Chip Combos

 
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Cloud
Dr. Wily's Peon



Joined: 10 Jun 2005
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PostPosted: Thu Jul 21, 2005 12:19 pm    Post subject: Chip Combos Reply with quote

Chip Combs; you know like icestage comboed with Flashman; and techniques essencially... used with souls ships anything!

Mine Chaos Napalm Soul+Geddon 2+Gun Del Sol; it locks the enemy and you on one panle; use the metors then GDS, GDS removes flinching so all the meteors do over 1000 dmg!
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WindSoul




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PostPosted: Thu Jul 21, 2005 12:48 pm    Post subject: cool!!! Comb Reply with quote

cool combs man.My combs are in 4 RedSun and 5.My comb for 4 is the
AirHoc3+AirHoc3+AirHoc3+AirHoc3.I think thats a good 2000 dmg.^.^
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Dreamvirus




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PostPosted: Thu Jul 21, 2005 12:57 pm    Post subject: Reply with quote

A good combo? Easy! Fill up your custom menu with stun chips and have at least two PAs ready! I think you know what to do after that! My personal favorites are Lifesword, DarkNeo, Darkness(MMBN2), and Piledriver! PoisonPharoah also works if you wanna sap HP without fear of the Pharoahs destruction too soon :V Smile Smile Also you may want a Fullcust to replenish you guage for a second strike.
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Wackoman.EXE
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PostPosted: Thu Jul 21, 2005 1:24 pm    Post subject: Reply with quote

I like much simpler combos. Such as WoodStyle+UnderShirt+GrassStage. However my favorite has to go to the famous Toadman killer. AntiElec+Elec+40+IceStage=equals death to Toadman! But a very simple yet affective combo is WindRacket+Lance or Wind+Lance.
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Shinu
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PostPosted: Thu Jul 21, 2005 1:33 pm    Post subject: Reply with quote

I came up with this one half a minute ago:

Chaos Toad Soul, Lavaseed, charge attack (drk widesht), another lavaseed, and the charge attack one last time.

I don't knowif the whole thing works since all the viruses I tested it on were dead by the time I used the first charged attack. But if it works corectly it should do 1200
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N2-0 Night
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PostPosted: Thu Jul 21, 2005 4:52 pm    Post subject: Reply with quote

My combo for RE4 focuses on 2 chips: Holy Dream and Super Vulcan. For Holy Dream, I take 3 turns. The idea is to corner the enemy to the last column with Area Grabs, then use Sanctuary, then use Holy Dream. This can deal up to 2100 points of damage if you add attack-increasing chips/effects to Holy Dream.

For Super Vulcan, I take 2 turns. The idea is just like Holy Dream, but you don't have to use Area Grabs and Sanctuary.If done correctly, this can deal up to 1200.

As for RE5, my new combo has to do with Chaos Search Soul. I take 2 turns. Keep using AreaGrab until your opponent has one column left. When you activate Dark Circle in that situation, you can at most deal 1200 points of damage against one enemy. You can pretty much kill any Navi with 2 Dark Circles, but it's risky because you might activate Dark Rockman instead.
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Enzan Chaud
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PostPosted: Thu Jul 21, 2005 5:14 pm    Post subject: Reply with quote

The thing is, Shinu, you are assured the first Shot if you know the timing...however when you charge it for the second time, the time it takes to charge increases, which may or may not catch you off gaurd. Infact, I reccommend you only use that combo twice. Thrice is asking for trouble.

I personally found I can't do Anything over 2 Charge shots. I'm more of a Fan of Geddon2+ Chaos Napalm or Geddon2, plus Napalm Bombing fodder, because it's funnier that way.
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Wackoman.EXE
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PostPosted: Thu Jul 21, 2005 5:52 pm    Post subject: Reply with quote

I thought NapalmSoul could only absorb lava panels. It can absorb poison panels as well?
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Cloud
Dr. Wily's Peon



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PostPosted: Thu Jul 21, 2005 5:57 pm    Post subject: Reply with quote

All you have to do for Chaos Souls is mash the start button while holding B; then if you see it's purple release B then press start. If you don't see anything be careful, it could be green...

[Off topic]
I killed alot of omega navis by doing that!
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DrkXFuZion
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PostPosted: Thu Jul 21, 2005 6:08 pm    Post subject: Reply with quote

.....no one said anything about Napalm Soul or Napalm Chaos absorbing poison panels.... <_<

Napalm Chaos' charged shot is Dark Meteor, which is the strongest version of Meteor Earth. Meteor Earth tracks the enemy movements. What does Deathmatch2/Geddon2 do? It destroys all unoccupied panels. If there's no panels to move to, that means the enemy is locked in place, unable to dodge the Meteors. And with Gun De Sol removing flinching, that means a lot of pain......

But really.....if you want to know chip combos so badly, take any multihitting chip and do the following:

Full Synchro, Double Point, *insert chip here*, Atk+30, Atk+10, Atk+10. Simple and most commonly used combo by all....

Or if you're talking about before EXE4, try Plasma Ball 3 with Ice Stage the turn before, and up to four Elec+30's on an Aqua opponent....

....or the usual Deathmatch2 combo followed by Common Snake and up to four Wood+30's on an elec opponent....

.....yeah....
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Wackoman.EXE
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PostPosted: Thu Jul 21, 2005 6:10 pm    Post subject: Reply with quote

Oh sorry. I was confused. I thought Geddon2 created poison panels...that Geddon3. I had the whole thing backwards. Thanks for clearing that up DrkX.
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Cloud
Dr. Wily's Peon



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PostPosted: Thu Jul 21, 2005 6:37 pm    Post subject: Reply with quote

DrkXFuZion wrote:
.....no one said anything about Napalm Soul or Napalm Chaos absorbing poison panels.... <_<

Napalm Chaos' charged shot is Dark Meteor, which is the strongest version of Meteor Earth. Meteor Earth tracks the enemy movements. What does Deathmatch2/Geddon2 do? It destroys all unoccupied panels. If there's no panels to move to, that means the enemy is locked in place, unable to dodge the Meteors. And with Gun De Sol removing flinching, that means a lot of pain......


Wow it stated more clearly than I did!
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FusionDragon2099
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PostPosted: Sat Jul 23, 2005 10:39 am    Post subject: Reply with quote

Geddon3+Sanctuary: Your opponent's losing HP every second, and you're taking half damage.

AreaGrab+DrilArm2+Lance+AirHoc: Take the opponent's area, knock them back, knock them forward, then beat them down.
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Solar Knight




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PostPosted: Sat Jul 23, 2005 11:35 am    Post subject: Reply with quote

Hmm...

In BN5, use Invisible with [spoil:a359f4d0d9]GunDelSolEX, a chip that can only be obtained from Otenko by spending 50 crossover points (but doesn't guarantee you'll get the chip)[/spoil:a359f4d0d9].
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Jasper_Kazai
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PostPosted: Sun Jul 24, 2005 6:11 am    Post subject: Reply with quote

Combos? I just try to wipe out the enemy with whatever I can -_-; .
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SNiPeRViRuS
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PostPosted: Mon Jul 25, 2005 10:34 am    Post subject: Reply with quote

In battle network two, there were many.

Area Lock + Meteor

Area Lock + Body Guard

and many similar ones
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Pitchums
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PostPosted: Mon Jul 25, 2005 3:58 pm    Post subject: Reply with quote

Weeeeeeell, in the second game there's the VarSword + Prism Combo that wipes out virtually everything. Did that work in the third game? I dunno. Another thing I like in the third game is IceStagin' it then hittin' the enemy with a Plasma chip. Preferably version three, and with some Elec+'s. It S's just about every enemy if I recall correctly. Of course, throwing in an Area Steal to insure damage helps. And FloatShoes or an Aqua Style for easier navigation the Ice Stage.
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CrossFusionStarman
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PostPosted: Mon Jul 25, 2005 5:51 pm    Post subject: Reply with quote

I love this combo. It's very fun:

Geddon 3, Sanctuary, Life Aura. And if you're playing BN4, throw in Holy Dream.
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DjangoSP
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PostPosted: Wed Jul 27, 2005 7:38 am    Post subject: Reply with quote

My combo's in Megaman Battle Network 3 Blue. I use Gaiablade+Bolt+Fountain+Salamander+Bass+. It does a great deal of damage, 1400! :! But the hardest part is deciding wether to do that or use my MasterStyle P.A.
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