3d navis
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Rockman.exe Online Forum Index -> Fanart Gallery
View previous topic :: View next topic  
Author Message
Equilibrium
Net Battler



Joined: 16 Mar 2005
Posts: 72
Location: High above the mucky-muck.

PostPosted: Tue Oct 27, 2009 11:23 am    Post subject: 3d navis Reply with quote

i made these some time back with the intention of making a 3d exe game demo thing but never bothered to finish them. i probably never will, so i'm just dumping them here. less than 1200 triangles each.

fireman:

(vertexcolor celshaded)

magicman:


numberman:


coloredman:


50% gray yeaaaaaah. ¯д¯)

edit: hey i found some more.
virii:

_________________
hi mom.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Unknown Neo
Cross Fusion!


Age: 40
Joined: 16 Mar 2005
Posts: 2933
Location: Unknown

PostPosted: Tue Oct 27, 2009 1:03 pm    Post subject: Reply with quote

Those don't look too bad. So how hard is 3D modeling? And what kind of game is it?
Back to top
View user's profile Send private message Send e-mail
Saito-kun
Nebula


Age: 33
Joined: 20 Aug 2008
Posts: 645
Location: Custodian on Duo's comet

PostPosted: Tue Oct 27, 2009 1:47 pm    Post subject: Reply with quote

Dang, these are really awesome! Shocked And I'm not just saying that, I've seen plenty of homemade models. No Rockman? Or Roll or Blues? Sad I would love you forever if you actually made the game.

You should at least find someone else who could continue the project and hand it off to them. :D
Back to top
View user's profile Send private message
Lord of all kobuns




Joined: 20 Mar 2005
Posts: 43
Location: Beavercreek, Ohio

PostPosted: Tue Oct 27, 2009 2:28 pm    Post subject: Reply with quote

Yeah, these are just awesome. I especially love Fireman and Numberman. It'd be great to see these finished.
_________________

Click Here to Read MegaMan Legends 2: The Novelization!
Back to top
View user's profile Send private message MSN Messenger
sgonzales22



Age: 30
Joined: 09 Apr 2009
Posts: 13

PostPosted: Tue Oct 27, 2009 2:56 pm    Post subject: Reply with quote

Amazing modeling. I would really love to make these models into papercrafts. After all, there aren't any EXE crafts. So, could you send me them or at least one? Also do you have any textures for the models? Cause that would be really useful.
_________________

My Deviant art
Back to top
View user's profile Send private message
Saito-kun
Nebula


Age: 33
Joined: 20 Aug 2008
Posts: 645
Location: Custodian on Duo's comet

PostPosted: Tue Oct 27, 2009 4:28 pm    Post subject: Reply with quote

They've managed to rip the textures from MMNT on the gamecube... I bet they could be blown up to a proper resolution (and GIMPed/Photoshopped to look pretty) and jury-rigged to these models. Smile
Back to top
View user's profile Send private message
marihikari
Soul Unison


Age: 32
Joined: 08 Aug 2006
Posts: 688
Location: the wild side of the happy hotel (the asylum)

PostPosted: Tue Oct 27, 2009 6:04 pm    Post subject: Reply with quote

wow, those are pretty awesome :D
and amazingly acurate too ;3
can't wait to see more/ finished versions ;3
those are really smooth and well created :3
_________________

Banner by bunnyfan101 and myself. "I'm not suffering from insanity-i'm enjoying every moment of it" - A mug i saw while on vacation
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger
Equilibrium
Net Battler



Joined: 16 Mar 2005
Posts: 72
Location: High above the mucky-muck.

PostPosted: Tue Oct 27, 2009 9:20 pm    Post subject: Reply with quote

thanks for all the nice words. um, better answer your questions.

Unknown Neo wrote:
So how hard is 3D modeling? And what kind of game is it?
these models were fairly easy imo, the exe designs just lend themselves to work well in 3d. i really just wanted to remake the battle mode, and then see where it'd go from there. ...and i didn't even get that far.
Saito-kun wrote:
No Rockman? Or Roll or Blues?
i have about half of rock and proto done. i think i got stuck on the faces and never made up my mind about how to construct them.
sgonzales22 wrote:
So, could you send me them or at least one? Also do you have any textures for the models?
yeah, sure. they're full of floating geometry(non-connected pieces) though, so i'd have to make some changes here and there first. just tell me which ones you want. i think the only one that has got a finished texture is the metool, so you're probably going to have to paint the rest yourself. :<
_________________
hi mom.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Saito-kun
Nebula


Age: 33
Joined: 20 Aug 2008
Posts: 645
Location: Custodian on Duo's comet

PostPosted: Wed Oct 28, 2009 5:47 am    Post subject: Reply with quote

Would you be willing to share numberman or fireman with me? :D You should definitely finish the Rockman model, at least. Cool

So what would you have used if you'd continued the project? darkBASIC? Torque? XNA? Surprised I'm really interested in this.
Back to top
View user's profile Send private message
Dark Roll
Net Official


Age: 33
Joined: 03 May 2009
Posts: 319
Location: Follow my orange navi Jyazu, she'll lead you to me

PostPosted: Wed Oct 28, 2009 9:11 am    Post subject: Reply with quote

those are pretty cool. best i can to on a computer is stickfigues and recoloring sprites.
_________________
" ♥ ♪ you think you know his battle chips, ♪
♪ but i got news for you. ♪
♪ hes got a whole new battle style, ♪
♪ your old tricks just wont do! ♪ ♥ "
Back to top
View user's profile Send private message Send e-mail
Equilibrium
Net Battler



Joined: 16 Mar 2005
Posts: 72
Location: High above the mucky-muck.

PostPosted: Wed Oct 28, 2009 9:15 am    Post subject: Reply with quote

sure, no problem. just give me a couple of days or something. i'd probably have to get rid of the inner part of numberman's head, but other than that there should be no problems.

panda3d. i just happen to know python, and it's a fairly able engine. i did make a quick mock-up, but i had issues with their exporters and couldn't be bothered to manually translate any models into it.

some sort of internet overworld cannon. i figured i need more pictures.

i'll texture something sooner or later, but right now i don't have the time to dig out my intuos.
_________________
hi mom.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Saito-kun
Nebula


Age: 33
Joined: 20 Aug 2008
Posts: 645
Location: Custodian on Duo's comet

PostPosted: Wed Oct 28, 2009 12:25 pm    Post subject: Reply with quote

Hmm, quite intriguing. So you said you had trouble using those models? Does it require another format or something or is it stored as a unique python array? I don't know any python but I've fiddled with doing some pretty intense googling (Cool) and finagling with programs to get formats to cooperate. Or was that not what you meant? XD

Nice cannon! Strange as it sounds, I can never do geometric machine-like things. I'm better with organic shapes. (That's probably because subdividing makes things pretty XD) I don't pretend to be any good though.

I probably wouldn't be much help but I'd love to try if I could! I would love a 3D EXE battle demo! Smile What format are the models in? I can't open 3DSs. Sad
Back to top
View user's profile Send private message
Equilibrium
Net Battler



Joined: 16 Mar 2005
Posts: 72
Location: High above the mucky-muck.

PostPosted: Wed Oct 28, 2009 2:09 pm    Post subject: Reply with quote

well, it's mostly a question of file formats. panda takes *.egg, which is used exclusively by that engine. but they've added *.fbx support since i last fiddled with it, so it would probably be possible to start importing material right now.

i'm predominantly a maya user, but most game engines accept a few specific formats, so exporting is always a necessary middle step. i'm a pretty busy guy nowadays, but if you find a group of people sharing your desire to make a 3d game, i wouldn't mind helping out.
_________________
hi mom.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Saito-kun
Nebula


Age: 33
Joined: 20 Aug 2008
Posts: 645
Location: Custodian on Duo's comet

PostPosted: Wed Oct 28, 2009 6:24 pm    Post subject: Reply with quote

Ok cool. I don't have any experience with 3D games (and my 2D is only with Multimedia Fusion) but Unity is free now so maybe I'll get something going. Smile

EDIT: Ah well, maybe not. @_@ I don't think I have time to learn how to use this properly. XD
Back to top
View user's profile Send private message
sgonzales22



Age: 30
Joined: 09 Apr 2009
Posts: 13

PostPosted: Wed Oct 28, 2009 9:36 pm    Post subject: Reply with quote

Equilibrium wrote:
sgonzales22 wrote:
So, could you send me them or at least one? Also do you have any textures for the models?
yeah, sure. they're full of floating geometry(non-connected pieces) though, so i'd have to make some changes here and there first. just tell me which ones you want. i think the only one that has got a finished texture is the metool, so you're probably going to have to paint the rest yourself. :<
I would like some of the viruses like the swordy and/or the metool. Maybe Fireman as well.
_________________

My Deviant art
Back to top
View user's profile Send private message
marihikari
Soul Unison


Age: 32
Joined: 08 Aug 2006
Posts: 688
Location: the wild side of the happy hotel (the asylum)

PostPosted: Sat Oct 31, 2009 10:07 am    Post subject: Reply with quote

the canon is awesome too :3
i think i've used a 3D modeling program before, a long time ago it tech ed class. it's not easy X33
_________________

Banner by bunnyfan101 and myself. "I'm not suffering from insanity-i'm enjoying every moment of it" - A mug i saw while on vacation
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger
Mona Risa
Net Official


Age: 37
Joined: 20 Jul 2007
Posts: 372
Location: Holland

PostPosted: Sun Nov 01, 2009 10:32 am    Post subject: Reply with quote

Those look pretty nifty. 3D modelling isn't my cup of tea, but that means I only like to see other people working their ways with programs ^^ Are you considering to do more with this? For example, make animations or something? ^^
_________________


Warning! Charlie Airstar and Dingo fangirl. All helicopter pilots and Native Americans WILL be glomped!
Back to top
View user's profile Send private message Visit poster's website
Ozone
Net Savior


Age: 35
Joined: 03 Jun 2009
Posts: 156
Location: Sardinia (IT)

PostPosted: Sun Nov 01, 2009 4:28 pm    Post subject: Reply with quote

I do 3D modelling, and I know how hard it is, that's why I'm posting navi logos right now Razz

Keep up the good work!
_________________
Sardinia is not Italy!
MMBN✕Android figures commissions are now CLOSED
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Seru-kun
Net Battler


Age: 30
Joined: 07 Jul 2010
Posts: 51

PostPosted: Tue Aug 24, 2010 4:31 pm    Post subject: Reply with quote

I did 3D modeling, i found it hard, i stopped.
_________________
Back to top
View user's profile Send private message
Saito-kun
Nebula


Age: 33
Joined: 20 Aug 2008
Posts: 645
Location: Custodian on Duo's comet

PostPosted: Thu Aug 26, 2010 12:18 pm    Post subject: Reply with quote

Ah, man. Got my hopes up.

I still would love to see a project from this!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Rockman.exe Online Forum Index -> Fanart Gallery All times are GMT - 6 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Bluetab template design by FF8Jake of FFD
Powered by phpBB © 2001, 2002 phpBB Group
Protected by Anti-Spam ACP