Elements

 
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Jeremi the NetSaver
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PostPosted: Mon Jan 02, 2006 1:59 pm    Post subject: Elements Reply with quote

It's strange how the elements in MegaMan Zero are organized, along with weaknesses...

I mean...[spoil:518dfb2174]fire is weak to thunder[/spoil:518dfb2174]
And [spoil:518dfb2174]thunder is weak to ice[/spoil:518dfb2174]

It makes a commotion when fighting a boss, since you won't know what to do when it gets even tougher!

For example, non-elemental bosses...they may look VERY deceiving!
Like that frog robot in MM Zero 2!

I thought he would be weak to thunder since he is somewhat a water type! My opinion, I think there should be MORE elements in the next Zero game, if any...
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xfyrethespooky
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PostPosted: Mon Jan 02, 2006 3:30 pm    Post subject: Reply with quote

well, think about it this way. fire melts ice. electricity makes fire, so it's one of those, i-brought-you-into-this-world-i'll-take-you-out-of-it situations. i don't see how ice can pwn elec.
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RikkusRukkus
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PostPosted: Mon Jan 02, 2006 6:13 pm    Post subject: Reply with quote

Ice short circuits electric-type Irregulars and electric attacks overload the cooling systems of fire Irregulars, I suppose. The elements are probably only in the games because other Rockman games have it (not too sure about DASH..) and to introduce a bit more strategy.
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HeatShadow
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PostPosted: Tue Jan 03, 2006 3:13 pm    Post subject: Reply with quote

I seriously doubt that the strength/weakness cycle, which has been around since the first Zero game, can be considered a spoiler.

And it's not too hard to understand if you use your imagination a bit. Fire melts Ice, Ice smothers Electricity (and since they use Electricity for Air-based reploids too, that works even better), and Electricity shorts out Fire. If Electricity > Fire doesn't make any sense, chalk it up to the game designers not wanting a cycle exactly like the one in the Battle Network series.
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