EXE5 Team of Blues/Colonel Help **READ FIRST POST**
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XHunter17
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PostPosted: Thu Jun 30, 2005 12:08 pm    Post subject: Reply with quote

thanks JunkmanSp like always you junk me up ^.^ LOL
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sandman exe
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PostPosted: Thu Jun 30, 2005 4:29 pm    Post subject: reply Reply with quote

Can anyone tell me what the code is to get into the engine room for the ship. All I got was this wack riddle that neither im trying too hard to see an obvious answer or what.. thanks.
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Sketch
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PostPosted: Thu Jun 30, 2005 4:35 pm    Post subject: Reply with quote

This is why we ask you to read through the thread before you ask. Your question was answered on page 13.
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Last edited by Sketch on Thu Jun 30, 2005 4:39 pm; edited 1 time in total
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sandman exe
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PostPosted: Thu Jun 30, 2005 4:38 pm    Post subject: reply Reply with quote

Ok sorry, btw I went through it twice so digging through 15 pages of info for somthing small isn't easly found. Again sorry.....
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Search Man




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PostPosted: Thu Jun 30, 2005 9:11 pm    Post subject: Reply with quote

I think you didint go through and checked the spoilers.The code is [spoil:4c116abec7] 11922911[/spoil:4c116abec7]
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Rockman.EXE
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PostPosted: Thu Jun 30, 2005 9:12 pm    Post subject: Reply with quote

I heard there are codes for some Sword Chips at Higsby's

for example, quickly pressing down,up,B,down and then you get the sword..

are those codes real? and if they are..can you explain where exactly and how? Thanks.
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Search Man




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PostPosted: Thu Jun 30, 2005 9:16 pm    Post subject: Reply with quote

I dont think so.....And even if it is true....Why spoil the game?
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Rockman.EXE
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PostPosted: Thu Jun 30, 2005 9:23 pm    Post subject: Reply with quote

Here are the codes.

[spoil:ef4ed81224]NeoVarSwrd
If you hold down 'A' and put in a button sequence fast, you will get a wider range for NeoVarSwrd.
Get This By Doing This
CrossSwrd slash Down, Right, Up
Double LifeSwrd slash Up, B, Down, B, Up, B
SuperSonicBoom slash Left, B, Right, B


--------------------------------------------------------------------------------

VarSwrd
To use these, you must hold down the 'A' button and quickly put in the sequence. These only work with VarSwrd.
Get This By Doing This
FghtSwrd slash Left, Left-Down, Down, Right-Down, Right
LifeSwrd slash Down, Left, Up, Right, Down
LongSwrd slash Down, Right-Down, Right
SonicBoom slash Left, B, Right, B
WideSwrd slash Up, Right, Down [/spoil:ef4ed81224]

But it doesnt exacly explain where and how to do those codes...
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Search Man




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PostPosted: Thu Jun 30, 2005 9:30 pm    Post subject: Reply with quote

Confused Confused Complecated.....I dont get it one bit...
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Zan
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PostPosted: Thu Jun 30, 2005 9:54 pm    Post subject: Reply with quote

Those are button commands to change the Variable Sword's style of attack in battle. If you push A to use the Variable Sword and hold it, it'll pause for a bit which is when you're supposed to enter the commands. If you hit Left, B, Right, B during that pause, the Variable Sword, instead of simply slashing, will do a Sonic Boom for however much damage it does.
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Rockman.EXE
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PostPosted: Thu Jun 30, 2005 9:56 pm    Post subject: Reply with quote

Ah! in Battle commands! I getcha! Thanks!
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Raijin
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PostPosted: Thu Jun 30, 2005 10:35 pm    Post subject: Reply with quote

The NeoVariable's Sonic Boom is actually Left, B, Right, B, Left, B.

Now here's a question that I think hasn't been asked yet and I can't figure it out on my own. How do you power up the secret SP Navi Chips? Like if you have TP and get your friend to trade you ColonelSP, will its damage be stuck at 200? Or does you'r friend's Record against Colonel Omega power it up on your version when you compare Records? Or is there a way to fight Colonel on TP after all? TC's location to fight Colonel Omega may be the same as TP's place to fight Protoman Omega, but I notice there are seven internet areas outside Nebula Hole that don't have any navis occupying them. perhaps when you trade data between versions the other team navis appear randomly in those areas?
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Searchman.exe
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PostPosted: Thu Jun 30, 2005 11:45 pm    Post subject: Reply with quote

the battle chip will be powered when you compare records whith another version.
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Wackoman.EXE
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PostPosted: Fri Jul 01, 2005 12:13 am    Post subject: Reply with quote

My problem with NeoVaria is that it's a V code -.- . I'm glad they got rid of Shademan's WHEEEEEEEEEEEEEE!. >_< . Wily looked rather...odd as a tween.
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Raijin
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PostPosted: Fri Jul 01, 2005 12:17 am    Post subject: Reply with quote

Uh, Shademan still does his bat screech. You must not have been paying attention.
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Wackoman.EXE
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PostPosted: Fri Jul 01, 2005 12:23 am    Post subject: Reply with quote

I probably wasn't. It was probably one of those times when me mom was telling me to turn off my gameboy. Of course I have to save it and skipped the cinematic. :eyes: I was playing my brother's Team of Colonel and I realized that Numberman is kind of weak. Especially when compared to Searchman.
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Searchman.exe
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PostPosted: Fri Jul 01, 2005 12:42 am    Post subject: Reply with quote

numberman isnt weak compared to searchman.
The two are weak , the two start whith 300 hp , searchman liberation ability is liberate 3 panels vertically whithout the efects of traps and numeberman's ability is recolecting the items and desactivating the traps in the dark panels in a 2*3 range.
In battle the two depends of the strategy u are using.
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Wackoman.EXE
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PostPosted: Fri Jul 01, 2005 12:49 am    Post subject: Reply with quote

THere liberation abilities are both useful when used properly. I think Search is better. And yes their power depnds on your strategy.
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Raijin
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PostPosted: Fri Jul 01, 2005 2:27 am    Post subject: Reply with quote

Falcovsleon20 wrote:
All info from The Brady Games guide book:

SP chips of all Navis you fight in game gain 10 extra dmg for every ten twi seconds under 30 you last took to delete the corresponding navi's "Omega" or SP form as you might put it.

Roll's SP works exactly as your friend told you

Django SP gains 10 dmg for every turn prior to use occording to the guide. But it's really hard to give Django's chips a estimated calculation as they don't do set amounts of damage but rather drain opponent (think GunDelSol) for a set amount of time. (No additional button pushing needed to my knowledge)

The DS Chips all work the same: They gain 5 dmg for every time you're caught flinching in battle. (Can't be more specific than that so I don't know if they mean total amount throughout the game or just in the current battle.) So they probably aren't going to do a lick of extra damage if you have SuperArmor equipped.


I did some experimenting and the damage for Django isn't that hard to estimate after all. DjangoV1 does 120 damage, and SP/DS does 150 base damage, 250 max.

All SP/DS chips increment ten times max, whether it be one increment per two seconds below 30 Busting Time for most SP chips, one increment per flinch for all DS chips, one increment per Holy Panel on your side of the field for RollSP, or one increment per additional turn for DjangoSP. So 10 second Busting Time, 10 hits received, 10 Holy Panels, and 11th turn in battle are the keys to maxing damage. The first of which is the only permanent solution, the rest only last for the current battle.

DjangoSP seems to be the worst Navi chip for powering up. Who's going to throw their busting level out the window and wait ten turns to do a measly 100 extra points of damage? The added HP Bug doesn't help much either. Daylight doesn't seem to power up Django like it does the GDS chips, and the rocks that fall from the ceiling don't do any damage. I feel like there should be something more to Django's navichip.

Roll, on the other hand seems to be pretty useful. An AreaGrab and a Sanctuary are all that's needed to maximize her SP chip, plus she heals the same amount of damage she deals, including powerups. I calculated her max damage/health combo to be 1260, that's not too shabby.

As for the other Team navis, are you sure the other player's Record powers them up? Because I'm pretty sure in EXE4 the transmitted Records were only there for show, for you to attempt to beat, and didn't have an effect on the chip damages at all.
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ComicX6
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PostPosted: Fri Jul 01, 2005 6:35 am    Post subject: Reply with quote

I have a question about obtaining the Roll chips. I know that you get Roll from Mayl, and buy Roll DS from a heelnavi in the undernet, but does Mayl give you Roll SP, or is it in mystery data of some kind?
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