Official EXE6 Discussion Thread! Spoilers Abound!
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Azureman.EXE
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PostPosted: Sat Nov 12, 2005 7:09 pm    Post subject: Reply with quote

Wait, wait... Two Fire type Crosses... IN THE SAME VERSION? Furthermore Two Wind type Crosses in the same version?! There had better be a damn good explanation for this or else I say that Capcom has officially gone bonkers.

Also, Circusman? Boy, if Coloredman is somewhere in EXE 6, you could get him and Clownman to join up and we'll have a three-ring circus, man. :puku:
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Maverick-jin8
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PostPosted: Sat Nov 12, 2005 7:14 pm    Post subject: Reply with quote

Hey, atleast that wasn't ClownMan in the opening of Beast.
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PostPosted: Sat Nov 12, 2005 7:30 pm    Post subject: Reply with quote

Actually, she was saying that all three would be a circus.
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NotJim
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PostPosted: Sat Nov 12, 2005 7:35 pm    Post subject: Reply with quote

Great. So we have two heat navis, two wind navis? And a frickin circus?

What's next, a samurai contest? *is shot*
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Azureman.EXE
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PostPosted: Sat Nov 12, 2005 8:16 pm    Post subject: Reply with quote

Flame Buster wrote:
Actually, she was saying that all three would be a circus.


Last time I checked, I was a guy. -_-;

And yeah, I really hope Josu is mistaken on those two's elements.
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PlaguedOne
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PostPosted: Sat Nov 12, 2005 8:23 pm    Post subject: Reply with quote

What? Is this all so odd? Is it a difficult concept to understand? They've done it before. He was called Turboman.

Chargeman is probably a neutral navi with one or two heat attacks. This is probably based on one of the methods of attack that the Robot Master version of Chargeman used (flaming rock things spit from his smokestack).

Same thing can be said for Dust Cross... Dustman the Robot Master could suck Rockman towards him, so why is it so odd that the navi can do something similar? >_> I would hardly call Dustman or Dust Cross wind-attribute over that.
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PostPosted: Sat Nov 12, 2005 8:25 pm    Post subject: Reply with quote

Azureman.EXE wrote:
Flame Buster wrote:
Actually, she was saying that all three would be a circus.


Last time I checked, I was a guy. -_-;

And yeah, I really hope Josu is mistaken on those two's elements.


Oops, sorry. I typed S by accident.
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Maverick-jin8
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PostPosted: Sat Nov 12, 2005 8:35 pm    Post subject: Reply with quote

PlaguedOne wrote:
What? Is this all so odd? Is it a difficult concept to understand? They've done it before. He was called Turboman.

Chargeman is probably a neutral navi with one or two heat attacks. This is probably based on one of the methods of attack that the Robot Master version of Chargeman used (flaming rock things spit from his smokestack).

Same thing can be said for Dust Cross... Dustman the Robot Master could suck Rockman towards him, so why is it so odd that the navi can do something similar? >_> I would hardly call Dustman or Dust Cross wind-attribute over that.


It's odd because there are two Wind/Heat type crosses, rather than having a +/- or Heart cross instead. But wait, what about Turboman?
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PlaguedOne
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PostPosted: Sat Nov 12, 2005 8:52 pm    Post subject: Reply with quote

Turboman was a neutral element navi with heat attacks. So, wat I'm saying is, why can't Chargeman be the same? It's not really that odd. >_>

Besides, it was a smart move for them to get rid of +/- because really, only Numberman truely fit that role. That and Search Soul and Number Soul were bad for the game. Draw/deck/folder manipulation is always going to be the best strategy if it's there. Take that out and people have to do something different. I think these Crosses will open up new possabilities.
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PostPosted: Sat Nov 12, 2005 8:56 pm    Post subject: Reply with quote

There's going to be a CircucMan? Wow! If he has a cool design, then I will have three clown-like Navis that are my favorites! WackoMan, ClownMan, and CircusMan, The Ring Masters Brothers Trio!! Laughing *is bricked for very bad joke* >_<
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Maverick-jin8
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PostPosted: Sat Nov 12, 2005 9:51 pm    Post subject: Reply with quote

It was never confirmed that it was ClownMan in the intro, only assumed since it looked it him (not really). But if we have a CircusMan, then it's probably him in the intro.
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PostPosted: Sat Nov 12, 2005 9:58 pm    Post subject: Reply with quote

I'm rather excited for Dust Cross, I hope there was a picture of it. \o\

Maverick, what picture did you use for that avatar? I like it. .-.
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PostPosted: Sat Nov 12, 2005 10:23 pm    Post subject: Reply with quote

Dust Cross does sound interesting, although I admit I am curious to know what Rock's going to look like as a Train. Laughing
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PostPosted: Sun Nov 13, 2005 12:23 am    Post subject: Reply with quote

Well at least one of my guesses was correct I guessed that there would be a Charge cross and I was correct. It makes sense for no Modify, heart, invis, and obstacle atributes. I mean in the original it was just Fire, Water, Elec, and Wood. Healing and swords were normal. SO I think they are going back to that, and stuff like mines which seemed like they could be obstacle and invis are now normal types again aparently it makes sense I mean, Fire sword, would it be fire, or sword. This way by reducing the chip attributes it makes it easier to label chips.

so I am happy that sword, cursor, wind, and breaking in addition to the elements makes it easier I guess for programming. Plus then when you get a game it isn't do I want recovery, and this, or invis and that? With having normal elemental with fire attacks seems to make it easier to choose. The normal atributes wouldn't be weak against water but then they could combine it with a nother, such as Number to make it make sense. CHarge is a train, trains are fast, speed = number speed= heat.

So yeah like I was saying it makes sense, Dustman should be a cool navi, and so it was Circusman, not Clownman? or was Circus man just going to be in the game and clown in the opening?

Dust seems like a breaking and obstacle fusion, so I guess they opted to fuse number, and obstacle some of the lesser chip amount types with another with more to make a CROSS that could have a more original effect than, I get you chips, and I am Number Cross!
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Maverick-jin8
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PostPosted: Sun Nov 13, 2005 12:34 am    Post subject: Reply with quote

This was brought up by someone in another place, but what if Charge Cross can charge +100 for all elements?

Though even if it's just fire, I have a feeling there will be no multi-hit fire chips, if it's +100 attack.
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PostPosted: Sun Nov 13, 2005 12:51 am    Post subject: Reply with quote

Only 11 days till it is released, then add 5 business days to that for me to get it since I already preordered so in about 16 days or so I should have EXE 6 Falzor, and next month I'll order Greiga.

Yay they seem soo Cool as far as games are concerned. the Crosses seem really good, and I like the Beast outs so yeah cant wait to get it.
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Aqua Rock X
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PostPosted: Sun Nov 13, 2005 12:59 am    Post subject: Reply with quote

I don't think there will be many multi-hit fire chips because that would make Heat and Charge Cross monsters. The same might be said for Elec Cross with Elec chips. Though I hope there are some multi-hit aqua chips because, unless "Aqua Spiral" is something uber, that's pretty much the only thing that would save Aqua Cross from ridicule.
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PostPosted: Sun Nov 13, 2005 7:40 am    Post subject: Reply with quote

Charge is actually fire-elemented.
As for Turbo, aqua.

Somehow it is mentioned that we will met the Cyber Beast at Sebai (is the spelling correct?) City(Town in fact) Area 3.
And Colonel is our ememy now. [spoil:7430da8196]How Lovely~[/spoil:7430da8196]

Maverick-jin8 wrote:
Crosses are only 3 turns... so why aren't we using Souls again? Thought we'd finally gotten rid of that...

No. Crosses lasts forever but Beast Out 3 turns. Super Beast Out will be one-turn.
JunkmanSP wrote:
The contest navis were revealed but I'm not sure if these are the right ones.
We have....
Element Man(Meijin's Navi)
Aparently, the way of making a folder is changed forever :O

Didn't know it is mentioned Element is Meijin's Navi. Anyway, Ele seems like nothing but Planetman.
JunkmanSP wrote:

Crosses seem to have 2 different attacks,(probably one when you beast out during a cross)

Cross Beasts could not have charge shot. They can only charge up non-elemental (-ve eg sword, fire) chips to produce charge attack.
JunkmanSP wrote:

Killer Cross
HP devided by 4(?)
Chips cause bugs(?)

This one is in fact the most ridiculous. It actually says " When the enemy's HP has a "4" in it, the charge shot (CrossBeast) can do an instant kill
JunkmanSP wrote:

Aqua Cross
HP+ 5%

It actually says " Recover 5% of Rock's HP when using an aqua chip.
JunkmanSP wrote:

Dust Cross
Custom + 1
<-B Vacuum(Suikomi), after this the buster is powered up to 200

No. It says you can throw away your chips in custom (temporaily) and obatain new ones. You can only do this once though. An obstacle has also be absorbed first before he can fire a 200 nonsense withe the press of "B".
JunkmanSP wrote:

BTW...... "Copyroid" is mentioned.

I hate this one, you know. XD
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Last edited by pockle on Sun Nov 13, 2005 8:25 am; edited 1 time in total
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Nenji
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PostPosted: Sun Nov 13, 2005 8:14 am    Post subject: Reply with quote

If you were going to use spoilers in the thread then it should have been for the words in bold Pockle >.<

At any rate, Colonel an enemy, WTF?

Ah well, it'll be interesting to see what happens.
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PostPosted: Sun Nov 13, 2005 9:23 am    Post subject: Reply with quote

Ok now I have so many questions
1.how dustman and the cross looks.
2. Who is the real fanmade navi.
and 3. why is colonel the enemy. I am so mad. :grr:
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