Yu-Gi-Oh! Deck Rater!
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DjangoSP
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Joined: 25 Jul 2005
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PostPosted: Sun Oct 16, 2005 5:38 pm    Post subject: Reply with quote

CrossFusionStarman wrote:
It says the page is under construction >>.


Say, woot!? 0_o Well, it can't be helped. And about my last sentence, since the page is under construction, I'll tell you the effects of Sun God Ra.


1. The ATK and DEF of Ra is EXACTLY equal to the ATK and DEF of the monsters used to Tribute it. (i.e., Tribute Buster Blader, Gamma the Magnet Warrior and 7 Colored Fish, ATK is 5900 and DEF is 4900)

2. Pay 1000 Life Points to destroy one card on the field.

3. Pay any amount of Life Points to increase Ra's ATK and DEF equal to the amount of Life Points you pay. (i.e., pay 5000 Life Points, Ra's ATK and DEF are both 5000. If you pay 100, you CANNOT use the above effect.)

4. Like all God Cards, this card is not effected by any Magic, Trap, Monster, or Effect Monster Cards.

NOW you know why I said Ra will drain the life out of you. Smile Ra is famous for the power to manipulate Life Points! Laughing

Did that help you any?
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CrossFusionStarman
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PostPosted: Sun Oct 16, 2005 5:57 pm    Post subject: Reply with quote

Oh damn! Hmm...guess I better be careful when using that guy. Gotta get a lot of Dian Ketos. Thanks a ton, Django.
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DjangoSP
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PostPosted: Sun Oct 16, 2005 6:23 pm    Post subject: Reply with quote

No problem, CFS. Just remember, keep an ample amount of Life Points left over for Effects 2 & 3. And yeah, you'll need a LOT of Dian Ketos. Laughing
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Saito_Storm18




Joined: 13 Oct 2005
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PostPosted: Tue Oct 18, 2005 3:39 pm    Post subject: Yu-Gi-Oh! Deck rater Reply with quote

Wind wrote:
DjangoSP wrote:
Hm! You're Jinzo may be dangerous, and could be useful to clean up the job, but my Double Snare can take it out easy!


bah!. i rather use system down :D

i hate cards that target only specific monster :D at least system down removes em from play too Smile and for my anti jinzo i used book of the moon. too many times my own jinzo betrays me Sad so i use book of the moon :D speaking of which if i a hate card specific monsters why am i using trancendant wings....... i am just testing :D

Quote:
What is this "Advanced Format" thing? I remember going to a tournament, them pulling that crap, and me getting my @$$ kicked!


format means obeying the ban/semi ban list

like make a deck without the listed cards like monster reborn and stuff. ( i go only to traditional tournaments to which we can use any card but still no gods and must follow other rules like only 1 monster reborn and such) did i mention how i suck at advance, ?


Does anyone have a list of the banned list for the traditional format? And the advanced format? Also, does anyone know of an area on Long Island where they play traditional format?
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neogamer1234
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PostPosted: Tue Oct 18, 2005 5:55 pm    Post subject: Reply with quote

I put up a list a while back...check the 13th page...
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Saito_Storm18




Joined: 13 Oct 2005
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PostPosted: Wed Oct 19, 2005 9:02 am    Post subject: Yu-Gi-Oh! Deck rater Reply with quote

neogamer1234 wrote:
I put up a list a while back...check the 13th page...


Ah, yes. Thanks for the heads-up.
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Quatre Winner
I Beat the 8 Robot Masters


Age: 37
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PostPosted: Wed Oct 19, 2005 11:45 am    Post subject: Reply with quote

Since I already posted my deck, I went and retrieved it from page 11 ^^;; I'd like some feedback if that's okay.

Quatre Winner wrote:
Normal Monsters

Opticlops
Dark/Fiend/Lvl 4
1800/1700

La Jinn the Mystical Genie of the lamp
Dark/Fiend/Lvl 4
1800/1000

Dark Magician
Dark/Spellcaster/Lvl7
2500/2100

Summoned Skull
Dark/Fiend/Lvl 6
2500/1200


Effect Monsters

Old Vindictive Magician
Dark/Spellcaster/Lvl2
450/600
FLIP: Destroy 1 monster on the field (regardless of position)

Newdoria
Dark/Fiend/Lvl 4
1200/800
When this card is sent to the graveyard as a result of battle, select 1 monster on the field and destroy it

Zombrya the Dark x 2
Dark/Warrior/Lvl 4
2100/500
This card cannot attack a player directly. Each time this card destroys 1 monster as a reslult of battle, decrease the attack of this card by 200 points

Morphing Jar #2
Earth/Rock/Lvl 3
800/700
FLIP: Return all monster cards on the field to their respective decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster cards (lvl 4 or lower) that were returned to each deck. Special Summon the monsters in face-down defense position. Any other cards picked up are discarded to the Graveyard.

Kaiser Sea Horse
Light/Sea Serpent/Lvl 4
1700/1650
If you tribute summon a Light monster, you can treat this monster as 2 tribute summons for the tribute monster

Homunculus the Alchemic Being x 3
Light/Plant/Lvl 4
1800/1600
you can change the attribute of this monster. this effect can only be used once per turn.

Pitch-Black Warwolf x 3
Dark/Beast Warrior/Lvl 4
1600/600
As long as this card remains face-up on your side of the field, your opponent cannont activate Trap Cards during the battle phase.

Mask of Darkness
Dark/Fiend/Lvl 2
900/400
FLIP: Select 1 Trap Card from your graveyward and return it to your hand.

Magician of Faith
Light/Spellcaster/Lvl 1
FLIP: Select 1 Magic Card from your graveyard and return it to your hand.

Inaba White Rabbit
Earth/Beast/Spirit/lvl 3
700/500
This card cannot be Special Summoned. This card returns to the owwner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This monster attacks your opponent's life points directly.


Traps


Trap Hole
If the attack of a monster summoned by your opponent (excluding special summons) is 1000 points or more, the monster is destroyed.

Seven Tools of the bandit
Counter
Pay 1000 of your life points to negate the activation of a trap card and destroy it.

Compulsory Evacuation Device x 2
Return one monster on the field to its owner's hand.

Ceasefire
Flip all face down Defence Position monsters on the field face-up. Flip Effects are not activated at this time. INflict 500 points of damage to your opponent's life points for each effect monster on the field.

Sakuretsu Armor
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.

Waboku
Any Damage inflicted by an opponent's monster is reduced to 0 during the turn this card is activated.

Shadow Spell
Continuous
Select one face-up monster on your opponent's side of the field. Decrease the attack of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed.

Dust Tornado
Destroy one spell or trap card on your opponent's side of the field. you can then set one spell or trap card from your hand.

Cursed Seal of the Forbidden
Counter
Discard 1 spell card from your hand to negate the activation and the effect of a spell card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the spell card that is destroyed by this card's effect) during the rest of the duel.


Magic


Mystical Space Typhoon
Quick-play (I think)
Destroy one magic or trap caard on the field.

Mystic Plasma Zone x 3
Field
Increase the attack of all Dark monsters by 500 points and reduce their defense by 400 points.

Mask of the Accursed
Equip
The Monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage suring each of your standby phases

Offerings to the doomed
Quick-Play
Destroys 1 face-up monster. Skip your next draw phase.

Fissure x3
Destroy 1 face-up monster with the lowest attack on your opponent's side of the field.

Tribute to the Doomed
Discard one card from your hand. Select one monster on the field and destroy it.

Axe of Despair.
Equip
A monster equipped with this card increases its attack by 1000 points. When this card is sent from the field to the graveyard, if you offer one monster on your side of the field as a tribute, this card returns to the top of your deck.


There it is. Have at it.
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Ganondorf8
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PostPosted: Wed Oct 19, 2005 3:41 pm    Post subject: Reply with quote

I've taken a look at your deck Quatre Winner and I do have quite a bit of feedback to give to you. First of all, I would include more Spell Cards into your deck and replace others with better ones. Premature Burial, Swords of Revealing Light, Creature Swap, Nobleman of Crossout, and Enemy Controller come to mind as being good replacements. I'd swap the Fissures for Smashig Grounds instead as they can be more helpful to you.

For your Trap Cards, remove the first two and replace them with Call of the Haunted, and Torrential Tribute. Dust Tornado would make a better sidedeck card mind you. Add another Sakurestu Armor and Remove Shadow Spell and Cursed Seal of the Forbidden Spell as they aren't really needed. Compulsory Evacuation Device would also work in a sidedeck.

Now, the monsters. It seems you have them all over the place, and that the one common connection is the Dark theme that you have. What I would do, is focus on something like Fiends, or Spellcasters as these are plentiful in your deck and build on that. Normal Monsters don't really work now, so you should use effect monsters that have that kind of Attack power.

These are just suggestions that you might want to consider.
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DjangoSP
The True Solar Boy



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PostPosted: Wed Oct 19, 2005 3:46 pm    Post subject: Reply with quote

WOW! This is good! And, yeah you're right, Mystical Space Typhoon is a Quick-Play :poof: And Gannondorf, it helps to have a balance of all cards. The more monsters one has, the more defense. The more traps one has, the more surprise. The more magic one has, the more power. Keep dueling, Quatre Winner! :D
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Saito_Storm18




Joined: 13 Oct 2005
Posts: 12

PostPosted: Thu Oct 20, 2005 5:29 pm    Post subject: Yu-Gi-Oh! Deck Rater! Reply with quote

What element goes good with an Exodia deck (e.g. fire, water, etc.)? Or, should I throw a little of everything in it?
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Ganondorf8
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PostPosted: Thu Oct 20, 2005 8:36 pm    Post subject: Reply with quote

Most duelists tend to play around four or five Trap Cards due to the presence of Jinzo, and the amount of Spell/Trap removal such as Heavy Storm and the ever popular Mobius the Frost Monarch. Spell Cards are used more often, with many decks running around 15 or so, many of them being the "staple cards" such as what I mentioned in my last post. And with the monsters, they need to have synergy, the ability to work together for a common cause. If they do not have synergy, it becomes a bit harder to use them, even though they can still be used. Quatre Winner is on the right track and with the right kind of changes, she can really go far.

Last edited by Ganondorf8 on Fri Oct 21, 2005 7:23 pm; edited 1 time in total
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Enzan Chaud
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PostPosted: Fri Oct 21, 2005 5:25 pm    Post subject: Reply with quote

Thing is, I know Quatre doesn't really want a tournament deck.... she just really wanted some feedback.

Anyways... eh... it's okay D:
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CrossFusionStarman
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PostPosted: Sat Oct 22, 2005 1:20 pm    Post subject: Reply with quote

Okay, I one new deck that doesn't follow the ban rules.


Normal Monsters x12

Overdrive x1
Crescent Dragon x1
Red Eyes B. Dragon x1
Cosmo Queen x1
Flame Cerebrus x1
Wingweaver x1
Wolf Axwielder x1
Alpha the Magnet Warrior x1
Gamma the Magnet Warrior x1
SwordStalker x1
Labyrinth Wall x1
Black Magician x1

Effect Monsters x21
Right Arm Of the Forbidden One x1
Left Arm Of the Forbidden One x1
Right Leg Of the Forbidden One x1
Left Leg Of the Forbidden One x1
Exodia the Forbidden One x1
Blue Eyes Toon Dragon x2
Buster Blader x1
HelPoemer x1
Dark Master x1
The Wicked Worm Beast x1
GearFried the Iron Knight x1
Spirit Of Flames x1
Maha Vailo x1
Big Shield Gardna x1
Obnoxious Celtic Guardian x1
Dark TriHorn Dragon x1
Toon Summoned Skull x1
Skull Ladybug x1
Sword Hunter x1
Wall Shadow x1

Magic x25
Scapegoat x1
Monster Reborn x3
Eternal Rest x1
Toon World x2
Final Destiny x1
A Wingbeat Of Giant Dragon x1
Magical Labyrinth x1
Dian Keto x1
Mystical Space Typhoon x1
Hinotama x1
Spiritualism x1
Change Of Heart x1
Sword Of Deep-Seated x1
Dark Hole x1
Horn Of The Unicorn x1
Magical Boxes x1
Polymerization x1
MetaMorphosis x2
Legendary Sword x1
Black Luster Ritual x1
Zera Ritual x1
Umi x1

Ritual Monsters x2
Black Luster Soldier x1
Zera the Mant x1

Fusion Monsters x3
Black Paladin x1
Skull Knight x1
Thousand Dragon x1

Traps x5
Enchanted Javelin x1
Tornado Wall x1
Shift x1
Mask of Weakness x1
The Dragon's Bead x1

So...what do you think?
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DjangoSP
The True Solar Boy



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PostPosted: Sat Oct 22, 2005 1:36 pm    Post subject: Reply with quote

This is really powerful! But have you considered getting a Fusion Weapon?
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DjangoSP
The True Solar Boy



Joined: 25 Jul 2005
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Location: Traveling the world, recruiting people to help me rule my manga, anime, and video game empire.

PostPosted: Sat Oct 22, 2005 1:36 pm    Post subject: Reply with quote

Sorry about the double post, but I forgot to say what Fusion Weapon does:

Equip this to any Fusion Monster. If the Fusion Monster has a level of 6 or less, increase its ATK and DEF by 1500. That's a packin' powerhouse! Laughing

It's a Spell Card, and it works wonders with Metamorphisis
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Saito_Storm18




Joined: 13 Oct 2005
Posts: 12

PostPosted: Sat Oct 22, 2005 2:58 pm    Post subject: Reply with quote

CrossFusionStarman wrote:
Okay, I one new deck that doesn't follow the ban rules.


Normal Monsters x12

Overdrive x1
Crescent Dragon x1
Red Eyes B. Dragon x1
Cosmo Queen x1
Flame Cerebrus x1
Wingweaver x1
Wolf Axwielder x1
Alpha the Magnet Warrior x1
Gamma the Magnet Warrior x1
SwordStalker x1
Labyrinth Wall x1
Black Magician x1

Effect Monsters x21
Right Arm Of the Forbidden One x1
Left Arm Of the Forbidden One x1
Right Leg Of the Forbidden One x1
Left Leg Of the Forbidden One x1
Exodia the Forbidden One x1
Blue Eyes Toon Dragon x2
Buster Blader x1
HelPoemer x1
Dark Master x1
The Wicked Worm Beast x1
GearFried the Iron Knight x1
Spirit Of Flames x1
Maha Vailo x1
Big Shield Gardna x1
Obnoxious Celtic Guardian x1
Dark TriHorn Dragon x1
Toon Summoned Skull x1
Skull Ladybug x1
Sword Hunter x1
Wall Shadow x1

Magic x25
Scapegoat x1
Monster Reborn x3
Eternal Rest x1
Toon World x2
Final Destiny x1
A Wingbeat Of Giant Dragon x1
Magical Labyrinth x1
Dian Keto x1
Mystical Space Typhoon x1
Hinotama x1
Spiritualism x1
Change Of Heart x1
Sword Of Deep-Seated x1
Dark Hole x1
Horn Of The Unicorn x1
Magical Boxes x1
Polymerization x1
MetaMorphosis x2
Legendary Sword x1
Black Luster Ritual x1
Zera Ritual x1
Umi x1

Ritual Monsters x2
Black Luster Soldier x1
Zera the Mant x1

Fusion Monsters x3
Black Paladin x1
Skull Knight x1
Thousand Dragon x1

Traps x5
Enchanted Javelin x1
Tornado Wall x1
Shift x1
Mask of Weakness x1
The Dragon's Bead x1

So...what do you think?


WHOA!! That is one hot deck! I am SO gonna try and build that deck!
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neogamer1234
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PostPosted: Sat Oct 22, 2005 5:35 pm    Post subject: Reply with quote

Problem 1: You may not be following ban rules, but you still have to follow restricted. That means NO 3 Monster Reborns, only 1

Problem 2: Too many cards in the deck

Problem 3: Too many weak monsters with no theme

Problem 4: Too many cards with 1 copy

Here's a better idea:

Monsters: 23

Exodia the Forbidden One x1
Right Arm x1
Left Arm x1
Left Leg x1
Right Leg x1
Toon Cannon Soldier x3
Cannon Soldier x3
Spirit Reaper x3
Magician of Faith x1
Tsukuyomi x1
Cyber Stein x3
Stealth Bird x3
Sangan x1

Magic: 11

Megamorph x1
Toon Table of Contents x3
Heavy Storm x1
Mystical Space Typhoon x1
Giant Trunade x1
Messenger of Peace x1
Last Will x3

Traps: 6

Dust tornado x3
Gravity Bind x1
Bottomless Trap Hole x2

Fuston: 3
Cyber End Dragon x3

Strategy: Stall for Exodia or Cannon Soldier for "softening" your opponent's life points. You can Also use Sangan, Cannon Soldier with Last will to get out Cyber Stien. Return or destroy all traps/magic and summon Cyber End Dragon. Use Megamorph and you win!

Ask me any questions about this deck, "Why some cards are there?" and other things..
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CrossFusionStarman
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PostPosted: Sat Oct 22, 2005 6:32 pm    Post subject: Reply with quote

Hmm...that's a good strategy you gots there! I think I'll try that out, as soon as I get the cards. Thanks, neogamer!(I can call you that for short, right?)
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neogamer1234
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PostPosted: Sun Oct 23, 2005 1:40 am    Post subject: Reply with quote

Actually... that's the type of deck (no Exodia pieces, just two draining shields and 3 other cards i never get to cause I lose instantly...) that kills me... I copied the idea from him... so I know the new cookie cutter... Cyber End Killer...

only way to beat him so far is to get his LP down to 5000 in 1-2 turns... VERY hard to do...

neogamer is fine with me...
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Enzan Chaud
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Age: 36
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Posts: 721
Location: Laredo, Texas

PostPosted: Wed Nov 02, 2005 10:56 pm    Post subject: Reply with quote

Warriors Triumph should be appearing around this time...so if you want to run a Warrior deck... it's worth checking... It works really well on it's own... if you have another Obnoxious Celtic Gaurd and Swordo f Dragon's Souls and Lightning Blades, it'll be well worth your while now...

I was planning on making one...

but I saw the Judgement of Spellcasters Spoiler

and for me... well... I just want it! It has cards I already have but som cards I just plain need! XD It's the friggun smex! n_n;;;

All it needs is prolly Injection Fairy Lily, Magician's Circle, and maybe Cybernetic Magician and Yami with some more Gemini Elves... you got quite the deck there...

Anybody have an idea of the release date for it? n_n;
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