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Sketch The Boy who is Very Sart
Age: 37 Joined: 14 Mar 2005 Posts: 2349
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Posted: Thu Jun 30, 2005 8:00 pm Post subject: |
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Yes, Aqua Soul is a very good choice for a base, I used it a lot when I was making my Soul Unisons, mainly for the nicely shaped head. XD The bulk of my...55 Soul Unisons are Aqua and Meddy Soul base. _________________
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Master omega X
Joined: 16 Mar 2005 Posts: 18
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Posted: Sun Jul 10, 2005 1:42 pm Post subject: |
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I was bored so I sprited some 'super armor' thing for my character Raiken. Base was Zero, I just made some custom pose of Zero and edited that. I know, legs are messy but I'm not fixing them. >_>;
Edit: Might look funny since its color is simular to the forum bg, just copy and paste it's link in your address bar to view it without the forum's bg. |
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Master omega X
Joined: 16 Mar 2005 Posts: 18
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Posted: Tue Jul 12, 2005 3:04 am Post subject: |
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-Double post because i'm desperate for an update >_< -
I made a custom armor for X. X base of course, I made a custom X pose and did some scratch spriting. I wanted the legs to look some what cm style, which was very frusterating to do. |
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Zelionax.EXE Guest
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Posted: Wed Jul 13, 2005 10:50 am Post subject: |
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Great job I like the Cosmo Soul and the Forte scratch the most |
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Master omega X
Joined: 16 Mar 2005 Posts: 18
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Posted: Thu Apr 13, 2006 12:15 pm Post subject: |
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After my Scanner got back running, I decided to make my own battle chip: Life Surge.
I tried to emulate the MMBN style as much as I could. Cell shading isn't my thing however. Background is pretty crappy, to be honest I can't go into that much detail in Mspaint like the Bgs in the official capcom chip pics. Anyway heres how the chip works:
Giga class chip
Every recovery chip you've used before adds 100 atk to life surge. So example, if you used 4 recovery +50 chips plus 2 recovery +300 chips Life Surge will do 600. This can make Life Surge very strong however, most folders that people make don't use too many recovery chips. You could make a folder around this giga chip, but it'll just be a mass of recovery chips and junk. Plus since its a giga class chip you have to keep waiting till it pops up. Good side is though even if you get hurt the recovery chips keep healing you fast. The attack is a 9-panel light splash 3 panels ahead, if the opponent hasn't stolen any panels staying in the middle will make sure the attack won't miss. |
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Master omega X
Joined: 16 Mar 2005 Posts: 18
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Posted: Fri Apr 14, 2006 4:28 pm Post subject: |
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*double post*
Battle Chip "Blaze"
Made another battle chip just now. After looking at the mistakes of my last one I decided to try and do better. The flames of the chip I could've spent more time, but I was mostly focused on the body. Oh and I used the chip template from Battle Network 3, the last chip template was from BN 5.
Mega Chip - Battle Network 3 chip, only used by Fire styles.
A fire will start circling around Megaman, within the Moonblade chip's range. Any enemy caught near will recieve 100 non flinching damage, and will take another 100 non flinching damage the next 2 seconds. The fire circle will last for 5 turns, or when you get hit by an water attack. However, if you do get hit my water attack the fire circle will go away but you'll recieve no damage from the attack. A good strategy to use this is by area grabbing twice to lock the enemy and just stand there letting the fire do the work. |
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Master omega X
Joined: 16 Mar 2005 Posts: 18
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Posted: Wed Apr 19, 2006 4:27 pm Post subject: |
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*tripple post x-x*
I was disapointed with my last chips, so I spent a lot more time on this one. I'm proud with the body kinda, background still is weak, so I couldn't get complete grasp of the battle network chip art, and the fact I totaly suck at cell shading. In BN 2-3 they had style mega chips, so I thought I should make Soul Unision GIGA chips. I'm planning on making a giga chip for every soul, and posibly the chaos souls in BN5, Crosses/Beast Cross in BN6.
Description:
Giga Class Chip: Junk Salvage
Requirements: Must be in Junk Soul Unision
This chip does 1 damage for every object chip you have in your sack. Having 40 object chips in your sack will let this chip do full damage at 40. Not so hot for a giga chip or even a standard chip. But if you power it up with Double Point > Attack + 30 > Attack + 10 x2, Its attack will be 111 x the 40 object chips in your sack, dealing a massive 4440, strong enough to kill anyone. Range can only hit one target, Megaman has a giant junk ball in his hand and it goes straight across to the enemy, so you must be in his/her row to hit. If you miss, well, you're basicly screwed. |
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Unknown Neo Cross Fusion!
Age: 40 Joined: 16 Mar 2005 Posts: 2933 Location: Unknown
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Posted: Thu Apr 20, 2006 1:28 pm Post subject: |
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They look ok but the junk chip isn't that good of an idea. Too much to set it up to be that high and too little to start with. But the fire chip might be a good idea. |
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Enzan Chaud [Tuxedo Mask]
Age: 36 Joined: 17 Mar 2005 Posts: 721 Location: Laredo, Texas
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SunMan EXE. Guest
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Posted: Sun May 14, 2006 3:17 pm Post subject: |
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:0 Very nice! Very Nice indeed! |
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Master omega X
Joined: 16 Mar 2005 Posts: 18
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Posted: Mon Sep 18, 2006 8:06 pm Post subject: |
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Hi guys, haven't come in awhile though I have a few sprites to show that I did some days ago.
I did a redesign of the original RO Knight sprite, edited from it as well. I did a messy concept sketch of it as well, shown here http://img.photobucket.com/albums/v313/robertlieu/knightredux.png
Some of my friends were doing Soul unisions/crosses of other friend's navis, so I wanted to make my own to do the same as well. Its scratch except for half of the head (the face of megaman)
Cross I did with my friend's navi Novaman.EXE. My first cross, I like how it came out, though I need to fix his right foot some time.
Second cross I did with my friend's navi Joykiller.exe. Tail is a little weak, but I thought it came out good.
My latest soul, from my friend's navi Mikero.exe. Copied the pointy shoes from the Assassin Cross design and Deathsythe Hell (from endless waltz) since they suited the design, and since Mikero is a ninja.
All these sprites were done yesterday do to a sudden burst of free time.[/url] |
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Master omega X
Joined: 16 Mar 2005 Posts: 18
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Posted: Thu Sep 21, 2006 10:26 pm Post subject: |
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*double post*
http://img.photobucket.com/albums/v313/robertlieu/moxnovacross-1.gif
http://img.photobucket.com/albums/v313/robertlieu/moxjoykillercross-2.gif
http://img.photobucket.com/albums/v313/robertlieu/moxonyxcross-1.gif
Re-touched my last crosses (mostly joykiller and oynx). Apprently the Mikero cross has the least amount of things needing to be fixed. The angle of it's right foot could be fixed but I think it'll be okay to leave it be.
Re modified my original navi sprite, seeing as the crosses look so much better than the original >_>. Not too much difference, fixed some shading issues and added 1 or two details.
A cross of my friend's navi, Cherry.EXE. This was probably the hardest for me to do so far, I had trouble thinking what to do for her navi. I might change the design a bit in the future, but that depends on what you guys think.
I plan on sheeting my navi, since he has no name i'll just call him MoX.EXE for now. (hopefuly once sheet is done I can find a real name for my navi) I tried to emulate the MMBN teleportation effect. It's a little messy and not exact, but it works.
And here it is, animated:
His buster is defaulted as a double barrel vulcan. Some people may have already had the idea of a vulcan as their buster, but I'll just leave it like that, though the vulcan isn't his main weapon, he mainly uses some type of sword which I need to find out some way of spriting it.
Here's the sprite animated:
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Stars_Are_Projectors Net Battler
Joined: 14 Jul 2006 Posts: 90 Location: Starman sig by Powerman.exe
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Posted: Fri Sep 29, 2006 9:52 am Post subject: |
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These sprites are nice, and I like the color choices. I also like the idea of a vulcan as a buster. _________________ The stars are projectors, man. Projecting our lives down to this planet Earth.
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