Rockman.EXE 5 DS: Twin Leaders! Official Topic! sPoIlErZ!!!!
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NetOperator Wibby
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PostPosted: Fri Jan 06, 2006 3:10 pm    Post subject: Reply with quote

i got the Otenko chip today! yessssss...it slowly powers up the power of your chips and has 100 HP. i think i posted this somewhere else...
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digirob101
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PostPosted: Sat Jan 07, 2006 11:26 am    Post subject: Reply with quote

when you guys said you dont need the fortre icon to unlock the FCR's what icons did you have cause i am slotting in both oy my gba versions into my DS and nothing it happining.
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DjangoSP
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PostPosted: Sat Jan 07, 2006 12:27 pm    Post subject: Reply with quote

I'm not sure on this, but I think there are 2 ways to get FCR: Get Forte's Icon in the GBA game, and put it into the DS's W-Slot, or get Forte's Icon in the DS game itself. :/
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Unknown Neo
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PostPosted: Sat Jan 07, 2006 3:57 pm    Post subject: Reply with quote

Ok so did anyone ever say how you get it in the DS?
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DjangoSP
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PostPosted: Sat Jan 07, 2006 4:13 pm    Post subject: Reply with quote

The same way you get it in the GBA:

Fight the set locations of your team, then S-Rank them in a random location. Then head to Nebula Hole 6, and the doors should open. Wait at least 20 seconds before deleting the DS versions of your team. Then, you should be able to battle Forte. Defeat him, and you'll get ForteAnother F.

Then, the hardest part...find ForteXX in a random encounter. His stats:

ForteXX

HP: 4000

He has a near-impregnable DarkAura. His attacks are the same, but they've been upped to uber-powerful levels. His HP is the only thing I remember.

May the Sun Be With You when you battle him. :eyes: Laughing
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NetOperator Wibby
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PostPosted: Sun Jan 08, 2006 11:22 am    Post subject: Reply with quote

i've never been able to able to fight ForteXX, but everybody says you can. i have fought Forte in a random encounter though
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R_Forte
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PostPosted: Tue Jan 10, 2006 1:45 am    Post subject: Reply with quote

havent fought forte since the battle network game that had alpha in it... i so stopped after i beat ng that was a while ago never thought to go back to it now i see i have a reason to.
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NetOperator Wibby
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PostPosted: Tue Jan 10, 2006 4:11 pm    Post subject: Reply with quote

my friend josh recently fought Forte XX and was telling me everything he did up to that point and it seems that the 300 bug frag trader thing to make bass appear form MMBN3 is baaaaaack. he had a crapload of bug frags because he just didn't trade any for chips and programs and was playing for about a month accumulating them. if anyone can confirm this, that would be greatly appreciated.
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Wolf
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PostPosted: Tue Jan 10, 2006 4:36 pm    Post subject: Reply with quote

The Bug Frag trader has appeared since it's debut in EXE3.

EXE3: Secret Area 3
EXE4: Black Earth 2
EXE5: Nebula Hole 6
EXE6: [spoil:e90bf06991]Graveyard 1[/spoil:e90bf06991]

If you want pics, I can PM them to you.
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R_Forte
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PostPosted: Mon Jan 16, 2006 3:26 am    Post subject: Reply with quote

has anyone ever used the darkchips to the point where megaman has only 1hp left, i am currently on a quest to see what happens so far he is really dark on my bottom screen...just so you dont freak out i uploaded my battle net 5 tc folder with darkchips in it and started a new game with it, dark invisible is king...bambo lance into sword ohh i almost cried when protoman got owned by that ...it was hilarious
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MegaProto.EXE
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PostPosted: Tue Jan 17, 2006 3:34 pm    Post subject: Reply with quote

Double Team is awesome!! It makes me feel like I AM Lan! Laughing
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Unknown Neo
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PostPosted: Tue Jan 17, 2006 4:01 pm    Post subject: Reply with quote

I also find it quite usefull to compare the two teams to see which is better.
So far I found that colonel is better then protoman and searchman is better then numberman. Plus magnetman's charge shot is darn useful.
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MegaProto.EXE
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PostPosted: Tue Jan 17, 2006 4:40 pm    Post subject: Reply with quote

Unknown Neo wrote:
I also find it quite usefull to compare the two teams to see which is better.
So far I found that colonel is better then protoman and searchman is better then numberman. Plus magnetman's charge shot is darn useful.
Yeah, I do find it cool comparing teams! I like Protoman more, since there's better navis like Napalmman, Gyroman, Protoman, etc.! :D
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DjangoSP
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PostPosted: Tue Jan 17, 2006 4:43 pm    Post subject: Reply with quote

Gyroman?? ...Not to me. Shadowan is WAY better. His KawamariMagic is an excellent defense, and his KageBunshin No Jutsu Chip is awesome!! And OmniShoes and those homing shuriken are good, too. :D
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Nebula Grey




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PostPosted: Thu Jan 19, 2006 1:01 pm    Post subject: Reply with quote

Hi I have one little question....I don't know if its mentioned already but I have the american Megaman exe 5 Double team and European games of megaman....only thing, is there a reason why my games doesnt work in the gba slot. Is it becouse my games are differend?

I hope im of no trouble...but thanks for any awnsers
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Sai-kun
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PostPosted: Thu Jan 19, 2006 5:00 pm    Post subject: Reply with quote

REgion-Specific.

US - US will work.
US - EU/JP or vice-versa will not.
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Unknown Neo
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PostPosted: Thu Jan 19, 2006 5:59 pm    Post subject: Reply with quote

I haven't figured out if gryoman is better then shadowman, or any of the others, I still need to try toadman to compare him to medi but I do like shadowman more then gryoman.
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Nebula Grey




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PostPosted: Fri Jan 20, 2006 9:48 am    Post subject: Reply with quote

Sai-kun wrote:
REgion-Specific.

US - US will work.
US - EU/JP or vice-versa will not.



Thanks I thought so :D ^_^
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DjangoSP
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PostPosted: Sat Jan 28, 2006 7:56 am    Post subject: Reply with quote

I'm faced with a very tough descision right now. I'm trying to choose my perfect team for Blues in MMBN 5 DS DT. I have Blues with me, he's a given. I'm deciding wether or not to keep Searchman or use Magnetman. Which one should I choose?? :/
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rockzero.exe
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PostPosted: Sat Jan 28, 2006 10:29 am    Post subject: Reply with quote

Let's see.

Searchman has the Scope Gun, which almost always target the closest enemy. His main chip is the Satellite Ray, which targets a panel you choose without any control and fires at a cross range.

Outside of battle, Searchman can search the whole Dark Panel column and liberates all panels that are items or traps.

Magnetman has Magnet Missiles that can be used offensively or defensively. The magnets can either target the virus or navi, or have it get destroyed by an enemy attack, usually protects Magnetman (except Shockwaves and other attacks that go through the magnet).

Outside of battle, Magnetman protects everyone with the barrier, which costs 1 Order Point.


My decision is to keep Searchman, but it's up to you on whether your team need more defense or proceed to go offensive by cleaning out more Dark panels.
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