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Sasuke.EXE V2 Net Savior
Joined: 16 Mar 2005 Posts: 149 Location: Whereever you think I am.
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Posted: Thu Jan 18, 2007 2:15 pm Post subject: Games you feel really could've been better |
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Like the topic name says, what particular games do you feel could've been better. Personally, I think that Final Fantasy 12 and The Legend of Zelda Twilight Princess could've been much better.
Don't misunderstand me, I have fun with both games and I also feel they a better choice than their immediate predecessors (Final Fantasy X-2 and Windwaker), but they really didn't offer too much of a challenge. Twilight Princess was great, awesome story, graphics, even items and side stuff. But when you really sit down with and play the game, it just feels like they tried to redo what they had with OoT. I felt like I was playing a prettier version of OoT.
Final Fantasy 12 was, well, different. They tried something new and while it's a great battle system, it felt like it shouldn't have been called Final Fantasy. They tried to do too much to revoluntionize the series and, IMO, it blew up in their face. The license board is great, in the core idea of it. Buy a license to use stronger magic and attacks, but to make you buy licenses for every new weapon or armor you get, come on.
FF12's summons were also a great change of pace. I don't mind the original summons, but I need a stronger variety. Constantly getting Ifrit, Shiva, and Bahamut kind of gets boring because they almost always do the same thing (I.E. Hellfire, Diamond Dust, and Mega Flare). But all in all, they changed to much of the core gameplay for me to say it is one of my favorite Final Fantasies. _________________ created by XHunter17, thanks! Some kids managed to get over the intercom at work and this is what they said, " Don't touch BIlly Elliot!" O.O. I'm surprised my manager didn't blow a fuse. |
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Rock Miyabi Knifey/Spooney!
Age: 43 Joined: 07 Jun 2006 Posts: 870 Location: The Land of 10,000 Lakes
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Posted: Thu Jan 18, 2007 6:17 pm Post subject: |
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I'm gonna have to think about it a bit more before I'd say any others, but I'll semi-agree with you on FF12...to an extent. Granted, I'm not even halfway through the game. But when I first played the demo and then began the game for real itself, I was completely with you. I didn't really care for the fighting system at all. But as I have progressed, I actually am liking it quite a bit. I wouldn't go so far as saying it shouldn't be called a Final Fantasy, as I don't think it's THAT much of a departure. I think it's more or less an upgraded version of Tactics, only with more traditional FF gameplay. It's still your standard attack, magic, limit, item, and summon commands. But with Gambits (and how stupid you might think the character must be to stand there and wait for his/her bar to go up so they can perform a command), it does take some time to get a good feel for the fighting system.
The license board doesn't bother me at all, in fact, it's probably better than 10's sphere grid. Plus I'm a bit ahead in points compared to what I can use anyway, so it's a non-issue to me. If anything really disappoints me, it's how Star Wars-y it can look in terms of some characters or plot. That's been getting on my nerves a bit so far. Can't say much on the challenge issue yet, either.
X-2 as an immediate predecessor? What about 11?! You're probably like me and didn't care about it or play it since it was online only. _________________ Avatar art thanks to toberboobap, animated gif thanks to Dr. Wily II
[Miyabi on DA] [Ryuusei Pans all in one thread!](Last Updated on 4/6, TRIBE COMPLETE!) |
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xfyrethespooky Nebula
Age: 33 Joined: 06 May 2005 Posts: 615 Location: Check under the bed
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Posted: Thu Jan 18, 2007 8:54 pm Post subject: |
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i think i know why Twilight Princess isn't all that hard...
it's probably because it's on the Wii. they wanted to attract casual gamers into TP, so they didn't make it as hard as they could have. and, also, the Wii has a lot of player interaction, so they were going into an unfamiliar territory. they didn't know whether it should use the Wii's powers to their full extent. i still haven't beaten Twilight Princess yet (maybe this weekend) so i don't know everything. but, i feel that so far, it's a good game. _________________ just call me xfyre. not xfyrethespooky. |
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Sasuke.EXE V2 Net Savior
Joined: 16 Mar 2005 Posts: 149 Location: Whereever you think I am.
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Posted: Thu Jan 18, 2007 9:59 pm Post subject: |
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Actually, I own the Gamecube version of Twilight Princess and even then it was way to easy. I bought the walkthrough for it to learn all the secrets (typically the heart pieces and if I got stuck on a puzzle) and the authors of said walkthrough said if you ignore the side stuff and play the game from point A to B you can beat it in 8 hours.
I also should've mentioned that I am at the end of 12 and also to elaborate on what I meant by predecessor, I meant solely the console that it came out on. With 12 though, if you do almost all the side stuff that you can manage you end up being to powerful. I'm taking down most bosses in about two minutes due to the isane stat buffs that you can get. Here's a tip equip you damage dealer with a katana or ninja sword, genji gloves, and genji armor. Then cast haste, berserk and bravery on said character. They deal out damage insanely fast and also get multiple hits in.
Not even some of the more harder to obtain espers can be a challenge. Mainly it is the route to get to them that drives me up the wall.
Anyway, I also forgot to add that I was severly disappointed in Final Fantasy 5, solely because once you get to the end and take your time to level your jobs, you can live with all 4 characters in the mime job. _________________ created by XHunter17, thanks! Some kids managed to get over the intercom at work and this is what they said, " Don't touch BIlly Elliot!" O.O. I'm surprised my manager didn't blow a fuse. |
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HeatShadow Hydralisk Specialist
Age: 37 Joined: 16 Mar 2005 Posts: 864 Location: Hidden within shadows....or under the table.
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Posted: Thu Jan 18, 2007 10:30 pm Post subject: |
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How about that Soul Calibur III? Gotta love that combat system, and making characters is fun, but there was plenty of unrealized potential in that game. First being the character creator, which is rather entertaining and creative, but it was alittle too limited for most peoples' tastes.
The RPG mode also needed work. The story was a joke, managing a team of fighters was fun, but it was rather light on strategy, and the opposing fighters ranged from pathetically easy to insanely hard without much middle ground. A Soul Calibur IV could easily fix all those problems, but one can only hope Namco won't make the mistake of releasing it exclusively to the PS3... _________________ Stuck In The Middle With You; a Metroid and Halo crossover
Devil May Cry: Renegades |
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Sasuke.EXE V2 Net Savior
Joined: 16 Mar 2005 Posts: 149 Location: Whereever you think I am.
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Posted: Thu Jan 18, 2007 11:10 pm Post subject: |
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Yea, I'll agree with you on Soul Caliber III, it almost seemed like they didn't care to try and work the programming better. I liked the main game and how it gave you reactions to certain situations that influenced the upcoming fight. However, my biggest issue with it was the character creater itself. My friend and I chose to play three different fights, using the random option and every time, I got to use a thief type character and him a fighter based character. You would think random would be a bit more so. Also just would like to note that the thief can be the cheapest fighter, as it has one move that inflicts normal damage on an enemy that is blocking. _________________ created by XHunter17, thanks! Some kids managed to get over the intercom at work and this is what they said, " Don't touch BIlly Elliot!" O.O. I'm surprised my manager didn't blow a fuse. |
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HeatShadow Hydralisk Specialist
Age: 37 Joined: 16 Mar 2005 Posts: 864 Location: Hidden within shadows....or under the table.
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Posted: Fri Jan 19, 2007 12:07 pm Post subject: |
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Did you do the random fights right after starting up the game? Because most of the create-a-character features have to be unlocked, likely explaining why you got the same thing each time.
Ah, another thing is how you weren't given an option to use created characters in tournaments. I'm sure they did that for balancing reasons, but they could've atleast left us an option for when you have a bunch of friends over and you want to pit your custom characters against each other. _________________ Stuck In The Middle With You; a Metroid and Halo crossover
Devil May Cry: Renegades |
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Heliumbunny Bacon Master
Age: 32 Joined: 10 Jan 2007 Posts: 183 Location: US
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Posted: Fri Jan 19, 2007 12:59 pm Post subject: |
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Rockman.EXE4 and 5 -.-
need I say anything else? _________________ Stop looking at my sig. Stop it. Stop it. STOP IT. WHAT PART OF STOP LOOKING AT MY SIG DO YOU NOT UNDERSTAND?!?!?!?!?! |
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Zippo Hoshi no Senshi
Age: 40 Joined: 10 Jul 2005 Posts: 849 Location: Pupupuland
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Posted: Fri Jan 19, 2007 2:26 pm Post subject: |
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Kirby's Air Ride was sadly lacking... The game was lackluster and often confusing, the controls were terrible, and it pales in comparison to Mario Kart. It did, however, have great music... mostly because the music was taken directly from the anime. _________________
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ForteGS.exe Soul Unison
Age: 38 Joined: 16 Mar 2005 Posts: 670 Location: The Hague, The Netherlands
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Posted: Fri Jan 19, 2007 3:28 pm Post subject: |
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Lufia 3: They went from good looking SNES graphics to not so good GBC graphics, why not GBA? Also, every dungeon is like the ancient cave, thus the dungeon floors are always different. It also lacked lot's of plot....
Lufia Gaiden (Ruins of Lore): Good graphics, tried to be like the best game in the series (lufia 2). Bad things - You cant walk on the world map, unlike the previous game. They added a pokemonish monster capture system. And the story is dull. Maybe because it is a side game. They should have made a REAL Lufia 4 and end the series with it....
RockmanExe 4 - No story, only random scenario's and 3 playtroughs to get to the secret area's.
MMBN6 (US) - [spoil:fb67346ead]Removing a lot of area's and Boktai stuff was a bad mistake. I at least hoped a GOOD ending for Forte. Instead of blowing up, he should have been rejoined with Cossack >_>[/spoil:fb67346ead]
Zelda MM - I didnt liked the clock system. The game was mostly sidequests with only 4 dungeons. |
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Synchro-Kun SOS団 =/= Club!
Joined: 15 Mar 2005 Posts: 999 Location: Ordering my army of red doom to annilate anyone who hasn't go to Golden Gash yet. =(
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Posted: Fri Jan 19, 2007 4:18 pm Post subject: |
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All the games I've played could've gotten better IMO, but here are some that need probably huge improvement.
For Kirby's Air Ride, I have to agree with Zippo's previous post. Although it was fun in the beginning, I lost interest in it since there really wasn't that much stuff to do after playing a few rounds. There were only 7 courses, and the 2D viewing mode was boring to me.
2nd one is probably EXE 4. I've covered enough reason why I don't like this game in other posts, so I am skipping this one.
Another is Shadow the Hedgehog. It was a good game, but the guns and weapons made it seem so a "grab-and-shoot-whoever" game. There were little strategy involved, and even when those do come up in the game, they are those "puzzles" that just got way stupider as they stop you here and there way too frequently. Shadow's insane speed is also a killing spree.
Viewtiful Joe 2 is the game I've been saying the most about how "1 is better than 2." Little unlockables, laggish feeling, idiotic 37 chambers ... honestly, 1 was a lot better. Silvia was better, yes, but she could never be the replacement of 3-4 unlockable characters back in 1. I mean, Captain Blue didn't even do anything in this game! The only thing I liked is probably the music.
The list can go on, but I am out of games for now. _________________
"The food whose name is written in this note shall be eaten.".
Avatar and signature requests in here. |
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Unknown Neo Cross Fusion!
Age: 40 Joined: 16 Mar 2005 Posts: 2933 Location: Unknown
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Posted: Fri Jan 19, 2007 7:08 pm Post subject: |
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Captain Blue couldn't do anything in that game. He was stuck as an oscar.
But I agree on the kirby and shadow games. But shadow had one big flaw to it. And he could pick it up and shoot stuff with it. |
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xfyrethespooky Nebula
Age: 33 Joined: 06 May 2005 Posts: 615 Location: Check under the bed
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Posted: Fri Jan 19, 2007 10:19 pm Post subject: |
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Sasuke.EXE V2 wrote: | Actually, I own the Gamecube version of Twilight Princess and even then it was way to easy. I bought the walkthrough for it to learn all the secrets (typically the heart pieces and if I got stuck on a puzzle) and the authors of said walkthrough said if you ignore the side stuff and play the game from point A to B you can beat it in 8 hours. |
the Gamecube one is easy because it's the same as the Wii version, only flipped. if anything, that's the one that should be easier. there isn't any real interaction like with the Wii. _________________ just call me xfyre. not xfyrethespooky. |
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Mansako Net Police
Joined: 16 Mar 2005 Posts: 473 Location: Dans la shack
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Posted: Fri Jan 19, 2007 10:22 pm Post subject: |
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Mortal Kombat Armageddon: All this was was an excuse to bring every character back reusing old renders, figures etc. Could have been more oringal and update all the characters.
Halo 2: Not saying halo isn't perfect but I think they should have added somethings from 1 player to Multiplayer. _________________ Xbox Live Gamertag username:
Famous1337: Games currently playing:
Halo 2, UMK3 and Call of Duty 3 |
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Synchro-Kun SOS団 =/= Club!
Joined: 15 Mar 2005 Posts: 999 Location: Ordering my army of red doom to annilate anyone who hasn't go to Golden Gash yet. =(
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Posted: Fri Jan 19, 2007 10:46 pm Post subject: |
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Unknown Neo wrote: | Captain Blue couldn't do anything in that game. He was stuck as an oscar. |
Does it matter? They can make a challenge mode and just make Captain Blue fight the stages without an actual story.
Same applies to other characters. I mean, seriously, using Joe's dad as a player will be so awesome. _________________
"The food whose name is written in this note shall be eaten.".
Avatar and signature requests in here. |
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Unknown Neo Cross Fusion!
Age: 40 Joined: 16 Mar 2005 Posts: 2933 Location: Unknown
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Posted: Sun Jan 21, 2007 11:39 am Post subject: |
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Which is what I hope for a third game. And they will make a third game.
*shakes fist* Seriously, it's not that hard. Just make a good sequel and that could be all for the series. |
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Viewtiful Starman Puzzle Game Addict
Age: 37 Joined: 14 Mar 2005 Posts: 708
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Posted: Sun Jan 21, 2007 2:17 pm Post subject: |
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Shadow the Hedgehog is the first one that comes to mind here... I liked the game when it started, but as I got in to some of the last few stages it seems more and more like the developers got bored as they went on, and just started rushing everything.
Then I got the final scenario, which was probably the worst part of the game IMO... The game really seems like it could have been great, but it kind of stumbled and lost the chance as it went on. |
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kram_elbog Cross Fusion!
Joined: 08 Jul 2005 Posts: 1043 Location: Somewhere
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Posted: Sun Jan 21, 2007 2:24 pm Post subject: |
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Well so far I've been disappointed at to games I got for the hollidays. Magical Starsign and Children of Mana. They both seem to be fairly descent but they are also rather lacking.
I've almost beat Magical star sign, I'm at the final planet, and I've only got my Second spells for my characters, thats how easy it is to progress. The battle system is interesting, basic turn based Rpg, but it has some interesting parts with the Astrolog being able to power up characters, and taping them at the right moment to power them up even further. But it just seems to simple when at under level 20 my party can take out enemies with around 6000 health and I only have around 400-500 health per character.
I haven't played Children of Mana much lately but it is kinda lacking itself, all of the Side missions, which are job requests involve you running through dungeons again and again, just to get to a certain floor and and then talking to the dude that sent you to get an item. Most of the enemies I've faced so far are just to simple. _________________ I didn't lose my mind, I sold it on eBay!
Kamen Rider Rockman(AU, Ryuusei Spoilers)
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Mugen.exe The Original Amish Technogeek!
Joined: 31 Jul 2005 Posts: 911 Location: Behind you, readying a Poison Jab.
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Posted: Sun Jan 21, 2007 11:47 pm Post subject: |
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Ryuusei no Rockman could have had a better musical score, and I felt in some places the integration of the touch-screen was slightly unneeded. I also wish the wireless features were a bit better. Same goes for my next game.
Digimon World DS: It could have had a better plot, and focused a little less on raising/lowering level caps, which was really a pain. The soundtrack also could have been better. _________________
False Swipe is a great finishing move!
Witty robots, spunky orphans, and invincible pilots, this link's for you! A Gundam RP |
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Sai-kun Official Forum TF2 Addict
Age: 33 Joined: 15 Mar 2005 Posts: 987 Location: neoGAF
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Posted: Mon Jan 22, 2007 4:51 am Post subject: |
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2 words. Okay. Well. A word and a number!
Halo 2.
Although the best/most popular/most played game on Xbox LIVE until Gears of War came out, it is seriously lackluster. The multiplayer is simple and fun, which is what makes Halo, but it could have been so much better.
Also. THe campaign.
*sighs*
Where do I even start with Halo 2's absolutely crappy campaign. Don't get me wrong, the story was great, and I love the Arbiter and seeing the story from that point of view, but the Brutes were terrible characters. THey were...damage sponges. Pump one with a clip from an SMG or Battle Rifle in the head and they're down like nothing. I personally think they were added a bit late.
That's why I have hope for Halo 3, because I've seen what the Brutes wll be like, and I've read about the uber-customizability of Multiplayer.
w00t. :D _________________ all i ever wanted was the world |
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