Post folder and chip combos here! *EXE6 Spoilers*
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NotJim
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Joined: 13 Jun 2005
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PostPosted: Sun Oct 16, 2005 3:53 am    Post subject: Reply with quote

DD wrote:
NotJim wrote:
Well, put in 2/3 SlowGauges. Why are the Pulsars in there anyway?


The Pulse Beams are in there for the cheapest PA created, not including Darkness, Big Noise. If you play S-code you should be using it, since the ability to hit the entire enemy area for 400 damage, pierce invisible and stun is just way too over powered to not use.


Oops. Missed the Shademan's altogether. :grr:

Yar, those folders look good. Don't use RedFruits, as you need time not to shoot the apples, but to shoot the viruses instead. XD
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ForteNub
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PostPosted: Mon Oct 17, 2005 3:38 am    Post subject: Reply with quote

I use RedWAVE not RedFruit BTW. ^^

XD
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Midnight
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PostPosted: Mon Oct 17, 2005 12:58 pm    Post subject: Reply with quote

cruddpuppet wrote:
I have one for liberation missions, how about cusvolt? It takes the custom gauge.


Yes. Custvolt is generally a good thing that can definitely see use in Liberation Missions, simply because it eats the gauge. However, for some of the later missions, it's probably better to sacrifice a first-turn liberation to ensure that you can get chips to fight against the viruses. Sometimes, some of the enemies will be so hardy and attack with such fervor and strength that it would be advantageous to forego a turn-one liberation to ensure that you win the combat without geting baleeted or losing a lot of life. For early missions, go right ahead.
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CrossFusionStarman
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PostPosted: Mon Oct 17, 2005 2:04 pm    Post subject: Reply with quote

Two words: MeteorKnuckle/BigHook. These chips work wonders in Liberation missions, so use them a lot. Also, try using a lot of chip codes that fit similarly together, like using only A, B, and C codes. Also, use BigNoise like NotJim suggested for liberation missions. That's how I beat them anyways.
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NotJim
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PostPosted: Mon Oct 17, 2005 9:34 pm    Post subject: Reply with quote

ForteNub wrote:
I use RedWAVE not RedFruit BTW. ^^

XD


Oops. Makes a lot of sense now. XP

F, H and S codes seem like excellent codes to use in liberation missions.
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DD
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PostPosted: Mon Oct 17, 2005 9:40 pm    Post subject: Reply with quote

I'd have to say F is the best if you're playing ToC. You have access to KnightSoul to charge Earthquake 3 for one hit deletes on Dominerds and TomahawkSoul to double the damage from FirePunch3 and BambooLance along with the grass healing. Plus Shadowman and Toadman can dodge hits using their charge shot.
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ForteNub
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PostPosted: Tue Oct 18, 2005 3:44 am    Post subject: Reply with quote

T code for liberation missions is also lovely.

Wideshot3, basically never misses. Double Damage Toad Soul = XD.

Metagel is like a painful Areagrab which keeps advancing.

Mine as well.
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NotJim
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PostPosted: Thu Oct 20, 2005 9:44 pm    Post subject: Reply with quote

What would be the best code for ToC then?
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ForteNub
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PostPosted: Fri Oct 21, 2005 4:20 am    Post subject: Reply with quote

S code is the best in BN5 IMO.

But it's so unoriginal.

A = Poison folder
B = ???
C = CosmoPrison folder
D = Django Folder
E = ???
F = Gridman P.A folder
G = ???
H = Redwave folder maybe?
I = Drill Arm folder I guess (Erosive Edge)
J = ???
K = Element Rage folder
L = Lots of stuffies
M = Snake/Other random crap
N = Dark folder? Other stuffies.
O = ???
P = ???
Q = ???
R = Meteors?
S = Stuffies
T = Toadness? Lots of possibilities
U = ???
V = ???
W = Blackwing folder?
X = Nebula Grey XXX!
Y = ???
Z = Lots of stuffies.
* = Stuffies.

Eh. Every code is decent if you can abuse it correctly.
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Nenji
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PostPosted: Fri Oct 21, 2005 5:24 am    Post subject: Reply with quote

Yeah, R is the Meteors folding I'm experimenting with, but it's a little better maybe in ToC since you got Omega Rocket as well. Plus it's got Tank Cannon 3 which hits reasonably hard for EXE 5.
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DD
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PostPosted: Fri Oct 21, 2005 8:47 am    Post subject: Reply with quote

I'd hardly call the F-code just a Foot Mega Ball folder, I prefer calling it High Damage F. Since not everything revolves around Foot Mega Ball.

Mark Cannon 2 F x3
Earthquake 3 F x4
YoYo F x4
Fire Punch 3 F x4
Bamboo Lance * x4
Steal Jelly F x3
Invisible * x4
Full Custom * [Preset]
Footman SP F
Footman DS F
Forte Another F

The absolute final version, I swear. >_>; This one is more Full Synchro oriented, so bug those Humor Senses everyone and get to dealing some damage.
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Midnight
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PostPosted: Fri Oct 21, 2005 12:02 pm    Post subject: Reply with quote

I see.

Actually...I am working on a folder in B code...that revolves around ComeOnRain and WavePit...but of course, it would probably work a lot better in ToC...but that's not stopping me. I just want to wean myself away from my degenerate S-coded one.
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SparKman.EXE




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PostPosted: Fri Oct 21, 2005 2:03 pm    Post subject: Reply with quote

DD wrote:
I'd hardly call the F-code just a Foot Mega Ball folder, I prefer calling it High Damage F. Since not everything revolves around Foot Mega Ball.

Mark Cannon 2 F x3
Earthquake 3 F x4
YoYo F x4
Fire Punch 3 F x4
Bamboo Lance * x4
Steal Jelly F x3
Invisible * x4
Full Custom * [Preset]
Footman SP F
Footman DS F
Forte Another F

The absolute final version, I swear. >_>; This one is more Full Synchro oriented, so bug those Humor Senses everyone and get to dealing some damage.


One thing, can somebody PLEASE tell me what the Humor Glitch does!? I've looked at GameFAQs and nothing was shown, but I just can't figure it out. What does it do.

And this folder is awesomely well done, btw.
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DD
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PostPosted: Fri Oct 21, 2005 2:28 pm    Post subject: Reply with quote

The Humor Sense glitch causes Rockman to shift between his 4 emotional states (Normal, Worried, Anger and Full Synchro) at random, thus giving you two shifts in emotion that let you hit for 2x normal damage.
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PlaguedOne
a.k.a. Pyo
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PostPosted: Fri Oct 21, 2005 2:55 pm    Post subject: Reply with quote

Although I think it has a much higher chance of staying on Worried and Normal than hitting the Angry and/or Full Synchro states. Still useful, if a bit random.
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Trintz




Joined: 23 Sep 2005
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PostPosted: Fri Oct 21, 2005 8:09 pm    Post subject: my folder Reply with quote

Well my good fiend made this folder for me it consist of...
Air Hocky (S)x4
Airshot (*)x2
Area Grab (S)
Buster Up(*) x3
Crack Bom(R)
Invisible(*) x2
Kanata(S) x3
Lance(*)
Long Sword (S)
Panle Retern(*)
Rockcube(*) x2
Roll(R)
RollSP(R)
Searchman(S)
Sanctuary
Sword(S)
Tornado(R) x2
Widesword(S)

this one I made by myself...
Recover50(B)x4
Recover80(B)x2
Recover120(K)x3
Wind Rack(F)x2
Hot Body 1(F)x4
Mark Cannon1(K)x4
Skully1(K)x3
Anti Damage(M)x2
-Giga- Meteors(R)
Bubble Wrap(Y)
Air Shot(*)x2
Invisible(*)x2

Trintz
Also these are Team of Protoman folders..
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ForteNub
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PostPosted: Fri Oct 21, 2005 10:53 pm    Post subject: Reply with quote

RainyDay and WavePit DO NOT work together. WavePit will remove your ocean panels and make RainyDay do less damage. I use RainyDay in L code.

Hmm. The F code folder is quite interesting DD. It looks good for virus busting but there are too many flinching chips for a netbattle IMO.

Trintz, methinks your folder has too many codes.

HiKaizer, don't forget that there's DarkCircle in ToP. TankCannon is okay but I generally dislike it because of the flinching. But then again who cares? Slap down a slowgauge or sommat.
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NotJim
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PostPosted: Fri Oct 21, 2005 11:46 pm    Post subject: Reply with quote

Nice F-coded folder, DD. Made for liberation missions, yes?

Is there any way possible I can create a decent *-coded folder or something similar?
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DD
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PostPosted: Fri Oct 21, 2005 11:59 pm    Post subject: Reply with quote

Actually I don't really think the flinching is that big of a deal when you factor in the damage totals of the chips in Full Synchro/Anger.

Earthquake 3: 400
YoYo: 300
Fire Punch 3: 280
Bamboo Lance: 260
Steal Jelly: 240 (Not used for attack though)
Footman SP: 500
Foot Mega Ball: 360/720/1440 (Depending on the number of hits)
Forte Another: 640/1280 (Depends on the number of wheels)

So I don't really have to worry about flinching that much, IMO
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CrossFusionStarman
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PostPosted: Sat Oct 22, 2005 10:49 am    Post subject: Reply with quote

I got one for EXE2. DreamAura, AntiDamage, then ZeusHammer. You deal 200 damage to all enemies, and instead of losing your DreamAura, you throw shurikens. And if you have a Sanctuary, even better.
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