Author |
Message |
Topic: Web's Stuff (Spoilers) |
BladeMan.EXE
Replies: 387
Views: 96916
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Forum: Spriter's Lab Posted: Thu Nov 17, 2005 5:25 pm Subject: Web's Stuff (Spoilers) |
I know why the walking animation looks weird, it's because he had the movement based on the position of the head, but it should have been based on the shadow instead.
But other than that, they're v ... |
Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
BladeMan.EXE
Replies: 26
Views: 5593
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Forum: Spriter's Lab Posted: Thu Nov 03, 2005 6:46 pm Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
Well, I picked up my old NiGHTS project recently (the FE ProtoMan sprites are on the backburner...) and I got some new ideas. So here's the result so far:
http://img.photobucket.com/albums/v18/Blad ... |
Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
BladeMan.EXE
Replies: 26
Views: 5593
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Forum: Spriter's Lab Posted: Sun Jul 10, 2005 11:05 am Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
Okay, the sheets not done yet. But I haven't worked on it in awhile either. This is just to make sure your know I'm still working on it. So heres my work so far:
http://img.photobucket.com/albums/v ... |
Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
BladeMan.EXE
Replies: 26
Views: 5593
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Forum: Spriter's Lab Posted: Sun Jun 05, 2005 10:31 pm Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
Well, I've finally made a new sprite. This one is ProtoMan in the Fire Emblem style. I edited it from the character Lyn.
http://img.photobucket.com/albums/v18/BladeManEXE/ProtoMan.png
I plan on ... |
Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
BladeMan.EXE
Replies: 26
Views: 5593
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Forum: Spriter's Lab Posted: Tue May 03, 2005 7:51 pm Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
Thanks for the advice. I'll get on that soon. But for now, I have another scratch mugshot:
http://img.photobucket.com/albums/v18/BladeManEXE/secondmugshot.png
I just randomly felt like making a ch ... |
Topic: Dyne-O-Mite Sprites: Math Soul Raid! |
BladeMan.EXE
Replies: 28
Views: 7939
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Forum: Spriter's Lab Posted: Tue May 03, 2005 7:47 pm Subject: Dyne-O-Mite Sprites: Math Soul Raid! |
That soul looks good, though I have no idea who Raid is. I assume it's a character in this fan fic of yours? |
Topic: Dyne-O-Mite Sprites: Math Soul Raid! |
BladeMan.EXE
Replies: 28
Views: 7939
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Forum: Spriter's Lab Posted: Fri Apr 29, 2005 9:28 pm Subject: Dyne-O-Mite Sprites: Math Soul Raid! |
Ah math! Anyway not that bad but I wonder what would happen if he met numberman?
Mathman : Solve for X
2x - 1 = 9
Numberman: Noooo! I only understand numbers...
:D
Off-To ... |
Topic: XM's Customs: Siiiiiitttth *with a hard "TH" sound |
BladeMan.EXE
Replies: 70
Views: 13640
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Forum: Spriter's Lab Posted: Thu Apr 28, 2005 5:21 pm Subject: XM's Customs: Siiiiiitttth *with a hard "TH" sound |
The newer mugshot is defintely better. The shadow on the face are well done and the face is defintely more feminine. I wish I could make scratch mugshots that well. Maybe I use too many levels of shad ... |
Topic: Cross Fusion Sprites |
BladeMan.EXE
Replies: 21
Views: 6677
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Forum: Spriter's Lab Posted: Thu Apr 28, 2005 5:17 pm Subject: Cross Fusion Sprites |
Great job. But the stripes on the "gloves" of the Stream Crossfusion look a little too jagged. Try adding an intermidiate color between theirs and the normal glove color at the little corners (where t ... |
Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
BladeMan.EXE
Replies: 26
Views: 5593
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Forum: Spriter's Lab Posted: Mon Apr 18, 2005 7:21 pm Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
I'm sorry to double post, but I've made another mugshot, but only about half scratch. I took the idea from the last one, redid the character's hair, and put it a slightly edited cloak from the MMBN3 r ... |
Topic: Cross Fusion V2 Sprite (Rockman.exe Stream) |
BladeMan.EXE
Replies: 22
Views: 7618
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Forum: Spriter's Lab Posted: Fri Apr 01, 2005 6:00 pm Subject: Cross Fusion V2 Sprite (Rockman.exe Stream) |
You don't have to get so angry.
Anyways, it looks pretty good. Just fix the shading on the leg stripes, change the color of the hair, and such other already stated criticism and it'll be even bette ... |
Topic: Har har! I should stick to drawing, not spriting >_<; |
BladeMan.EXE
Replies: 17
Views: 4493
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Forum: Spriter's Lab Posted: Wed Mar 23, 2005 12:50 pm Subject: Har har! I should stick to drawing, not spriting >_<; |
Those sprites are good. I'm especially impressed by the SlashMan one. But I have to ask, why did you add the hair? I can't recall seeing hair like that on him as a Robot Master. Was that just somethin ... |
Topic: Sketch's Sprites: New Turbo Soul |
BladeMan.EXE
Replies: 206
Views: 50552
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Forum: Spriter's Lab Posted: Wed Mar 23, 2005 12:43 pm Subject: Sketch's Sprites: New Turbo Soul |
I thought of a name for the attack, though I think it's kind of stupid. Kitsune Rush or something like that. I'm horrible at naming stuff normally. But the sprites are good nonetheless. |
Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
BladeMan.EXE
Replies: 26
Views: 5593
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Forum: Spriter's Lab Posted: Tue Mar 22, 2005 4:57 pm Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
Yeah, I know they're really similar. But I have a habit of needing to get everything as close to perfect as possible. This is just another example of it. |
Topic: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
BladeMan.EXE
Replies: 26
Views: 5593
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Forum: Spriter's Lab Posted: Wed Mar 16, 2005 8:51 pm Subject: BladeMan.EXE's Sprites - Updated NiGHTS Sheet |
Alright, since everything from the last board is gone, it looks like all the spriters are rebuilding their topics. I might as well put my pitiful one back up, too (minus that one rule-breaking sheet). ... |
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