Elements for past Navis
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Anime Master ZERO
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PostPosted: Thu Nov 10, 2005 8:09 pm    Post subject: Elements for past Navis Reply with quote

For the first three games (four if you include Network Transmission), the only elements for Navis were Fire, Aqua, Elec, & Wood. Then BN4 & BN5 introduced new elements. So looking back on the Navis who appeared in BN1 to BN3, which element do you think the non-elemental Navis would have? If you think that Navi is good the way it was, please say so.

SkullMan = He's good as is
StoneMan = Ground-Cracking (GutsMan's element in BN4)
ColorMan = Obstacle (because of his dummies)
MagicMan = Obstacle (if you count summoned viruses as obstacles)
AirMan = Wind (obviously)
QuickMan = He's good as is
CutMan = Sword (if you stretch it a bit)
PharaohMan = Obstacle (because of his sarcophagi)
KingMan = Obstacle
BowlMan = Breaking OR Obstacle
DrillMan = Breaking (goes without saying)
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DjangoSP
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PostPosted: Thu Nov 10, 2005 8:12 pm    Post subject: Reply with quote

I'd have to disagree with you on Quickman. Since he moves so fast, he can't be seen, he should be Invisible Type. Besides, ShadoSoul was made for speed (hence the OmniShoes)
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PostPosted: Thu Nov 10, 2005 8:28 pm    Post subject: Reply with quote

...Speed has no comparison between invisibillity; Quickie seems more of a neutral type.
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NotJim
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PostPosted: Fri Nov 11, 2005 4:10 am    Post subject: Reply with quote

I think Magicman would be assigned a fire-type, or no type. I don't think obstacles move around.
Bowlman - he would be guard-breaking. The pins he summons are struck down a second or two later, anyhow.
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PostPosted: Fri Nov 11, 2005 11:10 am    Post subject: Reply with quote

Magic would probably be non elemental. Swordman is a no brainer and would be sword type. Beast I think could be a umm... Sword type becasue of his sharp claws? and I can't think of anything for Mistman.

Magicman-non elemental
Swordman-Sword
Beastman- Sword?
Mistman- ?
Seranade- piercing? or at least I think her attack is piercing can't remember
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PostPosted: Fri Nov 11, 2005 11:17 am    Post subject: Reply with quote

Magicman was a Fire Type in Battle Chip Grand Prix I believe...I'm pretty sure he was.
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PostPosted: Fri Nov 11, 2005 11:46 am    Post subject: Reply with quote

MagicMan IS a fire type. I got his chip in Battle Chip Challenge, and it says he's a fire type. ( Looking at the Anime, I use to think he didn't have an element. -_-; )
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PostPosted: Fri Nov 11, 2005 12:12 pm    Post subject: Reply with quote

yes I remember now that Magicman is fire type. I forgot his chip in chip challenge was fire type.
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PostPosted: Fri Nov 11, 2005 12:24 pm    Post subject: Reply with quote

And yet if you hit him with water in EXE1, nothing special happens.
So why start him out as neutral, then change to fire? Hmm...
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PostPosted: Fri Nov 11, 2005 6:10 pm    Post subject: Reply with quote

for the attack MAGIC FIRE:P
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CFZero.Exe
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PostPosted: Fri Nov 11, 2005 8:01 pm    Post subject: Reply with quote

He'd make a nice soul unsion, picture rockman like the dark magician from yugioh LOL u can make the fire type work with that
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PostPosted: Fri Nov 11, 2005 8:20 pm    Post subject: Reply with quote

I think stoneman should be obstacle because he is a giant stone cube ^_^
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PostPosted: Fri Nov 11, 2005 8:36 pm    Post subject: Reply with quote

I think Kingman would be a strategy navi since playing chess requires strategy, and he's a chess piece. I'm just guessing though.
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PostPosted: Fri Nov 11, 2005 8:48 pm    Post subject: Reply with quote

But there's no element for a strategy-based navi XD

Kingman is more of an obstacle type (already noted on AMZ's post) due to his oversized chess pieces.
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PostPosted: Fri Nov 11, 2005 8:50 pm    Post subject: Reply with quote

No, I think KingMan would be breaking (jumping on you) or obstacle (chess peces). He could be KnightMan's leader! Get it!? Smile KnightMan? KingMan? *taps mike* This thing on? -_-; Laughing Ah, you'll get it. -.-
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PostPosted: Fri Nov 11, 2005 10:02 pm    Post subject: Reply with quote

I think Kingman would be obstacle, though. He relies heavily on his pieces to win.

Odd - Magicman isn't fire element, but his attack is.

Who knows - we need more elements.
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PostPosted: Sat Nov 12, 2005 8:05 am    Post subject: Reply with quote

Agreed! There should be a sharp element (slashman)
strategy (kingman)
rainbow (coloredman)
and who knows what other good ones I am forgetting
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PostPosted: Sat Nov 12, 2005 11:41 am    Post subject: Reply with quote

Rainbow? Sharp? Straregy? wtf? XD
What chips will you have in them?
ZOMG RAINBOW BEAM!@#!@# :O
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PostPosted: Sat Nov 12, 2005 11:59 am    Post subject: Reply with quote

Come on, we know they will never use these, I'm just thinking of some goofy ones they could use for some navis that dont really fit their current element!
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PostPosted: Sat Nov 12, 2005 12:08 pm    Post subject: Reply with quote

But still, rainbow? XD
It'll be only for 2 navis. Colorman and Ring.
Sharo IS NOT good at all XD
Alot of chips will be sharp element, like boomerang, yoyo, and alot more :X
And the swords too.
Sword is good, Slashman have 3 swords on each hand, and Beastman too :O

Desertman will be invisible.
:D
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