View previous topic :: View next topic |
Author |
Message |
DD Net Savior
Joined: 14 Jun 2005 Posts: 146 Location: Someplace sucky
|
Posted: Thu Oct 06, 2005 5:11 pm Post subject: |
|
|
As much as I like poison as well, it just doesn't seem useable no matter how you modify it. One code alone isn't gonna help, A lacks the sheer support something like Poison needs, if they hadn't gotten rid of the chip Bug Chain the folder would be a lot better. |
|
Back to top |
|
|
NotJim :3c
Joined: 13 Jun 2005 Posts: 973
|
Posted: Thu Oct 06, 2005 7:03 pm Post subject: |
|
|
Midnight Critic wrote: |
In some virus situations you will find the bat viruses that drop the Pulsar series of chips. When they attack, their missile travels down a row, and into a conveniently placed stone. The viruses that drop the Asteroid series also like to hide behind these.
Since these stones are strictly NOT Stonecubes, they may not deal the full 200 damage when propelled with an Airshot. |
Cheers. *goes away and tests*
*comes back* yeah, MC was right, as always XD It deals 100 damage instead of 200.
Oh, and the Poison was never so great ever since the concept of level 4 poison was removed :/ _________________
Avatar and banner by Spork-Queen.EXE. |
|
Back to top |
|
|
DD Net Savior
Joined: 14 Jun 2005 Posts: 146 Location: Someplace sucky
|
Posted: Thu Oct 06, 2005 7:11 pm Post subject: |
|
|
Poison was amazingly good in EXE 3 and it was pretty damn good in EXE 4, Pyo's folder proved that. In EXE 5 it was toned down a lot with the loss of Bug Chain and good support in A and * codes though, it's a shame. |
|
Back to top |
|
|
NotJim :3c
Joined: 13 Jun 2005 Posts: 973
|
Posted: Thu Oct 06, 2005 7:21 pm Post subject: |
|
|
It was at it's best in EXE2, IMO.
Oops, I completely forgot about Pyo's folder. >_<
Actually, with BugChain you could theoretically get Level 4 poison quite easily. My bad. _________________
Avatar and banner by Spork-Queen.EXE. |
|
Back to top |
|
|
Wackoman.EXE HOHOHOHO
Age: 32 Joined: 05 Apr 2005 Posts: 1372 Location: SUPER SPIRAL GALAXY
|
Posted: Thu Oct 06, 2005 7:57 pm Post subject: |
|
|
I guess I should post my folder from BN3. Before anyone says it I know that there are too many codes, but this folders served me well. S-ranking every virii I could find, as well as killing Yamatoman V2 with an S-Rank...
Pawn B
ProtomanV3 B
Life Aura D
Big WAve M
AntiDmg M
AntiNavi M
Muramasa M
FireSWrd P
AquaSwrd P
ElecSWrd P
BambSwrd P
Plantman P
StepCross P
AirSWrd R
Lance R
Recov300 R
Barr200 R
Meteors R
StepCRoss S
AntiDmg s x3
AreaGrab *
FstGauge * (preset)
Invis *
Barr100 *
LavaStge *
GrassStge*
HeatCustom style.
It sucks compared to a lot of folders I've seen, but it serves my purposes well. PLantman+LavaStge+HeatBuster=pwned. _________________
Transcendent Super Spiral Dreadnought Gunmen |
|
Back to top |
|
|
Magicman DX Nebula
Joined: 04 Jul 2005 Posts: 647 Location: long.... long.... ago in the far.... far.... away
|
Posted: Thu Oct 06, 2005 8:25 pm Post subject: |
|
|
hmmm a combo for team colonel are steal 2x next turn PA Bodyguard & meteor Knuckle in one turn(lotsa damage!!!!) _________________
The Revenge of Dianna the D.N.A. Doll |
|
Back to top |
|
|
NotJim :3c
Joined: 13 Jun 2005 Posts: 973
|
Posted: Fri Oct 07, 2005 2:30 am Post subject: |
|
|
Wackoman.EXE wrote: | I guess I should post my folder from BN3. Before anyone says it I know that there are too many codes, but this folders served me well. S-ranking every virii I could find, as well as killing Yamatoman V2 with an S-Rank...
Pawn B
ProtomanV3 B
Life Aura D
Big WAve M
AntiDmg M
AntiNavi M
Muramasa M
FireSWrd P
AquaSwrd P
ElecSWrd P
BambSwrd P
Plantman P
StepCross P
AirSWrd R
Lance R
Recov300 R
Barr200 R
Meteors R
StepCRoss S
AntiDmg s x3
AreaGrab *
FstGauge * (preset)
Invis *
Barr100 *
LavaStge *
GrassStge*
HeatCustom style.
It sucks compared to a lot of folders I've seen, but it serves my purposes well. PLantman+LavaStge+HeatBuster=pwned. |
Holy crap. That is WAY too many codes. A lot of good ideas ALL in different codes clumped together in one folder.
Perhaps keep it P-coded with ElemSword, and PlantMans? And put EvilCut as well? And add some power-ups? _________________
Avatar and banner by Spork-Queen.EXE. |
|
Back to top |
|
|
Parallel
Joined: 02 Oct 2005 Posts: 25
|
Posted: Fri Oct 07, 2005 2:42 am Post subject: |
|
|
You've probably seen this folder somewhere before but I changed a bit of it.
Custom S-Slasher
Pulsar3 S x3
Sword S x2
WideSword S x2
LongSword S x2
Katana1 x3
AirHoc S x1
Fanfare * x1
Recov300 Y x2
Areagrab S x2
PanelReturn * x1
QuickGauge * x1 PRESET
Invisible * x3
AntiDamage * x1
FullCustomGauge * x1
ShadeManSP S x1
ShadeManDS S x1
SwallowManSP S x1
SwallowManDS S x1
DarkThunderbolt M x1
Basically Uses Blues Soul, Meddy Soul (Sometimes) and Magnet Chaos
Magnet Chaos to Paralyze them then unleash WildBird. If not, Use BigNoise P.A. to paralyze them then WildBird.
This folder uses Invis then LifeSword to obtain Full Synchro to double WildBird's damage. _________________
Animal Crossing: Wild World Information... Fudge is my name, Dittle is where I Live... Code is 3565-4513-8898! PM for Advanced Bookings |
|
Back to top |
|
|
NotJim :3c
Joined: 13 Jun 2005 Posts: 973
|
Posted: Fri Oct 07, 2005 3:15 am Post subject: |
|
|
Take out Recoveries, the PanelReturn, the Antidamage (you'd rather use the NCP) and the fanfare for either Timpanis or Thunderballs. Or another AreaSteal.
Perhaps put in DarkCircle for ChaosSearch? You have the AreaGrabs...
If you really want to leave in the recoveries, put in Recov80 * so you don't code clash. S-Slasher runs on speed (I find...) after all. _________________
Avatar and banner by Spork-Queen.EXE. |
|
Back to top |
|
|
Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
|
Posted: Fri Oct 07, 2005 6:57 am Post subject: |
|
|
Indeed.
Recov300 seems to be FAR too overrated. The Y-code pretty much guarantees that if you draw it and intend to use it, chances are it will be ALL you are doing that turn. Dump it, and go for the Recov80 *. It'll make your life a lot easier if you happen to draw it. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
|
Back to top |
|
|
Nenji Nenjiro ja ne!
Age: 37 Joined: 03 Oct 2005 Posts: 1535 Location: South...of the North Pole!
|
Posted: Fri Oct 07, 2005 9:20 am Post subject: |
|
|
Yes, lately I've taken to folders without Recovery at all. When you're S-Ranking Navis ideally you don't want to take a hit, therefore Recovery Chips are not needed and waste space. _________________
Previously known as "HiKaizer" |
|
Back to top |
|
|
Wackoman.EXE HOHOHOHO
Age: 32 Joined: 05 Apr 2005 Posts: 1372 Location: SUPER SPIRAL GALAXY
|
Posted: Fri Oct 07, 2005 4:28 pm Post subject: |
|
|
NotJim wrote: | Wackoman.EXE wrote: | I guess I should post my folder from BN3. Before anyone says it I know that there are too many codes, but this folders served me well. S-ranking every virii I could find, as well as killing Yamatoman V2 with an S-Rank...
Pawn B
ProtomanV3 B
Life Aura D
Big WAve M
AntiDmg M
AntiNavi M
Muramasa M
FireSWrd P
AquaSwrd P
ElecSWrd P
BambSwrd P
Plantman P
StepCross P
AirSWrd R
Lance R
Recov300 R
Barr200 R
Meteors R
StepCRoss S
AntiDmg S x3
AreaGrab *
FstGauge * (preset)
Invis *
Barr100 *
LavaStge *
GrassStge*
HeatCustom style.
It sucks compared to a lot of folders I've seen, but it serves my purposes well. PLantman+LavaStge+HeatBuster=pwned. |
Holy crap. That is WAY too many codes. A lot of good ideas ALL in different codes clumped together in one folder.
Perhaps keep it P-coded with ElemSword, and PlantMans? And put EvilCut as well? And add some power-ups? |
THere are way to many codes, I'm making the Anti Damages M code and the step cross P as well. I'll also replace the Protman with Hero Sword. And then the pawn with Step Sword P. This should make it a tad more flwoing only two codes. I wish I could get Life Aura in a different code, but I think its a must. _________________
Transcendent Super Spiral Dreadnought Gunmen |
|
Back to top |
|
|
Cloud Dr. Wily's Peon
Joined: 10 Jun 2005 Posts: 62
|
Posted: Fri Oct 07, 2005 8:50 pm Post subject: |
|
|
Forte's Revenge Remix
Style: Hub/Saito
My MMBN2 folder:
Navi Chips:
Forte/Bass V3 X x4
Shadowman V3 S x1
Gateman V3 G x1
Protoman V3 B x2
Normal Chips:
Default Chip: Fast Gauge * x1
Navi +40 * x1
Attack +30 * x1
Attack +20 * x2
Life Aura 3 E x1
Popup I x1
Drop down S x1
Invisible 3 * x2
Full Custom * x2
Anubis W x1
Wind G x1
Fan G x1
Geddon 3 J
Poison Mask W x1
Poison Face W x1
Variable Sword B x2
Custom Sword B x2
Total codes: 9
Well, what do you think of my remix of my BN2 folder? I seriously can take five chips every time I open the custom window!
Last edited by Cloud on Fri Oct 07, 2005 9:16 pm; edited 2 times in total |
|
Back to top |
|
|
Nenji Nenjiro ja ne!
Age: 37 Joined: 03 Oct 2005 Posts: 1535 Location: South...of the North Pole!
|
Posted: Fri Oct 07, 2005 8:58 pm Post subject: |
|
|
The problem is that you have to many codes. While, limiting to one code and * isn't essential, it DOES speed up the folder which is crucial if you are going for S-Ranks. So I'd try and decide which Code you're going to stick around and use it. PA aren't EVERYTHING, heck my current folder in EXE 4 doesn't have any and works just fine for me. _________________
Previously known as "HiKaizer" |
|
Back to top |
|
|
ProtoSword.EXE Banned, obviously
Joined: 07 Oct 2005 Posts: 160 Location: Liberating the net
|
Posted: Fri Oct 07, 2005 9:07 pm Post subject: |
|
|
One of my combos is to stun the enemy with elec chips and blast him with a supervulcan and a yo-yo. Seems useful. :/ |
|
Back to top |
|
|
Cloud Dr. Wily's Peon
Joined: 10 Jun 2005 Posts: 62
|
Posted: Fri Oct 07, 2005 9:12 pm Post subject: |
|
|
HiKaizer wrote: | The problem is that you have to many codes. While, limiting to one code and * isn't essential, it DOES speed up the folder which is crucial if you are going for S-Ranks. So I'd try and decide which Code you're going to stick around and use it. PA aren't EVERYTHING, heck my current folder in EXE 4 doesn't have any and works just fine for me. |
I can S rank every navi in the game with this folder, and my last one had 12 codes, this one, i'm serious you can chose 5 CHIPS EVERY TURN. which is good, but your right, sometimes it just depends on the draw. and the stenght would be like 10/10 for the Bass/Forte V3s |
|
Back to top |
|
|
NotJim :3c
Joined: 13 Jun 2005 Posts: 973
|
Posted: Fri Oct 07, 2005 9:34 pm Post subject: |
|
|
Again, in that folder you have a lot of good ideas (Gater, Poison...) clumped into ONE folder.
While I do agree that you could easily S-Rank all the Navis, I'd believe that you'd have a tough time against other human players.
I still think it's best to stick to one code. _________________
Avatar and banner by Spork-Queen.EXE. |
|
Back to top |
|
|
Cloud Dr. Wily's Peon
Joined: 10 Jun 2005 Posts: 62
|
Posted: Fri Oct 07, 2005 9:46 pm Post subject: |
|
|
Well, a human that can play an Invisible/defence chip in the first turn, I get like 3 of my Forte chips + atk and the navi + chips in the first turn.
Last edited by Cloud on Fri Oct 07, 2005 10:03 pm; edited 1 time in total |
|
Back to top |
|
|
NotJim :3c
Joined: 13 Jun 2005 Posts: 973
|
Posted: Fri Oct 07, 2005 9:49 pm Post subject: |
|
|
Well, it you're going to do that, place in 5 Forte Chips, 5 NAvi+40 Chips (or Navi+20 if you can't get them) and Atk+30s/20s. _________________
Avatar and banner by Spork-Queen.EXE. |
|
Back to top |
|
|
Cloud Dr. Wily's Peon
Joined: 10 Jun 2005 Posts: 62
|
Posted: Fri Oct 07, 2005 10:05 pm Post subject: |
|
|
Well, thanks for the reviews, their really helping out! :V I haven't found 4 navi+40's, that's crazy. Use atk+20 instead of navi+20 beacuse they can be used all around. |
|
Back to top |
|
|
|