Patterns in EXE designs
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MiloExe
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Joined: 16 Mar 2005
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PostPosted: Fri May 13, 2005 7:43 pm    Post subject: Reply with quote

Pavo wrote:

MicroMan.EXE
megaGiantMeteor that vanishes before hitting you
Field:permanent holes all around him...

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Posted: Tue May 10, 2005 7:25 pm Post subject:

--------------------------------------------------------------------------------
Quote:

^ nope....

Fireman's Fire Arm didn't neccessarily extend to only three squares, Flame Tower and Flame Circle are nothing of the sort, and Fire Bomb definately not the attack you speak of...

Bomberman didn't have a single attack that extended three squares in the matter of which you speak.

Heatman didn't have an attack like that either. Flame Tower and Grand Burner had a varying range.

FlameMan's Fire Blaze had more range than just three squares foward if I remember correctly...

Burnerman did in fact have a 3 square flame attack I think...Strike Burner. (not too sure but I believe it was three...)

So the only Fire navi that had an attack that was "3 square" was Burnerman and HeatStyle/FireSoul Rockman.


ok just forget it

has anyone noticed that gutsman becomes even more dummy as the game advances? *hint*EXE4*hint*
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Wolf
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PostPosted: Thu May 19, 2005 5:36 pm    Post subject: Reply with quote

Quote:
ok just forget it

has anyone noticed that gutsman becomes even more dummy as the game advances? *hint*EXE4*hint*


If you mean in battles, thats a yes...
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Wackoman.EXE
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PostPosted: Thu May 19, 2005 5:52 pm    Post subject: Reply with quote

gutsman's attacks are so easy to counter in BN 3 that i just battle him over and over just to get bugfrags. there area few patters in the games. i've noticed a theme in the fire and water element navis...

Aqua: Annoying obstacles and things. ie: Aquaman had his faucets they werent as annoying though. Toadman's lttle lilypads were annoyed me. Bubbleman's hole of bubbliness was the most aggraVATING THING EVER. Freezeman had his cocoon.

Fire: Pushovers... I've never had any trouble with fire navis. They always seemed really simple. Load lances for flameman and load rockcubes for burner.
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Sonicsurfer




Joined: 11 May 2005
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PostPosted: Fri May 20, 2005 7:15 pm    Post subject: Reply with quote

Really? I get mauled by Burnerman, but all of the other fire navis are, as you said, pushovers.
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Wackoman.EXE
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PostPosted: Fri May 20, 2005 9:28 pm    Post subject: Reply with quote

Sonicsurfer wrote:
Really? I get mauled by Burnerman, but all of the other fire navis are, as you said, pushovers.
just put in a few rockcubes and his attacks are much easier to dodge without those stupid floating blowtorchs.
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ForteGS.exe
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PostPosted: Sat May 21, 2005 2:22 am    Post subject: Reply with quote

[spoil:2531f12e88]so if they had putten heatman in exe 5 instead of napalmman, than Flameman would have probably returned in exe 6.[/spoil:2531f12e88]

Forte is a secret/extra boss in every game
Exe1: get all (normal?)chips except lifeaura
Exe2: WWW area1 and 3
Exe3: Secret Area 3
Exe4: Undernet 6, Black Earth 2
Exe5: [spoil:2531f12e88]Lord of Chaos Forte, Undernet 4? and Oran area if you used ForteCrossRockman e-Card[/spoil:2531f12e88]

Thus far, Wily makes appearences in every uneven RockmanExe game.
Exe1: Main Villain
Exe3: Main Villain
[spoil:2531f12e88]Exe5: Short part in TOC ending[/spoil:2531f12e88]
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