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Judgement.EXE Net Battler
Joined: 16 Mar 2005 Posts: 91 Location: La Dream World
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Posted: Mon Mar 28, 2005 3:27 pm Post subject: What were the levels for? |
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MMBN 1 and I think MMBN 2 why did we need level ups? I'm like level 83 and I still don't know what's it for. _________________
Made by XHunter17 |
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PlaguedOne a.k.a. Pyo
Age: 42 Joined: 14 Mar 2005 Posts: 1227 Location: The Eye of Terror
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Posted: Mon Mar 28, 2005 3:37 pm Post subject: |
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I believe level 100 represents having all of the possible buster upgrades and HP memories. It shows your level of completeness, more or less. _________________ (\ ºvº\ (\
Squad Canadian Corn Pops (Ohayocon 2006)
Team Canadian Health Care (Otakon 2007)
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Raijin Soul Unison
Joined: 16 Mar 2005 Posts: 842 Location: Sask. Canada
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Posted: Mon Mar 28, 2005 3:43 pm Post subject: |
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The levels disappeared after BN2 because the NaviCustomizer made your HP and Buster strength more of a preference thing than a progress thing. Anyway, the levels in BN1 go up for HP Memories, Buster Power-Ups, and Armour. You start at level 1, each of the 45 HPMemories adds 1 level, each of the 12 PowerUps add 3 levels, and each of the 3 armours add 6 levels. If you're still at Lv.83, those could be the things you're missing. |
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Pitchums REO's #1 Yuna Fanboy
Joined: 15 Mar 2005 Posts: 808 Location: On Terra Serving Miss Yuna
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Posted: Mon Mar 28, 2005 3:43 pm Post subject: |
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EDIT: Raijin beat me to it. And said it better than me.
...ever played a Metroid game? Where you get a percentage based on the number of items you find. MegaMan Battle Network is like that, but it only applies to HP Memories and PowerUps. Nothing else affects it to my knowledge. I think RegUPs and SubMems may affect it also, but I'm not sure. _________________ I think it's time to say goodbye. |
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Pyroman.EXE No se que estoy diciendo.
Age: 36 Joined: 16 Mar 2005 Posts: 559 Location: Somewhere.
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Posted: Mon Mar 28, 2005 3:48 pm Post subject: |
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Yeah, you're right. It's based on how much the game is completed, like in Metroid and in the Donkey Kong Country games. Getting 100% just means you're done. |
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Bobcat Moran Net Battler
Joined: 16 Mar 2005 Posts: 78 Location: I can't tell you! We're playing hide and seek, remember?
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Posted: Mon Mar 28, 2005 9:14 pm Post subject: |
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I think there were some things in BN1 which couldn't be unlocked unless you were at a certain level, too. IIRC, you can't encounter Forte/Bass until you're at level 100, and you need a certain level to encounter PharaohMan and/or ShadowMan. _________________ Before you criticize someone, walk a mile in their shoes. That way, when you do criticize them, you will be a mile away and have their shoes. |
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Pitchums REO's #1 Yuna Fanboy
Joined: 15 Mar 2005 Posts: 808 Location: On Terra Serving Miss Yuna
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Posted: Mon Mar 28, 2005 9:21 pm Post subject: |
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Bobcat Moran wrote: | I think there were some things in BN1 which couldn't be unlocked unless you were at a certain level, too. IIRC, you can't encounter Forte/Bass until you're at level 100, and you need a certain level to encounter PharaohMan and/or ShadowMan. |
I think those were affected by how many chips you had, which I think may be independant from your level in the game. I may be wrong though. _________________ I think it's time to say goodbye. |
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Hikari Angel Soul Unison
Joined: 20 Mar 2005 Posts: 861 Location: Capital of Canada
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Posted: Mon Mar 28, 2005 9:46 pm Post subject: |
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i thonl for pharoman you have to be level 70. i dunno i just rented the game one day, never finished it... _________________
"To give ourselves, and never count the cost of other's greater needs." |
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ForteXXGS Dr. Wily's Peon
Joined: 15 Mar 2005 Posts: 61 Location: Cheyenne, Wyoming
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Posted: Tue Mar 29, 2005 1:16 am Post subject: |
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you hvae to be at level 70 to fight Pharohman, and have 140 different chips in your library to fight Shadomwan. I liked the level up thing, too bad it's gone.... |
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