Battle Network 5 Disscusion *Beware of possible spoilers*
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Raijin
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PostPosted: Sun Mar 20, 2005 10:22 pm    Post subject: Reply with quote

I was actually talking about the thing with Yai after Airman's scenario. But if you're looking for the word "pervert", there's also Roll's scenario in BN4.

I finished my list. I could use some input on the navis abilities in battle. Some of the navis work similar to their souls, like Protoman, others are much much different.
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railracer express
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PostPosted: Sun Mar 20, 2005 10:28 pm    Post subject: Reply with quote

That was in the second game against gospel with airman. Yes I do agree about that. Hum I forgot about the senario with Roll in the fourth game.
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Saito-Rockman




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PostPosted: Sun Mar 20, 2005 11:21 pm    Post subject: Reply with quote

railracer express wrote:
I don't think it was in the game unless it was edited out. There was nothing about peverts in BN1 for the english version


I never actually saw it myself, but I'm pretty sure it's optional and you could easily miss it.
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ForteXXGS
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PostPosted: Mon Mar 21, 2005 12:52 am    Post subject: Reply with quote

It's not edited out, I would send you a pic, but as of now, i don't have one.
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blazequest
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PostPosted: Mon Mar 21, 2005 12:26 pm    Post subject: Reply with quote

Raijin wrote:
I was actually talking about the thing with Yai after Airman's scenario. But if you're looking for the word "pervert", there's also Roll's scenario in BN4.

I finished my list. I could use some input on the navis abilities in battle. Some of the navis work similar to their souls, like Protoman, others are much much different.


To be honest, I think your stats are off. Blues' charge shot does 60 damage, not 80. And Colonel's does fifty. I also don't know what a sonic boom is so I can't confirm if it's there.

Also, Knightman has been seen using his knight defence to protect allies. They were on the same panel, so that might have something to do with it. And his charge shot is weaker than 120, and it causes confusion. Maybe the stats increase as the game progresses.
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Raijin
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PostPosted: Mon Mar 21, 2005 12:32 pm    Post subject: Reply with quote

I suppose so. I seem to remember Napalm's vulcan doing 5 damage, but when I tested it last night it was doing 7. I didn't have any NaviCust programs set or anything that should power them up, so it must be an automattic levelling up since I was testing them in one of the Nebula Hole Missions. I'll change the post so it describes the charge shot damage more loosely. I might as well add the HP values while I'm at it.

By the way, KnightSoul's RWB may cause confusion, byt Knightman's version does not.

Also, a Sonic Boom is the term for the projectile slashes you can see Protoman use in BN2, you can also make Sonic Booms with the VariableSword. It's kinda hard to describe them since they defy logic. Frickin' swords aren't supposed to be capable of long-range stuff. Either way, I figured out a better description of Colonel's version of the sonic boom, since you don't see it travel through the air, but it still stops at the first enemy it hits, it's basically just like the gun chips like Spreader. Since its shape is pretty much the reverse of the extinct "V-Gun", I'd just call the ScreenDivide a reverse V-Gun. It was hard comparing that attack to other swords, but as far as game-mechanics go, it's pretty similar to that particular gun.
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Falcovsleon20
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PostPosted: Mon Mar 21, 2005 3:22 pm    Post subject: Reply with quote

Thanks for the help Raijin (and everyone else). Now I can compare which teams have better members.

Leader-ToC- I still say Colonel is better. Even if he doesn't have the Army or Arm Change, the Screen Divide seems to work a bit better. And as I said, I'm no good with StepSwords. Heck I'm no good with the <=+B Sheild either. I'm not saying Blues sucks, I'm just saying his best stuff is probably too hard for me to use.

Defense-ToB- Curse Magnetman for having that NS Tackle. It's waaaay too useful to pass up but I might have to for a while. (I do plan on getting both games like last time but only if I think it's worth it) I can't say no to Knight Soul.

Reconnaisance-ToC- And people say Shadowman sucks. His charge shot and Liberation Command sound delightfully fun Evil or Very Mad

Attack-Tie Like them both. Napalm's rapid fire blaster instead of a charge shot is useful as is Tomahawkman's GoldChip. I suppose Tomahawk's Swing is slightly better even with the delay. Napalmman can't hit anything in a cross shape when there's only two rows for him right? (And does he have to stand still when he's in rapid fire mode?)

Intelligence-ToB- Well what did you expect me to say? Numberman isn't really all that swell a fighter. We've known that from the start. Of course, what I've been told is that Searchman doesn't handle too well either.

Support-ToC- Less battles means less stress and more of a relief. Also Frog Punch seems to well pack more of a punch IMO. (pardon the bad pun.)
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Suraa.Exe
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PostPosted: Mon Mar 21, 2005 4:16 pm    Post subject: Reply with quote

ForteXXGS wrote:
it was i think during the scene where you go to water works, one time you walk in, and she's behind her ladder, if you talk to her, she tells you she's changing, and to get out, after that, she says :"stop peeking, you Pervert!"

It is too! I remember that scene clearly because it cracked me up! But I cant get you a screen or anything becasue I lost my copy of BN1
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blazequest
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PostPosted: Mon Mar 21, 2005 4:22 pm    Post subject: Reply with quote

Raijin wrote:
Also, a Sonic Boom is the term for the projectile slashes you can see Protoman use in BN2, you can also make Sonic Booms with the VariableSword. It's kinda hard to describe them since they defy logic. Frickin' swords aren't supposed to be capable of long-range stuff.


Oh, I remember those. I was hoping for a description, because everyone kept refering to Blues' Sonic Boom attack, and I was never able to a put an image to it. And it's ridiculously easy to describe a Sonic Boom, because they're in anime all the freaking time. You just charge your sword with Ki energy and release it and the energy becomes a ranged slash attack.
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railracer express
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PostPosted: Mon Mar 21, 2005 5:49 pm    Post subject: Reply with quote

Hum I thought he used air instead of ki.
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blazequest
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PostPosted: Mon Mar 21, 2005 5:54 pm    Post subject: Reply with quote

There is no air in the cyberworld, I imagine. Well, ok, digital air...

Anyways, in other animes, they use Ki. Blues may not.[/i]
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railracer express
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PostPosted: Mon Mar 21, 2005 6:24 pm    Post subject: Reply with quote

I forgot which game but wasn't there a airsword chip?
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Sketch
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PostPosted: Mon Mar 21, 2005 6:43 pm    Post subject: Reply with quote

Yes...in exe3. The Fuijin Racket is like it though.
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Slifer. EXE
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PostPosted: Mon Mar 21, 2005 9:22 pm    Post subject: Reply with quote

blazequest wrote:
blazequest wrote:
Personally I was going to get ToB as soon as it got out in english, because it has all my favorite navis. But now curiosity is making consider buying ToC. Is it worth buying both, or should I only get one?

I hear the missions are almost identical in each version. You'd think capcom would have added some variety into the level structure for both games!


I bring this back up because I seem to have been totally ignored. What version is everyone looking foreward to? I know I'm getting Team Protoman.


I'm getting Team Colonel because it has Tomahawkman, Toadman, and Shadowman.
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blazequest
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PostPosted: Tue Mar 22, 2005 3:58 pm    Post subject: Reply with quote

It seems I may actually break down and buy both. *sigh*

I was not meant to have money...
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Bug-Boy
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PostPosted: Tue Mar 22, 2005 8:09 pm    Post subject: Reply with quote

I think I will get both, but get Team Colonel first for Colonel, Tomahawkman and Toadman/Toad soul
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Andrew Wong
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PostPosted: Tue Mar 22, 2005 10:59 pm    Post subject: Reply with quote

railracer express wrote:
I forgot about the senario with Roll in the fourth game.


In Roll's scenerio in MBN4 Red Sun, Mayl and Yai are trying to pratice with their Navi's before the tournament starts. But Roll was kidnapped by a NormNavi, who tells her not to fight with Megaman. Megaman manages to rescue her but the virus that guard her falls in love and both Navis ended up arguing.

So after both jacked out, Roll decides to play tag with Megaman. He succeded to catch her three times and bth fought in the tournament, After Lan won, Yai came to go for more rides with Mayl. As she left, Yai tells her that the reason why Mayl join the tournament and fight with her because ' she wants to protect the person who always saves her'. As she left, Lan wonders and Megaman sigh.
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Suraa.Exe
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PostPosted: Fri Mar 25, 2005 3:32 pm    Post subject: Reply with quote

Andrew Wong wrote:
railracer express wrote:
I forgot about the senario with Roll in the fourth game.


In Roll's scenerio in MBN4 Red Sun, Mayl and Yai are trying to pratice with their Navi's before the tournament starts. But Roll was kidnapped by a NormNavi, who tells her not to fight with Megaman. Megaman manages to rescue her but the virus that guard her falls in love and both Navis ended up arguing.

So after both jacked out, Roll decides to play tag with Megaman. He succeded to catch her three times and bth fought in the tournament, After Lan won, Yai came to go for more rides with Mayl. As she left, Yai tells her that the reason why Mayl join the tournament and fight with her because ' she wants to protect the person who always saves her'. As she left, Lan wonders and Megaman sigh.

But wheres the part about perverts?? Am I being dense Confused
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Raijin
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PostPosted: Fri Mar 25, 2005 3:38 pm    Post subject: Reply with quote

Oy, I can't believe we're still discussing this.

The guy that kidnaps Roll is a stalker. Roll calls him a pervert before he leaves her to go shopping.
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Himochi Kouen
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PostPosted: Fri Mar 25, 2005 3:54 pm    Post subject: Reply with quote

Raijin wrote:
I suppose so. I seem to remember Napalm's vulcan doing 5 damage, but when I tested it last night it was doing 7. I didn't have any NaviCust programs set or anything that should power them up, so it must be an automattic levelling up since I was testing them in one of the Nebula Hole Missions. I'll change the post so it describes the charge shot damage more loosely. I might as well add the HP values while I'm at it.


This one I can field. As the game progresses, you'll notice your teammates' HP rise. Well, their charged shots and Gold Chips also gain power.

For example, I'm past the final boss; and am re-doing Liberation Missions for the Navi Chips I missed; and Magnetman's NS Tackle chip is dealing 120 damage, whereas I'm NEARLY certain it did 80 in the first Liberation Mission he was in. Also his charge, Magnet Shot, is dealing 60, where again, I believe it started at 40.

I do believe in one of the later Missions, Search or Medi's, that those same attacks were 100 and 50 respectively...
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