Post folder and chip combos here! *EXE6 Spoilers*
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NotJim
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Joined: 13 Jun 2005
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PostPosted: Fri Jul 07, 2006 8:22 pm    Post subject: Reply with quote

The only significant comment I can make on that folder is that Death match * works significantly better than the Double Shoot *s that you are using. Also, I'd place in another Area Steal somewhere and try to bring in Golem Punch 3 for 250 solid damage while you wait for the Snakes.

Not to mention, Triple Shoot comes in * code, and Poison Seed * is ridiculously hard to get (I've only laid my hands on one from the BF trader). Meteor Kunckle N might be a possibility (or am I in the wrong version)?

That's as much as I can offer.
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Roll Soul
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PostPosted: Fri Jul 07, 2006 8:22 pm    Post subject: Reply with quote

Behold, the most broken BN6 folder you'll see XDXD Actually, I just now made this (attempting to make sense out of my previous folder) so I don't even know how well it works ^^;; But I tried focusing on codes, excluding the fact that literally half of it is *. Ahh, I love all the * chips that're in BN6... Anyway, any semblence of strategy will be afterwards.


Blizzardball H
Vulcan2 L
FlashBomb1 L
StepSword L
TripleShot L
SandWorm1 L
HiBoomer L
PoisonSeed P
GunDelSol2 R
DoubleShot R
AirSpin1 R
Roll2 R
Roll3 R
LifeAura U
IceSeed *
CrackShot *
DoubleShot *
Lance *
Recov50 *
Recov80 *
Recov80 *
AreaGrab *
BusterUp * (Regular chip)
BusterUp *
Invisible *
Invisible *
AntiDamage *
Navi+20 *
Roll *
Diveman *


I basically call this Disabler/Field Destruction (or do now anyway, while I was typing it out XD; ). I have chips in there to mess around with the enemy's field, either destroying it completely (The ___Shot chips) or debilitating them (the Seeds and FlashBomb). There are a few solo-codes in there, but even when I do draw those, I still can use multiple chips a turn because of my * codes.

The three Roll chips are in there to make up for the lack of Recov chips I carry. Also, the Roll * is tagged with Navi +20 to provide an extra boost when I need it, such as when I run into an SP Navi on my travels.

The BusterUps are in there to counter my "enh" attack rating. I did have three until I ejected one for PoisonSeed, and I think this marks the first BN where a Roll chip was not my Regular, in favor of instant Buster powering up XD Also, I know I only have two Invisibles when most advise three, but I don't do a lot of heavy battling right now. When I've got a boss battle planned, then I fit in a third one, plus a couple other heavier hitting chips. Right now, they're in there more or less to aid the GunDelSol chip in getting out all of its hits.

I did have Tomahawkman * in there, until I decided to give Diveman a try. Just for the fact that I love his tidal wave attack. And it's easier to aim than Tomahawkman.

Most of the L codes I have now are ones I haven't used yet, so I'm probably going to remake this folder once I actually use it. But for now, that's the one I'm carrying. Feel free to pick it apart and piece it together again until it no longer resembles itself XD ^^
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NotJim
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Joined: 13 Jun 2005
Posts: 973

PostPosted: Fri Jul 07, 2006 8:42 pm    Post subject: Reply with quote

Wow, posted in about the same time as I did.

Anyway, I'd still say that you should reduce it to a minimum of two codes. Try to get in an extra Invisible * and possibly some Kawarimi * (AntiDamage *) which can be found in UnderGround In-battle GMD. The recovery chips are probably unnecessary if you've already got the Roll chips in, that should be enough recovery. Do keep in mind that you can add in another RollV2, too.

It's nice that you've got the Killerman * and Judgeman * chips in there. If you want to unicode, I would suggest R code for the Sun and Moon PA, FlashBomb2 R s for stunning, and Grass Seed *s (which you can find as GMDs in the Judgement Computer 2).

That's all I can suggest for now.
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TheWebbuilder
I support Rhythm x Blues!



Joined: 16 Mar 2005
Posts: 1124
Location: I don't know... But I hear laughing.

PostPosted: Sat Jul 08, 2006 5:29 am    Post subject: Reply with quote

I did spend a lot of time using Geddon/DeathMatch instead of the Triple Shoots (In the L an H code prototypes I went through I used Geddon, and in the previous three versions of this folder I also used Geddon and those blasted Golem Punches), but I never had the success that I did until I switched over to the Triple Shoots. I guess I'm just that much of an oddball.

I'm not saying that Geddons + Golem Punch isn't a better idea, just that I've never been able to make it work.
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SethAvalon
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PostPosted: Wed Aug 02, 2006 11:14 am    Post subject: Reply with quote

For EXE 5 I have been working with using Blues Soul with this folder.

4 VarSword C
4 Kunai 3 C
3 LongSword C
1 Cosmoman SP C
3 Rockcube *
3 AreaGrab *
2 Timpani *
3 Invis *
3 Blinder *
1 Numberball *
1 DarkSword Z
1 DarkInvis *
1 Fullcust * (Preset)

Getting the three AreaGrab from the chip trader was a nightmare. So far it works out well though still having problems with getting VarSword off right. Think of maybe switching out the Rockcubes with Geddon1 chips for netbattles. Having Airshoes wont have me affected by panel cracks. Though would having Lances also be a nice fix to this as well?
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DD
Net Savior



Joined: 14 Jun 2005
Posts: 146
Location: Someplace sucky

PostPosted: Wed Aug 02, 2006 1:25 pm    Post subject: Reply with quote

For Blues Soul I'd either use L or V-code personally, many more swords in those codes.

My return to EXE 6 after a few months and I came up with this folder:

Multi Abuse

Train Arrow 2 M x3
Train Arrow 3 M x2
Air Hockey M x4
Machine Gun 1 * x3
Machine Gun 3 M x3
Area Steal * x4 [Tag One]
Quick Gauge * [Preset]
Full Custom *
Invisible * x3
White Capsule * x3 [Tag Two]
Attack +30 *
Killerman *
Judgeman *

Cross: Full Synchro is preferred but can work with Killer in Greiga and Aqua in Falzer

Navi Customizer: Custom +2, Custom +1, Bug Stopper, Search Shuffle, Charge MAX, Attack +1

Basically just a simple steal and let off multi hitting attacks folder while White Capsule makes it so the attacks hit full damage, very simple and very effective. It managed an 11.45 second delete on Blues SP.
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PlaguedOne
a.k.a. Pyo
a.k.a. Pyo


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PostPosted: Tue Aug 08, 2006 7:12 pm    Post subject: Reply with quote

All right, sure. Since there's no real Otakon BN5 tourny thread, I'll just post the folder I used for it here for critique!

Code:

--------------------------------------
1x Reset Bomb                   D
4x Doro Tsunami Hole (MudWave)  D
3x Blinder                      D
1x Shirahadori (AntiSword)      D
1x Dream Aura                   D
1x Forte Another                F
1x Dark Bamboo Lance            W
3x Boomerang                    *
3x Bamboo Lance                 *
4x Triple Crack                 *
4x Panel Steal                  *
1x Area Steal                   *   «regular«
3x Invisible                    *
--------------------------------------
Soul(s): Tomahawk Soul, Chaos Tomahawk Soul


This folder is really quite straight forward. Medium high damage and a lot of it, instead of one huge combo.
There are several particularly nasty ways to go on the first turn. Ideally, you form Tomahawk Soul, Area Steal, Triple Crack so they're stuck in teh rear, Bamboo Lance and Doro Tsunami Hole. In just the first few moments of the battle, that's 600 damage. Alternatives include hitting them with a first turn Reset Bomb, which is always fun. Or a first turn set of Chaos Tomahawk charged shots. The number of copies of certain chips can really be varied acccording to taste. I could see dropping down to 3 Panel Steals and up to 4 Blinders, and a ton of other small alterations.
Having used this folder over the Otakon weekend in the BN5 tourny, I did notice a rather unfortunate flaw. Any time you battle on a field with a perminant missing panel (or two) in your rear column, you will have to alter how you use the folder somewhat. It's really quite a pain if there are two perminantly missing panels on your side, as I found out.
Shirahadori was a personal choice to include, because I feel there are enough sword-type strategies out there to warrant something that will punish their use with 300 damage. Things like the often seen S-code folders with Dream Sword, Chaos Blues Soul, Shadow Soul, and others. This chip could easily be changed into anything else you'd prefer, such as a *-coded Kakigenkin (AntiFire).

As far as the Customizer goes, there's no real set of programs you'd need to use for this folder. I happen to like Custom+2 and at least one SoulTime+1, as well as Rush Support so I don't need to worry about them going Invisible for the first turn assault. Mostly it'll just be a matter of personal taste.

Anywho, I think I've rambled about this enough. I'm just curious what others think of this. Constructive critisisms are always welcome.
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NotJim
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PostPosted: Wed Aug 09, 2006 3:50 am    Post subject: Reply with quote

I'ma going to folder review now...

SethAvalon: From the looks of it, this is extremely standard for a BluesSoul folder. Dark Invisible can't be used in ToB though, subsitute it for whatever you wish. Beware though, AirShoes is VERY chunky, IIRC. In addition, Gyrosoul would shut down your panellock strategy completely. Your decision obviously, though.

DD: Looks like a fast, simple and overall nicely done folder. Maybe take out a Machine Gun 1 * perhaps and place a Meteor Kunckle N off-code? Nothing more, really.

Pyo: Despite the unexpected problem, this folder still looks highly reasonable. But since the opponents' back panels are gone too (presumably), perhaps you could, as you said, rethink your strategy - perhaps instead focusing on panel locking with Triple Cracks (which is going to be more effective with the missing panels) and plinking away with (more) ResetBombs (and maybe some more GunDelSol3s chucked in there somewhere)? It'll certainly be slower, but with how the folder works, there's no real way of fixing it.

Either that, or you could try and live with the problem and regret it when you end up with a battle with the missing panels. >_o
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Nenji
Nenjiro ja ne!


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PostPosted: Wed Aug 09, 2006 5:47 am    Post subject: Reply with quote

Dark Invis can be used, but not for a Chaos Unison. I suppose with some kind of Bug based chip it could provide an interesting alternate attack as well I guess.
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Midnight
This is a Hilbert Space


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PostPosted: Wed Aug 09, 2006 1:35 pm    Post subject: Reply with quote

Indeed.

Since using a Dark Chip in a PvP match does not lower karma (to the best of my knowledge,) I merely considered it an alternate form of defense in addition to the stock defense chips.
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NotJim
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PostPosted: Thu Aug 10, 2006 12:47 am    Post subject: Reply with quote

Ah... well, I s'pose it makes a fair bit of sense then in a NetBattle.

And about the hole problem... perhaps try and take out the middle column, perhaps, and see where they go before Doro Tsunami Hole-ing? Seeing as it's a major damage source in this folder, it would be a shame for it to go to waste.
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