What NaviCust part would you like to create?
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NetOperator Wibby
Wings of Dreams


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PostPosted: Sun Feb 12, 2006 6:44 pm    Post subject: Reply with quote

oh wow, Serande's Blessing sounds awesome! but the only 1 giga chip disadvantage? you can only use i anyway, unless you use GigaChip+1 and that takes up a whole lotta space. you need about 6 or 7 ExpMemry's to fit both of 'em, lol. Forte's Offering is really good and i like how defensive chips don't work. that would definitely make NetBattling much more interesting. It would awesome if a defensive navi used this NCP b/c it's basic attacks would be defensive anyway. Magic's Spell sounds lke you got some ideas from Magic man in MMBN1. you can conjure up viruses you've deleted? oh man oh man oh man that would be so cool. just imagine...being in a high stakes NetBattle Tournament and you conjure up a couple Curse Shields. and neutral chip blinding is awesome. just stock your folder with cannons...make that mega cannons. does this mean that neutral P.A.s can blind as well? you have good ideas Wackoman
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Ignis




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PostPosted: Mon Feb 13, 2006 6:55 am    Post subject: Reply with quote

Wackoman.EXE wrote:
Magic's Spell
Color: blue
Shape:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Effects:
-Virii Magic: at begining of battle one randomly selected virus that oyu've defeated is summoned
-Magical Fire: fire chips can be charged for Magic Fire (double damage)
-Blinding: neutral chips blind the enenmy
-Air Shoes
-Stanza- press L to hear a corny poem!
Disadvantages:
-speed, charge, attack -2
-mega -1

I like tham all, but Magic's Spell is a little... weird.
You don't have any room to place any other NCP, so, unless you use a kaizou card, you'll have -1 attack, speed and charge.
You'll heal your' oppent everytime you hit him with your buster? .-.
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Nenji
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PostPosted: Mon Feb 13, 2006 7:41 am    Post subject: Reply with quote

I think it would be more likely that the values remain at one, or cause a glitch (i.e the Buster Shot Glitch).
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tuxdev
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PostPosted: Mon Feb 13, 2006 6:45 pm    Post subject: Reply with quote

I feel that these full screen NCPs should be broken up, so that I could possibly use Blessed, FstLifeAura, Sanctuary, and Undershirt together. The size of the pieces should take into account BusterPack, BodyPack, and HubBatch. We don't need any more massive NCPs.
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ForteGS.exe
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PostPosted: Tue Feb 14, 2006 4:09 am    Post subject: Reply with quote

name: Dark Power
color: Black
Function: Everytime when you use a dark chip, you will regain 1HP (from the HP you permently lost). Only works with Dark Rockman.
size:
[D][D][D][D][D]
[O][D][O][O][D]
[O][D][O][O][D]
[O][D][O][O][D]
[D][D][D][D][D]

[D] = navi cust part square
[O] = empty
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NotJim
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PostPosted: Tue Feb 14, 2006 4:19 am    Post subject: Reply with quote

Navi Cust parts can't be black. >_> How about a grey part, like the DarkLicense block in EXE3? And the shape is munted too... though I suppose it kinda works.
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Sasuke.EXE V2
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PostPosted: Tue Feb 14, 2006 11:39 am    Post subject: Reply with quote

Code Select

[][][]
[]
{}

Color: Red

{}=compressed part

Effect: Allows you to select whatever code for a chip that you want. Works with Higsby's chip order and any other shop.

Example: Firehit1 comes in O,P,Q so after you recieve this chip you can choose one of those letters.

Pros: Allows you to get the necessary code you need, great for pulling off PAs.

Cons: Only works once per chip recieved. In other words once you pick a code for Firehit 1, you can't pick the code for Firehit 1 anymore.

Origin of idea: Trying to fill up the PA listing in battle network 5 and getting only Firehit 1 P and Q. :grr:
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NotJim
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PostPosted: Tue Feb 14, 2006 5:34 pm    Post subject: Reply with quote

Uuuhhhh... that's a bit odd. How about changing it so it is larger and more demented (Capcom tends to do that... look at Floatshoes in EXE5, for example) and have it so that you can only do it for one code. Otherwise, it'd be a little bit too easy to get all the PAs. >_>
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HeatShadow
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PostPosted: Tue Feb 14, 2006 7:27 pm    Post subject: Reply with quote

Here's a weird idea I just came up with:

Soul Lock

[][]
[]
(can't be compressed)

Color: White

Effect: VS Battle only. Whenever you or your opponent uses a Soul Unison, the other player is forced to use this Unison as well. Once the timer for the player who initiated the Unison runs out, both players revert to normal.


The whole idea being trying to force your opponent into a Unison that would place them at a disadvantage, either with a weak charged shot, or with an element type that is weak to the chips you have. Your opponent, however, can turn this against you by using the Soul well, being prepared with compatible chips, or forcing you into a Unison yourself.
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NotJim
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PostPosted: Tue Feb 14, 2006 7:53 pm    Post subject: Reply with quote

Well, that would be an interesting program - I believe it should be larger and it also should be compressible, since I'm assuming it's a solid block. How would it work between separate version though?
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Sasuke.EXE V2
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PostPosted: Wed Feb 15, 2006 5:51 am    Post subject: Reply with quote

NotJim wrote:
Uuuhhhh... that's a bit odd. How about changing it so it is larger and more demented (Capcom tends to do that... look at Floatshoes in EXE5, for example) and have it so that you can only do it for one code. Otherwise, it'd be a little bit too easy to get all the PAs. >_>
While I'll agree that Capcom was cruel with some of their pieces, I went for functionality in which this piece is realy only good in a corner part of the customizer. And about the code thing, the whole reason it gives you the chance to pick the code like that is because of the fact that it can be really impossible at times to get the code you want. I spent at least two hours looking for Fire Hit 1 O and I still haven't gotten it.
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HeatShadow
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PostPosted: Wed Feb 15, 2006 8:53 am    Post subject: Reply with quote

NotJim wrote:
Well, that would be an interesting program - I believe it should be larger and it also should be compressible, since I'm assuming it's a solid block. How would it work between separate version though?


To be honest, I haven't really thought about it much. I assume there's SOME sort of data in one version about the other version's Souls, so it would probably use that. If not then, uh...data transfer over the link cable?
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Wolf
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PostPosted: Wed Feb 15, 2006 9:24 am    Post subject: Reply with quote

The data is in both games, you can use the souls of other versions with cheatcodes, just that the emotion window will be garbage.
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tuxdev
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PostPosted: Wed Feb 15, 2006 11:47 am    Post subject: Reply with quote

FstSoul
Description: Start battle in the soul for the chip type you have the most of.
Color: White? Green?
[ ] [ ] [c]
[ ]
[ ] [ ] [ ]
[ ]
[ ] [ ] [ ]
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- Belthasar, Chrono Trigger

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Ssargon.EXE
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PostPosted: Wed Feb 15, 2006 12:46 pm    Post subject: Reply with quote

Sasuke.EXE V2 wrote:
Code Select

[][][]
[]
{}

Color: Red

{}=compressed part

Effect: Allows you to select whatever code for a chip that you want. Works with Higsby's chip order and any other shop.

Example: Firehit1 comes in O,P,Q so after you recieve this chip you can choose one of those letters.

Pros: Allows you to get the necessary code you need, great for pulling off PAs.

Cons: Only works once per chip recieved. In other words once you pick a code for Firehit 1, you can't pick the code for Firehit 1 anymore.

Origin of idea: Trying to fill up the PA listing in battle network 5 and getting only Firehit 1 P and Q. :grr:


I actually had a slightly different idea for chip codesness o.=.o

Code Shift

[x][ ][x][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]...[ ]

Type: Solid
Colour: Red 'cause I like red o.=.0
Effect: Allows you, in the folder, to change the code of whatever chip code you have the 2nd most of into the chip code you have the most of, excluding *, as long as there are at least 15 of the "destination" code chips in folder [not Mega- or Giga-chips]. For instance, an S-code based folder with 15 S chips, 10 * chips and 5...D chips, can switch the D chips to S chips while they are in the folder [it doesn't permanantly alter the chip's code]. However, any rule breaking or stacking of other folder chips [like Custom+ or Mega+] will cause random glitches, such as firing all chips at once, buster glitches like removal of charge shots, or custom screen HP drain glitches.

Also this nifty little program.

CrossStyle [OK it was originally a solitary Style Change but for the time being I'll make it an NCP -.=.-]

[ ][ ][ ][ ][x]
[ ][ ][ ][ ][x]
[ ][ ][ ][ ][x]
[ ][ ][ ][ ][x]
[x][x][x][x][x]

Type: Solid
Colour: White
Attributes: in the Rockman screen, selecting the CrossStyle option will allow you to lock in a Cross, making Rockman enter each battle with that Cross, like a Style Change, and disallows the use of other Crosses. Naturally, the Cross will not be lost if hit by a 2x damage attack.
Glitches: No auto-glitches, random glitches include mood glitch, status glitches, HP loss and panel glitches.

...o.=.o
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tuxdev
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PostPosted: Wed Feb 15, 2006 1:24 pm    Post subject: Reply with quote

Grrr... It ate all of the spaces for my NCP. It is supposed to look like an S.
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The Mystery of Life; Vol. 841, Ch. 26
- Belthasar, Chrono Trigger

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Ignis




Joined: 12 Jan 2006
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PostPosted: Wed Feb 15, 2006 4:51 pm    Post subject: Reply with quote

Ssargon.EXE wrote:
cause random glitches, such as firing all chips at once

All the chips in the entire folder or everthing you've selected?
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NetOperator Wibby
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PostPosted: Wed Feb 15, 2006 6:59 pm    Post subject: Reply with quote

probably all the chips you selected. if it was all the chips in your folder...well, that would be overkill if you had stunning chips followed by heavy damaged chips...or, you'd be royally screwed.
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Ssargon.EXE
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PostPosted: Fri Feb 17, 2006 5:38 pm    Post subject: Reply with quote

All the ones you've selected ^.=.^; it'd just be unfair ta have you launching off 30 chips in a short time now would it XD more to you than your opponent, unless the folder's configged to hit them regardless of position o.=.0
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NotJim
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PostPosted: Fri Feb 17, 2006 7:02 pm    Post subject: Reply with quote

Sasuke.EXE V2 wrote:
While I'll agree that Capcom was cruel with some of their pieces, I went for functionality in which this piece is realy only good in a corner part of the customizer. And about the code thing, the whole reason it gives you the chance to pick the code like that is because of the fact that it can be really impossible at times to get the code you want. I spent at least two hours looking for Fire Hit 1 O and I still haven't gotten it.


Well... I disagree with you on the size issue, but I'll agree with the chip code matter. I'd still enlarge it, look at what they did with the Humour program in EXE6 >_>

HeatShadow wrote:
To be honest, I haven't really thought about it much. I assume there's SOME sort of data in one version about the other version's Souls, so it would probably use that. If not then, uh...data transfer over the link cable?


As rockmansp said, it wouldn't really work that way. Maybe just only for the current version's souls?

Something else: that Code Select function is BROKEN, IMO. IT should fill up most of the Navi Customizer like Search Shuffle did in EXE6 or something >_>
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