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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Posted: Sat Oct 21, 2006 11:45 am Post subject: |
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I was going to do Z. Darkman right now, but the screenshots aren't good enough. I saw that episode on Youtube once, doubt it's there now. I will continue it if I get some good screenshots, otherwise I have no choice but to postpone it and work on Z. Gutsman of Greiga _________________
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Sketch The Boy who is Very Sart
Age: 37 Joined: 14 Mar 2005 Posts: 2349
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Posted: Sat Oct 21, 2006 2:19 pm Post subject: |
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It's a re-color. I thought you were making their actual beast outs?
Also, is their a reason you're putting the spoiler tag over the link? I'll put a spoiler warning on this so you don't hve to do that anymore. _________________
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PhantomReaver Kyuuketsuki
Joined: 02 Apr 2005 Posts: 209 Location: Black Maverick Earth in Poland
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Posted: Sat Oct 21, 2006 2:48 pm Post subject: |
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If I see it right, you only recolored him and edited his head...a little. I guess you should make Beast Mode of him. _________________
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Posted: Sat Oct 21, 2006 3:09 pm Post subject: |
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I did. I put the spikes on his head...
I guess that really is all I did. I'll edit his mouth thing and hopefully I can get a good shot of his legs to see if there is anything else to add. _________________
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Posted: Sat Oct 21, 2006 9:27 pm Post subject: |
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It turns out I had a LQ version of Beast 12 saved on my computer. I was able to add what I didn't get to see in the screen caps.
This time I added hand and knee additions and the tail which I didn't even know he had. Also those flip-flops on his feet. I also added the spikes coming out of his jaw. Obviously I couldn't add that weird scooper thing under his jaw, so I dropped it.
Also, I made this earlier.
It's kind of like the one from the official art. Art 1. Art 2! _________________
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PhantomReaver Kyuuketsuki
Joined: 02 Apr 2005 Posts: 209 Location: Black Maverick Earth in Poland
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Posted: Sun Oct 22, 2006 10:50 am Post subject: |
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Z.Gutsman is better now. Much Better. Overworld Buster Aiming Rockman is funny, but well made. Good job Mega Rock! _________________
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Unknown Neo Cross Fusion!
Age: 40 Joined: 16 Mar 2005 Posts: 2933 Location: Unknown
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Posted: Sun Oct 22, 2006 11:45 am Post subject: |
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Yeah, that gutsman is way better. I didn't know he had a tail either. |
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Posted: Mon Dec 04, 2006 11:22 pm Post subject: |
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In the meantime while I get the episode where Z.Darkman appears in, here is another one of my sprites.
Helmetless Megaman shooting. The hair is good, right? Is it accurate, because I haven't seen a real good picture of him like that. _________________
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Shakai Shounen yo shinwa ni nare
Age: 34 Joined: 16 Feb 2006 Posts: 1309 Location: Scramble Crossing, Shibuya
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Posted: Tue Dec 05, 2006 1:46 am Post subject: |
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As far as I know, the best art to base Saito's hair off of is his sprite from Battle Network 5 where he's all shiny, and in battle network 6 from the chip art of [spoil:33462b0575]SaitoBatch/HubBatch[/spoil:33462b0575]
His hair is pretty much blue in both of those pics, but you can assume it's brown....so it's all a solid color, so the back of the hair isn't black, it's brown as well. _________________ The time is come. Bid farewell to your bloodstained past.
Forsake the darkness you once embraced, or the light will find no hold.
Vanquish the dark knight! You and he are one no more! |
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ElecmanEXE Net Agent
Joined: 23 Dec 2005 Posts: 252
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Posted: Tue Dec 05, 2006 8:21 pm Post subject: |
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Should I change it? HubBatch's is different. Cool looking hair, or good boy curls. :eyes: _________________
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Core Folf Samurai
Age: 42 Joined: 15 Mar 2005 Posts: 700 Location: Frederick, Maryland
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Posted: Tue Dec 05, 2006 9:00 pm Post subject: |
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One of the things that I have noticed about the hair of Hub(Saito) is that it is nearly identical in style to his fathers when he has his helmet off in sprite form. You can see this in one of the games as well.
One of the things about hair is that it often will come out of the back of a helmet and look different they it does with out the helmet. You can try out such an experiment on yourself by using a hat or knit cap, then run your hand down the back of your head and you will feel that your hair curves out at the base of the cap. At least this is true with those that have long hair or semi-long hair such as myself. _________________
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Posted: Tue Dec 05, 2006 10:14 pm Post subject: |
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Hm. I completely forgot about where hair comes out of. >_<
I'll try one that seems more logical, and maybe work off an example.
Here is v2 of the hair. Better, or worse?
_________________
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Posted: Sat Dec 23, 2006 9:34 pm Post subject: |
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Anyways, here is one of my latest sprites.
Number Tembou. As seen in the anime! Any suggestions? _________________
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Posted: Tue Jan 23, 2007 10:55 pm Post subject: |
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Here is an updated version of Hakushaku cross. It is meant to be more cross-accurate.
There is a regular faced one for those who prefer it that way. _________________
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Heliumbunny Bacon Master
Age: 32 Joined: 10 Jan 2007 Posts: 183 Location: US
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Posted: Wed Jan 24, 2007 1:04 pm Post subject: |
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those are pretty good. :D the hair on the new helmetless Rockman is better. _________________ Stop looking at my sig. Stop it. Stop it. STOP IT. WHAT PART OF STOP LOOKING AT MY SIG DO YOU NOT UNDERSTAND?!?!?!?!?! |
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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mega rock.exe Net Savior
Joined: 10 Aug 2006 Posts: 133
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Posted: Thu Feb 15, 2007 11:02 pm Post subject: |
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From art to sprite, 100% fully scratch MM.exe mugshot.
I will try to get more frames done, like blinking, talking, etc. Please tell me how I can fix it because it just looks weird to me. _________________
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Shadow_Dragon2
Joined: 23 Oct 2005 Posts: 29 Location: The glitch realm.
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Posted: Fri Feb 16, 2007 12:46 pm Post subject: |
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You could smooth out some of the edges and I would make the eyes bigger and lastly move the rectangles on megaman helmet up a little.
It's an amazing sprite period. I wish I had that kind of skill with mugshots! _________________ When all else fails hit it with a HAMMER!!!!! |
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