Next-gen console discussion topic.
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Enzan Chaud
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PostPosted: Sat May 21, 2005 8:48 am    Post subject: Reply with quote

I'm going to guess that since they are using seemingly 'less' resources and the DS is out, it may retail from 100-75 dollars. It will be more expensive than the SP, of course. The Sp should go down to 60-30 and the GBA will go even lower to about 10
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Master Swordsman Zero
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PostPosted: Sat May 21, 2005 9:03 am    Post subject: Reply with quote

Enzan Chaud wrote:
The Sp should go down to 60-30 and the GBA will go even lower to about 10


Do they still make the original GBA? If they do I bet they'll just stop selling it all together.

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Izumi
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PostPosted: Sat May 21, 2005 2:17 pm    Post subject: Reply with quote

Shadowbass wrote:
'm questioning the lifespan of the batteries in the cartridges



The mere thought of that makes me want to cry. The battery one of our carts is already gone...how soon before the others perish? How soon?

And I imagine the saves will not survive the changing of the batteries...
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Master Swordsman Zero
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PostPosted: Sat May 21, 2005 6:06 pm    Post subject: Reply with quote

Izumi wrote:
And I imagine the saves will not survive the changing of the batteries...


Wow, if that's true, then getting Micro would be just plain stupid =\.
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Izumi
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PostPosted: Mon May 23, 2005 6:53 pm    Post subject: Reply with quote

Master Swordsman Zero wrote:
Izumi wrote:
And I imagine the saves will not survive the changing of the batteries...


Wow, if that's true, then getting Micro would be just plain stupid =\.



I think you misunderstood me - I was still talking about the SNES.


NES and SNES cartridges contain small batteries that power the Save function. When these batteries die (they have incredible lifespans - I've only lost one thus far, in Kirby Super Star) the saves are erased, and the game will no longer save to the cartridge. Using a special screwdriver you can open the cart and replace the batteries, and I have never done so, but I imagine the saved games would not survive the replacement, as the batteries would have to come out of contact with the cartridge.
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Midnight
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PostPosted: Mon May 23, 2005 6:56 pm    Post subject: Reply with quote

Really? I recall that the NES had no such save function--made beating SMB3 without warp whistles all the more difficult. They used passwords to emulate saves, the most notable being in Metroid.

Even a simple stall of the system erased many hours of work, and that's what pissed me off from playing much.
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Unknown Neo
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PostPosted: Mon May 23, 2005 7:34 pm    Post subject: Reply with quote

And that's why being able to save it to a memory card will be good.
Do they even use batteries?
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Zan
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PostPosted: Mon May 23, 2005 8:46 pm    Post subject: Reply with quote

Unknown Neo wrote:
And that's why being able to save it to a memory card will be good.
Do they even use batteries?

I believe most everything that holds memory needs to have a constant source of electricity to keep it from losing data, so yes.
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Master Swordsman Zero
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PostPosted: Tue May 24, 2005 10:22 am    Post subject: Reply with quote

Izumi wrote:
Master Swordsman Zero wrote:
Izumi wrote:
And I imagine the saves will not survive the changing of the batteries...


Wow, if that's true, then getting Micro would be just plain stupid =\.



I think you misunderstood me - I was still talking about the SNES.


NES and SNES cartridges contain small batteries that power the Save function. When these batteries die (they have incredible lifespans - I've only lost one thus far, in Kirby Super Star) the saves are erased, and the game will no longer save to the cartridge. Using a special screwdriver you can open the cart and replace the batteries, and I have never done so, but I imagine the saved games would not survive the replacement, as the batteries would have to come out of contact with the cartridge.


Doh, sorry >.<;!

That sucks! I don't want my Illusion of Gaia to die T.T;. If games are password saved, then they're okay, though, right? X1 and X2 should be fine, then =D.

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Unknown Neo
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PostPosted: Tue May 24, 2005 6:53 pm    Post subject: Reply with quote

As long as you keep the passwords they should still work.
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Pyroman.EXE
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PostPosted: Wed May 25, 2005 8:02 am    Post subject: Reply with quote

I had to do a battery replacement once with Pokemon Blue.

Yes, it does erase the data when the battery dies or you remove it. But, if you've had the game for that long, wouldn't you have beaten it already by the time that happens?

That's why I like the flash memory used in GBA games. No batteries required. The only battery-driven GBA games are ones that use time. (Like Pokemon R/S/E, and EXE 4.5)

I seriously want that GBA Micro. I was going to buy a DS, but now that that's coming out, and it will be cheaper than the DS, I'm gonna buy one of those instead. I may buy a DS in the meantime, though.

I think the GBA Micro will mostly be handy because you can go link up GBA games again, unlike with the DS. 'Sides, the DS doesn't have too many good games yet for me to consider buying. Maybe Twin Leaders, but that's about all that interests me right now.
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Blues_EXE128
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PostPosted: Sun May 29, 2005 9:09 am    Post subject: Reply with quote

I think I found out exactly how the NDS (Nintendo Download Service) is going to work with the Revolution and the DS. You know how Nintendo said that the libraries of the older systems would be available for download? I think I know how that's gonna work with the DS and the Revolution. Since the DS and the Revolution can wirelessly connect, that's how it's gonna be done. I think you're gonna be able to stream a version of the gam over the Internet (and play it on the Revolution), and if you would like to download it, it could cost money, but then if you do download it, you could go out and buy, say a blank DS cart, wirelessly download the game to the DS, and save it on the cart, so one could play it on his or her DS whenever he or she wants to, or on his Revolution. Interesting theory, no? I'm sure the DS is capable of displaying N64-caliber graphics, no?
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SR
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PostPosted: Sun May 29, 2005 10:24 am    Post subject: Reply with quote

Easily obtained blank DS cards = instant piracy.
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Blues_EXE128
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PostPosted: Tue Jun 28, 2005 9:09 am    Post subject: Reply with quote

Even though this topic is old, the rules state that one can revive an old topic to post new information regarding the topic, which is what I'm going to do.


With that being said, I have collected data on the next wave of consoles from a bunch of sources and compiled it into three sections, one for each of the systems. I'm not going to include game data and the like, as nearly nothing aside for a few games for the Xbox360 and the PS3 are confirmed titles. All I'm going to post is the technical information and the like.


Sony Play Station 3:

Official Name:Sony Play Station 3
HDTV Support: Yes (1080p, 720i, and the ability to link to 2 1080i-supported HDTVs at once. 1080i is the best type of formatting invented to this date.)
# Of controllers that can be used at a time: 7 wireless
Backwards compatability: Most Likely
DVD playback: Yes
Internet-based multiplayer gaming: Yes, but nothing is known about the service at all.
Wireless internet capabilities: Wi-Fi ready, but will also be able to manuly connect via a telephone line or broadband cord.
Can link to wireless handheld systems: Yes, the PSP
Other features: MP3 player, features a blu-ray disc format system, about 4 or 5 USB 2.0 slots
Shipping date: Q1 or Q2 2006


Nintendo Revolution (code name)

Official Name: Unknown. Rumored to be called "Revo"
HDTV Support: None for Revolution games, but does support 480p because of it's backwards compatability with the Gamecube.
# Of controllers that can be used at a time: Unknown, but it does have 4 Gamecube slots on it's side. They will be wireless, though. That has been confirmed.
Backwards compatability: Yes, but only with Gamecube games.
DVD playback: Yes
Internet-based multiplayer gaming: Yes. Also includes a download service.
Wireless internet capabilities: Wi-Fi is the only way to connect with the internet on this system.
Can link to wireless handheld systems: Unknown, but will probably do so with the DS
Other features: An entire libary of Nintendo-made games can be downloaded, and Sega-made titles are rumored to be ready for downloaded as well. (Yes, every single title.), and a "revolutionary" wireless controller, and multiple system colors (much like the Gamecube, but many more colors. White, Silver, Black, Red and Green are all confirmed.)
Shipping date: Q2 2006 at the earliest. Speculation points to Q3 2006


Microsoft Xbox360

Official Name: Microsoft Xbox360
HDTV Support: Yes. 1080p is the highest resolution the 360 will support. All games for the 360 will have high-def support.
# Of controllers that can be used at a time: 4 wireless
Backwards compatability: Unknown
DVD playback: Yes
Internet-based multiplayer gaming: XboxLive will continue on the 360.
Wireless internet capabilities: Yup, but with a special attachment
Can link to wireless handheld systems:
Other features: MP3 player, Improved XboxLive, includes a High-def Xobx Camera (much like the PS's eyetoy), a controller that does it all, video chat, voice and text chat, all games for he 360 will support XboxLive in some fashion, 4 USB2.0 slots and a XobxLive marketplace styled after e-Bay.
Shipping date: November 2005

___________________________________________________________


t3h P$3 1$ t3h s3x4|-|. Same goes for the Xbox360. 'Nuff said. As for the Big N, much is in doubt, especially the controller, but this download service thing seems very, very interesting. As much as I'm leading towards the Xbox360 and possibly the PS3, this service could make me want a Revolution more than ever, but with lack of HD support, I might as well shy away from the system, as I am going to purchase a HDTV within the next couple days. This confuses me, Nintendo wants to make a cost-friendly system that has internet options, but only supports Broadband Wi-Fi, but the system does not support HD. Kind of odd, because Nintendo has been quoted as saying that HDTV is very expensive to develop for, and even more expensive to purchase a TV that supports HD. On the contrary, the prices of HDTVs have declined steadly as the number of people owning a HDTV is increasing dramatically. (The 30-inch widescreen HDTV I'm getting retails for less than $400, and that aint that bad.) Nintendo has almost always been level with Sony and Microsoft on terms of technology, as it featured an online attachment and the ability to display Widescreen Progressive Scan. But the Revolution has an online ability, which evens itself with the PS3 and Xbox360 more, but the only way to connect to the internet via a Revolution is by way of Broadband-enabled Wi-Fi. While it does cost alot for a HDTV, the cost of getting a wireless home broadband network also costs a pretty penny, and the cost of monthly broadband DSL or Cable also comes into play. Thus, in a few months the cost of both could be about even. Ex.: 400 for a TV = A broadband Wi-Fi router + monthly cost for service of Cable or DSL + the service activation fee. And Nintendo wants to make all the options on the Revolution and the system itself cost-friendly? That's like saying North Korea isn't communist or a dictatorship.
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Unknown Neo
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PostPosted: Thu Jun 30, 2005 10:30 pm    Post subject: Reply with quote

I'll say one thing and then I'll go; I don't understand why people are upset over the HD thing and I, myself, don't have or need a HD TV. I play my cube on a tv so old it has dials! The things you turn to get channels. It works just fine. So no HD? Doesn't bother me.
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Blues_EXE128
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PostPosted: Fri Jul 01, 2005 9:19 am    Post subject: Reply with quote

Won't need one? I beg to differ. The FCC has made it a regulation that by December 31st, 2007, Every single television brodcast must be digital. That means that by that date, everyone who owns a TV must have an HDTV or a recent TV with a digital upgrade system and either Digital Cable or Digital Satllite or if neither, than a HD-Recepter that goes on top of homes and roofs to receive Digital broadcasts.


Don't care about how the game looks with HD? I never did care, until I played some Xbox games in HD. Then I played F-ZeroGX on a 480p enabled TV. Believe me, once you play a game in HD/Progressive scan and then go back and play it on a crappy TV, you'll notice a world of difference. And Nintendo has always supported HD, but the Nintendo-made Progressive-Scan cords for the 'Cube, but it never hinted at doing such and never marketed them a single bit. Now it states that there was not enough interest in HD for the 'Cube. Smart move, Nintendo, smart move.
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Mansako
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PostPosted: Fri Jul 01, 2005 2:34 pm    Post subject: Reply with quote

I herd that the 360's got free X-box live for Xbox games...so i could buy halo 2 play it online for free right?
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Blues_EXE128
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PostPosted: Wed Jul 06, 2005 7:55 pm    Post subject: Reply with quote

You're right to an extent. First off, free BASIC Live will be avaiable out-of-the-box. That means MMORPGs only (and there is still the game's personal subscription fee), and the ability to CREATE a GamerTag and download material. The ability to play any Live-enabled game on Live will cost 50 a year, and that package includes early acsess to downloadable content, the ability to use Live's videochat feature, and all that good stuff.

And Halo2 won't work on a 360. Backwards compatability is a no-show, so far. And I was told that face-to-face by a Microsoft employee (a relative of mine) who gets his information straight from a friend of his, who just happens to be an Xbox Development Team member. Halo2 might be able to be downloaded for a fee straight to the hard drive.
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