A few (maybe weird) questions about netnavis.

 
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JH24
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PostPosted: Tue Feb 06, 2007 4:00 pm    Post subject: A few (maybe weird) questions about netnavis. Reply with quote

Lately, I have started to wonder how exactly a "lifecycle" for a netnavi would look like.


I mean, for example Rockman. He is given to be Netto's own personal navi and they become the best friends ever. But of course Netto becomes older but what about Rockman?

I don't know enough about the series unfortunately to find an answer for myself, here are my questions:

(I am sorry for asking these questions but I would be really grateful if someone can help me with this)


1. Can a netnavi change his appearance by himself? I mean, if Netto becomes older maybe the body of Rockman could change as well. Or is this all dependable on the humans because they need to make the right programming to achieve this? I think it is the latter but I am not entirely sure.

2. What would happen to a netnavi when his/her operator dies? would a netnavi 'die' as well or will the navi keep on living and mourn for the death of his operator for some time? Could after this, the netnavi be given to another operator so the navi could start a new life again or would this require a new re-programming? I find myself a bit uneasy to ask, would this be morally justified to do? (Lately I start to think a bit more about the society of the Rockman-Exe world)

3. Was it ever mentioned in the Rockman-exe series that navis have certain or special rights just as humans?

4. Would in theory a netnavi be able to live forever or would there be a limit to this? (I understand this is most likely dependable on technology developments and other circumstances)

======================================================

EDIT: I am sorry for my English, I hope what I wrote down is still
understandable.

======================================================


Plantman: My apologies. I did use the search function beforehand as I remembered that there was once a topic about this. I must have used the search function in the wrong way as no results of what I was looking for turned up. I'll practice with the search engine to avoid a mistake like this in the future.


EDIT2: I am not even sure anymore if I did use the search function beforehand. I did use it afterwards but too late. I am sorry for the confusion, I'll really try to be more careful next time.
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Last edited by JH24 on Tue Feb 06, 2007 4:44 pm; edited 5 times in total
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Plantman
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PostPosted: Tue Feb 06, 2007 4:12 pm    Post subject: Reply with quote

There was a topic pretty much identical to this one in the past that extended for a few pages regarding the 'aging' of of net navis in a similar fashion. I'll let this topic up and open for discussion for now, since the other is, at the very least 2 years old. However, please make sure to search carefuly for topics before you post new ones that may concern the same questions.
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PostPosted: Tue Feb 06, 2007 7:35 pm    Post subject: Reply with quote

Hm. Firstly, there's no need to apologize, discussions like these are always welcome.

Navis have generally seen to be the virtual reality equivalent of robots, in that they never age or change. Of course, being that they are the substance of programming and not of metal, it is easier for them to change appearances on a whim, even when it is not necessary.

So in order:

1. Presumably, no. It's assumed the operators are needed to make any changes to the Navi.

2. Since navis are their own individuals and not directly linked with their operators, they will go on living if their operator dies. Also, they don't need to be reprogrammed to take on a new operator, since Elecman is passed to a new operator in BN6 after Count Elec is arrested.

3. That's...debatable. I don't think it's ever been mentioned, and it's sometimes hard to tell in the games whether generic navis you meet on the Net speak using their own words or are simply speaking for their operators...or both. I suppose if you have to know one way or the other, the subject is open to interpretation.

4. In theory, I suppose it is possible for navis to live forever. Software in real life does seem to work less efficiently in the longer it's in use, so perhaps navis function in the same way? At the level technology is at, this decay would take a lot longer to have an effect, so it's possible navis can only go for a finite amount of time before breaking down, but it would take quite a long time before that happened.
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JH24
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PostPosted: Wed Feb 07, 2007 1:27 pm    Post subject: Reply with quote

Thank you for your detailed explanation, HeatShadow! You really helped me with this.



I do have another question that came to mind. I try to search for a topic using the "search" button and using words as "netnavis", "programming", "living beings" but nothing came up, except topics from very recently.


I was wondering, netnavis are a very advanced form of technology and as the series shows they are capable of doing great and brave things. (for example Rockman sacrificing himself while saving the life of Blues as Pharaohman intended to kill him)

My question is: the netnavis are programmed by humans, we've made them in the image we wanted them to be. Yet, how much of their behavior comes directly from their programming and how many of their actions are actually their own free choice?

Rockman saved Blues, would Netto's father programmed this trait of sacrifice into Rockman or is it an extension of Rockman's original programming that led him to do this, for example his kindness, loyalty and courage are I guess encoded or scripted in his programming.


What I am trying to say is: Netnavis in the Rockman-Exe world are such complex personalities that it is easy to view them as living beings, just look at the close friendship between Rockman and Netto. Yet, is Rockman only behaving this way because he was programmed to protect Netto and being his friend, or has Rockman's programming grown beyond that, representing much more?

*Sigh* My English is kinda bad so I have trouble phrasing what I am really after.

Do netnavis have a real free will? Or is it all limited to the available data within their programming? In other words could they be considered as a sentient AI or just as a program following it's instructions even though sometimes they can grow beyond that?
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PostPosted: Wed Feb 07, 2007 8:08 pm    Post subject: Reply with quote

hey JH24! long time no see! i hope things are going well for you. anyhoo ...

hmm ... Rockman's kindness, loyalty, and courage would allow him to sacrifice himself as it is an extension of his emotional and personality programming. and as for Rockman protecting Netto (upcoming spoiler, since the HTML isn't working right now ... even though most people should know by now)












as for Rockman protecting Netto, why wouldn't he protect and befriend his own brother? they ARE twins and they like similiar girls (Roll and Mayl). but how do NetNavis know how to show compassion and complex feeling like love? i think a lot of how they interact with people depends on their emotion simulation program. and, if you had a decent programmer do it ... well, the NetNavi just wouldn't be as responsive to certain situations unless Dr.Hikari did it. but going back to the topic ...

do NetNavis have free will? do WE have free will? or are we bound by what society expects from us? i think NetNavis' free will could be ultimately limited by their programming but i also think societal influences play a part also ... tell me what you think!
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PostPosted: Thu Feb 08, 2007 10:31 pm    Post subject: Reply with quote

I think the navis are similar to the robots of the Classic series, in that they are bound by a few general rules, and are pretty much free to do as they please as long as it does not break those rules. The rules are probably more a compulsion built into their programming rather than a law that is strictly enforced.

Navis can have more or less rules depending on how specifically they were created. For example, one of KnightMan's rules is to always obey Pride, as shown in BN2, whereas someone like FireMan follows Match's orders because he wants to, rarely disagreeing with a command, not requiring that a rule be activated to ensure his obedience.
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JH24
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PostPosted: Mon Feb 12, 2007 2:23 pm    Post subject: Reply with quote

Posted by Netoperator Wibby

Quote:
hey JH24! long time no see! i hope things are going well for you. anyhoo ...



Hi! It is nice to see you again. I hope everything is going great for you as well! I am sorry for replying this late.


Posted by Netoperator Wibby

Quote:
as for Rockman protecting Netto, why wouldn't he protect and befriend his own brother? they ARE twins and they like similiar girls (Roll and Mayl). but how do NetNavis know how to show compassion and complex feeling like love? i think a lot of how they interact with people depends on their emotion simulation program. and, if you had a decent programmer do it ... well, the NetNavi just wouldn't be as responsive to certain situations unless Dr.Hikari did it. but going back to the topic ...

do NetNavis have free will? do WE have free will? or are we bound by what society expects from us? i think NetNavis' free will could be ultimately limited by their programming but i also think societal influences play a part also ... tell me what you think!



Thanks for your reply.

Rockman isn't a brother of Netto in the anime or manga is he? Or are you referring to the games? I don't know really much of the games.

Personally I find this a very difficult subject. Assume it would be possible one day to program emotions I still think it would be impossible to bring the emotions to the level of humans, how would they ever accomplish that? I mean, human emotions are incredibly varied and complex, if a programmer wants to do this he must feel overhwelmed with all the things he has to take into consideration.

I agree with you that the free will of the navi's is limited by the possibilities of their programming and the possible influence of society. Yet, with free will I mean if they are being able to make choices on their own in situations or that their AI presents them with a set of choices generated by their programming depending on a situation?


I mean, for example Rockman again, we all know he is a kind and brave navi who would if occuring even risk his own life to safe that of an enemy. (That is one of his strengths, he as made so many friends that there is always a navi nearby to help him when he gets in trouble. Sorry I digress. ^^) But the choice to help someone would that be his own or would that be an extension of his programming who commands him to do so, Rockman accepts this because he doesn't know better? I have really trouble pointing out what I am really after. Rockman does so many brave and heroic things in the series, but I would look at them a little bit differently if his programming 'ordered' him to do so because the situation demanded it.


In short: Should I see the programming as a kind of (I don't exactly know the right word) upbringing Rockman recieved and from there on be allowed to act according to this upbringing and making his own independent choices (saving Blues for example or showing mercy on an enemy) or is there a running program present keeping track on his behavior and deciding based on the input it recieves from the surroundings how Rockman should react? So effectively making the choices for him.

======================================================

Heatshadow, thanks for your reply as well!



My apologies, I wrote a reply to Netoperator Wibby's post before I read yours and I now see that my question is answered by your detailed reply.

But how should I see these general rules? As a kind of 'box' encoded around the navis programming? For example Fireman: he follows the orders of mr. Match because he agrees with him, but why does he agree with him? Is this because he is programmed to lean towards the side of evil? If so, wouldn't that take away a part of his free will? On the other hand, there were navi's who turned good later on I believe (not entirely sure) so maybe they still have a choice to do so.

I better stop now, I am thinking way too much about this.


Thanks again, Netoperator Wibby and Heatshadow for your replies, you definitely helped me to get a better view on this for me difficult subject.
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PostPosted: Mon Feb 12, 2007 6:59 pm    Post subject: Reply with quote

JH24 wrote:

Rockman isn't a brother of Netto in the anime or manga is he? Or are you referring to the games? I don't know really much of the games.


they tell you that at the end of the first game.

JH24 wrote:

Personally I find this a very difficult subject. Assume it would be possible one day to program emotions I still think it would be impossible to bring the emotions to the level of humans, how would they ever accomplish that? I mean, human emotions are incredibly varied and complex, if a programmer wants to do this he must feel overhwelmed with all the things he has to take into consideration.


i would think that there would be a (very) large team of programmers working with the world's top human psychologists and whatnot to achieve the NetNavis' emotional programming as best as possible.

JH24 wrote:

I agree with you that the free will of the navi's is limited by the possibilities of their programming and the possible influence of society. Yet, with free will I mean if they are being able to make choices on their own in situations or that their AI presents them with a set of choices generated by their programming depending on a situation?


the way i see this is in an example of humans' fight/flight response. when confronted in a situation (such as having 5 of your enemies jump out at you in an alley), your adrenaline's going crazy and you will (usually) only think of two things: fighting or getting the hell outta there if possible. the thing is, whatever you do in that situation can be spur of the moment. you could be surprisingly more observant than you usually are and develop a process in your mind's eye of dispatching of your enemies. or, you could think "im tired of these guys, no more running" and fight. and still, you could try to rush 'em, hopefully catch them off-guard and run. i think the same example would apply to Netnavis as well.

JH24 wrote:

I mean, for example Rockman again, we all know he is a kind and brave navi who would if occuring even risk his own life to safe that of an enemy. (That is one of his strengths, he as made so many friends that there is always a navi nearby to help him when he gets in trouble. Sorry I digress. ^^) But the choice to help someone would that be his own or would that be an extension of his programming who commands him to do so, Rockman accepts this because he doesn't know better? I have really trouble pointing out what I am really after. Rockman does so many brave and heroic things in the series, but I would look at them a little bit differently if his programming 'ordered' him to do so because the situation demanded it.


Rockman's being courageous may be part of his programming, but it also has to do with the way he was "raised". a NetNavi whose NetOp loves nature isn't going to burn cyber-foliage on the 'Net. Match likes destruction and chaos (well, the old Match anyway) and so does his NetNavi Fireman. Netto is brave and so is Rockman. however, a full transference of traits isn't going to cross over between NetOp and Netnavi and vice versa, but the major ones will. NetOp and Netnavi build off of and adapt to each other's quirks.

whew, that was a lot! ^_^ i hope i got everything ...
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