Okay, seriously, why all the hate?
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SuperDanny
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PostPosted: Mon Sep 04, 2006 9:47 pm    Post subject: Reply with quote

I have a perfect file in Blue Moon and I'm not even halfway through Red Sun. I was dissapointed with EXE 4 in many ways:

I didn't like the new overworld sprites, way too small, I miss the large ones.

Pretty much every tournament scenario was pointless and just annoying, never interesting or fun (maybe save a very select few, like Blues' scenario... which was still tedious but, man was it interesting). They all took place in areas of the net you already knew, sometimes they took way too long, and seemed more like very very tedious BBS requests then plot chapters.

The game's entire story was very weak and not memorable at all. Felt like a "filler" game, nothing too important happens in EXE 4, when your looking at the series as a whole.

Netto never calls Rockman "Saito". If this is wrong someone please correct me and tell me where it happens. I loved the Netto/Saito thing the game story had, and it was never referenced in this game much, if at all.

Dark Chips. So, incredibly, powerfully, earth-shakingly AWESOME in the Anime... ridiculously stupid and pointless in the games. Yeah, let me use a Recovery 1000... JUST so I can get a DRAIN HP bug, and PERMENATELY LOSE a Max HP point... absolutely retarded. And having to be "Dark" to use Muramasa and other cool chips/PAs? Not worth it, and just annoying, nothing more.

What I liked:

Soul Unisons are awesome. Not awesome enough though for 3 playthroughs of an already tedious game.

Fightable navis, so many! And fighting Normal Navis/Hell Navis was very cool, I wish sooooo much they would've continued that (just, outside of ridiculous randomly generated tournament brackets of course).

Although I hated much about EXE 4, I really appreciate what it did for the series. It really was like, a new beginning for Rockman EXE. And not just brand new sprites/mugshots and Soul Unisons, but... beyond the game. EXE 4 triggered Rockman EXE Axess, which is today still my absolute favorite TV show ever. At that time, the Battle Chip Gate came out, and the new toy Advanced Pet, which both used a REAL PHYSICAL library of toy battle chips. The Axess card game, the E-Reader+ cards, just, SO MUCH merchandising and publicity exploded with EXE 4 behind it all, it really put Rockman EXE out there as a huge game franchise. But, of course, that all had nothing to do with EXE 4's quality level... that was all marketing and whatnot... so yeah, EXE 4 sucks Razz
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Synchro-Kun
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PostPosted: Tue Sep 05, 2006 5:01 pm    Post subject: Re: Okay, seriously, why all the hate? Reply with quote

Well, I personally owned a copy of EXE 4, and so I am going to argue with some of the points said.

Quint wrote:
SOUL UNISON!! Yes, that is a huge improvement from the style changes that were dished out.


I am with Izumi here. Personally, I bought EXE 3 after EXE 4. Why? Just for the Style changes. Soul Unison is great and all, but all the fun with the Style changes went completely poof with that.

Quote:
Tournaments!


Oh my dear god, don't remind me. I hated the tournament, one for how it takes up the entire game's storyline and fill it with nothing but random mini-missions-sort stories, and how ridiculously annoying it takes to battle someone and then deletes the navi in around 30 seconds. And how ridiculously long it takes to just go through the entire thing, having to do it 9 times to complete the game completely.

Quote:
NAVIS!! Omigod! There's so many!


And without them having any points to the final story, EXE 5, or EXE 6 except a few.

Quote:
Normal and Hell Navis.


It was quite fun at first, but then way downhill as I delete them in the matter of seconds.

Quote:
Roll. Capcom finally got it in their heads to make Roll a fightable character.


...Yeah, that is the only point that I like the game. Pretty much. *brick'd*

Quote:
And most of the events involve going around on the net for stuff. What they needed to do was add new locations so that it wouldn't matter as much.


Another reason why I hate the game so much that sometimes I want to sell it on Ebay already.

Quote:
The Lower Level Chips.


Level 1 and 3 is easy, buth Level 2 is like a pain in hell. Seriously.

Quote:
Secret Stuff...Did you know for a fact that if you play through the game four times, you will encounter every Navi from both versions?


*inhales* No. You only get the navis if you do the trading data and the navi reception with a different version of EXE 4. And yes, I am pretty sure.
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PostPosted: Tue Sep 05, 2006 6:17 pm    Post subject: Reply with quote

I guess I need to put my thoughts too. I'll start with the sprites. Personally, I liked the new smaller sprites. Seems to fit the map better the old "titan-like" ones. The overall colors of the game changed for the better. I was getting tired of grayish-colorless skin tones and stuff. Some things retained BN3, sprite-wise. Again, my opinion. I'm usually picky about those things. Things must change anyways. It would be terribly dissapointing if the same overworld, mugshot and in battle sprite were used in all 6 games.

Quote:
SOUL UNISON!! Yes, that is a huge improvement from the style changes that were dished out.

I liked styles better than souls in some ways. Styles were sort a single, random ability that you got. It could be a good situation, but it can also be bad due to the fact that you had to stick with it until it changed. Style changes had their fun, now it's time to change! Souls had a good run. Sure, the BN4 souls were kind of weak, but it offered a greater ability range than styles. It made the other version more unique instead of just one new style that you probably couldn't figure out anyways.

Quote:
NAVIS!! Omigod! There's so many!

I got to agree with you on this one. I loved the fact that there were so many Navis. Especially to the fact that you can battle the other version's Navis. I wish they did this in the rest of the games. It was needed. The best part was that every single Net Area had a Navi in it. Simply amazing!

Quote:
Normal and Hell Navis.

Nice addition. Again, I wished they kept these. It's what it was meant to be. Without it, it just seems like some weak cover-up.

Quote:
Roll. Capcom finally got it in their heads to make Roll a fightable character.

That part was cool. At least she finally got a chance. Even better for 4.5 Roll was a good addition and great for Roll SP.

Quote:
And most of the events involve going around on the net for stuff. What they needed to do was add new locations so that it wouldn't matter as much.

A bit more areas would be nice. It seemed too limited.

Quote:
The Lower Level Chips.

That part, I hated. The virus levels aren't controlled like in BN5. The lower level chips were way to hard to get.

Quote:
Replay Value. Did the game feel a bit short?


Yeah. But it's better than randomly fighting viruses forever. Every playthrough, you get to fight the evil mirrors. Take the Dark chips challenge. The fun just keeps on going.

Quote:
Duo. Finally a boss who MOVES! One pain in the ass to fight that's for sure, and with his on and off weak spot made him an ordeal to face.

He's fun to battle. Just to top it off, I beat Duo Sp without losing HP. A very neat boss, that's for sure.

Quote:
Boktai! Coming across Solar Boy Django in this game was so cool! It was nice to be able to meet him on the net and use his Gun Del Sol. This was the first time we had a crossover like this and I'm glad we had it.

That was a definite plus. That sort of refrence strengthend a nice crossover bond like that. But sadly, they sort of forgot about him to only a chip in BN5 and banished in BN6.[/i]
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Abiisan
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PostPosted: Sun Sep 10, 2006 8:36 pm    Post subject: Reply with quote

Ya, I never quite got over making it to the third playthrough where I would finally attain Rollsoul, only to watch the cartridge smash in a doorframe the day I was likely to get it. As a result, I never used Rollsoul and, even though I bought the game again, I was a bit too sad to start over again and hope I'd get lucky. Roll Soll and its chapter was really looking like it would be one of the game's highlights in my book.
I probably would'nt have minded playing though it multiple times like that if they had added a few more changes with each playthroigh, just so each one felt a bit more unique and made me want to play it again for the story anf its changes, not just for the different souls to collect.
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PostPosted: Sun Sep 10, 2006 9:17 pm    Post subject: Reply with quote

Okay I have a question and I know, this isn't exactly an opinion thing, but then again I already said my piece, so I'll go ahead and ask.


Am I the only person who got Roll Soul on their first playthrough? oO; XD It seems to me that everyone I hear from has gotten it on their third.
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PostPosted: Sun Sep 10, 2006 10:34 pm    Post subject: Reply with quote

Roll Soul wrote:
Okay I have a question and I know, this isn't exactly an opinion thing, but then again I already said my piece, so I'll go ahead and ask.


Am I the only person who got Roll Soul on their first playthrough? oO; XD It seems to me that everyone I hear from has gotten it on their third.


I got it in my first playthrough as well. Second tournament after that annoying ass chef.
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PostPosted: Mon Sep 11, 2006 12:51 am    Post subject: Reply with quote

I also got Roll Soul on my first play through, it also ensured my brother would never Netbattle me again. T_T
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PostPosted: Tue Sep 26, 2006 7:06 pm    Post subject: Reply with quote

I liked that FireMan made a comeback, and the ability to battle any navi at Higsby's. All of that stuff is great and all, but the most of the navi's look seriousely messed up in 4,5, and 6. Like ColdMan, BlizzardMan, and CircusMan (WTF), and I really didn't like Soul unisons. 3 should've been the last game in the series. But, you make some interesting points of view, but once you've played the first three, playing the second part of the BN series (4,5, & 6) will only lead you to dissapointment. But I do agree that BN4 had its strongpoints, but it also had it's weak points. I've played BN1-3, and now I just GameShark my BN4, save next to higsby's, and play the little tournaments he has there. If they hadn't turned Lan into a midget and kept Bass' attack pattern, the old ACDC town, made cooler viruses, chips, and P.A.'s, made Duo a little less cheap (also... WTF Capcom) and made cooler Navis, then it would be aa really cool game. These few sugestions would have a HUGE impact on the game, and a lot more people would enjoy it.
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PostPosted: Tue Sep 26, 2006 7:20 pm    Post subject: Reply with quote

Coldman and Blizardman looks almost identical to their Robot Master counterparts. Circusman is a contest entry design, so blame whoever came up with him. XP

While I may not have enjoyed BN4 all that much, I don't agree with your assessment that 4-6 are all bad. BN5 is one of my favorites. I loved to play out the Liberation Missions. BN6 isn't as good as 5, but I still enjoyed the game.

Why would they not change Forte's attack patterns? So you can memorise it and never take any damage from him? It's Forte... he should get harder to fight. They -should- be changing navi attack patterns, to keep it challenging.
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PostPosted: Tue Sep 26, 2006 7:47 pm    Post subject: Reply with quote

Well I own both versions of EXE 4 and while the Tournaments add no plot to the story, I still find this game quite enjoyable.

well thats basically all I have to say. I really don't see a point in arguing about if this game was good or not because everyone has their own opinion ^.^

but me personally I love playing this game along with the other EXE games.

*bricked*
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Hubstyle Master
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PostPosted: Sat Sep 30, 2006 7:35 pm    Post subject: Reply with quote

PlaguedOne wrote:
Coldman and Blizardman looks almost identical to their Robot Master counterparts. Circusman is a contest entry design, so blame whoever came up with him. XP

While I may not have enjoyed BN4 all that much, I don't agree with your assessment that 4-6 are all bad. BN5 is one of my favorites. I loved to play out the Liberation Missions. BN6 isn't as good as 5, but I still enjoyed the game.

Why would they not change Forte's attack patterns? So you can memorise it and never take any damage from him? It's Forte... he should get harder to fight. They -should- be changing navi attack patterns, to keep it challenging.


I've never played the Original series. Just Zero, X, and Battle Network. I just don't like the way ColdMan, CircusMan and BlizzardMan look. There attacks don't really appeal to me either. What I meant when I talked about BN4-6 was they aren't as good as 1-3. BN4 and 5 were the only ones I didn't like period, and BN6 just had too many rules (like with the 1 50 mb chip per folder rule). There are a lot of good things about 4-6 as well. I just worded it all badly.

What I meant by kept Bass' attack pattern is I really liked jis attacks in 1-3 (the air-burst green spark attack). The thing I don't like is that they made Bass/Forte lean over like he was on drugs. He was floating in the air leaning over looking down at the ground. I like the attacks. I don't care about the pattern. What I meant was keep his *attacks*, not the pattern.


Last edited by Hubstyle Master on Tue Oct 31, 2006 5:27 pm; edited 1 time in total
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PostPosted: Sun Oct 01, 2006 8:45 am    Post subject: Reply with quote

Hubstyle Master wrote:
PlaguedOne wrote:
Coldman and Blizardman looks almost identical to their Robot Master counterparts. Circusman is a contest entry design, so blame whoever came up with him. XP

While I may not have enjoyed BN4 all that much, I don't agree with your assessment that 4-6 are all bad. BN5 is one of my favorites. I loved to play out the Liberation Missions. BN6 isn't as good as 5, but I still enjoyed the game.

Why would they not change Forte's attack patterns? So you can memorise it and never take any damage from him? It's Forte... he should get harder to fight. They -should- be changing navi attack patterns, to keep it challenging.


I've never played the Original series. Just Zero, X, and Battle Network. I just don't like the way they look. There attacks don't really appeal to me either. What I meant when I talked about BN4-6 was they aren't as good as 1-3. BN4 and 5 were the only ones I didn't like period, and BN6 just had too many rules (like with the 1 50 mb chip per folder rule). There are a lot of good things about 4-6 as well. I just worded it all badly.

What I meant by kept Bass' attack pattern is I really liked jis attacks in 1-3 (the air-burst green spark attack). The thing I don't like is that they made Bass/Forte lean over like he was on drugs. He was floating in the air leaning over looking down at the ground. I like the attacks. I don't care about the pattern. What I meant was keep his *attacks*, not the pattern.


That "1 50 MB chip rule" was a measure to allow us to stick more mega class (well, they were considered mega in the last games...) chips into our folders. Let's say, we wanted to have five navi chips...And Double Point for good measure. You couldn't do that in the last game because of the mega chip restriction. Now, remember BN1? The rule only applied to navi chips because there were no mega or giga restrictions...in fact, there was no mega or giga chips PERIOD! Just navi chips were considered (Five a deck). So with this rule in BN6, it allowed for advanced folder building.
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PostPosted: Sun Oct 01, 2006 7:27 pm    Post subject: Reply with quote

Really? Cuase I just saw it as an extra way to restrict standard chips some more. I can't even put two Tri Arrow3's in my folder, unless theres an NCP that I don't know about...
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PostPosted: Sun Oct 01, 2006 9:27 pm    Post subject: Reply with quote

Shakai is right--I found the new sliding system of chip restrictions to be a somewhat better than that of the previous games with respect to folder building. The upper-level chips are heavy on the MB usage, anyway; so changing the system from the old highlander ("There can be only one") to the newer system doesn't affect it much. On the other hand, it means that the smaller chips get a larger share in potentially good folders. Not many things were nerfed in this change, save maybe the fact that there can now only be 3 Invis * to a folder. Other than that, the new restirctions, coupled with the plethora of * chips, makes EXE6 a far richer and more diverse game with respect to the metagame.
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PostPosted: Sun Oct 01, 2006 10:07 pm    Post subject: Reply with quote

For some odd reason, I felt 6 was the summation of the rest of the series. It is like the developers actually looked into what made each of the past iterations good. Chip restrictions from 1, permanent transform from 2, NaviCust from 3, Navi based transforms from 4, playing as another Navi from 5.

If the story line in the multiple runs of 4 were somewhat different, then going through the story again would have been much more bearable to me. I didn't get through it the second time because it was so boring.
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PostPosted: Mon Oct 02, 2006 7:11 pm    Post subject: Reply with quote

tuxdev wrote:
For some odd reason, I felt 6 was the summation of the rest of the series. It is like the developers actually looked into what made each of the past iterations good. Chip restrictions from 1, permanent transform from 2, NaviCust from 3, Navi based transforms from 4, playing as another Navi from 5.


That is very agreeable, as battle network 6 was pretty much the culmination of all the good stuff, it was the last game and normally, ya save the best for last.

If only if only the playable navis had some more special stuff, like their element powered up chips of the same element. That'd be so cool. But alas Sad It's like playing as Rock, but with a different charge shot, and maybe Float Shoes or Super Armor ><
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PostPosted: Mon Oct 02, 2006 7:36 pm    Post subject: Reply with quote

I got Burusu soul on my first playthrough.

Though, I thought the game was too long and disjointed to flow. The massive downtime between combat was harsh. It made the deaf man cheer, so to speak.

Duo was interesting, and was far cooler of an addition than Nebula Gray--pardon me, I just got a phonecall of a recorded man saying how illegal immigration sucks-- and had a better ride, but the storyline was amazing in that everyone was turning to children who won a tournament because the most obvious baddie ever sabotaged the only asteroid defence system ever thought of.

Look! It's got a network!
Sweet! There's a navitourney! Well I'll be! Let's put a little kid in vacuum to saev teh dai! God knows Laika and Enzan would be better choices.

Logically, Duo wouldn't be able to touch anything asife from Protoman's shield, and technically the sword.

Just an odd question, but has anyone used so many dark chips that their health has gone to one? Or is it possible to go beyond that? That would rock.
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PostPosted: Mon Oct 02, 2006 9:22 pm    Post subject: Reply with quote

To answer your question Revenant, I've borrowed my copy od BN4 to my friend, and my HP was at 1000 something, and he got a little carried away with the Dark chips, so my HP actually DID go down to one.. until I regained it with Navi Cust. Programs and Gameshark codes.

In BN4,Dou was in the game for what? The last five seconds? In all of the other games, they lead on to the final boss, telling us at least something about it. And the other games had the final boss as a part of the main storyline. They should have told a little bit of info on Duo before sticking him in at the last minute.

The whole Nebula thing was messed up to. I couldn't tell who was the main villan. Duo or Nebula. And... What was Nebula's main goal? To make an asteroid crash into the earth thus killing themselves along with everyone else? I just don't get the plot, If there is any at all...
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PostPosted: Sat Dec 16, 2006 12:15 pm    Post subject: Reply with quote

bn4 was a good game but its the one that i thought was a huge downfall. I did not like the idea of having to go through the game 3 times to actually beat it.
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PostPosted: Sat Dec 16, 2006 2:01 pm    Post subject: Reply with quote

Please don't bump up dead threads. Thanks.
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