Official EXE6 Help Thread: Spoilers! ***READ FIRST POST!***
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ElecmanEXE
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PostPosted: Tue Jun 27, 2006 12:36 pm    Post subject: Reply with quote

Rahsed.EXE wrote:
Oookay....so...

I'm completing my standart chip library and I'm missing only 3 chips. And with two of them I have a problem:
a)Justice One - I checked faqs and it says that on ACDC Homepage should be navi that wants to trade and give me that one. But I checked a few times and there's only Mr. Prog. o_O
b)Number Ball - Ok, this one can be bought at AsterLand. But I'm after end of the game, and I can no longer buy chips from Tab (he stands in the middle of the shop and only talks about expo). So, not good.

Any help is highly appreciated.


Umm...If you are truly at the end of the game, Tab should be at the counter instead of the middle of the floor.
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Rahsed.EXE




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PostPosted: Tue Jun 27, 2006 2:30 pm    Post subject: Reply with quote

After the end, I've said. And my saved game was before opening of expo. So he wasn't at the counter.

One big question: is there any good strategy to defeat ForteBX? My sword folder is not working very well (the best result was to beat him to about 1000 HP), but I have no idea what tactic can be useful.

By the way, is the only thing I get from RV navis is money? That's a little weird because they seem better than SP versions.
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PhantomReaver
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PostPosted: Tue Jun 27, 2006 2:43 pm    Post subject: Reply with quote

So, you have a glitch in your game. I beat the game and I can buy chips from him.
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Rahsed.EXE




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PostPosted: Tue Jun 27, 2006 2:48 pm    Post subject: Reply with quote

Well...when I went to the point of no return as ComicX6 said, Tab was back and I was able to buy chips from him. If this didn't happened, I couldn't get to the RV navis and Forte BX - isn't that logical? :]
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ComicX6
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PostPosted: Tue Jun 27, 2006 3:09 pm    Post subject: Reply with quote

Yeah, Bass BX is a huge pain. Use Lifeaura, as it will block his buster shots, which were the main reason I kept dying. Hell's Rolling can be tricky to dodge, but keep moving foward when they're near you. Darksword hurts, but you can simply move back or hit him with something. He rarely uses Tank Cannon, so that's really not an issue. Now, Falzar Storm and Gregar Flame can really put the hurt on you, and can instantly remove Lifeaura, even with Sancuary. However, Bass charges up his arm before hand like he did in EXE1-3, so you can use that time to move out of the way or knock him out of the attack.

Next, put as many Custom Pluses as you can fit into you NC, as you need lots of chips on hand to survive. Do not use Number Open, as that thing is friggin' obese, and compression only takes away 1 square. A Custom+2 is what I used. If you say you're using swords, I suggest putting Areagrab* as your regular chip, and if you're playing Gregar, utilize Slash Cross' sword charge, which releases a Sonicboom.

As for the RV navis, they only give 3000z. It's a good way to get easy zenny, simply fight the RVs that you can easily beat, jack out, and fight them again. They give a total of 18000z, which isn't bad at all.
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PostPosted: Tue Jun 27, 2006 3:10 pm    Post subject: Reply with quote

Oh, yeah xP
And don't use swords on ForteBX. I guess you should use some advances like Master Cross, or Twin leaders. Oh, and Corn Party works well against him.
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Rahsed.EXE




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PostPosted: Tue Jun 27, 2006 3:37 pm    Post subject: Reply with quote

Okay, thanks for help...but before I could read this, I've already beaten him with my Sword Folder, just putting in some random good chips like Sanctuary and Life Aura. Mostly beaten him with the help of Delta Ray, Muramasa and Dream Sword. And of course Slash Cross was my best friend in this fight. :]
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Sasuke.EXE V2
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PostPosted: Wed Jun 28, 2006 2:22 pm    Post subject: Reply with quote

Not sure if this has been posted, but I can't find the internet locations of Diveman, Circusman, and [spoil:9cf174f8a9]Colonel[/spoil:9cf174f8a9]. I have also looked at most of the guides on Gamefaqs and the closest I got to finding them was I think in Geoff Mendicino's guide, though all he had was [pic here] next to their names. If someone could help that would be appreciated.
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Sol
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PostPosted: Wed Jun 28, 2006 2:28 pm    Post subject: Reply with quote

Diveman is in Seaside Area 1, on the lower area. Run along the upper left wall until you reach his set encounter.

Circusman is in Central Area 3. He is on the offshoot of the crater nearest to the exit to Green Area.

Finally, Colonel is in Underground Area 2, on the same platform you fought him. Look in the corners until you find him.
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TheWebbuilder
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PostPosted: Wed Jun 28, 2006 2:30 pm    Post subject: Reply with quote

DiveMan's in Seaside 1, drop down the lower blue area and hug that northwest wall. CircusMan's locale is one space down from the top of the northeast side of the crater in Central 3, and [spoil:30f0b39db5]Colonel's[/spoil:30f0b39db5] is down there where you fought [spoil:30f0b39db5]BO MegaMan[/spoil:30f0b39db5] and [spoil:30f0b39db5]Colonel[/spoil:30f0b39db5] back to back.
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Unknown Neo
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PostPosted: Wed Jun 28, 2006 7:11 pm    Post subject: Reply with quote

You can fight [spoil:67cc4d4aca]megaman[/spoil:67cc4d4aca] in a [spoil:67cc4d4aca]beast out form[/spoil:67cc4d4aca]?
That's sound interesting. I really hope they can make a DS version of this.
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ForteGS.exe
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PostPosted: Thu Jun 29, 2006 2:03 am    Post subject: Reply with quote

Where is the random encounter BeastOut Megaman in MMBN6?
Since Graveyard 1 was removed from the game....
Did they completely removed him or placed him in a new area?
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NotJim
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PostPosted: Thu Jun 29, 2006 2:16 am    Post subject: Reply with quote

I think they removed him, actually. Has anyone else encountered him in the US version?
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Rahsed.EXE




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PostPosted: Thu Jun 29, 2006 2:19 am    Post subject: Reply with quote

BeastOut Rockman SP can be found in random encounter in Underground 1.
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PostPosted: Thu Jun 29, 2006 2:21 am    Post subject: Reply with quote

Beast Out RockmanSP is in Underground 1, after you defeat him and ForteBX in Underground 2.

Of course, that also means ForteBX becomes a random encounter in Graveyard, but I guess that's to be expected.
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Valtz
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PostPosted: Tue Jul 04, 2006 1:27 am    Post subject: Reply with quote

I've used the number trader but for some reason two of the codes don't work. It's the ones for Hakushaku * and Django *
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ElecmanEXE
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PostPosted: Tue Jul 04, 2006 1:32 am    Post subject: Reply with quote

Valtz wrote:
I've used the number trader but for some reason two of the codes don't work. It's the ones for Hakushaku * and Django *


All Boktai related material has been removed from the game except for the GunDelSol chips. That's why those codes won't work.
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Valtz
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PostPosted: Wed Jul 05, 2006 1:06 am    Post subject: Reply with quote

Why the heck would they do that????
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PostPosted: Wed Jul 05, 2006 1:39 am    Post subject: Reply with quote

As far as I know, Konami of America asked Capcom of America to remove that area. Although I don't get why they killed off two other areas in the process...

Anyway. This leaves us with an odd amount of Mega Chips (39) and one less PA to work with. At least they gave us the extra jobs and Blues FZ, which is a pretty fair tradeoff.
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Someone
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PostPosted: Wed Jul 05, 2006 6:09 pm    Post subject: Reply with quote

Do you know why they wanted them to get rid of it?

Do these changes affect the game a whole bunch, because I am just plain stuck. I was looking for the Immortal Area for so long and just found out I was wasting my time.

Since the Count is out, does the Bat Key have any purpose except for the one gate in the Graveyard?

And is there a way to get all of the Secret chips without trading with another game or using a cheat pack thing?
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