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Trintz




Joined: 23 Sep 2005
Posts: 8

PostPosted: Sat Oct 22, 2005 10:09 pm    Post subject: Blues/Search Reply with quote

Hey does anybody have a decent Blues/Search Soul folder
Trintz
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ForteNub
Net Battler



Joined: 14 Sep 2005
Posts: 86
Location: HK, China

PostPosted: Sun Oct 23, 2005 4:52 am    Post subject: Reply with quote

DD wrote:
Actually I don't really think the flinching is that big of a deal when you factor in the damage totals of the chips in Full Synchro/Anger.

Earthquake 3: 400
YoYo: 300
Fire Punch 3: 280
Bamboo Lance: 260
Steal Jelly: 240 (Not used for attack though)
Footman SP: 500
Foot Mega Ball: 360/720/1440 (Depending on the number of hits)
Forte Another: 640/1280 (Depends on the number of wheels)

So I don't really have to worry about flinching that much, IMO


Depending on FS is not that good though. The Humor glitch doesn't ALWAYS give you FS and Anger.

As for the Blues/Searh folder, I would go for a code which CircGun (A,F and something else) is in considering all other aiming chips are pretty crappy.
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Django EXE.
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PostPosted: Sun Oct 23, 2005 10:08 am    Post subject: Mine....... Reply with quote

Battle Network 5: Colonel

Recovery200 I
Barrier200 W
Firehit H,I,J (program advance)
M-Cannon F
Invisible *
DrillArm 2 L
Skully2 V x2
Recovery300 Y x2
Django SP D
Wideshot1 N
Markcannon2 Z
Tankcannon2 Y
Numberball N
Darkwide
Sword S l
Widesword S l Program advance
Long sword S l
Crossdive C
Cactball H,I,J (Program Advance)
Roll SP R
DarkInvisible *
GunDelSol3 O
Guardian O

Program Advance:

Gigacannon 1
Infinite Vulcan 3
Boxer 2
Cactdance 1
Lifesword

Battle Network 4: Redsun

Gundelsol 1,2,3 G x2 (Program advance)
Guardian O
Sword S, Widesword S, Longsword S (program advance)
TwinFang F,G,H (Program Advance)
Recovery300 J
Protoman B
Numberball 3 T
Popup *
Sanctuary S
Recovery 10 A
Revovery 200 H
Rocovery 300 J
Recovery 300 Y
Thunder 3 I
Numberman N
HolyDream H
Invis *
Boomer 3 U
Barrier 200 U
Meteors2 Q

Program Advance:

GigaCannon1 and 3
H-Burst
Heatspread
BubblSpread
Flamecross3
Beast fang 1 and 3
PitHockey 1 and 3
PitRing1
Lifesword
Timebomb+
Pile Driver

Battle Network 3: Blue

Salamander * l
Fountain * l Program Advance
Bolt * l
GaiaBlade * l
Volcano Z
Anti Navi M l
Muramasa M l Program Advance
Anti Navi M l
Folderback *
Crushshield 1,2,3 C (Program advance)
Scuttlest A
Grassstage Z
Pawn B
Timebomb L
Geddon 3
Heat shot, Heat V, Heat side J (Program Advance)
Aura S
Reovery300 R
Metagel 3S
Totem 3 Q
Mine *
Ratton3 F
Sanctuary C
Sword, Widesword, Longsword S (Program Advance)

Program Advances:

Z-Cannon1
Z-Cannon2
HeatSpread
BubbleSpread
H-burst
Lifeswrod
ElemtSword
HyperRat
EverCrush
MomQuake
PoisenPharoeh
BodyGurad
BigHeart
GutsShoot
DuexHero
2x Hero
MasterStyle
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ForteNub
Net Battler



Joined: 14 Sep 2005
Posts: 86
Location: HK, China

PostPosted: Mon Oct 24, 2005 3:47 am    Post subject: Reply with quote

Django EXE, your folders need to be single coded. And other stuff. But single code it first. Most importante.
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Nenji
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PostPosted: Mon Oct 24, 2005 5:22 am    Post subject: Reply with quote

Here's my normal one, it works reasonably well for most circumstances, because of the few Air Hocs I have in there it's not ideal for NG but I will use my R code folder with that.

Without Further ado:

Pulsar 3 Sx2
Gun Del Sol 3 Dx2
Sea Seed
Sword S
Wide Sword S
Long Sword S
Air Hoc S x3
Area Grab S x2
Panel Return *
Geddon 3 V (Sometimes switch with another Sea Seed)
Fast Guage * -Preset-
Buster Up *
Invis * x3
Attack +10 * x2
Full Custom *
Life Aura
Sanctuary
Shademan SP
Django SP
Cross Divide C
Dark Invis *
Dark Wide T


Okay, sure it's got 2 odd codes, C and V (Dark Wide doesn't count since it's for Chaos Toad) but they're only 1 Chip plus Cross Divide doesn't show up until later being a Giga Chip. At this stage most of the time I double it for another Sea Seed to use with Chaos Toad. It S Ranked Numberman, Toadman, Colonel, Larkman, Footman, Forte and Cosmoman Omega Versions quite happily, as it is your run of the mill S folder mostly.
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NotJim
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Joined: 13 Jun 2005
Posts: 973

PostPosted: Mon Oct 24, 2005 6:35 am    Post subject: Reply with quote

My only suggestions are to take out the BusterUp, PanelReturn and Attack+10s as they don't *really* contribute to a great deal in the folder. Especially the BusterUp and PanelReturn. Perhaps chuck in another AreaGrab?

Stick to 2 SeaSeeds, and perhaps put in a few Tornados...

However, I would stick *only* to S code, utilising LifeSword/WildBird/BigNoise yadda da da... All the standard fare.
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ForteNub
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Posts: 86
Location: HK, China

PostPosted: Mon Oct 24, 2005 7:10 am    Post subject: Reply with quote

What's with the random Geddon3 V?

In MMBN5, folders MUST have only one code. Otherwise considering the nerfness of the chips, you will not gain an s-rank.

Of course if it's just a fun folder who cares, neh? Razz

You have alot of themes in this folder. If you want the standard S-code folder, plop in Airhocs, 1 more Pulsar 3, maybe more Areagrabs and another set of Lifesword.

If you want a Django folder... good luck.

As for Poison, put it in A code.

Get 4 sets of Invis in though no matter what. It would also probably be wise to get 3 Atk+10 and 1 Atk+30

There's also alot of panel clashing in this folder. SeaSeed, PanelReturn and Geddon3.
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Midnight
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PostPosted: Mon Oct 24, 2005 7:13 am    Post subject: Reply with quote

Agreed. I'm also not too fond of the PileDriver PA, either in this game, or the last. It just doesn't seem to deal enough damage based on the level of the chips required to form it. The only odd codes that should ever exist in a folder are those of the DarkChips that you wish to use for Chaos Unison.

Add AirHoc S if you need filler room. It is so invariuably useful against those enemies that have toughened carapaces, like the Dominerd series, and can prove useful for multiple deletions in a fun game. Other than that, it looks fine.
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Nenji
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PostPosted: Mon Oct 24, 2005 7:29 am    Post subject: Reply with quote

I wanted Divine Chaos, what can I say?

Geddon 3, Sanctuary then Dream Aura. 400 Aura plus Poison for the opponent, but considering I don't have any save in game ones I tend to drop it.

Off course I tweaked it for Elemental Navis and as I got better chips but I don't want too many chips for PAs, otherwise I have to sacrifice some which irriatates me. Criticism duly noted however.
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CrossFusionStarman
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PostPosted: Mon Oct 24, 2005 3:33 pm    Post subject: Reply with quote

If you really want to piss of the opponent with the poison sactuary strategy you have, HiKaizer, after you use Geddon3, Sanctuary, and DreamAura, throw out a PoisonPharoah. Opponents HP will drop super fast.
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Nenji
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PostPosted: Mon Oct 24, 2005 6:02 pm    Post subject: Reply with quote

Like I said it's not a Netbattling folder but that is a good suggestion, any suggestions for support chips? A code doesn't have much else to support it apart from Poison Pharoah.
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CrossFusionStarman
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PostPosted: Mon Oct 24, 2005 6:08 pm    Post subject: Reply with quote

Try looking for as many as support chips that are either the same code or * code. For example, try finding AreaGrab * or BusterUp* since those can fit easily into any folder.
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DD
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PostPosted: Mon Oct 24, 2005 8:19 pm    Post subject: Reply with quote

Well, I decided to rework the poison folder I made a while back, it's now one code, I still have to test it though, in theory it should be good... hopefully.

Bug Bomb A x3
Wide Blade A x3
Samurai Sword 3 A x3
Air Wheel 3 A x3
Death Match 3 A x3
Panel Steal * x3
Heavy Gauge * x3
Blinder A x2
Invisible * x4
Numberball *
Poison Anubis A
Dark Invisible *

Pretty basic, get into Shadow Soul to avoid the poison panels. Wide Blade, Samurai Sword 3, Air Wheel 3 and Numberball are there for support damage (The first two being able to utilize the Backstab of Shadow Soul). Panel Steals are there to hopefully drop the Poison Pharaoh into their back row. Shadow Chaos is a last resort for damage and also provides an extra turn before you're dropped down onto the poison panels. For those unable to get the Numberball * (Like myself, working on it though) you can sub in another Air Wheel 3/Wide Blade/Samurai Sword 3.
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ForteNub
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PostPosted: Wed Oct 26, 2005 4:33 am    Post subject: Reply with quote

DD wrote:
Well, I decided to rework the poison folder I made a while back, it's now one code, I still have to test it though, in theory it should be good... hopefully.

Bug Bomb A x3
Wide Blade A x3
Samurai Sword 3 A x3
Air Wheel 3 A x3
Death Match 3 A x3
Panel Steal * x3
Heavy Gauge * x3
Blinder A x2
Invisible * x4
Numberball *
Poison Anubis A
Dark Invisible *

Pretty basic, get into Shadow Soul to avoid the poison panels. Wide Blade, Samurai Sword 3, Air Wheel 3 and Numberball are there for support damage (The first two being able to utilize the Backstab of Shadow Soul). Panel Steals are there to hopefully drop the Poison Pharaoh into their back row. Shadow Chaos is a last resort for damage and also provides an extra turn before you're dropped down onto the poison panels. For those unable to get the Numberball * (Like myself, working on it though) you can sub in another Air Wheel 3/Wide Blade/Samurai Sword 3.


Ain't half bad. Areagrabs should replace PanelReturns. Not to mention PanelReturn! You must have PanelReturn. Preset FullCust. Pack some SlowGauges. CustVolts and you can laugh at the opponent. XD
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DD
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PostPosted: Wed Oct 26, 2005 7:53 am    Post subject: Reply with quote

No, Area Steals aren't as good here, one if they really want that panel back they have to waste an Area Steal, plus it leaves me room to Backstab them still. Don't really need Panel Return, I have Shadow Soul for 4 turns and Shadow Chaos for one. I'm not really a fan of Full Custom in a folder depending on a Soul Unison and Custom Bolt wasn't as good as I hoped when I tested with it, not enough damage. Also SlowGauge is in there already, notice the 3 HeavyGauge? XP
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Nenji
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PostPosted: Wed Oct 26, 2005 8:05 am    Post subject: Reply with quote

The problem with Poison Pharoah, is Poison Pharoah. Basing a whole folder on a PA that does damage over time and can easily be destroyed is dangerous at best. That's why I don't like the A code so much.
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DD
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PostPosted: Wed Oct 26, 2005 9:02 am    Post subject: Reply with quote

Uh... I don't see a problem with Poison Pharaoh when I'm hopefully dropping it in their backrow via Panel Steals, so I'm not sure how they're destroying it aside from using Knight Soul, Knightman, Knightman SP, Cosmoman, Cosmoman SP or Poltergeist. And the over time thing isn't really a factor when you have Death Match 3 and Poison Pharaoh going at the same time considering the max HP without HP+ parts is only 1000.
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Nenji
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PostPosted: Wed Oct 26, 2005 9:18 am    Post subject: Reply with quote

Still, it's an easily countered combo. First you need to Area lock them, or at least be able to put it on the back row, secondly if they use Omni shoes Geddon 3 is useless.

Can you airshot the Pharoah Statue though?

*Goes and Checks*

Edit: ~Nope~
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Midnight
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PostPosted: Wed Oct 26, 2005 12:00 pm    Post subject: Reply with quote

That's the point--not many people use AirShoes or ShadowShoes often. Besides--all that is needed for a successful plant of the statue is a mere two PanelGrabs--down the central file of the opponent's area. That can easily be done while your opponent is distracted from running around avoiding your other threats. Once they realize what is going on--they are in for a tough decision--either stand in the square which is to be grabbed or where the Pharaoh will end up, and lose all options for mobility, or let the strategy run its course and lose that way. Even if the opponent actively tries to counter your grabs by standing in the way of the area to be grabbed, he is sacrificing his mobility to keep the plan from proceeding. That gives you a tactical edge.

There is the problem of those who will abuse GyroSoul...but it does last three turns, so that may be helpful eventually. If they time it against your ShadowSoul, though, then the Geddon3 will prove to be rather null.

Edited: Whoops, wrong game there. ^^;
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Last edited by Midnight on Wed Oct 26, 2005 12:39 pm; edited 1 time in total
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DD
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PostPosted: Wed Oct 26, 2005 12:13 pm    Post subject: Reply with quote

Yeah, I don't see the real big problem with Death Match 3, they'd either have to put Body Pack or Float Shoes in their Navi Customizer, the first being huge and the second having a very bad shape or use Gyro Soul/Shadow Soul. Gyro Soul isn't as useable to counter it because the person would have to be using a Wind chip in the first place and mostly those are only used in folders based around using Gyro Soul. Shadow Soul however is the troublemaker since pretty much every single ToC player has access to it because of the 4 staple Invisible * in every folder. If the Float Shoes stuff is such a problem I can toss in an offcode Reset Bomb or two if I have to, providing Gyro Soul/Shadow Soul has the flaw if you shut down the customizer they lose Float Shoes like Wind Soul did.
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