Your Pokemon Technic & Team Strategy...!!!!!(R,S,E,FR,LG
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Magicman DX
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PostPosted: Sat Dec 31, 2005 3:30 am    Post subject: Reply with quote

hey thank's....!!!
now i need strategy with my Shuckle,have an idea?
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Raia




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PostPosted: Sat Dec 31, 2005 10:32 am    Post subject: Reply with quote

I want to give this one a wack. Shuckle has very impressive defense and special defense, but it is quite low in attack. Since it stands a chance of lasting a while in a battle (of Pokemon with the same level and no type disadvantages), I would teach it toxic, since the poison is more effective the longer the battle goes on. Teach it protect for back-up. Toxic can be taught via TM06 and Protect can be taught via TM17.
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Ssargon.EXE
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PostPosted: Sat Dec 31, 2005 9:01 pm    Post subject: Reply with quote

Hmmm... personally, I don't think Shuckle is worth much more than a slight annoyance. It's defensive stats are really high, yes, but it doesn't have the HP stat to back it up, Seismic Tossing Blisseys, Night Shading... whatever anyone uses it on these days... heh. Ouch. Personally I don't usually go for walls/annoyers [or play NB enough for that matter XD], so if ya want something a bit better...hm. As a defender, I hear Claydol is a standard... Light Screen and Reflect with its high defenseive stats, plus the fact that you get a STABbed EQ [who cares that it's attack is sub-par, EQ @ 150 power will hurt] so... yeah. Umbreon is a good annoyer 'cause she'll stand a good choice of lasting awhile, plus Mean Look'll keep them trapped and you can Toxic away, and Baton Pass [I'm fairly certian she can use it] if things get too hairy, or in case you use, say, Curse, and you have a Tauros or something waiting with a White Herb... ^.=.^;;;;

...Or you could ignore me completely too, my strategies suck anyway 'cause I only use what I like XD It's up to you ^.=.^;;
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Magicman DX
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PostPosted: Sun Jan 01, 2006 10:41 pm    Post subject: Reply with quote

hehe thank;s for the tips
now i'm still looking for pokemon that had a high sp def & def....!!!
have suggestion??
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Azgalor
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PostPosted: Tue Jan 03, 2006 12:01 pm    Post subject: Reply with quote

For high def/ sp. def you could go with Dusclops:

'CMclops'

Dusclops @ Leftovers
Trait: Pressure
EVs: 252 HP / 129 Def / 129 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Will-O-Wisp

The idea is pretty simple, if you're facing a special sweeper, Calm Mind, if you're facing a physical sweeper, Will-O-Wisp.
If you're low on health, Rest.
Icebeam is there to use the Sp Att. boost from Calm Mind.
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Magicman DX
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PostPosted: Tue Jan 03, 2006 9:22 pm    Post subject: Reply with quote

hehehe thank's a lot....!!!
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Hatsuharu
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PostPosted: Thu Feb 02, 2006 6:34 pm    Post subject: Reply with quote

I like the Dusclops, leftovers is always great... rest, however. Does the dusclops usually survive attacks when it's in the rest state or...? It's always seemed to me to be a pretty glaring weakness. Maybe I'm just biased against rest because I don't like my Pokemon to be left vulnerable. The only other thing is, when ice beam runs out of PP you can't do much. I suppose if your Dusclops can kill quickly it's no problem though.
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Magicman DX
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PostPosted: Fri Feb 03, 2006 1:41 am    Post subject: Reply with quote

hmmm i think i'll using togetic now...!!!
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NotJim
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PostPosted: Fri Feb 03, 2006 4:11 am    Post subject: Reply with quote

I MUCH prefer RegIce though. With stats that only take 1/4 damage from fire even though it is its elemental weakness, you are NOT going to die quickly against any special attacks.

Metagross is a very solid Pokémon to have, too, as is Salamence and Marshstomp. I also like using Breloom - level up Shroomish to level 55 without evolving it (i.e. with a Moonstone equipped), have it learn Spore, have it evolve to Breloom, then teach it Focus Punch and abuse Spore+Focus Punch. I believe that's banned in tournaments though because it's so broken. Still, fun to use against an unsuspecting opponent.
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Hatsuharu
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PostPosted: Fri Feb 03, 2006 6:51 am    Post subject: Reply with quote

That's an amusing Breloom trick I've never tried.

Obviously Metagross is supposed to be godly...|D Its stats are through the roof, man. And Steel/Psychic is an insane combo. Metagross can bring down Blazikens and such with its psychic powers and it's not weak to fighting like most steels are. On the other hand, pure fires do some damage, and overheat is a great way to kill a metagross. But, not a lot of selection in Metagross' native games. >_>

So yeah, Metagross is good. Ugly but good!

Magicman, why Togetic? Just curious.
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Viewtiful Starman
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PostPosted: Fri Feb 03, 2006 8:38 am    Post subject: Reply with quote

Earthquake's another effective move on it... That goes for a lot of things you use Earthquake on, but Metagross being weak to it and all and a lot of defensive Pokemon being able to learn earthquakes makes it even more so than on most guys.
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Hatsuharu
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PostPosted: Fri Feb 03, 2006 1:11 pm    Post subject: Reply with quote

Indeed. I tend to try to avoid using legendaries, but Groudon would of course be a nice choice here. My first encounter with Metagross was when I fought Steven...and he basically owned most of my party. Laughing

Since I was speaking of fire moves before, who here thinks Overheat is a good move? It is, of course, a gamble, with the great decrease in special attack. In my case, I use it when I'm sure of a one hit KO.
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Azureman.EXE
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PostPosted: Fri Feb 03, 2006 2:08 pm    Post subject: Reply with quote

This is a little strategy for a Pokemon I find rarely gets any love, and yet is a favorite of mine. Namely, Linoone. It's a physical sweeper set, made to be sent out first in battle and gauge the enemy's strength.

Linoone @ Choice Band

Facade
Shadow Ball
Return
Dig OR Brick Break

EVs: Maxed out Attack and Defense.

Strategy: Your average physical sweeper. Send it in right off the bat and sweep away. Dig and Shadow Ball are for those pesky Steel and Ghost types that might otherwise give this badger a little trouble. Facade is here in case you run into an annoyer and Return is simply there as a power move. This set is made for quick hit and runs, and I don't suggest having it in play for more than two turns at a time. Linoone's special stats aren't all that great, and if you run into a special sweeper like your typical Venusaur or Houndoom, then it's definately time to swap out for a special tank or something that can at least take one hit. If you don't feel like risking Dig, since many Pokemon it's useful against carry EQ, Then Brick Break is an excellent substitute if you haven't already given the TM to another Pokemon. I however, find that most people don't expect Dig on a Linoone and will try to hit it with something along the lines of a steel, rock or fighting move that their EQ'er may be carrying.

Drawbacks: Like I said, Linoone's special defense SUCKS. Period. The only special-based enemies I would suggest using this set against would be those like Alakazam and Gardevoir, who are very physically frail and not quite that quick. Shadow Ball can pick them off quite easily unless they've swapped in on a Iron Defense/Baton Pass combo. Also, although the Defense is maxed out, Fighting moves will, as always, put a big dent in this normal-type's HP, if not completely faint it.

Notes: Some people have suggested using Belly Drum on phys sweeping Linoone. I say that such an action is risky at best. Linoone's HP is average and putting EVs into that would detract from the physical defenses it needs in order to be a good sweeper. A Belly Drumming Linoone will easily be picked off unless the enemy is using a defensive-type move as well.
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Hatsuharu
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PostPosted: Fri Feb 03, 2006 4:06 pm    Post subject: Reply with quote

I agree with you about belly drum, totally. XD

For some reason, I always like to keep accuracy diminishing moves on Linoone when I use it. It's cool that you developed a moveset for it, and an all attack one at that. More power too you. Linoone is cute. I think brick break is a very reliable move, I'd probably go with it over dig.
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Jean
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PostPosted: Fri Feb 03, 2006 5:02 pm    Post subject: Reply with quote

My Blaziken pwned Metagross gud.

I'm another vehement non-legendary user. If a legendary is a favourite of mine, like Lugia, I might use it, but not BECAUSE it has better stats. I had a Minun in my Emerald team, teehee.
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Magicman DX
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PostPosted: Sat Feb 04, 2006 1:15 am    Post subject: Reply with quote

why i choose togetic?
cause my togetic had a hi sp def!!
my other friend love to use a famous attack like flame thrower or ice beam....!! so i choose pokemon with hi sp def + it's a flying normal so it don't affect with earthquake.....!!!

and i'll combo this with my snorlax...!!
-first use follow me(my togetic. name is Poi)
-then snorlax use belly drum...!!!(name Big)
-always use my togetic softboiled (cause he always attacked....!!!)
-then use rest for snorlax
-attack with snore
-then attack with body slam if snorlax wake up....!!!

oh yeah i have some rule with my pokemon club
there's just only 1 partner( like blaziken or venusaur) and legendary at battle cause it had a higher status than a normal pokemon...!!

i use only my latias or metagrosss
like Notjim and jon said, metagross is totally great defender pokemon.....!!
i love to make my enemy mad by make the battle longer, plus i like to kill the enemy slowly..... muahahahahahaahahah what a slick laugh....!!!!!
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NotJim
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PostPosted: Sat Feb 04, 2006 3:04 am    Post subject: Reply with quote

I don't like Linoone though... Compared with many other Pokémon, all it's stats suck expect its speed, which is above average. THe rest are well below average. Nice strategy though.

And yes, Earthquake's one of the very few things that can quash Metagross. That and Fire Blast/Flamethrower, depending on your likingness to accuracy/power. Out of the starters in Ruby/Sapphire/Emerald, though, I'd have to perfer Mudkip away and through. Like I said earlier, its stats are reasonably stable, and it can learn some decent moves like Earthquake, can be taught Surf, annnnnnd... that's all. >_>
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Azureman.EXE
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PostPosted: Sat Feb 04, 2006 12:28 pm    Post subject: Reply with quote

NJ, Linoone's physical attack is servicible enough that if you max out it's EV for said stat, it can become a great hit-and-run sweeper, which is what the set is designed for.
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NotJim
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PostPosted: Sat Feb 04, 2006 11:10 pm    Post subject: Reply with quote

Azureman.EXE wrote:
NJ, Linoone's physical attack is servicible enough that if you max out it's EV for said stat, it can become a great hit-and-run sweeper, which is what the set is designed for.


Oh yes, it can be. I just don't like hit-and-run tactics personally. I CAN see it working though, mind.
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Jean
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PostPosted: Sun Feb 05, 2006 3:09 am    Post subject: Reply with quote

Magicman DX wrote:
oh yeah i have some rule with my pokemon club
there's just only 1 partner( like blaziken or venusaur) and legendary at battle cause it had a higher status than a normal pokemon...!!


Actually, Dragonite, Tyranitar, and I think.. Salamence? have higher stats than the starters. Maybe a few others, but my memory sucks butt. I've never used more than one starter in a team before, but I didn't really get much of a chance to trade, no one to trade with around here.

I just like to use my favourites. Some are weak, some are defensive (like my favourite, Umbreon!), and some are powerhouses!

Zangoose is the pwn for powerhouse plowing through. Laughing
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