EXE5 Team of Blues/Colonel Help **READ FIRST POST**
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Midnight
This is a Hilbert Space


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PostPosted: Fri Jul 01, 2005 6:43 am    Post subject: Reply with quote

I would assume so. Since Roll is pretty much out of the picture for the majority, if not, the entire length of the plot of the EXE5 games, the best place that would likely yield you a RollSP is directly from Mayl herself.

Mind you, I have not finished the game as of yet, yet I am fairly sure that will happen. How you will go about raising the power of the chip will be something to think about, however.
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BassGSexe




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PostPosted: Fri Jul 01, 2005 9:16 am    Post subject: Reply with quote

im trying to get the body gaurd p.a. and I was wondering where you get The Murasama Chip in ToC? GameFaqs didn't have the location, rotten chip guide, tells ya every thing about the chip except where to find it.
Thanx
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Yorokei
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PostPosted: Fri Jul 01, 2005 9:55 am    Post subject: Reply with quote

BassGSexe: You have to beat Cloudman in a certain amount of turns during the Nebula Area's second Liberation. I don't believe it's located anywhere else....
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BassGSexe




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PostPosted: Fri Jul 01, 2005 10:30 am    Post subject: Reply with quote

ok, thanx....but I went to check that bosses "Phase Reward" and it said that it doesn't get that chip. i think it said somthin about full cust, the navi chip and some other thing. Do you know how many turns it takes to get the chip? That is if the guide at gamefaqs is wrong(not accusing you of lying, just wanna make sure)
thanx
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JunkmanSP
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PostPosted: Fri Jul 01, 2005 11:53 am    Post subject: Reply with quote

2 less than what ever the target is.
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Raijin
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PostPosted: Fri Jul 01, 2005 12:43 pm    Post subject: Reply with quote

Mayl sends you RollSP in the mail some time towards the end of the game.

Quote:
Mind you, I have not finished the game as of yet, yet I am fairly sure that will happen. How you will go about raising the power of the chip will be something to think about, however.


I just explained in detail how RollSP is powered up in my last post. It doesn't require much thought at all.
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XHunter17
DS Rockman.Exe


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PostPosted: Fri Jul 01, 2005 12:48 pm    Post subject: Reply with quote

Yorokei wrote:
BassGSexe: You have to beat Cloudman in a certain amount of turns during the Nebula Area's second Liberation. I don't believe it's located anywhere else....
if you beat cloudman within 12 or less turns you get Muramasa M if you beat him within 13-14 turns you get Cloudman DS C and if you beat him within 15 or more turns you get 5000z.
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ComicX6
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PostPosted: Fri Jul 01, 2005 12:49 pm    Post subject: Reply with quote

Thanks Critic and Raijin. I got the game last week and I'm around Tomahawkman's senario.
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BeRnY
Net Battler



Joined: 20 Apr 2005
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Location: Obtaining battle chips.

PostPosted: Fri Jul 01, 2005 4:47 pm    Post subject: Reply with quote

I have beaten like 3 times Chaos Lord and nothing happen,Bass SP dont appear... :/ What strange...
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Valtz
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PostPosted: Fri Jul 01, 2005 5:27 pm    Post subject: Reply with quote

Right now i'm at the part of the game where you get Colonel insted of Megaman (In Team Colonel of course) And i've got to say it's good to have full control over a navi aside from Megaman for once
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BassGSexe




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PostPosted: Fri Jul 01, 2005 6:06 pm    Post subject: Reply with quote

I'll say. It was fun to control colonel for a while instead of megaman. But it was annoying how you couldn't pick up or buy hp mem. I like how they did exe 5 as apposed to exe 4. I really didn't like the tournament scenarios too much. But now you can play as multiple navis, yea.
Anywho, thanx for all of those who answered my murasama question and I have another one. Does anyone know a good way/area to obtain bug frags. im trying to save up for a giga chip and it's really....slow. Anyone who could answer this i'd appreciate it. Thanx.
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Razor
Net Battler



Joined: 21 Mar 2005
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PostPosted: Fri Jul 01, 2005 7:41 pm    Post subject: Reply with quote

Ok, I've gone through the entire Nebula Area, and ended up in Nebula Area 6.

can anyone tell me how I open the doors to fight the Navis...?
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Searchman.exe
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Joined: 28 Jun 2005
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PostPosted: Fri Jul 01, 2005 8:17 pm    Post subject: Reply with quote

you must have their navichips (normal,DS and SP) of the corresponding navis in each version :

For team colonel you will nead this:
Colonel: SP , DS
Knightman: SP , DS
Shadowman: SP , DS
Tomahawkman: SP , DS
Numeberman: SP , DS
Toadman: SP , DS

and team protoman:
Protoman: SP , DS
Magnetman: SP , DS
Gyroman: SP , DS
Napalman: SP , DS
Searchman: SP , DS
Meddy: SP , DS
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Razor
Net Battler



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PostPosted: Fri Jul 01, 2005 8:36 pm    Post subject: Reply with quote

well, I have all of MagnetMan's and it won't open... do I need everyone's for any given one of them to work? O_o
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Raijin
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Joined: 16 Mar 2005
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PostPosted: Sat Jul 02, 2005 12:24 am    Post subject: Reply with quote

Searchman got it wrong. The doors open when you S-Rank the Omega version of each team navi of the navis.
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Midnight
This is a Hilbert Space


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PostPosted: Sat Jul 02, 2005 12:40 am    Post subject: Reply with quote

Raijin wrote:
Roll, on the other hand seems to be pretty useful. An AreaGrab and a Sanctuary are all that's needed to maximize her SP chip, plus she heals the same amount of damage she deals, including powerups. I calculated her max damage/health combo to be 1260, that's not too shabby.


Just for laughs, and because I am a math geek, I decided to calculate it for myself. Based on the description of RollSP's damage given in that post, with 10 Holy Panels on your side, that makes her base damage 100.

Now, the draw will be Double Point * + Roll SP R + Atk+30 * + Navi+20 * + Navi+20 *. The damage is now 100+60+30+20+20, or 230. She deals three hits, and all damage that she would deal is returned to you as life. Thus, after the FS multiplier is brought to bear, she will deal 230x6 or 1380 damage, and the same amount is returned as life.
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Blast.EXE
Net Agent



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PostPosted: Sat Jul 02, 2005 1:50 am    Post subject: Reply with quote

Midnight Critic. Wow thats really clever I will try that sometime thanks.

Now how do I beat cloudman I can get him down to 386 hp with all four navi's then he heals to 700 again what should I do?

Edit: Beat him using a Cannon in FS.
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ElecGuts
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PostPosted: Sat Jul 02, 2005 3:52 am    Post subject: Reply with quote

I have a couple of questions

Where do you get the Giga Class chips? I have Delta Ray Edge and Death Phoenix, and I know what Bug Curse is, but where are the other three in Team Protoman?

Also, how does Meddy's Twin Liberation work? I don't understand it.
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Enzan Chaud
[Tuxedo Mask]


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PostPosted: Sat Jul 02, 2005 8:03 am    Post subject: Reply with quote

The three Giga chips you are missing are Giant Hook, Bass, and HolyDream.


From Casebiers GameFAQ Liberation guide:
Quote:

TwinLiberate - Medi will target the first and last dark panels in a continuous line and fight a battle. After you win, you must send a second Navi to the other end of her strip of panels, start a regular liberate (command changes to TwinLiberate) and liberate THAT panel. If you win, all dark and item panels in the line between the two highlighted panels are liberated. This effect goes away after one turn has passed.


If you can't understand that then there is no hope. It's best when used along with Gyroman.
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DrkXFuZion
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PostPosted: Sat Jul 02, 2005 9:05 am    Post subject: Reply with quote

He asked "where" as well.

Forte is won by [spoil:95531200e2]beating Forte in Nebula Hole 6. To make him appear, you must defeat the DS navis with a combined time of between 2-3 minutes I believe.[/spoil:95531200e2]

Holy Dream is found in Nebula Hole 4.

Gigant Hook is won by [spoil:95531200e2]defeating Lord of Chaos in the form of Nebula Gray v2. Defeat the DS navis with a combined time of over 3 minutes to face him.[/spoil:95531200e2]
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