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  Topic: Web's Stuff (Spoilers)
BladeMan.EXE

Replies: 387
Views: 96916

PostForum: Spriter's Lab   Posted: Thu Nov 17, 2005 5:25 pm   Subject: Web's Stuff (Spoilers)
I know why the walking animation looks weird, it's because he had the movement based on the position of the head, but it should have been based on the shadow instead.

But other than that, they're v ...
  Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
BladeMan.EXE

Replies: 26
Views: 5593

PostForum: Spriter's Lab   Posted: Thu Nov 03, 2005 6:46 pm   Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
Well, I picked up my old NiGHTS project recently (the FE ProtoMan sprites are on the backburner...) and I got some new ideas. So here's the result so far:

http://img.photobucket.com/albums/v18/Blad ...
  Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
BladeMan.EXE

Replies: 26
Views: 5593

PostForum: Spriter's Lab   Posted: Sun Jul 10, 2005 11:05 am   Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
Okay, the sheets not done yet. But I haven't worked on it in awhile either. This is just to make sure your know I'm still working on it. So heres my work so far:

http://img.photobucket.com/albums/v ...
  Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
BladeMan.EXE

Replies: 26
Views: 5593

PostForum: Spriter's Lab   Posted: Sun Jun 05, 2005 10:31 pm   Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
Well, I've finally made a new sprite. This one is ProtoMan in the Fire Emblem style. I edited it from the character Lyn.

http://img.photobucket.com/albums/v18/BladeManEXE/ProtoMan.png

I plan on ...
  Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
BladeMan.EXE

Replies: 26
Views: 5593

PostForum: Spriter's Lab   Posted: Tue May 03, 2005 7:51 pm   Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
Thanks for the advice. I'll get on that soon. But for now, I have another scratch mugshot:

http://img.photobucket.com/albums/v18/BladeManEXE/secondmugshot.png
I just randomly felt like making a ch ...
  Topic: Dyne-O-Mite Sprites: Math Soul Raid!
BladeMan.EXE

Replies: 28
Views: 7939

PostForum: Spriter's Lab   Posted: Tue May 03, 2005 7:47 pm   Subject: Dyne-O-Mite Sprites: Math Soul Raid!
That soul looks good, though I have no idea who Raid is. I assume it's a character in this fan fic of yours?
  Topic: Dyne-O-Mite Sprites: Math Soul Raid!
BladeMan.EXE

Replies: 28
Views: 7939

PostForum: Spriter's Lab   Posted: Fri Apr 29, 2005 9:28 pm   Subject: Dyne-O-Mite Sprites: Math Soul Raid!
Ah math! Anyway not that bad but I wonder what would happen if he met numberman?

Mathman : Solve for X
2x - 1 = 9

Numberman: Noooo! I only understand numbers...

:D

Off-To ...
  Topic: XM's Customs: Siiiiiitttth *with a hard "TH" sound
BladeMan.EXE

Replies: 70
Views: 13640

PostForum: Spriter's Lab   Posted: Thu Apr 28, 2005 5:21 pm   Subject: XM's Customs: Siiiiiitttth *with a hard "TH" sound
The newer mugshot is defintely better. The shadow on the face are well done and the face is defintely more feminine. I wish I could make scratch mugshots that well. Maybe I use too many levels of shad ...
  Topic: Cross Fusion Sprites
BladeMan.EXE

Replies: 21
Views: 6677

PostForum: Spriter's Lab   Posted: Thu Apr 28, 2005 5:17 pm   Subject: Cross Fusion Sprites
Great job. But the stripes on the "gloves" of the Stream Crossfusion look a little too jagged. Try adding an intermidiate color between theirs and the normal glove color at the little corners (where t ...
  Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
BladeMan.EXE

Replies: 26
Views: 5593

PostForum: Spriter's Lab   Posted: Mon Apr 18, 2005 7:21 pm   Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
I'm sorry to double post, but I've made another mugshot, but only about half scratch. I took the idea from the last one, redid the character's hair, and put it a slightly edited cloak from the MMBN3 r ...
  Topic: Cross Fusion V2 Sprite (Rockman.exe Stream)
BladeMan.EXE

Replies: 22
Views: 7618

PostForum: Spriter's Lab   Posted: Fri Apr 01, 2005 6:00 pm   Subject: Cross Fusion V2 Sprite (Rockman.exe Stream)
You don't have to get so angry.

Anyways, it looks pretty good. Just fix the shading on the leg stripes, change the color of the hair, and such other already stated criticism and it'll be even bette ...
  Topic: Har har! I should stick to drawing, not spriting >_<;
BladeMan.EXE

Replies: 17
Views: 4493

PostForum: Spriter's Lab   Posted: Wed Mar 23, 2005 12:50 pm   Subject: Har har! I should stick to drawing, not spriting >_<;
Those sprites are good. I'm especially impressed by the SlashMan one. But I have to ask, why did you add the hair? I can't recall seeing hair like that on him as a Robot Master. Was that just somethin ...
  Topic: Sketch's Sprites: New Turbo Soul
BladeMan.EXE

Replies: 206
Views: 50552

PostForum: Spriter's Lab   Posted: Wed Mar 23, 2005 12:43 pm   Subject: Sketch's Sprites: New Turbo Soul
I thought of a name for the attack, though I think it's kind of stupid. Kitsune Rush or something like that. I'm horrible at naming stuff normally. But the sprites are good nonetheless.
  Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
BladeMan.EXE

Replies: 26
Views: 5593

PostForum: Spriter's Lab   Posted: Tue Mar 22, 2005 4:57 pm   Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
Yeah, I know they're really similar. But I have a habit of needing to get everything as close to perfect as possible. This is just another example of it.
  Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
BladeMan.EXE

Replies: 26
Views: 5593

PostForum: Spriter's Lab   Posted: Wed Mar 16, 2005 8:51 pm   Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet
Alright, since everything from the last board is gone, it looks like all the spriters are rebuilding their topics. I might as well put my pitiful one back up, too (minus that one rule-breaking sheet). ...
 
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