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digirob101
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Age: 34
Joined: 10 Jul 2005
Posts: 276
Location: DOOM doom doo. do.. d... .

PostPosted: Fri Sep 30, 2005 5:45 pm    Post subject: Reply with quote

i am not really going for anything in this deck i jujst put a bunch of =strong cards and some good cards in so i need alot of help

Dark Hole
Magicians Circle
Silent Magician Lv 4
Silent Magician Lv 8
Fairy Meteor Crush
Flame Cerebus
Darkfire soldier 1
Dark Magician
Raigeki break
Ookazi
jar of greed
dust tornado
embodiment of apophis
spellbinding circle
trap hole X2
7 tools of the bandit
disappear
just desserts
waboku
tribute to the doomed
swords of revealing light
card destruction
fissure
dian keto the cure master
Axe of Despair
flute of summoning dragon
penguin soldier
suijin
cocoon of evolution
great moth
petit moth
hyozanryu
summoned skull
kaiser sea horse
BEWD
lord of D.
mystical elf
kuriboh
harpie's brother X4
cyber harpie lady
darkblade
warrior dai grepher X2
giant soldier of stone X2

i really need some hlp with it i havent played in a few month soi forgot alot about deck building
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Enzan Chaud
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Age: 36
Joined: 17 Mar 2005
Posts: 721
Location: Laredo, Texas

PostPosted: Fri Sep 30, 2005 9:51 pm    Post subject: Reply with quote

Okay you have some pretty neat cards, Digirob... but... your deck

okay in order to build a deck you must focus on the first thing...

What is your personality like...

Yes.. I know it's a little deep for a card game... but certain decks don't work for everybody (IE: I run a Dark Magician Deck because it is to my tastes. And I'm attempting to 'evolve' it into a Spell Caster beatdown.) So you should start with a loose basis. Choose cards that you like and that can work together.

Example: I draw my hand on the first turn. It is Peten the Dark Clown, Dark Magician, Cost Down, Yami, and NobelMan of Crossout and I drew Diffusion Wave Motion. (it's happened before) I use Cost Down and discard Peten the Dark Clown. as soon as Peten is sent to the graveyard, I can remove it from play to special summon another Peten the dark clown. I tribute the newly special summoned Peten and summon Dark Magician, I then remove THAT Peten and special summon ANOTHER Peten. So I now have a Dark Magician and Peten in Play, and then I play Yami. The opponent sets two card face down and sets on monster in defense. I then Draw Dark Magic Attack. I play Dark Magic attack, play nobelman of crossout...then when the opponent is fresy... 3400 attack in the face! :3

To go even further depends on if you want a swift victory or to annoy your opponents. A good deck runs about... 7 traps only. But lets say a deck that doen't have a good monster basis uses mostly traps and effects. I just KNOW you will run into a gravity bind deck and I pray that you won't have to face one til later.

But after all this, you may lose your first duel... if you do.. you will gain a knowledge, that I assure you, will help you create a tournament worthy deck. Hope that helps.
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neogamer1234
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PostPosted: Sat Oct 01, 2005 1:09 am    Post subject: Reply with quote

My deck now complies with the new ban list... it's 12 am...

My water deck... that I tweaked a bit after I got it from a friend I gave Zatch Bell cards to...

Normal Monsters (4)

Gagagigo (3)
Giga Gagagigo (1)

Effect monsters (22)

Fenrir (1)
Mermaid Knight (1)
Levia-Dragon - Daedalus (1)
Ocean Dragon Lord - Neo-Daedalus (1)
The Legendary Fisherman (1)
Star Boy (2)
Amphibious Bugroth MK-3 (2)
Yomi Ship (2)
Mobius the Frost Monarch (2)
Nightmare Penguin (3)
Aqua Spirit (2)
Mother Grizzly (3)

Magic Cards (12)

Mystical Space Typhoon (1)
Premature Burial (1)
Giant Trunade (1)
Heavy Storm (1)
Salvage (1)
Dark Hole (1)
Terraforming (1)
Snatch Steal (1)
Reload (1)
A Legendary Ocean (3)

Trap Cards (6)

Tornado Wall (1)
Raigeki Break (1)
Dust Tornado (2)
Gravity Bind (2)

44 cards...

I can finally beat people without using Legendary Ocean!!

My goal is to get rid of magics and traps then use ALO... After that get Aqua Spirits out and Gravity Bind... Opponent is now screwed... This deck OWNS Spirit Reaper with Aqua Spirit... Fenrir only adds to the effect... Star Boy and Mother Grizzly is the reason why I don't really need ALO anymore...
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Enzan Chaud
[Tuxedo Mask]


Age: 36
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Posts: 721
Location: Laredo, Texas

PostPosted: Sat Oct 01, 2005 10:56 am    Post subject: Reply with quote

Neogamer.... that is officially awesome now... seriously... I love it! :O


My Deck is still work in progress... I would like some ideas as to what I can do to make it efficent enough. All I can really do is stall for time. So I need to turn this into a Spellcaster Beatdown (with an edge). If you got some ideas to add to mine, go ahead.(apparently, I lost my Dark Magic Attack -_-; )


Normal Monsters: (5)
Gemini Elf (I can add a couple more and get rid of cards I don't need)
Mystical Elf (It'll either be a Skilled Dark Magician or Gemini Elf)
La jinn the Mystical Genie (Same here)
Dark Magician (x2)

Effect Monsters: (16)
Magician of Faith
Wall of Illusion (I may use another)
Kuriboh (I plan to replace this with a Mystic Swordsman (insert LV here))
Mystic Swordsman LV2
Peten the Dark Clown (x3)
Dark Elf (Plan to replace with SDMagician or Gemini Elf)
Double Coston (plan to replace with SDM)
Obnoxious Celtic Gaurd (I think I may use Silent Magician LV 4 here)
Amazoness Swordswoman (Another Mystic swordsman lv...something)
Injection Fairy Lily
Zombrya the Dark (Silent Magician LV Cool
Archfiend of Gilfer
Chaos Command Magician
Dark Magician Girl

Spell: 12
Confiscation
Yami (it helps >>Wink
Nobelman of Crossout
Diffusion Wave Motion (might put in Reload...but I dunno if I'll replace it with this)
Double Spell
Card Destruction
Hammer Shot (may put in something else)
Ookazi (Dark Magic Attack >_<)
Cost Down
Swords of Revealing Light (Prolly..sages stone?... maybe :/ or Magician's Circle)
Premature Burial
Dark Hole

Traps: 7
Lightforce Sword
Ring of Destruction
Trap Hole
Magic Cylinder
Negate Attack
Spellbinding Circle
Sakuretsu Armor

Total: 40 cards

So... any ideas, guys? n_n;
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Ganondorf8
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Age: 42
Joined: 22 Sep 2005
Posts: 148
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PostPosted: Sat Oct 01, 2005 11:05 am    Post subject: Reply with quote

That is an okay deck you have there Digirob101, but I would suggest to you that you run a theme as you have many cards that seem to be out of place. I've noticed that you have several spellcasters, warriors, dragons, among others, so what I would do is to choose a theme first and build a deck around that.

Some examples would be Spellcaster(these mostly revolve around the Dark Magician seeing that most spellcaster support focuses on him), Warrior(this has a lot of deck types on its own), Dragon(there are five groups under this one), and more obscure ones such as Exodia, Last Turn, and Mill.

Once you have a theme in place, focus on including cards that go well with the theme and that they have good synergy with each other. For instance, with monsters, if you choose a Spellcaster deck and are focusing on the Dark Magician, you would need two or three of him, plus two or three Skilled Dark Magician, a Magician of Faith, one Dark Magician of Chaos, and maybe a couple of Apprentice Magicians. For Spell Cards, you would need to choose cards such as Dark Hole, Enemy Controller, Creature Swap, Premature Burial, Snatch Steal, and Mystical Space Typhoon for the "staple" cards. Others like Dark Magic Attack, and Dedication through Light and Darkness can also be of help in this kind of deck.

Finally, with traps, Call of the Haunted comes to mind, but since people run few traps, I'd go with traps that can give you an advantage. What I have provided for you is an example of how to make a deck that focuses on a theme, but you can go about it in any way that you wish. Oh, and I would have your deck around 40-44 cards in all as that is seen as the standard.

Neogamer1234, that is a very good Water deck that you have there, although you might want to add maybe another Terraforming as that can get A legendary Ocean to your hand quicker in case you go up against a deck that your deck might have trouble against. You might want to consider adding an Abyss Soilder or two, but that is up to you.
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neogamer1234
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PostPosted: Sat Oct 01, 2005 11:27 am    Post subject: Reply with quote

Nah... ALO becomes a hindrance too much at times...

It's like I has to watch my step before playing it and it screws up my mentality... Too many Magic Jammer/Magic Drain running around...

Mother Grizzly/Star Boy seems to be more effective in powering up faster...

I also don't have Abyss Soldier... Nightmare Penguin does the trick, and since Sinister Serpent is banned, Abyss Soldier has no use...

Levia isn't the main pont of my deck now... Star Boy, Nightmare Penguin, and Aqua Spirit are the stars of this deck...

Oh yeah... I wrote something wrong... I have 3 Aqua Spirits in my deck...

If the opponent has a monster I don't like on the field and I have two Aqua Spirits, I'll change it twice to defense Again... Stealth Birds don't work against me anymore XD XD XD It's a Spirit Reaper killer as I said before...

This deck is amazing... the guy that made the first version of my deck battled me... and I actually won at least once against him... He plays a VERY good Spellcaster deck... annoys the crap outta me...

Quote:
ADVANCED FORMAT LIST EFFECTIVE OCTOBER 1st

I. Forbidden Cards

You cannot use these cards in your Deck, Fusion Deck or Side Deck.

Black Luster Soldier - Envoy of the Beginning
Butterfly Dagger - Elma
Change of Heart
Chaos Emperor Dragon - Envoy of the End
Delinquent Duo
Fiber Jar
Graceful Charity
Harpie's Feather Duster
Imperial Order
Magical Scientist
Makyura the Destructor
Mirage of Nightmare
Mirror Force
Monster Reborn
Painful Choice
Pot of Greed
Raigeki
Ring of Destruction
Sinister Serpent
The Forceful Sentry
Tribe-Infecting Virus
Witch of the Black Forest
Yata-Garasu

NEW! - Black Luster Soldier - Envoy of the Beginning, Delinquent Duo, Graceful Charity, Mirror Force, Pot of Greed, Ring of Destruction, Sinister Serpent, Tribe-Infecting Virus

II. Limited Cards

You can ONLY use one of the following cards in the Deck, Fusion Deck & Side Deck combined.

Book of Moon
Book of Taiyou
Breaker the Magical Warrior
Call of the Haunted
Card Destruction
Ceasefire
Confiscation
Cyber Jar
D. D. Warrior Lady
Dark Hole
Dark Magician of Chaos
Deck Devastation Virus
Exchange of the Spirit (Available at Shonen Jump's Elemental Energy Sneak Preview!)
Exiled Force
Exodia the Forbidden One
Heavy Storm
Injection Fairy Lily
Jinzo
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Lightning Vortex
Limiter Removal
Mage Power
Magic Cylinder
Magician of Faith
Metamorphosis
Morphing Jar
Mystical Space Typhoon
Night Assailant
Nobleman of Crossout
Premature Burial
Protector of the Sanctuary
Reckless Greed
Reflect Bounder
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Sacred Phoenix of Nephthys
Sangan
Scapegoat
Snatch Steal
Swords of Revealing Light
Thousand-Eyes Restrict
Torrential Tribute
Tsukuyomi
Twin-Headed Behemoth
United We Stand

NEW! - Book of Moon, Book of Taiyou, Confiscation, Dark Hole, Exchange of the Spirit, Limiter Removal, Magician of Faith, Metamorphosis, Nobleman of Crossout, Scapegoat, Thousand-Eyes Restrict, Tsukuyomi, Night Assailant

III. Semi-Limited Cards

You can ONLY use two of the following cards in the Deck, Fusion Deck & Side Deck combined.


Abyss Soldier
Creature Swap
Emergency Provisions
Good Goblin Housekeeping
Gravity Bind
Last Turn
Level Limit - Area B
Manticore of Darkness
Reinforcement of the Army
Upstart Goblin

NEW! - The following cards are no longer Semi-Limited: Dark Scorpion - Chick the Yellow, Marauding Captain, Vampire Lord


So no Ring of Destruction... w00t!!

But Garr... Two water cards are gone now... Tribe and Sinister...

Oh yeah... Taking out Pot of Greed and Tribe made my deck really fast XD XD XD
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Ganondorf8
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Posts: 148
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PostPosted: Sat Oct 01, 2005 12:03 pm    Post subject: Reply with quote

Now I understand the reasons behind your choices with your Water Deck, and it is a good thing that you fixed that error from before. ALO can be a problem due to the Spell/Trap removal that people are using. Do you run a sidedeck by chance? Your deck is still very good, yet it may encounter trouble against other decktypes, so you might want to have a sidedeck on hand. Of course, this is optional and you don't have to have one, but it is a thought mind you.

With the forbidden list, we ended up with the same list that Japan had, except that Pot of Greed, and Tribe Infecting Virus were added to the forbidden card list, while Nobleman of Crossout, Magician of Faith, and Book of Taiyou were restricted to one per deck.
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DjangoSP
The True Solar Boy



Joined: 25 Jul 2005
Posts: 575
Location: Traveling the world, recruiting people to help me rule my manga, anime, and video game empire.

PostPosted: Sat Oct 01, 2005 3:07 pm    Post subject: Reply with quote

This is really long, but I'll post it!

From the top, the part that's not visible.

Zoa

Archfiend of Gilfer-JMP Limited Edition

Injection Fairy Lily

Gravity Bind

D.D. Crazy Beast

Card Shuffle

Monster Reborn

Destruction Punch

Mass Driver

Spellbinding Circle

Harpie’s Brother

Burning Beast

Freezing Beast

De-Spell

Black Pendant

Armed Ninja

Ninjitsu Art of Decoy

Hidden Book of Spell

Emergency Provisions

Gamma the Magnet Warrior

Ground Collapse

The Cheerful Coffin

Monster Reborn

Graceful Charity

Scapegoat

Obelisk the Tormentor-Fake

Slifer the Sky Dragon-Fake

Winged Dragon of Ra-Fake

Scapegoat

Fake Trap

The Dark Door

Toon World

Blue-Eyes Toon Dragon

Convulsion of Nature

Rush Recklessly

Enchanted Javelin

Dian Keto the Cure Master

Jar of Greed

Ancient Telescope

Monster Reborn

Dark Magician

Trap Hole

Scroll of Bewitchment

Skull Dice

Mystic Tomato

Jowls of Dark Demise

Black Illusion Ritual

Relinquished

Ritual Weapon

Hayabusa Knight

Buster Rancher

Sword of Deep-Seated

Dragon Treasure

Fusion Sword Murasame Blade

Dragonic Attack

Metalsilver Armors

Malevolent Nuzzler

Fatal Abacus

Moisture Creature

Soul Release

Dramatic Rescue

Amazon Archer

Amazoness Blowpiper

Amazoness Chain Master-JMP Limited Edition

Roulette Barrel

Drop Off

Coffin Seller

Spell Shield Type-8

Dragon’s Rage

The Dragon’s Bead

Red-Eyes B. Chick

Red-Eyes B. Dragon-JMP Edition

Patrician of Darkness

A Legendary Ocean

The Legendary Fisherman

Dian Keto the Cure Master

Bottomless Trap Hole

Magic Jammer

Skull Invitation

Different Dimension Gate

Parasite Paracide

Dark Designator

Insect Barrier

Card Destruction

Newdoria

Card Destruction

Mystical Space Typhoon

The Forceful Sentry

Monster Reborn

Kaiser Colosseum

Dark Hole

The Warrior Returning Alive

Ookazi

Magic Drain

Master Kyonshee

Maha Vailo

Exchange

Shield & Sword

Cyber Harpie Lady-JMP Limited Edition

The Trojan Horse

Buster Blader

Blue-Eyes White Dragon

Seiyaryu

Shining Abyss

Yomi Ship

Bait Doll

Seven Tools of the Bandit

Waboku

Kazejin

Ordeal of a Traveler

7 Colored Fish

Sanga of The Thunder
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neogamer1234
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PostPosted: Sat Oct 01, 2005 4:48 pm    Post subject: Reply with quote

That hurt my eyes...

Can everyone please organize your decks this way?

Code:

Normal Monsters (amount)
monster (amount)
monster (amount)

Effect Monsters (amount)
monster (amount)
monster (amount)

Spell Cards (Amount)
Spell (amount)
Spell (amount)

Trap Cards (amount)

Ritual Monsters (amount)

Fusion Monsters (amount)


Please... that way I can actually see what cards need to be taken out and what not...
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Saito_Storm18




Joined: 13 Oct 2005
Posts: 12

PostPosted: Thu Oct 13, 2005 1:32 pm    Post subject: Yu-Gi-Oh! deck rater Reply with quote

Can some one help me build an Exodia deck? It has been a whiiile since I've last played.... (Please don't recommend cards newer than Pharoah's Servant ^^Wink
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DjangoSP
The True Solar Boy



Joined: 25 Jul 2005
Posts: 575
Location: Traveling the world, recruiting people to help me rule my manga, anime, and video game empire.

PostPosted: Thu Oct 13, 2005 1:41 pm    Post subject: Reply with quote

You've got the Exodia Cards, right? Use these kinds of cards:

Card Shuffle (Spell)

Magic Drain (Trap)

Graceful Charity (Spell)

Cheerful Coffin (Spell)

Monster Reborn (Spell)

Pot of Greed (Spell)

Jar of Greed (Trap)

I'll try and find more to help you with.
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Midnight
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Location: The AfterMath. Otherwise, New York City.

PostPosted: Thu Oct 13, 2005 2:05 pm    Post subject: Reply with quote

For libraries like Exodia, there is only ONE objective--to find all the requisite pieces before you get sacked. Thus, a few basic tenets must be followed--

1) Keep the library to 40 cards. The smaller the library is, the fewer cards one will have to pithe through to get the win condition.

2) Add as MANY cards that allow you to draw other cards or fetch other cards. Cards like Pot, Graceful, and other cards that allow you to draw more is invaluable, as this game seems to rely very heavily on card advantage. Make liberal use of "tutors"--cards that allow you to search your library for other cards.

3) Add defensive staples, like Swords, or Gravity Bind. These will keep the high-power creatures from attacking, allowing you more time to get what you need. You also may need to put counters into the library, to prevent others from messing with your hand or spells to ensure that they go off without interruption.

Of course, bear in mind the Banned/Restricted list, and the rest is up to you.
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Enzan Chaud
[Tuxedo Mask]


Age: 36
Joined: 17 Mar 2005
Posts: 721
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PostPosted: Thu Oct 13, 2005 5:55 pm    Post subject: Reply with quote

one last rule, remember that you can only use one of each exodia peice no matter what type of game you are playing, and you may or may not want exodia necross. In traditional play, have Fiber Jar and some remove from play cards to increase your chances... about one soul release COULD do good.
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neogamer1234
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PostPosted: Thu Oct 13, 2005 7:02 pm    Post subject: Reply with quote

I'll pretend you guys are not talking about the Traditional format...

I loathe Traditional because it's dependent on how much money you have... and everything is cookie cutter!

Okay... If you have at least started on a deck, post it... I'll help then...
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Broken Goggles
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Location: I'm still in a dream

PostPosted: Thu Oct 13, 2005 7:55 pm    Post subject: Reply with quote

Here's my LP Hitter deck:

Effect Monsters: 14
Wall of Illusions (2)
Magician of Faith
Penguin Soldier (2)
Des Koala (2)
Inaba White Rabbit
Breaker The Magical Warrior
Spirit Reaper
Princess of Tsurugi
Guardian Sphinx
Lava Golem (2)

Spell Cards: 13
The Dark Door (2)
Heart of Clear Water
Card Destruction
Ante
Different Dimension Capsule (2)
Swords of Revealing Light
Scape Goat
Chain Energy
Wave-Motion Cannon (3)

Trap Cards: 16
Thunder of Ruler (2)
Gravity Bind (2)
Judgment of Anubis
Trap Hole (2)
Physical Double
Minor Goblin Official
Ominous Fortune Telling
Mask of Restrict (2)
Bad Reaction To Simochi (2)
Eye of Truth (2)

I obviously have more than 1 way of reducing my opponents LP to 0.
-Lava Golem + Mask of Restrict or Gravity Bind
-BRTS + Eye of Truth
-Chain Energy
-Judgment of Anubis
-Ante, though it's a bit risky.
-Princess of Tsurugi, Des Koala, and Inaba
-Ominous Fortunetelling
-Minor Goblin Official to slowly finish them off.
-And of course, my Wave-Motion Cannons.

It's all about holding my ground until I pull off a combo to start lowering their LP. My main objective is to get at least 2 Wave-Motions onto the field so all I have to do is endure at least 4 turns.
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Last edited by Broken Goggles on Thu Oct 13, 2005 8:09 pm; edited 2 times in total
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neogamer1234
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PostPosted: Thu Oct 13, 2005 8:08 pm    Post subject: Reply with quote

A better idea to do is try integrating a Dark Snake Syndrome with a Des Wombat...

It's Ebil... Add in some Pyro Clocks of Destiny (rentsy, but increases turns so your opp loses by burn) and your opp will be trying like crazy to destroy Dark Snake Syndrome...

Dark Room of Nightmare is also Evil... Since you have cards to Burn during turns, it's an extra 500 a turn added to it...

Wow... You NEED Ceasefire in a deck with many effect monsters... It's extra Burn...

I don't see any Mystical Space Typhoons or Fake Traps or Dust Tornados, You need protection for your cards...[/quote]
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CrossFusionStarman
Seras Victoria owns me



Joined: 28 May 2005
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Location: Glomping Seras

PostPosted: Thu Oct 13, 2005 8:12 pm    Post subject: Reply with quote

I haven't played the game in forever, but I recently started to do so again. Most of my good cards are gone, but I still have one deck left. I'm still working out the kinks in it.

Normal Monsters (2)
Red Eyes B. Dragon (1)
Aqua Madoor (1)

Effect Monsters (16)
Armor Exe (1)
Dark Necrofear (1)
Lord of D. (1)
Muka Muka (1)
Star Boy (1)
Sun Dragon Ra (1)
Ebon Magician Curran (1)
White Magician Pikeru (1)
Creeping Doom Manta (1)
Pyramid Turtle (1)
Parasite Paracide (1)
White Magical Hat (1)
Sphinx Teleia (1)
Suijin (1)
Penguin Soldier (1)
Chaos Sorcerer (1)

Spell Cards (14)
Pot of Greed (1)
Wrecking Earth (1)
Fortress Whale's Oath (1)
Soul Exchange (1)
Tribute to The Doomed (1)
Dian Keto the Cure Master (1)
Nobleman of Crossout (1)
Scapegoat (1)
Flute of Summoning Dragon (2)
Shield and Sword (1)
Card Destruction (1)
United We Stand (1)
Infinite Cards (1)

Trap Cards (6)
Magic Cylinder (1)
Goblin Fan (1)
Gryphon Wing (1)
LightForce Sword (1)
Gravity Bind (1)
Shadow of Eyes (1)

Ritual Monsters (2)
Fortress Whale (1)
Relinquished (1)

Fusion Monsters (0)

That's my deck. It's still a prototype, and I know it has a lot of room for improvement. What do you guys think? Oh yeah, and it clashes with the ban list big time.
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Ganondorf8
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Age: 42
Joined: 22 Sep 2005
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PostPosted: Fri Oct 14, 2005 10:21 am    Post subject: Reply with quote

neogamer1234 wrote:
I'll pretend you guys are not talking about the Traditional format...

I loathe Traditional because it's dependent on how much money you have... and everything is cookie cutter!

Okay... If you have at least started on a deck, post it... I'll help then...


The Advanced Format also runs along similar lines, but to a lesser extent of Traditional due to the Forbidden List that is in place. No matter which format you play, you'll have to encounter a Cookie Cutter deck in some kind of form, and having a lot of money tends to produce many winning decks, although that theory can now be questioned as some unusual decks have been popping up and winning tournaments recently. I prefer Advanced myself as it requires more thinking to be had and that there is a better sense of enjoyment knowing that everyone is on the same playing level as you are.
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neogamer1234
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Age: 34
Joined: 15 Mar 2005
Posts: 549
Location: Anywhere near a computer or with my DS Lite

PostPosted: Fri Oct 14, 2005 8:12 pm    Post subject: Reply with quote

Yep... Even my low-cost Aqua deck (as seen above) can beat the best in my school, albeit rarely...

Hyuu... I can't beat this one kid anymore...

Before he made a Side-deck, I could beat him semi-easily...

All he does is clear your magic and traps, use Cyber-Stein, get out Cyber End Dragon, use Megamorph/Limiter Removal and PWN you... He also has Cannon Soldiers out, and uses Toon Table of Contents to thin his deck and get a Toon Cannon Soldier out... So if you're not dead from Cyber End... Launches everything at you and you = dead'D
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CrossFusionStarman
Seras Victoria owns me



Joined: 28 May 2005
Posts: 1723
Location: Glomping Seras

PostPosted: Fri Oct 14, 2005 8:38 pm    Post subject: Reply with quote

It's decks like that that make you appreciate Exodia, Dark Master, and Blues Eyes Shining Dragon ^^. I've seen duels where cards like those have really screwed up someone's strategy.
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