Copying Rockman's style
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SparKman.EXE




Joined: 28 Aug 2005
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PostPosted: Tue Oct 18, 2005 8:10 pm    Post subject: Reply with quote

Flame Buster wrote:
HiKaizer wrote:
Yeah, but the DS Navis aren't TECHNICALLY Navis, as opposed to an expression of the Darkness in their Heart.


Well, technically, they did use chips. Such as Blues with Delta Ray Edge and Zero with the Z-Saber. Colonel with Rockcube. So, yeah, some of them do use chips.


Wait, doesn't Laserman use a chip in BN4? For instance, when time suddenly freezes and he uses his signature laser attack, isn't that just like the Navi chip? I would assume so since his attack, just like the Laserman chip, can disable the NCP.
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Somada




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PostPosted: Tue Oct 18, 2005 8:33 pm    Post subject: Reply with quote

The attack is the same as the chip's attack, but isn't the attack actually displayed as a chip, while Blues' shows the chip name (like with any other chip) when he uses Area Steal (at least I think Blues does).
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Nenji
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PostPosted: Tue Oct 18, 2005 9:03 pm    Post subject: Reply with quote

Yes, some Navis DO use support chips, but I don't think using one's own attack really qualifies as a Chip, since only Blues/Colonel can do DRE/SD and when you use the chip they are even SUMMONED to do so.

But, on the flip side while in 4.5 Navis do have a Buster and Shield they also have a signature charge shot, so my point is still equally valid. It's a design flaw more so than a concious choice I would believe.
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JunkmanSP
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PostPosted: Wed Oct 19, 2005 11:19 am    Post subject: Reply with quote

It doesn't amke the game unplayable, not at all... I just think it's boring and kind of uninspired...


On to the next issue, Lazy spriting Razz

Blues, and Searchman are interviewed on their hilarious EXE 4.5/5 sprites do they actually have a sword/gun on both arms? ;p have fun
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Somada




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PostPosted: Wed Oct 19, 2005 6:59 pm    Post subject: Reply with quote

They can switch their arms at will. Razz If you want to be serious, you can take it as an example of Capcom's unwillingness to throw in a bunch of unique sprites as well as unique attacks.

Last edited by Somada on Wed Oct 19, 2005 10:37 pm; edited 1 time in total
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Nenji
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PostPosted: Wed Oct 19, 2005 9:01 pm    Post subject: Reply with quote

CoJ Spriter: ZOMG NEW SPRITES?!? HOW DISHONOURABLE!!!

Uh yeah, needed to get that out of my system.

I have to say, to my shame the closest detail I spent looking at the Blues Sprite was going: "Oooh, he's got swishy hair when he runs!"

:/
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NotJim
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PostPosted: Thu Oct 20, 2005 2:04 am    Post subject: Reply with quote

But like I said, maybe the sheer size of individual styles for EVERY Navi in the game is simply too much for the cart? :/
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Nenji
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PostPosted: Thu Oct 20, 2005 2:18 am    Post subject: Reply with quote

I severely doubt it, Chain fo Memories managed to fit several FMVs in it along with sprite sheets, there's no reason why the carts can't support it.
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NotJim
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PostPosted: Thu Oct 20, 2005 2:33 am    Post subject: Reply with quote

Well, if it IS possible, hypothetically, then why is it not done?

Perhaps CAPCOM is lazy, like many people have said before. -.-
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Catastrophe




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PostPosted: Sun Oct 23, 2005 1:56 am    Post subject: Reply with quote

I thought Searchman's Overworld sprite in 5 looked stupid compared to the one in 4. What was the reason for changing it?
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PostPosted: Sun Oct 23, 2005 1:19 pm    Post subject: Reply with quote

You can actually see his butt-crack if you look closely. It's easier to see on the DS because of that bright screen. And you can't even see his face! That's SO stupid!
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Somada




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PostPosted: Sun Oct 23, 2005 11:14 pm    Post subject: Reply with quote

HiKaizer wrote:
I severely doubt it, Chain fo Memories managed to fit several FMVs in it along with sprite sheets, there's no reason why the carts can't support it.


Chain of Memories had to use a supersize cart (which was why it cost more than most games) in order to fit the FMVs on it. Of course, that just means Capcom is lazy and doesn't want to spend the extra money, though the standard DS carts should probably have enough space.
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Nenji
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PostPosted: Mon Oct 24, 2005 12:09 am    Post subject: Reply with quote

It cost the normal cost here. Besides, it depends what compression they use, the point is that Rockman EXE doesn't have anything like FMVs, so they shouldn't have any problems fitting sprite sheets into the cartridges.
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Abiisan
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PostPosted: Fri Nov 04, 2005 8:53 pm    Post subject: Reply with quote

If Protoman had a sword for his B weapon, he would be ultra powerful, but if they wer to dull it don, it would be a buster minus any range. It would be kind of cool if it did the same dmg, but took the form of him slashing and slicing wind came off from the force of the slash(like in megaman Zero almost).
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Wackoman.EXE
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PostPosted: Fri Nov 04, 2005 9:55 pm    Post subject: Reply with quote

Jenova Spawn wrote:
You can actually see his butt-crack if you look closely. It's easier to see on the DS because of that bright screen. And you can't even see his face! That's SO stupid!

ANd the way he walks is so funny, and his gun switches arms. I think the buster is fine how it is...although I wouldnt mind having a rapid fire Hell's Rolling. I also agree with the fact that Capcom is lazy. Also I cant seem to picture Blues firing Sonicboom's out of his sword at a shot a second. -_-;
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Abiisan
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PostPosted: Mon Nov 07, 2005 3:11 am    Post subject: Reply with quote

I can't really see it working either, but it is one way to make the characters more unique.
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