Official EXE6 Help Thread: Spoilers! ***READ FIRST POST!***
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Valtz
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Joined: 16 Mar 2005
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Location: The world of Nekos!!! =^-^=

PostPosted: Tue Jan 02, 2007 12:23 am    Post subject: Reply with quote

Well I know it DOES work in Undernet 2. I get 4 at a time. Also i've learned you just have to get into any battle with a GMD. It always changes even if you use locenemy.
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Jasper_Kazai
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Age: 33
Joined: 22 Jul 2005
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PostPosted: Fri Apr 13, 2007 8:52 pm    Post subject: Reply with quote

I was wondering if there is still a chance to get Charge and Killer Cross after I have entered the Underground but before the end of the game. I was stupid and went on with the story instead of taking the time to earn the Crosses. Mad
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Shakai
Shounen yo shinwa ni nare


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Location: Scramble Crossing, Shibuya

PostPosted: Sat Apr 14, 2007 3:02 am    Post subject: Reply with quote

Jasper_Kazai wrote:
I was wondering if there is still a chance to get Charge and Killer Cross after I have entered the Underground but before the end of the game. I was stupid and went on with the story instead of taking the time to earn the Crosses. Mad


yeah, you can. I think. I believe I went there before getting charge cross, and then went back and got it. Though I can't remember for sure.
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Midnight
This is a Hilbert Space


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Location: The AfterMath. Otherwise, New York City.

PostPosted: Sat Apr 14, 2007 12:27 pm    Post subject: Reply with quote

To the best of my knowledge, at any time that there isn't a pressing plot event, you can go and get crosses by finishing the respective characters' subquests. Certainly by the end of the game, where you save before the ultimate final epic conflict, you can go back and play scenarios as if it were just any other day, albeit with the panic music.

Besides, it wouldn't be fair for a game to have a one-of event that had a specific window for completion, especially when it (a Cross or two) is one of the more essential aspects of the game in combat.
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Jasper_Kazai
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PostPosted: Sat Apr 14, 2007 10:16 pm    Post subject: Reply with quote

I wasn't exactly sure how close the Underground part was to the end of the game. Obviously not too close.
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SeijinKage13
Myō-kage no Ningen


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Joined: 13 Feb 2007
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PostPosted: Sun Jun 10, 2007 7:33 am    Post subject: Help Reply with quote

Guys, I need some help. Lately, I have tried to beat every beta navi to get the next part of the bonus story, but I can't beat them good or fast enough. Watching on youtube doesn't seem to work for me. Anyways, here are the navis I have problems with (for both versions):

Circusman
Elementman
Colonel
Protoman FZ
Tomahawkman
Killerman/Eraseman

If anyone can help, that would be really appreciated. If this question or any other one has been repeated in here, then sorry for being an ignorant boob.
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Midnight
This is a Hilbert Space


Age: 37
Joined: 18 Mar 2005
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Location: The AfterMath. Otherwise, New York City.

PostPosted: Sun Jun 10, 2007 11:27 am    Post subject: Reply with quote

Most of it depends on fast busting and a fluid uni-coded folder. As long as you have both, all you need is a little luck and perseverance to beat the named navis. However, note a few things--

Circusman will more likely than not stay in the back rank. Thus, a Dreamsword or a Hyper-Pulse (can't remember the official name for the one made out of the ElecPulse chips) will not be useful unless you manage to steal a rank from him.

For BluesFZ, you will very likely run out of chips before defeating him. I know I keep running short, and the HP he has left I must get rid of by conventional means. Other than that, I think the rest is up to perseverance and a little bit of luck.
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Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy

The Kingdom of Loathing: An Adventurer is You! // I Seals

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TheWebbuilder
I support Rhythm x Blues!



Joined: 16 Mar 2005
Posts: 1124
Location: I don't know... But I hear laughing.

PostPosted: Mon Jun 11, 2007 6:51 am    Post subject: Reply with quote

Well, for ProtoMan FZ and CircusMan, I found that DD's Immortal's Saber folder takes them down pretty fast (drop out the Count chips for Area Steals). But you have to be REALLY careful and know what you're doing with it.

For everyone else, I found that DD's Submergence folder slaughters them, up to and including Bass BX (seriously, Submergence almost takes all the fun out of the fight since you put Bass down way too easily). It'll even take out JudgeMan if you're feeling suicidal/overconfident.

But the bottom line is, yeah, it all comes down to a unicode folder and knowing how to use it.
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BakuRenOh
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Joined: 11 Sep 2005
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PostPosted: Sun Jun 24, 2007 11:24 am    Post subject: Reply with quote

What's the code to open the door in Undernet area 1, I mean this one where I have to use some rush-food.
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Midnight
This is a Hilbert Space


Age: 37
Joined: 18 Mar 2005
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Location: The AfterMath. Otherwise, New York City.

PostPosted: Sun Jun 24, 2007 1:15 pm    Post subject: Reply with quote

It's written on a memo that you can find in...Sky Town, if I remember correctly. In the control room you should plug into the oxygen tanks at the corner of the room.

Ah, now I remember. It's 729, or 9^3. Good way to remember it.
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Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy

The Kingdom of Loathing: An Adventurer is You! // I Seals

Avatar by Spork. I very much appreciate it! <3
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