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java_saint I Beat the 8 Robot Masters
Joined: 20 Mar 2005 Posts: 161
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Posted: Sun Mar 27, 2005 12:28 pm Post subject: |
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Hmm... Interesting... I thought Network 4 was the worst game I ever played... I have a suspicion that Capcom made it so easy because 3 was so hard...I didn't even have to use Dark Chips except when I'm fighting duo(and by then you can't use DS chips cause you have restrained your DarkSoul). Duo was quite crazy... I couldn't beat him so I just checked out the ending from a walkthough
Network 3... Yes I admit it was the best for netbattling cause it really tested your reflexes and your skill with PAs. I still completed it without using PAs... eventually by checking up some websites on "cheap" ways to beat alpha such as meteors ...
I guess I would agree that just blowing up a powerful enemy with advances would take the fun out of the game...
But advances do create an alternate style of play and some form of additional startegy too
I guess that's what network 5 is... but I'll only comment about how good it is after I try... _________________
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railracer express Soul Unison
Joined: 16 Mar 2005 Posts: 771
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Posted: Sun Mar 27, 2005 12:30 pm Post subject: |
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I think it would alirght to have only one PA if you are in dark mode. I mean PA are used an alternative to dark chips no? A dreamsword is almost no match against a dark sword. But again it would hinder the usage of dark chips beisde losing hp.
I think you should be able to do muliple if you are not dark. I mean isn't that what the past games have done?
Sorry to ask again but is bodyguard damage lowered in the 5th game? _________________ Avatar by May, many flowers and thanks for the wonderful avatar. |
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Malinhion
Joined: 22 Mar 2005 Posts: 29
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Posted: Sun Mar 27, 2005 2:36 pm Post subject: |
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PlaguedOne wrote: | I'd like to get this down first: Opinions, by their very nature, cannot be wrong, nor can they be correct. |
Hitler was a nice guy.
Quote: | Pit Hockey still only hits 3 of 6 panels after an Area Steal. I can dodge it, so it's dodgable. |
Actually, you're right. My memory of EXE4 is fuzzy. It's a dark spot that I tried to erase from my memory. :P
Quote: | I won't play against somebody who has to win to have fun. I think that's a bad character trait, but that just opinion. No point in arguing that. :P |
I suppose you find losing fun, then? If you'd take time to look at the two questions following it, or even, god forbid, read the paragraph above where I stated that building folders to use competetively in a diverse field was fun, then you might see what I was getting at. They virtually erased what made the game stand out from others: the folder building.
Quote: | I'll certainly concede that point to you in regards to EXE2. Gate Magic was very abused in that game. x.x |
Word.
Quote: | All companies aim to make money. It's the definition of a company. They have to think about the players, because if the players begin to hate it they won't buy it, and then, they're not making money. I agree that EXE4 was a horible game. I have yet to try EXE5 to experience it for myself. I only have hearsay to work with thus far. If what I think is a step in a good direction turns out to fail horribly, I'll probably think twice before getting EXE6. |
Yes, all companies do aim to make money. However, the method through which they do it is what differentiates a good series or company from a bad one. Good games are good because companies have not only taken the effort to create a game which will establish a strong dedicated fanbase, but also because they take great steps to keep that fanbase happy by actually putting effort into the further titles. And yes, each series has it's black sheep where something goes wrong. But what Capcom did with RMEXE is a travesty. They didn't recognize the error of their ways, they kept doing it wrong. They continued on the same path. I gave EXE5 a chance because I thought they might not let that happen. But it's become overwhelmingly clear that they alienated their fanbase because they figured they could make money by cranking out crap. They're not dumb. They recognized they had an dedicated fanbase and with the intent of making a lot more money they figured they could ride it out. They figure they can get the same sales numbers if they put less money in. Why not put more effort into other products or projects if you figure you can get away with losing it in another? Well, primarily because after a while the people who recognized that the games were good in the first place will stop buying them. The real big issue here is that those are the people who influence the opinions of others and get them hooked on different games. If they alienate that fanbase then the sales numbers will drop off severely. Personally, I expect this to happen with EXE5 or 6. As far as what I was saying before, I'm not sure if Capcom actually put less money into EXE4 and EXE5, but I'm positive that the amount of focus and energy and effort put into it decreased.
Quote: | I'd also like to apologize if you think all of what I said was meant to target you. That was my fault, and I should have assumed that's how it'd be taken when I was only quoting you. Most of it was general statements in regards to players as a whole. |
I expect that I am addressed and address others without the intent of offending them. I mean, it's a message board. If people get that worked up over anything they need a reality check. Or a cocktail.
Quote: | Anywho, I agree that EXE3 was awesome for Netbattles. I think EXE2 had the best non-Netbattle gameplay. Limiting -powerful- PAs (the sibject of this thread) is a good move. Limiting weaker ones, not so much. |
Well, my point was that in conjunction with limited chip codes the powerful folders that are emerging are based around non-PA combos or PAs that only need to be used once anyhow (JigokuHockey). It's a quick fix that doesn't work. They're polarizing folder power and limiting the field of possibilities.
As far as EXE2 and EXE3, I agree completely.
Quote: | I don't really think this PA limiting is much of a spoiler. It's not a plot point, so I'm not bothering to mark it. |
I didn't think so either, but it is a gameplay change from one game to the next so I decided to err on the side of caution.
Quote: | (And re-reading this... I think I'm rambling. x.x I'm too cold, don't make me think yet!) |
Happy Easter! :)
EDIT: Fixing typos/Disabling smilies _________________
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Trowaessy Net Savior
Joined: 15 Mar 2005 Posts: 179 Location: Here, and if not, then elsewhere.
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Posted: Sun Mar 27, 2005 3:44 pm Post subject: |
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Malinhion wrote: | PlaguedOne wrote: | I'd like to get this down first: Opinions, by their very nature, cannot be wrong, nor can they be correct. |
Hitler was a nice guy. |
As absurd as I'm going to sound, I believe that you have given the best example of an opinion.
Malinhion wrote: | Quote: | I won't play against somebody who has to win to have fun. I think that's a bad character trait, but that just opinion. No point in arguing that. |
I suppose you find losing fun, then? If you'd take time to look at the two questions following it, or even, god forbid, read the paragraph above where I stated that building folders to use competetively in a diverse field was fun, then you might see what I was getting at. They virtually erased what made the game stand out from others: the folder building. |
I don't see how folder building isn't diverse anymore...I mean, intead of slapping P.A.'s together, isn't it harder now to build by soul unison powers? And as for the "is losing fun" thing, I think what's important in a game is that both players are playing it for fun, and not for victory. Like EXE2 for example; if everyone abused Gate Magic then other folders wouldn't even see the light if all people ever thought about was winning.
Malinhion wrote: | Quote: | All companies aim to make money. It's the definition of a company. They have to think about the players, because if the players begin to hate it they won't buy it, and then, they're not making money. I agree that EXE4 was a horible game. I have yet to try EXE5 to experience it for myself. I only have hearsay to work with thus far. If what I think is a step in a good direction turns out to fail horribly, I'll probably think twice before getting EXE6. |
Yes, all companies do aim to make money. However, the method through which they do it is what differentiates a good series or company from a bad one. Good games are good because companies have not only taken the effort to create a game which will establish a strong dedicated fanbase, but also because they take great steps to keep that fanbase happy by actually putting effort into the further titles. And yes, each series has it's black sheep where something goes wrong. But what Capcom did with RMEXE is a travesty. They didn't recognize the error of their ways, they kept doing it wrong. They continued on the same path. I gave EXE5 a chance because I thought they might not let that happen. But it's become overwhelmingly clear that they alienated their fanbase because they figured they could make money by cranking out crap. They're not dumb. They recognized they had an dedicated fanbase and with the intent of making a lot more money they figured they could ride it out. They figure they can get the same sales numbers if they put less money in. Why not put more effort into other products or projects if you figure you can get away with losing it in another? Well, primarily because after a while the people who recognized that the games were good in the first place will stop buying them. The real big issue here is that those are the people who influence the opinions of others and get them hooked on different games. If they alienate that fanbase then the sales numbers will drop off severely. Personally, I expect this to happen with EXE5 or 6. As far as what I was saying before, I'm not sure if Capcom actually put less money into EXE4 and EXE5, but I'm positive that the amount of focus and energy and effort put into it decreased. |
You know what, I agree with you completely. The EXE series has really been going downhill. I find myself more interested in the designs more than the game nowadays...
Malinhion wrote: | Quote: | I'd also like to apologize if you think all of what I said was meant to target you. That was my fault, and I should have assumed that's how it'd be taken when I was only quoting you. Most of it was general statements in regards to players as a whole. |
I expect that I am addressed and address others without the intent of offending them. I mean, it's a message board. If people get that worked up over anything they need a reality check. Or a cocktail. |
As you said, it a message board, so some people might get worked up over such things. The board is open to all sorts of facinating people, no?
Malinhion wrote: | Quote: | Anywho, I agree that EXE3 was awesome for Netbattles. I think EXE2 had the best non-Netbattle gameplay. Limiting -powerful- PAs (the sibject of this thread) is a good move. Limiting weaker ones, not so much. |
Well, my point was that in conjunction with limited chip codes the powerful folders that are emerging are based around non-PA combos or PAs that only need to be used once anyhow (JigokuHockey). It's a quick fix that doesn't work. They're polarizing folder power and limiting the field of possibilities. |
I'm still quite sure what you mean by "limiting the possibilities". From what I see, there are certainly more strategy now because I would have to expect anything and everything from my opponent. the fact that PA's are harder to come out means I need to be more wary of it than before when I know it'll come out within one or two turns.
Malinhion wrote: | Happy Easter! |
Hey, Happy Easter to you too! |
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Sasuke.EXE V2 Net Savior
Joined: 16 Mar 2005 Posts: 149 Location: Whereever you think I am.
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Posted: Sun Mar 27, 2005 5:52 pm Post subject: |
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I think another reason that Capcom is restricting program advances is because of how unbalanced some of the souls are in EXE 5. I mean come on, [spoil:724ed612fb]Colonel soul Rockman is allowed to change his charged shot to a selected chip, Super Vulcan anyone.[/spoil:724ed612fb] _________________ created by XHunter17, thanks! Some kids managed to get over the intercom at work and this is what they said, " Don't touch BIlly Elliot!" O.O. I'm surprised my manager didn't blow a fuse. |
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Sketch The Boy who is Very Sart
Age: 37 Joined: 14 Mar 2005 Posts: 2349
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Posted: Sun Mar 27, 2005 6:12 pm Post subject: |
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Sasuke.EXE V2 wrote: | [spoil:ab4fbc7f58]Colonel soul Rockman is allowed to change his charged shot to a selected chip, Super Vulcan anyone.[/spoil:ab4fbc7f58] |
[spoil:ab4fbc7f58]Colonel Soul can only change to a standard chip with a set amount of damage. So you couldn't use Super Vulcan.[/spoil:ab4fbc7f58] _________________
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Malinhion
Joined: 22 Mar 2005 Posts: 29
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Posted: Sun Mar 27, 2005 7:05 pm Post subject: |
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Trowaessy wrote: | As absurd as I'm going to sound, I believe that you have given the best example of an opinion. |
I just think that the "opinion argument" is a cop-out. I mean, if it actually stood you could validate anything by putting "it's my opinion" in front of it. It's my opinion that the sky is mauve, the grass is made of metal, and that the entire universe is contained in my alarm clock. Also, I think your mother is a whore.* And no, I don't care if she's a nun. It's my opinion, so it can't be wrong.
Quote: | I don't see how folder building isn't diverse anymore...I mean, intead of slapping P.A.'s together, isn't it harder now to build by soul unison powers? And as for the "is losing fun" thing, I think what's important in a game is that both players are playing it for fun, and not for victory. Like EXE2 for example; if everyone abused Gate Magic then other folders wouldn't even see the light if all people ever thought about was winning. |
If the capability for folder building was larger, how would it be harder to build folders? While the two are only loosely related, I'd assume that if there were more potential folders to make, that their themes would be easier to stumble upon. My point, though, was that by limiting codes-per-chip to three, capcom is cutting the number of possible useful chip combos. When this happens, a select few folders emerge, because they are the most powerful. Now that they've added the PA restriction it's made it even worse. There's a paragraph on this somewhere in my previous posts.
Quote: | You know what, I agree with you completely. The EXE series has really been going downhill. I find myself more interested in the designs more than the game nowadays... |
I think this statement is a microcosm of your entire post in the sense that I can't tell whether or not you're being facetious.
Quote: | As you said, it a message board, so some people might get worked up over such things. The board is open to all sorts of facinating people, no? |
Yes, but with these boards I find it's more often the case that people are afraid of discussion, which is a shame.
Quote: | I'm still quite sure what you mean by "limiting the possibilities". From what I see, there are certainly more strategy now because I would have to expect anything and everything from my opponent. the fact that PA's are harder to come out means I need to be more wary of it than before when I know it'll come out within one or two turns. |
How would you be expecting anything? NetBattles are based so much more around using the power of your soul unison while you have it. Chips are almost an afterthought because decent PAs have been nerfed and because of the sheer power of the souls. If you're not playing NoiseStorm, JigokuHockey, DreamSword, or PileDriver in EXE4, what are you going to do? Dump a mish-mash of chips in a folder that will have one combo and the right chips to facilitate your soul unisons. While yes, you could expect "anything" from any opponent, that "anything" is normmally stuck behind a FullCustom, sacced to a Soul Unison, or just plain filler. Hey, a MokoRush! *hits snooze button*
Quote: | Hey, Happy Easter to you too! |
Thanks, and a happy Easter to you!
* - This statment is not direct at anyone in specific. _________________
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Riokenn Net Savior
Joined: 16 Mar 2005 Posts: 100 Location: CT
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Posted: Sun Mar 27, 2005 7:08 pm Post subject: |
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Well, I had to use a PA. I figured out the Beta Sword through the anime. XD So then I experimented with MMBN1. Thats the only PA I had through out the whole game. _________________
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sandman exe Net Official
Joined: 17 Mar 2005 Posts: 350 Location: driving my 93 BMW M3
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Sun Mar 27, 2005 7:42 pm Post subject: |
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I suppose another reason that the folder-building went downhill is the sheer quality of the PA's presented in BN4 and on. In BN3, I would take a bold estimate and say that about half of the PA's were "folder-worthy," i.e., they were actually good enough to base a folder around and expect it to have a chance at playing another human player.
Now, with BN4, not only are many of the better PA's of the previous games taken out, but they are also replaced with very shoddy "new" PA's that no one would even dream about building a folder around. Seriously, the WideShot3 PA and the Boomer 3 PA are not exactly what could be deemed "folder-worthy." And from the rumors going around for BN5, things don't seem to be getting any better for the PA's.
The BN community in my high school, before I graduated, numbered about 10 people, and we all had both BN3 and 4. I believe about half of them ran Psycho Bouncer, a few LifeSword, and the rest PileDriver. The year before, when we played BN3, there were about eight different folder ideas among our group. This is almost like Standard in MTG these days...before they nuked Raffinity. (If you don't play MTG, Raffinity was THE premier deck to play, and any pro tournaments had over half their top decks be clones of this deck.)
Oh, and yeah...before I forget, I hope you all enjoyed ypur Easter. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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memnarch6 The Queen of France
Joined: 19 Mar 2005 Posts: 245 Location: The Panopticon
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Posted: Mon Mar 28, 2005 9:26 am Post subject: |
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I feel that PAs are a necessity to gameplay and the only game where I never used any was BN1, where I never knew they existed. _________________ I can't help you. I don't speak English.
Avatar courtesy of www.magicthegathering.com |
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J.E.Smith Net Battler
Joined: 16 Mar 2005 Posts: 59
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Posted: Mon Mar 28, 2005 10:30 am Post subject: |
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Ya know, I never used PAs in either BN1 or 2 the first time through. It wasn't until the secret bosses in the World Three areas that I learned the value of the PA.
In BN3 and 4, I started using PAs regularly. The PAs restrictions in BN5 do suck, but at least the one DreamSword per fight isn't as bad once you get BluesSoul. If you have four WideBlades and four LongBlades, and manage to get five of them in a chip selection, you can do 1300 damage if you hit with all of them charged. |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Mon Mar 28, 2005 10:42 am Post subject: |
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J.E.Smith wrote: | In BN3 and 4, I started using PAs regularly. The PAs restrictions in BN5 do suck, but at least the one DreamSword per fight isn't as bad once you get BluesSoul. If you have four WideBlades and four LongBlades, and manage to get five of them in a chip selection, you can do 1300 damage if you hit with all of them charged. |
Do you really expect that your opponent will give you an opening every turn to charge a chip? Such a strategy would require massive row-locking, which is quite hard since your opponent is likely to counter your row grabs with theirs. This may be good against viruses, but it's probably not so good against other players. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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J.E.Smith Net Battler
Joined: 16 Mar 2005 Posts: 59
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Posted: Mon Mar 28, 2005 10:54 am Post subject: |
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...whoops, I was talking about viruses and bosses. I don't have anyone to fight aganist, so I build my folders with normal game enemies in mind. |
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Lan Mikara Net Battler
Joined: 16 Mar 2005 Posts: 74 Location: Chicago, IL
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Posted: Mon Mar 28, 2005 7:18 pm Post subject: |
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I play against my brother with BN 3, and I use the Body Guard PA all the time (If you don't know that one, it's AntiDmg, AntiNavi, Muramasa. You throw about twenty 100 damage shurikens. Great fun.). He uses Master Style sometimes.
Now ingame, I just use Magnums. LOTS OF MAGNUMS. The only PA I would REMOTELY bother with was not even a PA. Its fan on Sand stage. It's really funny. But, that was in my secondary folder. Now that I think of it, every chip in that folder was used in a PA. I had like 7 or 8 could use.
I never needed to use them. I just built good decks where the chips complemented each other. _________________
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