mb chip level

 
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railracer express
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PostPosted: Thu Jun 09, 2005 9:54 am    Post subject: mb chip level Reply with quote

I been wondering what is the maxium that one can get to preset their chip.

I got between 40 to 50 Mb in the whole game, any game. Is there another way to get any more? Some chips like navi chips take almost 99 Mb.
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Pitchums
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PostPosted: Thu Jun 09, 2005 10:43 am    Post subject: Reply with quote

I believe the maximum in BN3 and 4 is 50. Why some chips exceed that beyond the point of 51 I'll never understand... O_o
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RikkusRukkus
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PostPosted: Thu Jun 09, 2005 10:57 am    Post subject: Reply with quote

Well, I suppose that that looks better then 1 to 50, then 99..
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PostPosted: Thu Jun 09, 2005 11:16 am    Post subject: Reply with quote

I believe that every RegUp that exists in BN2, 3, and 4 will make your maximum total of Regular Memory 50MB. Thus, no chip higher than this amount can be set as a regular.

BN3 had the program Reg+5, which did as it's named: +5MB to Regular Memory. That would make the maximum in one game 65MB, but with the ability to trade programs between carts, it is possible to have a setup so that one can place ProtoMan as the regular chip. If you think about it, only 4 Reg+5 programs can be placed without bugging the NC or touching the command line:

[1][1][1][_][_]
[2][2][2][_][_]
[_][_][_][_][_]
[3][3][3][_][_]
[4][4][4][_][_]

That should make the absolute maximum 70MB.

Pitchums, I'm surprised that you can't think of a good reason. The high MB is most likely there to ensure that it would NEVER be set as a regular, no matter how much effort is put into it. Would YOU want to be the unfortunate player who can get hit by a FlashManv5 on turn one? Or get a ZeusHammer to the face? Or face the wrath of Bass on turn one? Didn't think so.
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Pitchums
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PostPosted: Thu Jun 09, 2005 11:23 am    Post subject: Reply with quote

o_O there are navi cust Reg Up programs?

Yeah, I don't own BN3, so I never knew that. I figured the max was 50, no acceptions. Okay so then, why there's any MB over 70 I don't understand. Razz
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ForteGS.exe
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PostPosted: Thu Jun 09, 2005 12:08 pm    Post subject: Reply with quote

isnt it possible to use more Regup+5's if you used the BugStop NCP?
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PostPosted: Thu Jun 09, 2005 12:12 pm    Post subject: Reply with quote

The MB amount is partly for show. Like the amount of stars, it's an indication of how strong or valuable the chip is. Even if you can't feasibly get over 50 MB, it doesn't make sense for ALL stong chips to have 51 MB. Would it look right for a Giga Chip like HolyDream to have the exact same capacity as a regular old MetaGel? I don't think so.
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PlaguedOne
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PostPosted: Thu Jun 09, 2005 4:04 pm    Post subject: Reply with quote

ForteGS.exe wrote:
isnt it possible to use more Regup+5's if you used the BugStop NCP?


I'm afraid not. Bugstopper takes up too much room. With it in the Customizer, only 4 Regular+1 programs would fit anyway.
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PostPosted: Thu Jun 09, 2005 5:08 pm    Post subject: Reply with quote

I beat the game, so I restarted it...with 99 MB. Thank you, Gameshark. Having Serenade as a Regular Chip is SOOO fun. I know, it's cheating, but if I already got everything there is to get in the game aside from Punk and ForteGS, I'm looking for something fun. So, I started the game with Serenade as a regular chip.
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PostPosted: Thu Jun 09, 2005 5:13 pm    Post subject: Reply with quote

PlaguedOne wrote:
ForteGS.exe wrote:
isnt it possible to use more Regup+5's if you used the BugStop NCP?


I'm afraid not. Bugstopper takes up too much room. With it in the Customizer, only 4 Regular+1 programs would fit anyway.


I could try to prove it rigorously...but it would involve a lot of topology and a lot of effort. Though I love math, I'm not up to a tiling proof. Maybe later.

And StarMan, cheating is bad, m'kay?
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Raijin
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PostPosted: Thu Jun 09, 2005 6:04 pm    Post subject: Reply with quote

I took a look at it, and it turns out BN3's BugStop isn't as huge as I remember. You can fit in at least five Reg+5 pieces in. Like so.

[2][2][2][5][6]
[1][3][4][5][6]
[1][3][4][5][6]
[1][3][4][_][_]
[1][1][1][1][_]

There are still three spaces left over, so you might be able to straighten that gap out to fit in a sixth, but I don't have the patience to figure out how, if it's possible.
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PlaguedOne
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PostPosted: Thu Jun 09, 2005 7:16 pm    Post subject: Reply with quote

Huh... I haven't a clue why I was thinking Regular+1s were 4 blocks long... D'oh.

As far as I can figure, the best you can do is 5 Regular+1 programs, even if you compress the Bugstopper as shown below.

[_]
[_]
[_]
[_][_][_][X]

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railracer express
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PostPosted: Thu Jun 09, 2005 7:41 pm    Post subject: Reply with quote

what about compression? will that work?
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PlaguedOne
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PostPosted: Thu Jun 09, 2005 8:19 pm    Post subject: Reply with quote

Only Bugstopper can be compressed, as I just noted. Reg+1 programs cannot.
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Raijin
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PostPosted: Fri Jun 10, 2005 12:57 am    Post subject: Reply with quote

I thought my block WAS compressed. o_ó

Okay, once I actually compressed the stupid thing, I did find one way to fit in six Reg+5 blocks. Probably not the cleanest possible way, but here it is.

[1][2][3][3][3]
[1][2][4][4][4]
[1][2][_][B][5]
[6][6][6][B][5]
[B][B][B][B][5]

So max MB in BN3 is 80.

Pyo, quit calling them "Regular+1". We DO get a whole 5, y'know. :P
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PostPosted: Fri Jun 10, 2005 5:22 am    Post subject: Reply with quote

*tears up proof and incinerates pieces*

Well, you beat me to it. Good job, you guys. Rai, as long as it contains six blocks, there's no reason for it to be "clean." It gets the job done.
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PostPosted: Fri Jun 10, 2005 4:47 pm    Post subject: Reply with quote

Well, you could theoratically get 90MB, but you'd really badly glitch up your Navi Customizer:

[1][2][3][3][3]
[1][2][4][4][4]
[1][2][_][5][6]
[7][7][7][5][6]
[8][8][8][5][6]

There, that'll give you 90MB. And a nasty 7.5 HP/sec HP drain bug at the Custom Window, but that's beside the point.
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