EXE5 Team of Blues/Colonel Help **READ FIRST POST**
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Tox




Joined: 22 Aug 2005
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PostPosted: Sat Sep 03, 2005 9:41 pm    Post subject: Reply with quote

i actually think its in both area's i remember the one copy of Airspin 3 i got was not during a liberation mission, so it must be in both
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Stormman




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PostPosted: Sun Sep 04, 2005 2:10 pm    Post subject: Reply with quote

I have a very irrirating problem on my hands. Ok, here is the situation:

I'm up against Tomahawkman Omega version, and I enter full synchro and unleash the Napalamman chip after using DoublePoint and adding 2 Navi +20 and a Atk +30 to it onto Tomahawkman.

Now, the field Tomahawkman is on is covered in grass, so whatever hits him that has the fire type does four times normal damage. The Napalam Bomb makes a direct hit on the center panel of the middle row, while Tomahawkman is on some panel within the blast radius surrounding the bomb.

Now, the thing is that according to my math: Napalam's Atk =120 + 60 from DoublePoint + 40 from 2 Navi +20 + 30 from a Atk +30= 250

Then, take that and double it form being in full sychro and then quadruple it from being a fire chip hitting a wood type enemy on a grass panel = 2,000 damage, which easily exceeds Tomahawkman's max hp of 1,800.

But, thing is, the darnest thing happened: he was still alive as the smoke settled with 291 HP!

Now my question is what went wrong!? I checked my math 4 times and always got the same result of 2,000 damage. So, something doesn't add up. Would anyone have any idea what went wrong?
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ForteZero.EXE
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PostPosted: Sun Sep 04, 2005 2:56 pm    Post subject: Reply with quote

Hmmm.... I had that same problem before, but I tried it again after restarting the game and finding TomahawkMan Omega and using an attack set-up simular to yours. Retry it and make it a direct hit on TomahawkMan, maybe that could work.
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PostPosted: Sun Sep 04, 2005 9:06 pm    Post subject: Reply with quote

How exactly did you get Napalmman if your fighting Tomahawkman?
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Hikari
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PostPosted: Sun Sep 04, 2005 9:32 pm    Post subject: Reply with quote

He probably nabbed the Napalmman chip by bartering chips with another version.
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Midnight
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PostPosted: Mon Sep 05, 2005 4:46 am    Post subject: Reply with quote

That, or he traded navi location data with the alternate cart.

Anyway....I'm not too sure. The extra 1 implies that TomahawkMan regained 1 life right before the grass burned off, but the damage calculation seems to be right...

The only explanation I can give is that perhaps the grass did not double the damgae, since it seems NapalmMan's attack hit him square on the head.
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Seren
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PostPosted: Mon Sep 05, 2005 4:52 pm    Post subject: Reply with quote

Midnight Critic wrote:
That, or he traded navi location data with the alternate cart.


I think you're thinking of EXE4 Midnight. The navis are in the same locations in 5. :P
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Midnight
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PostPosted: Mon Sep 05, 2005 6:43 pm    Post subject: Reply with quote

Hmm? Does that mean, that if I have ToB, that it is impossible for me to encounter TomahawkMan in the game even if I link up with the opposite chart?
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Kris7878
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PostPosted: Mon Sep 05, 2005 7:52 pm    Post subject: Reply with quote

ok on one of those message bords this person said forte cross rockman is a soul unision.Then I said its isnt.Then He said I dont know much about rockman.And then said soul unision is a fuse.Is this true because I want to prove him wrong.Any Ideas.
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PostPosted: Mon Sep 05, 2005 8:02 pm    Post subject: Reply with quote

Tell him this. Tell him that Forte Cross Rockman is a DRagonball z-esque fusion between Forte and Rockman. A soul unison is merely a navi giving Rockman his power. Againh, when a Navi gives Rockman a soul unison, do you see them disappear? the answer is no because a soul unison is an imprint of a navi put on Rockman. However Forte Cross Rockman is actually both of them in one body, not an imprint of Forte on Rockman.
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Seren
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PostPosted: Mon Sep 05, 2005 8:38 pm    Post subject: Reply with quote

Midnight Critic wrote:
Hmm? Does that mean, that if I have ToB, that it is impossible for me to encounter TomahawkMan in the game even if I link up with the opposite chart?


Yep, no Tomahawkman for ToB. You can increase his SP chip if you have it by switching records but you can't fight him. :(

This was actually one of the things that was disappointing for me. I loved fighting the opposite version's navis in Free Tournaments in 4, it always gave me something to do. Now Higsby's board is still there, it just doesn't do anything.
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CrossFusionStarman
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PostPosted: Mon Sep 05, 2005 8:54 pm    Post subject: Reply with quote

Okay, well speaking of battle problems, I have one: Any tips AT ALL on how to defeat ForteXX? Not Omega, just XX. I can only get him downw to 900 HP at most. He killed me last time because right when I opened the custom gauge, his Chaos Nightmare was right on my head and I said "Oh sugar cookie..." Sorry, I guess that was irrelevant. So, any tips?
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ForteZero.EXE
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PostPosted: Tue Sep 06, 2005 3:12 pm    Post subject: Reply with quote

Hmm... all I can say is stock up on powerful chips (or cheat of you have GBA CodeBreaker... which I'm sure you won't do), and hope for the best... :/

I was able to get him down to near 300 HP using support chips and Support Navi Customizer Blocks.
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Doc_2
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PostPosted: Tue Sep 06, 2005 4:05 pm    Post subject: Reply with quote

Anyone know where Hub Batch (Saito Bat.) NCP is in MMBN5: Team Protoman?
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Midnight
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PostPosted: Tue Sep 06, 2005 4:15 pm    Post subject: Reply with quote

Simple answer: It doesn't exist on its own in the game.

Contrived answer: You cannot obtain Hubbatch in EXE5 without the aid of an E-Reader card. Why Capcom R&D did this is beyond me, except possibly to up profits for Nintendo since one would have to buy more of their products. Such a dumb idea....
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cruddpuppet [reo sux]
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PostPosted: Tue Sep 06, 2005 4:43 pm    Post subject: Reply with quote

Can someone list all the efefcts of tubbacth in battle network 4? All i know is that You get Barrier 10, FloatShoes, And the thing that makes you not flincg.
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PostPosted: Tue Sep 06, 2005 4:46 pm    Post subject: Reply with quote

Wrong thread. We have an EXE4 thread, you know. Just because it is not stickied doesn't mean it is degenerate.
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Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy

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Doc_2
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PostPosted: Tue Sep 06, 2005 6:25 pm    Post subject: Reply with quote

Midnight Critic wrote:
Simple answer: It doesn't exist on its own in the game.

Contrived answer: You cannot obtain Hubbatch in EXE5 without the aid of an E-Reader card. Why Capcom R&D did this is beyond me, except possibly to up profits for Nintendo since one would have to buy more of their products. Such a dumb idea....


Much abliged. Sigh* Cheat Time!
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Sai-kun
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PostPosted: Tue Sep 06, 2005 7:57 pm    Post subject: Reply with quote

Don't bother, Doc. :O it's not worth it at all.
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PostPosted: Wed Sep 07, 2005 2:13 pm    Post subject: Reply with quote

Actually, it is very worth it(At least in my opinion) because only losing half-HP is a small price to pay for all the bonuses it nets you. It doubles your attack power, gives Airshoes and Floatshoes, plus lots more.
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