Official EXE6 Discussion Thread! Spoilers Abound!
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Nenji
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PostPosted: Fri Jun 16, 2006 8:13 pm    Post subject: Reply with quote

[spoil:8a24b9a276]Patch, while not Raito makes sense when you think about it because it is still on the computer/network theme. Besides, calling the character Light would have been a little strange for English.[/spoil:8a24b9a276]
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Sai-kun
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PostPosted: Sat Jun 17, 2006 8:16 am    Post subject: Reply with quote

Yeah, you're right, but it just bugs me a bit because I think of [spoil:13eb025b6f]the Patch Tribe from Shaman King[/spoil:13eb025b6f] every time I read it. XD


But it makes sense.
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ForteGS.exe
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PostPosted: Sat Jun 17, 2006 9:43 am    Post subject: Reply with quote

Kinda strange why they also removed Undernet 3 and Graveyard 1.....
Now they are letting Undernet 2 connect to Graveyard 2
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Sketch
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PostPosted: Sat Jun 17, 2006 10:04 am    Post subject: Reply with quote

[spoil:d25a78010d]...They removed Graveyard 1? They took out the headstones with every navi's name on them! >_<[/spoil:d25a78010d]
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ForteGS.exe
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PostPosted: Sat Jun 17, 2006 10:49 am    Post subject: Reply with quote

yes sketch, im afraid so.
The chips in the removed area's can now be bought at the black navi merchants in Undernet Zero and Graveyard 2
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Sai-kun
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PostPosted: Sat Jun 17, 2006 11:52 am    Post subject: Reply with quote

No...[spoil:a2f8a5a782]the headstones are still there that say "Here lies Circusman" and whatnot.

Also. Forte is kinda hard Sad[/spoil:a2f8a5a782]
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Unknown Neo
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PostPosted: Sat Jun 17, 2006 1:46 pm    Post subject: Reply with quote

[spoil:1efc622be1]So we won't be able to see all the navi's names on the headstones? Or just the ones from exe6?[/spoil:1efc622be1]
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XHunter17
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PostPosted: Sat Jun 17, 2006 4:05 pm    Post subject: Reply with quote

[spoil:46c6ab0d32]Thats weird.... I found Graveyard 1 and all the Headstones with the navis names on them.. (Here Lies Gutsman) you can access it by the Upper area in Ura Net 2 you just need 100 S chips.[/spoil:46c6ab0d32]
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Sketch
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PostPosted: Sat Jun 17, 2006 6:54 pm    Post subject: Reply with quote

[spoil:2da86cd589]Is Gutsman's grave past one of those barriers, because I'm not seeing it...and this is Graveyard 2. They did take out Graveyard 1. There should be a tombstone for every game hre that lists each navi in that particular game...they did take it out...[/spoil:2da86cd589]
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XHunter17
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PostPosted: Sat Jun 17, 2006 9:11 pm    Post subject: Reply with quote

[spoil:4e64513089]oh I was joking about the Gutsman things... ... but I had no Idea that there was another graveyard that had all the other navis from all the other Rockman games... thats just cool... to bad they took it out like you said[/spoil:4e64513089]
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Silent Swordman
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PostPosted: Sat Jun 17, 2006 11:30 pm    Post subject: Reply with quote

Wait is exe6 is out.Wow that came SO fast.
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PostPosted: Sun Jun 18, 2006 12:18 am    Post subject: Reply with quote

I'm pretty content with this US release even if I hate some name changes. They didn't made any "stages" easier. There is one thing I must say... I WAS EFFIN RIGHT! They changed Killer Eyes to Demon Eyes! (the change part). Now since I'm near the end I'll take a looka round to check differences. However, the Humor and Poem programs are improved! They change topics and stupidity depending on the area you're in and one of them is true.

I guess I have nothing more to add now, once I set my sights onto the "other things" I'll give my opinion.
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kram_elbog
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PostPosted: Sun Jun 18, 2006 2:11 am    Post subject: Reply with quote

GM_Link wrote:

EXE 6 Spoilers:
[spoil:51308b1d37] But the weird thing was they called him SpoutMan in the guide, but under the cross section, they refered it as Aqua Cross and Aqua Beast. Maybe it was a typo?
[/spoil:51308b1d37]


Well that is interesting, there was a similar incident in the Battle network 4 manuals, the little things that come with the games that tell you the controls and stuff. Well anyways, in it they referred to the Megabuster ans Rockbuster, and Proto soul as Blues soul, but earlier in the same exact booklet they called Protoman, protoman, so occasionally the printing companies do that. Maybe they are typo's maybe they are intentional, I guess unless someone on this board worked for such a company we'll never know for sure.
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Jasper_Kazai
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PostPosted: Mon Jun 19, 2006 12:26 pm    Post subject: Reply with quote

I just noticed something: The US version don't have those handy area maps anymore! Why the poop did they removes those?! Now THAT makes absolutely NO sense to me. :grr:
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Dragonman .EXE.
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PostPosted: Mon Jun 19, 2006 12:30 pm    Post subject: Reply with quote

I'm extremly ticked that they removed the botkia story line and more importantly the cyberspace maps
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NetOperator Wibby
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PostPosted: Mon Jun 19, 2006 3:20 pm    Post subject: Reply with quote

so THAT'S why i couldn't find anything!!!! i tried to use the FAQs on exehq.com and nothing was happening!!! wow, that sucks major. so, do the e-cards and whatnot work?
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ComicX6
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PostPosted: Tue Jun 20, 2006 3:56 pm    Post subject: Reply with quote

Just finished the game. Capcom has absolved itself from EXE4 with this game.

I've seen only two script mistakes, and they both could be attributed to typos, as the first one is '' Me either.'', instead of '' Me neither.'', and different was misspelled at one point.

It had a drastically different flavor from the other installments, but that worked to it's advantage. I think it's also the first game to use euthanisms (hawt, own, mad hungry), in the script.

Music was awesome, graphics were colorful and largely well done, and the ending was beautiful...

So, yeah, I really enjoyed the game, now to get all the chips and such.
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PostPosted: Tue Jun 20, 2006 5:29 pm    Post subject: Reply with quote

ComicX6 wrote:
Just finished the game. Capcom has absolved itself from EXE4 with this game.

I've seen only two script mistakes, and they both could be attributed to typos, as the first one is '' Me either.'', instead of '' Me neither.'', and different was misspelled at one point.

It had a drastically different flavor from the other installments, but that worked to it's advantage. I think it's also the first game to use euthanisms (hawt, own, mad hungry), in the script.

Music was awesome, graphics were colorful and largely well done, and the ending was beautiful...

So, yeah, I really enjoyed the game, now to get all the chips and such.
Leg go Lan!

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Roll Soul
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PostPosted: Tue Jun 20, 2006 5:46 pm    Post subject: Reply with quote

There was a "you're" in one place instead of a "your", I think during one of the "will" speeches. But yeah, I didn't notice many typos at all, and I was on the lookout for them.

This was the best BN experience I've had since 3, and 6 is the first one I've felt confident about completing (as in, getting all 7 marks). Not to mention it's the only one I'm any GOOD at, having not had ANY boss or game trouble until post-game, when I went up against Bass. And even then, that only took me three tries XD Greiga himself only took one (I'll give you a tip: Go with the sword-based Cross, it's your best friend in that fight). Long story short, loved it, probably gonna keep playing it for a while, and I don't mind one bit.

And a small bit, I love the roars when you Beast Out. Insignificant, but still love them XD;
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ComicX6
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PostPosted: Tue Jun 20, 2006 6:41 pm    Post subject: Reply with quote

Something I wanna give everyone a heads up on. CoA as made the E-reader missions legally available on the Help BBS. I know cause one of the 2star jobs is updating programs in the Aquarium Computer, which, according to Chibi Soma's walkthrough, was previously E-card exclusive.

Be careful when accepting requests, as now I'm stuck making the Poison Pharaoh PA, with Anubis in a PMD in Graveyard 1 (technically 2), and I'm not sure if it's behind the 200S door or not, and this was supposed to be a 2star mission!

But does this mean that Protoman FZ is in the game? I hope so.
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