EXE5 Team of Blues/Colonel Help **READ FIRST POST**
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Nenji
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PostPosted: Thu Nov 10, 2005 8:03 pm    Post subject: Reply with quote

To make it clearer:

You must have S-Ranked the Omega/SP versions of all the Navis on your
"Team", so for ToC it's Knight, Shadow, Tomahawk, Number, Toad and Colonel Omega/SP. Then, in Nebula 6 the 6 doors on the East, South and West sides should open (The Purple Fire ones). Then you simply beat the DS Navis (The Nebula Grey style Blue Flames are the DS Navis) and then go to the final door up the top of the room. Run up the stairs, watch the cutscene and fight whatever incarnation of Lord of Chaos you've gotten.

The speed you delete the DS Navis determines on the second fight onwards whether you fight: Rockman DS, Forte Beta or Nebula Grey Beta. Beating Forte Beta unlocks Forte Omega (Or Forte XX if you have FCR/BCM active) and beating them unlocks the Forte Symbol.
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NotJim
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PostPosted: Fri Nov 11, 2005 4:07 am    Post subject: Reply with quote

Defeat each of them in between 2-3 minutes to be able to fight NGAlpha/DarkRock/NGBeta/Bass.

They will change like this every time you jack out and repeat the process.
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Robin.exe
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PostPosted: Mon Nov 14, 2005 6:00 pm    Post subject: Reply with quote

Where can I find another EXP memory for the Navi cust? I got the first one but I cant find another one any help?
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Midnight
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PostPosted: Mon Nov 14, 2005 6:21 pm    Post subject: Reply with quote

That doesn't help if we don't know which one you have, you know. As for the locations themselves...I cannot really recall that at the moment. You could check Gamefaqs....
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DanSidney
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PostPosted: Mon Nov 14, 2005 6:22 pm    Post subject: Reply with quote

If I'm not mistaken, it's in a purple mystery data in the Undernet2, on the right side.
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Robin.exe
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PostPosted: Mon Nov 14, 2005 10:02 pm    Post subject: Reply with quote

Ok thanks couldnt find that little bugger any where, Thanks in advance had to fight [spoil:2cc5460d81]nebulagrey[/spoil:2cc5460d81] with only little cust programes.
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RollEXE
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PostPosted: Thu Nov 17, 2005 1:23 am    Post subject: Reply with quote

We all know that there are invisible paths in EXE5. But I found one in Meiru's HP. I know there is one in Uranet 6. How do you get there?
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DanSidney
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PostPosted: Thu Nov 17, 2005 2:42 am    Post subject: Reply with quote

RollEXE wrote:
We all know that there are invisible paths in EXE5. But I found one in Meiru's HP. I know there is one in Uranet 6. How do you get there?


A hidden path in Meiru's HP? Where is it?
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Nenji
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PostPosted: Thu Nov 17, 2005 2:45 am    Post subject: Reply with quote

There isn't an Ura Net 6, you're reffering to the Nebula Area I assume.

There is one in Meiru's HP? I never noticed...
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Wolf
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PostPosted: Thu Nov 17, 2005 3:19 am    Post subject: Reply with quote

Yes, there is, I think it was on the lower level of the HP, but I remember that it leads to the right, it leaves to a BMD
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NotJim
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PostPosted: Thu Nov 17, 2005 4:33 am    Post subject: Reply with quote

I checked the homepage just then, and there isn't any. Are you sure?

If you're referring to the NebulaArea6 Portal, it's at an invisible path on the north-east section of the area. It leads to the BugFrag trader, if I recall correctly. To find it, just feel your way around the walls.
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Midnight
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PostPosted: Thu Nov 17, 2005 6:25 am    Post subject: Reply with quote

Actually, the path in Nebula Area 6 leads to the "lower" level of the Internet Area, with quite a few BMDs, PMDs, and among them one of the final HPMemory upgrades to be obtained. As people have said--it is along the northeastern corridor, between the two seemingly dead-end paths.

As for one in Rolls HP...I have never heard of such a path, so I doubt it exists, but still, I do not have a GBA to test this hypthesis, unfortunately.
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Nenji
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PostPosted: Thu Nov 17, 2005 7:00 am    Post subject: Reply with quote

I have just checked Meiru's HP on both versions.

1. There is no path

2. There's only one level in Meiru's HP.
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Sai-kun
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PostPosted: Thu Nov 17, 2005 7:04 am    Post subject: Reply with quote

I think she may be referring to the JP version.. =/ And this is true. That BMD that's in Meiru's HP? That used to be somewhere else.
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Robin.exe
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PostPosted: Thu Nov 17, 2005 8:02 pm    Post subject: Reply with quote

Do you guys know where all of those NAvis that will open the door to murkland? The 5 Heel navis that is
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rock.exe




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PostPosted: Thu Nov 17, 2005 8:22 pm    Post subject: Reply with quote

They are in End Area 4, Undernet 1, Undernet 2, the Cranecomp and the Servercomp. They donĀ“t open the door to murkland (also known as Nebula Area), they open a door inside it that has Grabrevenge N
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Hikari Angel
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PostPosted: Thu Nov 17, 2005 8:36 pm    Post subject: Reply with quote

you need 100 standard chips to open the first door, 140 for the second and 180 for the third.
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RollEXE
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PostPosted: Fri Nov 18, 2005 12:40 am    Post subject: Reply with quote

rockmansp wrote:
Yes, there is, I think it was on the lower level of the HP, but I remember that it leads to the right, it leaves to a BMD


That leads to an Enery bomb, E I think.
Then, there is an Uranet6?
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Midnight
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PostPosted: Fri Nov 18, 2005 12:49 am    Post subject: Reply with quote

No, you have it confused.

The UraNet only contains four areas, with UraNet 4 the area you have to liberate. The Nebula Area contains 6 distinct zones, with missions in 1, 3, and 5.
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Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy

The Kingdom of Loathing: An Adventurer is You! // I Seals

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RollEXE
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PostPosted: Fri Nov 18, 2005 2:05 am    Post subject: Reply with quote

Then what about this?
http://www.gcforum.org/viewthread.php?tid=3776
Scroll waaaaaayyyy down on that post after the NebulaHole Liberations and there you see invisible paths. Sorry, my mistake. I wasn't reading properly and that says there's a path in NebulaHole6. I'm still stuck on collecting chips. Can anyone give me any tips?
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