Post folder and chip combos here! *EXE6 Spoilers*
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NotJim
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PostPosted: Thu Feb 02, 2006 5:28 am    Post subject: Reply with quote

Supreme Edgeboy Max wrote:
Yeah, what ^ said, or you could try another FullCust *. That way, there's another fast returning to custom screen for you, for any random moment you'll want to execute a bunch of swift attacks.


Full Custom is a megachip - you can't have more than more mgeachip in a folder. ^^;;
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Supreme Edgeboy Max
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PostPosted: Thu Feb 02, 2006 8:58 am    Post subject: Reply with quote

._.'' But my friend had it ..

But, maybe he used his Gameshark for it then?
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PlaguedOne
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PostPosted: Thu Feb 02, 2006 2:05 pm    Post subject: Reply with quote

You cannot have more than one of any given Mega Class chip in your folder. There is nothing in the game that would allow it legitimately. So, if you friend had two Full Custom chips, he was cheating.

Against the couple navis I've fought with this E-code folder, I've found that I need the Magnums. Panel regenerate rather quickly in EXE5, so I think I'd really like to keep them at 4. If I had a human opponent to test again, I could probably tweak this folder more effectively.
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NotJim
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PostPosted: Thu Feb 02, 2006 4:46 pm    Post subject: Reply with quote

Okay, therefore the lone Steal Revenge comes out and is replaced by either another Panel Steal * / Ocean Seed *.
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Supreme Edgeboy Max
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PostPosted: Fri Feb 03, 2006 8:33 am    Post subject: Reply with quote

I have a more random suggestion. Remember, OceanSeed slows down the movement of your opponent. You can set a Blinder (the * code if its there..) and, that'll cause a ton of frustration to your opponent.

^ Probably will do good in link battles ..
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NotJim
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PostPosted: Fri Feb 03, 2006 9:46 pm    Post subject: Reply with quote

Supreme Edgeboy Max wrote:
I have a more random suggestion. Remember, OceanSeed slows down the movement of your opponent. You can set a Blinder (the * code if its there..) and, that'll cause a ton of frustration to your opponent.

^ Probably will do good in link battles ..


Well, another use for Blinder is to remove flinching and to, like you said, limit their movements. The thing with this folder is that there isn't too many things that cause flinching in it, Pulsar 2 removes flinching IIRC, and most of the attacks have decent accuracy anyhow. That, and I can't think of what to put out for it. XD

Good suggestion, though.
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Supreme Edgeboy Max
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PostPosted: Fri Feb 03, 2006 11:28 pm    Post subject: Reply with quote

An Invis* perhaps? When your opponent is blindified, well, you wouldn't actually need to be invisible throughout the battle. You CAN dodge attacks, can't you?
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NotJim
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PostPosted: Sat Feb 04, 2006 12:03 am    Post subject: Reply with quote

Mmm, 4 Invisible * are a staple for ANY folder. Plus, one would rather leave it less to chance when evading attacks.
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Kiruka
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PostPosted: Sat Feb 04, 2006 7:33 pm    Post subject: Reply with quote

NotJim wrote:
Mmm, 4 Invisible * are a staple for ANY folder. Plus, one would rather leave it less to chance when evading attacks.


4 is overkill(except in EXE 4 Red Sun, for obvious reasons). It's better to just use 2-3, and 2-3 of some other type of defense chip, like Kawarimi or Barriers(depending on your code). That way, you'll still be protected if the opponent has some kind of anti-Invisible chip(Flashman in EXE 3, SearchSoul/Searchman in EXE 4-5, or Flash Bomb in EXE 6). Don't put all your eggs in one basket. XP

Besides, Invisible wears off, while Kawarimi/Barrier will stay up until they've actually protected you from something(depending on the type of Barrier, they'll last even longer).
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NotJim
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PostPosted: Sat Feb 04, 2006 9:07 pm    Post subject: Reply with quote

Problem is, Kawarimi/Barrier can be taken away in one buster shot. Barrier100/200 come in crap codes. >_> So, that's why Invisibles are pretty much a staple in EXE5. EXE6 fixed that problem... to a certain extent.
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Kiruka
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PostPosted: Sun Feb 05, 2006 2:34 am    Post subject: Reply with quote

NotJim wrote:
Problem is, Kawarimi/Barrier can be taken away in one buster shot. Barrier100/200 come in crap codes. >_> So, that's why Invisibles are pretty much a staple in EXE5. EXE6 fixed that problem... to a certain extent.


Barrier100 with P code is actually pretty good, IMO, if you know how to use the stuff the code has. As for Barrier200, just make a folder of mostly * code(like my ScopeGun folder), and splash them in.

And you're assuming that people can't dodge or stay out of line of sight of the buster. XP

Don't get me wrong, Invisibles are good, but temporary protection is just that...temporary. Invisible is better for when you have to stay in a particular spot, say, the front column, while Kawarimi/Barrier/100/200 is better if you can dodge all over the place without it affecting your accuracy.
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NotJim
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PostPosted: Sun Feb 05, 2006 3:46 am    Post subject: Reply with quote

Well, I agree, but the support of a folder should adjust itself to the folder, not the other way around Razz I see your point though.
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Midnight
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PostPosted: Mon Feb 06, 2006 6:32 am    Post subject: Reply with quote

Well, I decided to follow Pyo's example and roll for a random code last night. I managed to get H.

ToB H-folder prototype:
2x FirePunch2 H
3x Quake3 H
4x LavaSeed H
2x Lance *
4x RedWave H
1x Timebomb1 H
1x Timebomb2 H
1x Timebomb3 H
3x PanelGrab *
1x Fastgauge H [PRESET]
3x Blinder H
3x Invis *
1x FullCust *
1x DarkMeteor F

I noticed that RedWave came in H code, and I wanted to try to build a semi-decent folder around it. The Timebomb is in there for support, but I'm really tempted to take it out. Also, it seems that this folder is going to have a hard time setting up a successful RedWave since pretty much all opponents will take 50 and lose the panels.

Suggestions are requested, and appreciated.
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PlaguedOne
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PostPosted: Mon Feb 06, 2006 9:51 am    Post subject: Reply with quote

To avoid having your opponent step on your magma panels to get rid of them, simply toss the seed from the rear column so that one column of magma is on your side.
Code:
[_][_][_]|[_][_][_]     [_][_][M]|[M][M][_]
[R][_][_]|[_][_][_] ~~> [R][_][M]|[M][M][_]
[_][_][_]|[_][_][_]     [_][_][M]|[M][M][_]
       Toss!              M=magma


It would be really nice if you could manage to aquire a couple Grass Seed * chips. After tossing the Magma Seed as shown above:
Code:
[_][_][M]|[M][M][_]     [_][_][M]|[G][G][G]
[_][R][M]|[M][M][_] ~~> [_][R][M]|[G][G][G]
[_][_][M]|[M][M][_]     [_][_][M]|[G][G][G]
       Toss!             M=magma   G=grass


And now it's set up nicely for a serious hit from Red Tsunami Hole (RedWave). That's 380 damage under normal circumstances. 460 damage if using Napalm Soul. 920 damaage if in Napalm Soul and fighting an opponent who is Wood-element.

If you do go with that, I'd drop the Earthquake 3 chips. They're too slow unless you have a way to hold them down, and they'll just destroy your panel setup, allowing for a hole on the field which will protect them from the Red Tsunami Hole.
I've never been fond of Timebombs, PA or not. They always seem so easy to destroy. And with the magma, you might just be damaging the bomb yourself.
Maybe move the FirePunch 2 chips up to four. 100 damage (140 damage while in Napalm Soul) with little to no need to actually aim isn't bad.
Perhaps a couple Stealth Mines would help? They bypass flinching and Invisible, and you do have panel grabs to reduce enemy area. Might be nice to toss the mine out just after hitting them with the fully set up Red Tsunani Hole.

Well, there are a few thoughts. Hope that's helpful.
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Midnight
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PostPosted: Mon Feb 06, 2006 12:31 pm    Post subject: Reply with quote

Many thanks--that really looks like a good extension. I only threw in the TimeBombs and the Quakes because I needed filler...

Hmm. I seem to have GrassSeed in A, M, and W all in quantity, but I apparently lack the * coded ones...any idea where I could get a hand on those?
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DD
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PostPosted: Mon Feb 06, 2006 6:05 pm    Post subject: Reply with quote

Well, decided to follow Pyo and Midnight in this because it seemed quite fun.... and I got stuck with the Y-code. XD

Elec Reel 2 Y x4
Gun Del Sol 2 Y x3
Ocean Seed * x4
Custom Bolt 1 Y x4
Inazuma King 1 Y x3
Heavy Gauge * x3
Area Steal * x3
Invisible * x3
Bubble Wrap Y [Preset]
Full Custom *
Dark Thunder M

Soul: Magnet, Magnet Chaos

Charge the elec chips and fire em while they're stuck on an Ocean Panel. Bubble Wrap is preset to automatically start the battle with a regenerating barrier. Area Steal lessens their area to make it easier to hit with Inazuma King 1, Custom Bolt 1 and Gun Del Sol 2. Heavy Gauge prolongs the turn for the Custom Bolt. Magnet Chaos is there for support since with the Ocean Panels Dark Thunder will do 400 damage.
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NotJim
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PostPosted: Mon Feb 06, 2006 8:30 pm    Post subject: Reply with quote

Hmmm. Me like, me like. Perhaps chuck out one Heavy Gauge for something else? You only need 2, usually.

EDIT: Okay, DD rolled a random letter for me and it came up as Q. >_>

4x ElecReel 2 Q
3x SabotenBall 2 Q
4x Air Hockey Q
3x Boy Bomb 3 Q
3x Area Steal *
4x Invisible *
4x Rock Cube *
3x Color Point *
1x Double Point *
1x Full Custom * [Preset]
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PlaguedOne
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PostPosted: Mon Feb 06, 2006 9:53 pm    Post subject: Reply with quote

Midnight wrote:
Hmm. I seem to have GrassSeed in A, M, and W all in quantity, but I apparently lack the * coded ones...any idea where I could get a hand on those?


End Area 4 GMDs (with one Nebula Hole portal opened).
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PostPosted: Tue Feb 07, 2006 1:15 am    Post subject: Reply with quote

Sorry about the lack of description for that previous folder, had to run to class since I was half an hour late for my next class. >_> Here's a repost of it:

4x Electric Reel 2 Q
4x Saboten Ball 2 Q
3x Air Hockey Q
3x Boy Bomb 3 Q
2x Sea Seed *
2x Area Steal *
4x Rock Cube *
4x Invisible *
2x Color Point *
1x Double Point *
1x Full Custom * [Preset]

Here, it's a bit unusual. Lose some area with the Point chips, then attack with SabotenBall2 for some nice damage. Again, we have the Electric Reel combo in conjuction with Boy Bomb 3, which can deal a bit of damage as well. Air Hockey can also deal some chunky damage if timed correctly.

*picks out another random code* B code.

4x Electric Reel 2 B
3x Variable Sword B / SpShake2 B
3x Come on Rain B
3x Boy Bomb 3 B
2x Timpani *
4x Rock Cube *
2x Sea Seed *
4x Invisible *
2x Area Steal *
1x BluesSP B
1x BlizzardmanSP B
1x Full Custom * [Preset]

The strategy here is to lay down the Rock Cubes, Timpanis, and Boy Bomb 3s, which can be pushed forward with your buster, to clutter the area. Then you can either dish out some serious damage with ElectricReel+Exploding BoyBomb or BlizzardmanSP. Sea Seed can be used either to power up the Electric Reel 2 or deal damage with RainyDay. SpShake2/Varsword can each provide some nice support damage.

*picks out ANOTHER random code* J code! Broken in EXE3 and EXE6, but really useless in this game. >_>

4x Timpani *
3x Fuijin Racket J/*
3x Grass Seed *
4x Panel Steal *
4x Fire Hit 2 J
4x Heat Body 3 J
4x Invisible *
1x Full Custom * [Preset]
1x Jealousy J
1x Justice One J
1x Dark Meteor F / Dark Circle Gun R

Yes, pretty bad, but there isn't anything to work with in the first place. Steal the middle column with Panel Steals, Fuijin Racketing your opponent if you have to, place a Timpani down as far away as possible, then throw a Grass Seed and unleash those fire attacks of errr-doom. Charged Fire Hit 2s and Heat Body3 Js will deal decent damage by themselves and more with the grass panels. If you run out of options, spam your charged shot and hope for the best, while you wait for Jealousy and JusticeOne, which are insane support in this folder.
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DD
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PostPosted: Tue Feb 07, 2006 11:08 am    Post subject: Reply with quote

Well... did another random roll and got the, surprisingly, fun filled O-code. These random things are too much fun. XD

Gun Del Sol 1 * x4
Gun Del Sol 3 O x4
Reset Bomb O x3
Engetsu Kunai 2 O x4
Death Match 3 O x3
Invisible * x4
Timpani * x3
Area Steal * x3
Full Custom * [Preset]
Ojizousan O

Recommended: Silver Forte Cross Rockman (Float Shoes without all the wasted customizer space)

This folder is all about torturing the opponent by draining away their HP constantly with Death Match 3, Gun Del Sols and the HP Bug from Engetsu Kunai 2. Area Steal makes it easier to hit the opponent with Gun Del Sols and Reset Bomb to shut down that customizer they hold so dear. Timpani holds the opponent into place for Reset Bombs and Gun Del Sols as well. Ojizousan fit the code and is a great Obstacle to hide yourself behind when using Gun Del Sols.
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