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Guy Fonderball
Joined: 14 Oct 2005 Posts: 14 Location: Berlin, Germany
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Posted: Thu Apr 13, 2006 7:16 pm Post subject: |
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Yes, they helpt a lot. Thank you!
I'm still searching for GrabBanish, AirSpin3 G is in a (trapped) GMD in End Area 5 (Lv3)
EDIT: Got it from a Chip Trader. Now I have all symbols. ^^ |
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Musashi.EXE Net Savior
Joined: 29 Mar 2005 Posts: 105 Location: In the darkest reaches of the undernet, CURSING MICHEAL BAY!!
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Posted: Sat Apr 22, 2006 12:43 pm Post subject: |
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I've almost gotten every thing in ToC but I'm missing a few PAs and Mega Chips, I basically need:
Vulcan2 B,Vulcan3 M, Wideshot2 E,Cactball2 S, Spshake2 B,TimeBom2 H,
Numberman DS and Cosmoman SP.
Some people have told me that I can get Vulcan3 M from a GMD in End4,
but that's probably in the ToP version, because I can't find squat, same goes for Vulcan2 B. any ideas where I can fin these other than a Chip/Bugtrader? _________________ I hate my hormones.................. |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Sat Apr 22, 2006 1:26 pm Post subject: |
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The navis you can earn in the traditional way.
CosmomanSP requires a 10+ rank in Under 4.
NumberManDS is a 7-9 rank, I don't know where.
The other viruses all seem to be level 2's. I suggest going to Nebula...3, if I recall correctly, and closing the hole there. Plug out, plug back in, and start adventuring through the Internet again. You should see the same viruses, at their level 2 form, and can thus get the chips you desire. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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Musashi.EXE Net Savior
Joined: 29 Mar 2005 Posts: 105 Location: In the darkest reaches of the undernet, CURSING MICHEAL BAY!!
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Posted: Sat Apr 22, 2006 2:27 pm Post subject: |
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Thanks for the information but what do I do about the Vulcan chips? the're giving me the biggest trouble I can't seem to find them anywhere. _________________ I hate my hormones.................. |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Sat Apr 22, 2006 3:16 pm Post subject: |
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As no viruses drop the Vulcan series of chips, your best bet is to fiddle around with the Nebula Holes. The reason that is useful is that with the virus upgrades, the pool of prizes from a GMD also changes. Thus, if you need a chip, you may find it by switching between 2, 1, and 0 holes open, and traversing the Internet to collect the data.
You must also not neglect non-Internet connected computer systems, such as the DrillComp. Those DO have GMDs in them, and I do believe their pools also change with different numbers of holes open. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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Musashi.EXE Net Savior
Joined: 29 Mar 2005 Posts: 105 Location: In the darkest reaches of the undernet, CURSING MICHEAL BAY!!
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Posted: Sun Apr 23, 2006 5:02 am Post subject: |
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I'll do that but where is an area that has close to frequent or any at all that drop vulcan chips in their GMD? _________________ I hate my hormones.................. |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Sun Apr 23, 2006 7:33 pm Post subject: |
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The specifics are all on Gamefaqs. Really. It's not like one of us actually knows all of the minutiae off the top of our heads...best to do some research. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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MilesTailsPrower-007
Joined: 14 Mar 2006 Posts: 21 Location: Canada :D
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Posted: Sun Apr 23, 2006 8:11 pm Post subject: |
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Hiyo! =D
I was wondering if someone might be able to help me with those liberation missions. I mean, d'you know how to make them easier somehow? Cheats? Tips? Suggestions? I know how to get through them, but anyone know of anything that would male it, uhm, faster or easier or something? Many many thanks!
(I'm not asking for action replay codes or anything. Don't hurt me-- I don't even own Action Replay/Gameshark. XD) _________________ - Sage |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Mon Apr 24, 2006 1:44 am Post subject: |
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A general Liberation Mission guide? Well...it all depends on the specific mission, but I can give you some general tips about missions in general.
--If you have ANY copies of Slowgauge, USE them. Dump them straight into the folder. They double the length of each turn, which enhances your chances of success. The same could be true of the CustomVolt chips--they lengthen your turn. However, beware of this strategy, especially in the final missions. You will WANT to draw chips then, and you can sacrifice a turn or two to ensure you survive. To that end, all Fastgauges and FullCustoms, which are normally mainstays, should be thrown out.
--Don't neglect ? panels! If they are along your way, go ahead and collect them. You will never experience anything bad by collecting one, but it may not necessarily be in your best interest to go far out of your way just to get one. That is up to you.
--Build a good folder. When I say that, I mean folders with few codes, so that when you draw every turn, especially with all your non-Rock team members, you can draw as many chips as possible. Since they are limited to a weenie buster and 5 chips a turn, naturally, the fewer the codes, the better. Again, this is up to you, as you may have chips that are useful and off-coded.
--Learn about the mission. Play it through a few times; get a sense of the 'feel' of the mission. Know where items are, and especially where traps are. Learn your team's abilities, both in and out of combat.
--Eliminate holes as soon as possible. Nothing but trouble awaits you with open holes and enemies spouting out of them, attacking you on your opponent's turn. Do keep in mind that you also have to eliminate the holes to expose the Darkloid of the area. so best to clear the hole as quickly as possible.
--Ideally, you should be able to do consistent one-turn liberations, as they clear squares to the greatest efficiency. To that end, place chips in your folder that hit multiple times or have multiple targets. PAs are also nice, but multi-coded ones should be frowned upon, for messing with the fluidity of a folder.
--Make liberal use of your Order Points! THat is why they exist. If you need defense for a turn, use it. If you want to clear more panels in one turn, use it. Don't hoard Order Points. Of course, there may be exceptions to this rule, but in general, if you have Points, try to use them. Better sooner than later.
--When it comes to ToB, I've found that Gyroman, Searchman, and Rockman are the best when it comes to liberating holes, since their charged shots happen to cover the largest distances and cover the most enemies. Napalmman is also okay, but he's not as good.
*collapse* _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3
Last edited by Midnight on Mon Apr 24, 2006 1:54 am; edited 1 time in total |
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Sol Fanfic Guru
Age: 37 Joined: 02 Aug 2005 Posts: 685 Location: Where all the badfics roam
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Posted: Mon Apr 24, 2006 1:53 am Post subject: |
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I agree with Middy's comments.
A good unicoded folder will dramatically increase your chances of one-turn liberations. Consistently using five chips at a time is a great advantage.
Make full use of the spaces cleared by one-turn liberations. If you know you can get a one-turn liberation with your folder (or are really confident), go charging into a dark panel infested area. If you accomplish a one-turn liberation, you'll not only eliminate the panel you're aiming at and the ones next to it, but also the panels next to you. In an extreme situation, you can often clear 7-8 panels this way depending on your position.
Order Points ARE important, and you should use them as you need to. However, the only exception that I would see to this is Liberation Mission 8 in Nebula 3, where conserving your points will save you. >_>
And don't be afraid to split up your characters, but alway try to have at least one standing by in case you can't liberate a panel.
These tips helped me when going through the missions, and hopefully, they'll help you too. _________________
<3 Planty~
Art in icon done by Raburabbit. |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Mon Apr 24, 2006 2:03 am Post subject: |
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Sol wrote: | And don't be afraid to split up your characters, but alway try to have at least one standing by in case you can't liberate a panel. |
That may be slightly risky. I feel that in the later missions, splitting up your forces is something that you very likely shouldn't do. As I've seen in other games, including this one, "Divide and Conquer" is rather ineffectual when dealing with rather tough enemies. For the earlier missions, it could be useful to attack on multiple fronts, since your opponent will have to defend on multiple fronts. However, only do this if you are sure that you have the resources and skill to maintain an attack on those fronts--if you retreat, then you lose more than you possibly gain.
I generally pick a rough path, and send most, if not all of my team down that path. That way, even if we trace a narrow path, we have a greater probability of succeeding, since all of their abilities and skills can be pooled together at those points. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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Nenji Nenjiro ja ne!
Age: 37 Joined: 03 Oct 2005 Posts: 1535 Location: South...of the North Pole!
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Posted: Mon Apr 24, 2006 2:38 am Post subject: |
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Oh and if it's your first run through you should *definately* use Colonel/Blues/Medi/Toad's save command. It's especially useful for the random bonus panels. Also the Nebula Area missions are just so hard it's worth backing up anyway. If you lose you can just start again at no penalty. _________________
Previously known as "HiKaizer" |
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NotJim :3c
Joined: 13 Jun 2005 Posts: 973
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Posted: Mon Apr 24, 2006 3:31 am Post subject: |
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A further note about folder construction -
The best codes that I've seen that work in this game are S, D, F, and N.
D - Having Doro Tsunami Hole, you can pre-set Triple Crack, then use the aforementioned chip to deal lots of damage to all viruses on the field. Go into TomahawkSoul for even more damage. Django, Death Pheonix, Dream Aura, Blinder, ResetBomb all can help you deal resaonable amounts of damage this way.
F - Most likely the strongest code for liberation missions, we have Marks Cannon 2, Steal Jelly (MetaGel), Steal Revenge, Yoyo, Kawarimi Magic, Sesashou3 (Tank Cannon 3), Mega FootBall, Forte, and one other notable that I've forgotten. As you can clearly see, F code is a POWERHOUSE. Works well against the Navis too.
N - Quite a decent code too. Napalmman's and Numberman's chips (Navi AND special!) come in that code, and as they both hit a large range on hte battlefield (provided you liberate correctly when dealing with Napalmman's chip) you'll deal liberal amounts of damage. Doro Tsunami Hole is there too, as well as SabotenBall 3 and some other nice chips that I can't remember off the top of my head. Sorry. >_<
S - Most likely the easiest code to manipulate in the game, it has the Big Noise, Wild Bird, and Dream Sword Program Advances. Searchman's and Shadowman's special chip come in that code too, giving you even more power. You have Wide Shot 3, Body Burn 3, Woody Nose 3 just as a few examples to deal your opponents some heavy damage.
Another note about speed liberations for those mega chips: It IS often best to stick to one path, however, at times 'Divide and Conquer' becomes the best strategy. It then becomes a matter of specifics, which you would want to check on GameFAQs for. >_>
I nearly typed 'speed ascending' just then. ._. _________________
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Enzan Chaud [Tuxedo Mask]
Age: 36 Joined: 17 Mar 2005 Posts: 721 Location: Laredo, Texas
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Posted: Mon Apr 24, 2006 4:17 pm Post subject: |
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R is acutally a pretty good Code as well, NotJim...
You have Access to Tornados, Mark Cannon 3, Vulcan 3 (I think) Bug Bomb, and Roll, Meteors, and I think Fire Body?
... of course you have no access to PA, if used right, it can make it a really hard game for your opponents, especially in Versus Battles. Infact, I think you'll have more fun if you use Search Soul along with this chip code... (I know I did) _________________ http://www.facebook.com/profile.php?ref=profile&id=100000142872316
http://mikaelthecreator.deviantart.com/
http://twitter.com/TheArtHero
http://www.myspace.com/the_masked_man |
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NotJim :3c
Joined: 13 Jun 2005 Posts: 973
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Posted: Mon Apr 24, 2006 8:55 pm Post subject: |
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Erm, there's a slight problem with R code. BugBomb doesn't do anything outside VS. battles, Tornadoes aren't going to hit their mark often, and Roll's chip is nerfed due to requiring holy panels to make it strong. _________________
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Synchro-Kun SOS団 =/= Club!
Joined: 15 Mar 2005 Posts: 999 Location: Ordering my army of red doom to annilate anyone who hasn't go to Golden Gash yet. =(
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Posted: Mon Apr 24, 2006 10:11 pm Post subject: |
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Area Grab twice, and then Napalm Soul + Grass Panel + Meteor then? :P _________________
"The food whose name is written in this note shall be eaten.".
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Sol Fanfic Guru
Age: 37 Joined: 02 Aug 2005 Posts: 685 Location: Where all the badfics roam
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Posted: Mon Apr 24, 2006 11:08 pm Post subject: |
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Unless you're lucky enough to get Area Grab in * code, then I don't see that happening, Synchro. =p
About codes...I tend to stick with F code, since it gives me Earthquake 3, Steal Jelly, YoYo, Forte Another, and Mega Football. I also like D code for the various chips in that set.
S code is powerful, but way too overused and predictable by now. XD _________________
<3 Planty~
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NotJim :3c
Joined: 13 Jun 2005 Posts: 973
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Posted: Tue Apr 25, 2006 2:43 am Post subject: |
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That's right, I forgot about (earth)Quake 3. XD It can be also used in conjunction with Knight Soul for even more damage.
And Synchro, even if you HAD Area Steal * s, it wouldn't work THAT well against viruses as opposed to a simple combo XP _________________
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Tue Apr 25, 2006 7:48 am Post subject: |
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Part of the reason that I use S code is that it is one of the cheapest and really most power-laden codes, especially for players of ToB. Since they do not have the benefit of KnightSoul, the Quake chips and other F-coded chips don't turn out to be as useful as they could be.
With S, you have access to Areagrabs, Dreamsword, BigNoise, and the like. Good stuff. It also helps that Searchman has his chip in S code as well. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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Musashi.EXE Net Savior
Joined: 29 Mar 2005 Posts: 105 Location: In the darkest reaches of the undernet, CURSING MICHEAL BAY!!
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Posted: Wed Apr 26, 2006 8:18 am Post subject: |
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I've noticed that using Meteors mega chip+ some atk ups (and by chance full syncro and grass panel) you can deal more than enough damage in a short amount of time, but its a bit time consuming to wait for that one chip.
nebula navi fights can be made easier by using skills like napalmman's napalm attack and Tomahawkman's Tomahawk slash at the surrounding panels, it's best to use these skills to your full advantage. _________________ I hate my hormones.................. |
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