Best Combo ever(not a PA thread)
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PlaguedOne
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PostPosted: Sat Apr 23, 2005 12:08 pm    Post subject: Reply with quote

DrkXFuZion wrote:
Here's a good combo with Wood Soul

(turn before, use 2 Area Steals to lock your opponent to the back column and use Deathmatch2 to break all unoccupied panels to effectively hold both you and your opponent still and create 16 holes on the field at most.

Use the following chips:
-Common Snake M
-Metalman SP M
-Atk + 30 *
-Atk + 10 *
-Atk + 10 *

Double Point won't work here as you won't have any panels to sacrifice.

Common Snake deals 20, Metalman SP at the max will at 300, and your Atk + chips add 50 total. 16 snakes, each dealing 370 dmg...5920 total damage easy...
Snake is not a wood-type chip. It does not gain any extra damage from Wood Soul's gaia effect. (Metalman is a break-type chip anyway, and will not work for the gaia affect. Only normal-type chips so this.)

DrkXFuZion wrote:
and now...here's a good combo with Ryuiseigun. (even though a similar one is already posted)

Previous turn, use two Area Steals* and make sure you use Woody Powder* to turn the opponent's only remaining column to completely grass. Make sure you are also in Full Synchro

Use the following chips:
-Ryuiseigun R
-Atk + 30 *
-Atk + 10 *
-Atk + 10 *
-Atk + 10 *

That will give us {[40 + (60 for the Atk +'s)] x 2 for Full Synchro} x 2 for Grass Panels.

that's 400 dmg per meteor. That means with 30 meteors, the attack will do a total of 12000 damage over 3 panels. That means if you opponent stands on one panel, he'll take 4000 dmg easily. Nice.

Once again, Double Point is useless here unless you'd rather distrubute 600 dmg meteors over 6 panels...30 meteors in all...a total of 18000....3000 to any one single panel...
Once the meteors hit, the grass is burned away, so only the first strike against each panel is doubled. After that, they are normal.
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memnarch6
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PostPosted: Sat Apr 23, 2005 12:42 pm    Post subject: Reply with quote

Poochy.EXE wrote:
One of my other favorites from EXE4:
First turn: Any counter-able attack for Full Synchro + Double Point + Area Steal x3
Second turn: Ryuuseigun (Meteors in English, I think) + Attack+30 + as many Attack+ chips as you can tack on.

For purposes of my calculations, I'll just assume you tack on 2 additional Attack+10 chips:
(40+60+30+10+10)*2*10 = 3000 = More than enough to delete any Navi.


Yeah, but BN4 has prevented full arealocking. Only ten hits are provided to the target instead of thirty.
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PostPosted: Sat Apr 23, 2005 2:40 pm    Post subject: Reply with quote

Ok i got a NONE PA one... For MBN2

Areasteal x2, then go stand on the back line and use geddon2.
After that Use SnakemanV3 combined with as much atk+30 you can use!
With 4 atk+30's it will do over 3000 damage! Laughing
I'm too lazy to count that up though
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PostPosted: Sat Apr 23, 2005 2:44 pm    Post subject: Reply with quote

Digigamer wrote:
Ok i got a NONE PA one... For MBN2

Areasteal x2, then go stand on the back line and use geddon2.
After that Use SnakemanV3 combined with as much atk+30 you can use!
With 4 atk+30's it will do over 3000 damage! Laughing
I'm too lazy to count that up though


Then I shall count that up.

14 Cracked Panels. Hell, even better, use Navi+40.

So, SnakeMan3 has a base of 50.

(50+4x40)=210 damage per snake.
14 Snakes, at 210 a piece is 2100+840=2940, then we have SnakeMan's head attack. That's another 210. So, grand total is 3150, 6300 if your opponent is Elec-based.
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PostPosted: Sat Apr 23, 2005 10:15 pm    Post subject: Reply with quote

Area Grab + Gun de Soul Ex = no miss. It works for me. Sometimes. -_-;
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PostPosted: Sun Apr 24, 2005 12:11 am    Post subject: Reply with quote

My #1 combo would be:
Darkstage,Blakbarrier,Bug Charge, then Red Sun.
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PlaguedOne
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PostPosted: Sun Apr 24, 2005 5:49 am    Post subject: Reply with quote

I'm very interested in knowing how that combo is in any way possible without hacking your game.
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PostPosted: Sun Apr 24, 2005 8:58 am    Post subject: Reply with quote

Okay there are so many things messed up with that combo Neutral

Here's one that's alittle down to earth

BubbleMan v5 + Attack+30 + Navi+40 + Aqua+20(I think that's the amount)X2
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PostPosted: Sun Apr 24, 2005 8:59 am    Post subject: Reply with quote

Rorix_Dragon wrote:
My #1 combo would be:
Darkstage,Blakbarrier,Bug Charge,Blue Moon, then Red Sun.

Do you mean or Red Sun?Because you can't have them both in one game.
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PostPosted: Sun Apr 24, 2005 9:07 am    Post subject: Reply with quote

Besides that you can only have one Giga Chip in your pack(Is there GigaFolder in BN4?) It makes no sense.

The Dark Stage would Poison the enemy and BlackBarrier would protect you Bug Charge would then depend on how many times you've used the Custom Window, to get it's maximum your enemy would probably be deleted. if you've missed with the Blue Moon, and use the Red Sun, the enemy can avoid that and it would help them by destroying the poison
panel
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1000 Post on Sept. 18 2005 at 6:29pm
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PostPosted: Sun Apr 24, 2005 9:25 am    Post subject: Reply with quote

Elementalman.EXE wrote:
Besides that you can only have one Giga Chip in your pack(Is there GigaFolder in BN4?) It makes no sense.

The Dark Stage would Poison the enemy and BlackBarrier would protect you Bug Charge would then depend on how many times you've used the Custom Window, to get it's maximum your enemy would probably be deleted. if you've missed with the Blue Moon, and use the Red Sun, the enemy can avoid that and it would help them by destroying the poison
panel


I think there is a GigaFolder1 program. Maybe I ought to check. Meh. But the main point is the Gigachips of each game (RS and BM) are separately exclusive and only through hacking can an RS player get BlueMoonRay or a BM player get MeteoRedSun.
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PostPosted: Sun Apr 24, 2005 9:40 am    Post subject: Reply with quote

Elementalman.EXE wrote:
Okay there are so many things messed up with that combo Neutral

Here's one that's alittle down to earth

BubbleMan v5 + Attack+30 + Navi+40 + Aqua+20(I think that's the amount)X2


Aqua+30, actually.

10 x (20+30+40+30+30) = 1500

Say, does anyone know how many times the various DarkMan Navichips hit?
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Poochy.EXE
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PostPosted: Sun Apr 24, 2005 11:28 am    Post subject: Reply with quote

memnarch6 wrote:
Poochy.EXE wrote:
(40+60+30+10+10)*2*10 = 3000 = More than enough to delete any Navi.
Yeah, but BN4 has prevented full arealocking. Only ten hits are provided to the target instead of thirty.
I already accounted for that. Notice that I multiplied by 10 instead of 30.

Full arealocking would be nice, though, dealing 9000 damage instead.

Anyways, another cheap combo for EXE5:
First turn: [Optional: Area Steal x2] + Any attack for Full Synchro + Double Point + Color Point
Second turn: Vulcan 3 L + Vulcan 3 M + Vulcan 3 N
The three Vulcan 3's form Mugen Vulcan 3; 28 hits * 20 damage each normally.
The result:
(20+60+30)*2*28 = 6160 = Enough to delete just about anything that doesn't have Super Armor.

[Edit: I just remembered that you can't add Attack+ chips to Omega PAs (those that use three of the same chip in different codes). That's fixed ion the calculations now. It can still deal a ridiculous amount of damage, though.]

[Edit 2: I then remembered that support chips can't be added to Omega PAs either, so the condensed version still requres 2 turns.]
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Last edited by Poochy.EXE on Mon Apr 25, 2005 7:49 pm; edited 3 times in total
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PostPosted: Sun Apr 24, 2005 1:27 pm    Post subject: Reply with quote

PlaguedOne wrote:
I'm very interested in knowing how that combo is in any way possible without hacking your game.

I edited my post so now it doesn't look so impossible.
Plus I have two giga folder programs.
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