Animation Errors (***possible spoilers***)
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Megaman 7
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PostPosted: Sun Dec 18, 2005 9:46 pm    Post subject: Reply with quote

I didn't even notice that. o_O
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ChibiGoku




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PostPosted: Sun Dec 18, 2005 10:11 pm    Post subject: Reply with quote

Basically, Netto runs twords the barrel like objects, looks up after noticing there's no more room to run. However, instead of diving closer to the barrels, Netto dives away from them. The next shot, you see the Copyroid fly into the ground, and Netto is closer to the barrels.
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Crimson Seiko
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PostPosted: Mon Dec 19, 2005 8:55 am    Post subject: Reply with quote

I see now. Yes, the diving away from the barrels seems to be an unusual error... but I can't say the pole is an error. In the first shot, it looks as though it's directly against the ship's edge, and none of the other shots show the ship's edge, so it's simply just out of the frame in the other angles.

Oh, and thanks Megaman 7. Enzan is sexy.
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FlameStream




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PostPosted: Tue Dec 20, 2005 12:54 pm    Post subject: Reply with quote

Wow, ChibiGoku's is a very interesting one. The way I see it is that after he notices Swallowman, he jumps to the other side of the cylindral things. The next screen, he's still on the same side.
You can't really blame the animation oh this. Maybe more BG panel limit, hehe.
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ChibiGoku




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PostPosted: Tue Dec 20, 2005 2:16 pm    Post subject: Reply with quote

You know, I just noticed another error. Why is there part of the ship infront of the barrels in the shot Netto dives away from the barrels? (Or building, for the lack of a better term for this)
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FlameStream




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PostPosted: Tue Dec 20, 2005 4:23 pm    Post subject: Reply with quote

The background was drawn as the camera located near the front point, facing the place where the piloting drew is. The animation in this panel implies that Netto jumped near the front, on the other side of the cylindral things. (Or is already there when he jumped)
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ComicX6
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PostPosted: Fri Dec 23, 2005 6:21 pm    Post subject: Reply with quote

In Burnerman's intro ep, when he gets punched in the face by Gutsoul Megaman, we see an over head shot of him falling to the ground and crashing into it, but when he whirls around to shoot the Strike Burner, the floor is moving like he's still falling through the air!
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Anime Master ZERO
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PostPosted: Fri Dec 23, 2005 8:53 pm    Post subject: Reply with quote

You're aware that BurnerMan can fly, right? He could have just fired up his jets & turned around.
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megadragon.exe




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PostPosted: Sat Dec 31, 2005 11:16 am    Post subject: Reply with quote

For the burnerman one, i'm pretty sure that when he turns to fire, he is still laying on the ground, so the floor should not be moving
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Fuu.EXE




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PostPosted: Fri Jan 13, 2006 3:11 pm    Post subject: Reply with quote

hmmm... those are amusing. I remember seeing myself in certain episodes...at the time I was really amused by them, but I don't remember now what they are... I have seen the Forte one before though....
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MegaProto.EXE
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PostPosted: Mon Jan 16, 2006 1:05 pm    Post subject: Reply with quote

Good thing there's nothing wrong with Griega's and Falzer's animation! Straight and computer-graphic animation never lets us down! :chat:
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Anime Master ZERO
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PostPosted: Wed Mar 22, 2006 9:04 pm    Post subject: Reply with quote

I found THREE errors in Beast 23.

Zoanoroid Colonel's left arm has been miscolored the same color as his cape.


The icon from Netto's PET is missing altogether plus the screen is in the center and not at the bottom.


Zoanoroid Colonel's right arm is black instead of red.

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shadien
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PostPosted: Wed Mar 22, 2006 9:12 pm    Post subject: Reply with quote

Anime Master ZERO wrote:
Zoanoroid Colonel's left arm has been miscolored the same color as his cape.


I think the cape is on his arm for that one. At least thats what I thought when I saw it.
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Anime Master ZERO
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PostPosted: Wed Mar 22, 2006 9:20 pm    Post subject: Reply with quote

Look at how his cape is postioned. It clearly goes behind his arm.
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shadien
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PostPosted: Wed Mar 22, 2006 9:51 pm    Post subject: Reply with quote

Yeah. I guess your right.
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Wolf
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PostPosted: Thu Mar 23, 2006 3:15 am    Post subject: Reply with quote

Also, in that episode there were a few (or many) eye errors, such as missing details. This is very noticeable in Iris and Thrill.
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Crimson Seiko
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PostPosted: Thu Mar 23, 2006 7:21 am    Post subject: Reply with quote

I got better ones.

Check out Netto's hand...


And here's one from 22. Check out Netto's entire body.


Also, in episode 20, when the Copyroid of Footman explodes, there's a piece of the Copyroid body (a leg) that falls to the ground and then clearly vanishes without a trace. It's easier to understand if you see it for yourself, but here are two screens.

Now you see it...


Now you don't...


Also, Manabe is using the old Progress PET-styled battle chips in that episode for her Battle Chip Gate (they just reused her slot-in animation from Stream, the lazy mofos).

Also, in the preview for episode 23, right before Zoano-Napalmman starts to explode, you can see that his right arm isn't actually connected to his body. In the actual episode, they cut directly to the explosions so you can't see it...
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X-shunin
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PostPosted: Thu Mar 23, 2006 9:19 am    Post subject: Reply with quote

Lol at the epi 22 thing with the double netto xD it looks really funny (maybe it´s an ultra super special matrix effect -.- )
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Wolf
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PostPosted: Thu Mar 23, 2006 10:20 am    Post subject: Reply with quote

Crimson Seiko wrote:
Also, Manabe is using the old Progress PET-styled battle chips in that episode for her Battle Chip Gate (they just reused her slot-in animation from Stream, the lazy mofos).


Let's just say you're not the only one who saw that in first sight. But i've been thinking... could it be something that was stored and brought back? *points to Mariko*.

Mariko had a Progress PET in the Zoano Numberman episode, so maybe it's something like that.

Also... the animation directors from ep 7 and this one is the same... right?
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Crimson Seiko
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PostPosted: Thu Mar 23, 2006 11:45 am    Post subject: Reply with quote

Well, sort of. The Zoano-Numberman episode was done by Yasuo Shimizu while the episode where Manabe uses the Battle Chip Gate is done by both Yasuo Shimizu and Nomoto Masayuki (it looks like Nomoto Masayuki did the first half while Yasuo Shimizu did the second). Though, that sequence of Manabe slotting in the chip was first used in Stream 16, which was done by Yasuo Shimizu.

Though... I'm not sure the relevence that has with Mariko having a Progress PET. I'm not even sure why she had that PET. Was it hers? Why was she looking at it so confusingly? "They still make these?"
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