uuum how do they use battle chips in.........?

 
Post new topic   Reply to topic    Rockman.exe Online Forum Index -> Game Center
View previous topic :: View next topic  
Author Message
Shadow_Dragon2




Joined: 23 Oct 2005
Posts: 29
Location: The glitch realm.

PostPosted: Tue Sep 26, 2006 1:22 pm    Post subject: uuum how do they use battle chips in.........? Reply with quote

How do Lan and Megaman use battlechips in the final battle for MMBN3?
I mean it's not like lan's operating with the PET. so anyone know how?
_________________
When all else fails hit it with a HAMMER!!!!!
Back to top
View user's profile Send private message
Unknown Neo
Cross Fusion!


Age: 40
Joined: 16 Mar 2005
Posts: 2933
Location: Unknown

PostPosted: Tue Sep 26, 2006 1:29 pm    Post subject: Reply with quote

Uh.... That's with alpha and the pulse thing right? I think it said that they put battle chips in before lan started the pulsing. Then they have the chips to just fight like normal.
Back to top
View user's profile Send private message Send e-mail
Shadow_Dragon2




Joined: 23 Oct 2005
Posts: 29
Location: The glitch realm.

PostPosted: Tue Sep 26, 2006 2:31 pm    Post subject: Reply with quote

correct but if you notice they're bodies become vegtables while they're pulse transmitted.
_________________
When all else fails hit it with a HAMMER!!!!!
Back to top
View user's profile Send private message
Roll Soul
Rolling Cutter


Age: 40
Joined: 09 Apr 2005
Posts: 584
Location: A Roll Soul chip stuck in someone's PET

PostPosted: Tue Sep 26, 2006 3:59 pm    Post subject: Reply with quote

Yeah, but it's assumed that the battlechips already being in the PET, you can use the data whenever you want. Also, something like the ending of BN2 may be a part of it: In that, Lan's body was paralyzed, but Megaman put them in Full Synchro (something that also happens in BN3 IIRC) so that Lan could operate him with his heart (their words, not mine). The same thing might be happening in BN3.
_________________



| DeviantArt | LiveJournal |
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Wolf
Puertorican Werewolf


Age: 34
Joined: 13 May 2005
Posts: 657
Location: lol, I just did

PostPosted: Tue Sep 26, 2006 4:05 pm    Post subject: Reply with quote

Actually... a line said "-and chips are automatically sent from here." when Netto sat on the Pulse Transmission chair. Since the game uses a different way of using them, this is a nice place for a plot hole.
_________________
Back to top
View user's profile Send private message Send e-mail MSN Messenger
ElecmanEXE
Net Agent



Joined: 23 Dec 2005
Posts: 252

PostPosted: Tue Sep 26, 2006 5:48 pm    Post subject: Reply with quote

Your folder in the PET actually contains the data for the battle chips, and the limits in sending the battle chips can be explained by the chip codes and network packets =D. So, no plotholes here!
_________________
Slur > j00
My fanart thread
The Dimension Wars
FF.net account \o/
Back to top
View user's profile Send private message Visit poster's website
Midnight
This is a Hilbert Space


Age: 37
Joined: 18 Mar 2005
Posts: 3089
Location: The AfterMath. Otherwise, New York City.

PostPosted: Tue Sep 26, 2006 5:58 pm    Post subject: Reply with quote

rockmansp wrote:
Actually... a line said "-and chips are automatically sent from here." when Netto sat on the Pulse Transmission chair. Since the game uses a different way of using them, this is a nice place for a plot hole.


Not necessarily.

Presumably the restriction on codes and names of chips are an artifact of the game to prevent players from overly abusing the combat system. But yes, as rockmansp cited, Netto noted a slot for chips and the PET on the chair, so presumably he loaded his set into the PET, placed it in the chair, and called them at will.

As for Roll's theory, that does sound somewhat plausible. Since Netto and Rock were as one in the end of EXE2 and fought as such, it's logical to think that it was reprised for EXE3 as well. In EXE2, the chips were already loaded, so something similar probably happened for EXE3 as well.
_________________
Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy

The Kingdom of Loathing: An Adventurer is You! // I Seals

Avatar by Spork. I very much appreciate it! <3
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
Shadow_Dragon2




Joined: 23 Oct 2005
Posts: 29
Location: The glitch realm.

PostPosted: Tue Sep 26, 2006 6:00 pm    Post subject: Reply with quote

that makes sense.
_________________
When all else fails hit it with a HAMMER!!!!!
Back to top
View user's profile Send private message
Fortex
Net Battler


Age: 35
Joined: 18 Aug 2006
Posts: 97
Location: With Dark Rockman.EXE

PostPosted: Thu Sep 28, 2006 9:54 am    Post subject: Reply with quote

Well, talk about Full Synchro, the battle chips which were loaded in the PET before the pulse transmission started, can be slotted-in or activated by Lan's orders in heart. That's why when in Full-Sync, battle chips activated quicker than normal.

What Rockmansp said is true, i think Full-Synchro has some similiarities with Cross-Fusion in anime, am i right?
_________________
Your last word will become the word that will always be remembered by anybody
Back to top
View user's profile Send private message
Sketch
The Boy who is Very Sart
The Boy who is Very Sart


Age: 37
Joined: 14 Mar 2005
Posts: 2349

PostPosted: Thu Sep 28, 2006 11:55 am    Post subject: Reply with quote

Shadow_Dragon2 wrote:
that makes sense.


Posts like this are frowned up since they don't really say anything. If you could put a little bit more effort into yours posts that would be great. Thanks!
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Rockman.exe Online Forum Index -> Game Center All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Bluetab template design by FF8Jake of FFD
Powered by phpBB © 2001, 2002 phpBB Group
Protected by Anti-Spam ACP