Mega rock.exe's sprites **Beast Spoilers!**
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mega rock.exe
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PostPosted: Sat Oct 21, 2006 11:45 am    Post subject: Reply with quote

I was going to do Z. Darkman right now, but the screenshots aren't good enough. I saw that episode on Youtube once, doubt it's there now. I will continue it if I get some good screenshots, otherwise I have no choice but to postpone it and work on Z. Gutsman of Greiga Evil or Very Mad
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mega rock.exe
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PostPosted: Sat Oct 21, 2006 1:36 pm    Post subject: Reply with quote

Voila! Z. Gutsman of Greiga!
[spoil:d0d2a3c48b]http://img165.imageshack.us/img165/5185/zgutsmanofgreigatx4.png[/spoil:d0d2a3c48b]
There was no shot of the foot so I left it as is. Evil or Very Mad
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Sketch
The Boy who is Very Sart
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PostPosted: Sat Oct 21, 2006 2:19 pm    Post subject: Reply with quote

It's a re-color. I thought you were making their actual beast outs?

Also, is their a reason you're putting the spoiler tag over the link? I'll put a spoiler warning on this so you don't hve to do that anymore.
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PhantomReaver
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PostPosted: Sat Oct 21, 2006 2:48 pm    Post subject: Reply with quote

If I see it right, you only recolored him and edited his head...a little. I guess you should make Beast Mode of him.
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mega rock.exe
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PostPosted: Sat Oct 21, 2006 3:09 pm    Post subject: Reply with quote

I did. I put the spikes on his head...
I guess that really is all I did. I'll edit his mouth thing and hopefully I can get a good shot of his legs to see if there is anything else to add.
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mega rock.exe
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PostPosted: Sat Oct 21, 2006 9:27 pm    Post subject: Reply with quote

It turns out I had a LQ version of Beast 12 saved on my computer. I was able to add what I didn't get to see in the screen caps.

This time I added hand and knee additions and the tail which I didn't even know he had. Confused Also those flip-flops on his feet. I also added the spikes coming out of his jaw. Obviously I couldn't add that weird scooper thing under his jaw, so I dropped it.

Also, I made this earlier.

It's kind of like the one from the official art. Art 1. Art 2!
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PhantomReaver
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PostPosted: Sun Oct 22, 2006 10:50 am    Post subject: Reply with quote

Z.Gutsman is better now. Much Better. Overworld Buster Aiming Rockman is funny, but well made. Good job Mega Rock!
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Unknown Neo
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PostPosted: Sun Oct 22, 2006 11:45 am    Post subject: Reply with quote

Yeah, that gutsman is way better. I didn't know he had a tail either.
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mega rock.exe
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PostPosted: Mon Dec 04, 2006 11:22 pm    Post subject: Reply with quote

In the meantime while I get the episode where Z.Darkman appears in, here is another one of my sprites.

Helmetless Megaman shooting. The hair is good, right? Is it accurate, because I haven't seen a real good picture of him like that.
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Shakai
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PostPosted: Tue Dec 05, 2006 1:46 am    Post subject: Reply with quote

As far as I know, the best art to base Saito's hair off of is his sprite from Battle Network 5 where he's all shiny, and in battle network 6 from the chip art of [spoil:33462b0575]SaitoBatch/HubBatch[/spoil:33462b0575]

His hair is pretty much blue in both of those pics, but you can assume it's brown....so it's all a solid color, so the back of the hair isn't black, it's brown as well.
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ElecmanEXE
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PostPosted: Tue Dec 05, 2006 2:02 am    Post subject: Reply with quote

Maybe it's just me, but I can only discern a brown brain popping out of Rock's head. =/ Maybe that's why he keeps his helmet on?
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mega rock.exe
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PostPosted: Tue Dec 05, 2006 8:21 pm    Post subject: Reply with quote

Should I change it? HubBatch's is different. Cool looking hair, or good boy curls. :eyes:
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Folf Samurai
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PostPosted: Tue Dec 05, 2006 9:00 pm    Post subject: Reply with quote

One of the things that I have noticed about the hair of Hub(Saito) is that it is nearly identical in style to his fathers when he has his helmet off in sprite form. You can see this in one of the games as well.

One of the things about hair is that it often will come out of the back of a helmet and look different they it does with out the helmet. You can try out such an experiment on yourself by using a hat or knit cap, then run your hand down the back of your head and you will feel that your hair curves out at the base of the cap. At least this is true with those that have long hair or semi-long hair such as myself.
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mega rock.exe
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PostPosted: Tue Dec 05, 2006 10:14 pm    Post subject: Reply with quote

Hm. I completely forgot about where hair comes out of. >_<
I'll try one that seems more logical, and maybe work off an example.

Here is v2 of the hair. Better, or worse?

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mega rock.exe
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PostPosted: Sat Dec 23, 2006 9:34 pm    Post subject: Reply with quote

Anyways, here is one of my latest sprites.



Number Tembou. As seen in the anime! Any suggestions?
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mega rock.exe
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PostPosted: Tue Jan 23, 2007 10:55 pm    Post subject: Reply with quote

Here is an updated version of Hakushaku cross. It is meant to be more cross-accurate.

There is a regular faced one for those who prefer it that way.
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Heliumbunny
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PostPosted: Wed Jan 24, 2007 1:04 pm    Post subject: Reply with quote

those are pretty good. :D the hair on the new helmetless Rockman is better.
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mega rock.exe
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PostPosted: Sat Feb 10, 2007 6:12 pm    Post subject: Reply with quote

Here is a cleaned out version of Lan's room.
http://i55.photobucket.com/albums/g144/mega_rock_exe/Lansroomblank.png
Is it good? I might decorate it soon.

Also, chip icon for a chip I came up with, ZennyGun.

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mega rock.exe
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PostPosted: Thu Feb 15, 2007 11:02 pm    Post subject: Reply with quote

From art to sprite, 100% fully scratch MM.exe mugshot.

I will try to get more frames done, like blinking, talking, etc. Please tell me how I can fix it because it just looks weird to me.
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Shadow_Dragon2




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PostPosted: Fri Feb 16, 2007 12:46 pm    Post subject: Reply with quote

You could smooth out some of the edges and I would make the eyes bigger and lastly move the rectangles on megaman helmet up a little.
It's an amazing sprite period. I wish I had that kind of skill with mugshots!
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