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ProtoSword.EXE Banned, obviously
Joined: 07 Oct 2005 Posts: 160 Location: Liberating the net
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Posted: Wed Nov 23, 2005 6:07 pm Post subject: My SpaceMegaman sprite! |
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[Removed the old one]
Megaman, in his space mission, says hi by waving happily at you guys! How is it? I equiped him with a space suit, a cool jet pack, and everything! Ever seen one like this before?
Last edited by ProtoSword.EXE on Wed Nov 23, 2005 7:11 pm; edited 2 times in total |
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Sai-kun Official Forum TF2 Addict
Age: 33 Joined: 15 Mar 2005 Posts: 987 Location: neoGAF
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Posted: Wed Nov 23, 2005 6:28 pm Post subject: |
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lol @ copypaste. :D It looks good. but...You know. >> _________________ all i ever wanted was the world |
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ProtoSword.EXE Banned, obviously
Joined: 07 Oct 2005 Posts: 160 Location: Liberating the net
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Posted: Wed Nov 23, 2005 6:31 pm Post subject: |
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Wait, let me fix it!
...............
There! How is it now? :] |
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Sai-kun Official Forum TF2 Addict
Age: 33 Joined: 15 Mar 2005 Posts: 987 Location: neoGAF
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Posted: Wed Nov 23, 2005 6:32 pm Post subject: |
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What did you change? o.o
Edit: oops. It didn't load at first. And so you know..it's..just a black background with some stars and his jetpack thing moves a tiny bit. >> Still..kinda..not allowed, I guess. o.o _________________ all i ever wanted was the world |
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ProtoSword.EXE Banned, obviously
Joined: 07 Oct 2005 Posts: 160 Location: Liberating the net
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Posted: Wed Nov 23, 2005 6:36 pm Post subject: |
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I know, I just wanted you guys to check out my work! I'm just getting started with animated gifs, so I'm not all that good yet, but I think this one is one of my best ideas! :] So how is it now? |
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Core Folf Samurai
Age: 42 Joined: 15 Mar 2005 Posts: 700 Location: Frederick, Maryland
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Posted: Wed Nov 23, 2005 6:39 pm Post subject: |
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The suit that you have drawn on him doesn't fit with the format that you were going for in making an 8 bit sprite. Some of the lines are much thinner then what they should be and parts of the body don't seem proportionate with others. You also need more frames of animation for the action, it looks like you only have two when there are generally three for just one motion. _________________
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ProtoSword.EXE Banned, obviously
Joined: 07 Oct 2005 Posts: 160 Location: Liberating the net
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Posted: Wed Nov 23, 2005 7:08 pm Post subject: |
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Core wrote: | The suit that you have drawn on him doesn't fit with the format that you were going for in making an 8 bit sprite. Some of the lines are much thinner then what they should be and parts of the body don't seem proportionate with others. You also need more frames of animation for the action, it looks like you only have two when there are generally three for just one motion. | That was pretty much all I need! The fact is that Megaman is too small to fit the perfect lines and such. The suit is to support his body so he functions properly, and the jet pack and the oxygen tank(in case you're wondering, it's the pipe looking thing coming from Megaman's ears)was to make it seem like Megaman has everything he needs! It's not like I should enlarge his body so I can fit the other stuff in. :/
Hey, I just made another SpaceMegaman sprite!
Megaman flys in space with his cool jet pack! Wonder where he's going? How is it? ^_^ |
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Magicman DX Nebula
Joined: 04 Jul 2005 Posts: 647 Location: long.... long.... ago in the far.... far.... away
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Posted: Thu Nov 24, 2005 2:05 am Post subject: |
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hmmm why don't you make the fire on the jet moving?? _________________
The Revenge of Dianna the D.N.A. Doll |
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ProtoSword.EXE Banned, obviously
Joined: 07 Oct 2005 Posts: 160 Location: Liberating the net
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Posted: Thu Nov 24, 2005 2:08 pm Post subject: |
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Why should I? The only thing I can do with that one is change the colors on the fire of the jet, but....... I'll see what I can do! :] In the meatime, here's another SpaceMegaman picture!
There's SpaceMegaman drifting freely around Earth! It may not be my best one, but I wanted to include the Earth on this one! :D |
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Core Folf Samurai
Age: 42 Joined: 15 Mar 2005 Posts: 700 Location: Frederick, Maryland
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Posted: Thu Nov 24, 2005 10:22 pm Post subject: |
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The animation should be smoother, which means you need to increase the frames for the actions. Right now it looks like its skipping key movements and scenes. _________________
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Magicman DX Nebula
Joined: 04 Jul 2005 Posts: 647 Location: long.... long.... ago in the far.... far.... away
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Posted: Fri Nov 25, 2005 12:51 am Post subject: |
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hmm that's right you must make it more smooth _________________
The Revenge of Dianna the D.N.A. Doll |
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ProtoSword.EXE Banned, obviously
Joined: 07 Oct 2005 Posts: 160 Location: Liberating the net
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Posted: Fri Nov 25, 2005 1:55 am Post subject: |
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I've made more animations! Check them out!
While Megaman is flying in space, he collides with an asteroid! Guess he wasn't watching where he was going!
Megaman seems to be having a long trip(wherever planet he's heading too. Shouldn't he use a rocket? :/ ), that he decides to rest himself while riding an asteroid! What do you think?
It seems that SpaceMegaman was heading to Mars the whole time, and he finally made it! WHOOOOOOOOHHHHHH!!!!!!!! YAAAAAAAYYYYYYY MEGAMAN!!!!!!!!!!! YOU MADE IT TO MARS!!!!!!! :D
Now that Megaman has made it to Mars, he waves at us telling us he made it, and with the asteroid next to him he was riding on! Now Megaman will try to get to Wily now! How is it? I was going to try and put smoke in the asteroid, but it kinda looks sloppy doing it. :/
Now I have to try to think about other stuff for it now, like, what is he going to do now in Mars. So enjoy for now! |
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cruddpuppet [reo sux] Guest
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Posted: Fri Nov 25, 2005 2:01 pm Post subject: |
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i think you were using layers and messed up. there are stars on megaman. your second sprit looks like someone shoved protoman's body into megamans helmet. |
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ProtoSword.EXE Banned, obviously
Joined: 07 Oct 2005 Posts: 160 Location: Liberating the net
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Posted: Fri Nov 25, 2005 2:37 pm Post subject: |
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cruddpuppet wrote: | i think you were using layers and messed up. there are stars on megaman. your second sprit looks like someone shoved protoman's body into megamans helmet. | In the second sprite, Megaman is sleeping while riding an asteroid. I don't see anything wrong with that, and the one with stars on Megaman is that he's heading into the surface of Mars, and stars are going ahead of him while he's heading there. You get it now? |
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Magicman DX Nebula
Joined: 04 Jul 2005 Posts: 647 Location: long.... long.... ago in the far.... far.... away
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Posted: Sat Nov 26, 2005 2:19 am Post subject: |
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hmmm actually there's a lot of star star on the third movie _________________
The Revenge of Dianna the D.N.A. Doll |
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Plantman It's only Forever... Not long at all!
Age: 44 Joined: 14 Mar 2005 Posts: 1819 Location: Mexico
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Posted: Sat Nov 26, 2005 3:10 am Post subject: |
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ProtoSword.EXE wrote: | the one with stars on Megaman is that he's heading into the surface of Mars, and stars are going ahead of him while he's heading there. You get it now? |
Ahhh but there's a little problem with your "theory" here. If the stars are 'ahead' Megaman, from the perspective of the explanation you're giving, these stars should be so big that Megaman would be hidden by the stars closer to the viewer.
I think, in all honesty that you need to stop pulling excuses everytime someone points something that it's wrong. There's many things wrong with these animations, the unifished, dirty look of the sprites, the cut-and-paste work in the sprite. You're butchering a couple of sprites and doing almost no job to it.
The flames of the jetpack have no movement, and smething powerful enough to push a robot through space HAS to have a flame that moves. Flames aren't static, they are flowing constantly.
Considering what things I've seen you do here, I can take it you have a decent program to work with. Try to make your animations flow better, not to be so sudden and quick of a few frames. Try to make your backgrounds more elaborated.
Otherwise all I see here are things made quickly and lazily, and I'm more convinced of such thing as you keep pulling excuses to justify things, rather than go back and try to fix what's been pointed out to you. _________________ Hecha en MÉXICO - Avatar by Me.
"Logic is the Ultimate Weapon." |
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Core Folf Samurai
Age: 42 Joined: 15 Mar 2005 Posts: 700 Location: Frederick, Maryland
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Posted: Sat Nov 26, 2005 3:13 am Post subject: |
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I can still see some glaring problems with the sprite work that you are compiling, that should be addressed. One of the things is the size and detail of the suit you have put on Rockman. You have enlarged the sprite to do the work on it that you have done, which is understandable since it is a small sprite, but what you forgot to do was keep the same pixel size for the parts you added on. You need to keep everything the same size, even when you resize it to make it larger what you add on has to be in the same proportion to the original.
You need to add more frames of animation, or sprites, for the movements that you are doing. Such as the one with Rockman flying in space, the fire escaping from the back of the flight pack isn't moving when it should be flickering larger and smaller to show that it is real.
With the animation of Rockman heading towards Mars on the asteroid there is a problem with some of the stars appearing over the planet, Rockman, and the asteroid. The stars should be stationary and flickering to show starlight, and Mars should start out smaller and then get larger as he is heading towards it. The planet also is appearing a bit odd, because it looks like it was moved slightly in one frame of the animation.
With all of the animations and sprites I can see a white outline on some of them, meaning that you didn't remove the background as cleanly as you thought you might have when you saved them to a transparency. You may want to go back and correct all of these errors, since they all kind of make your work look bad. _________________
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Zan banned onoes :<
Joined: 15 Mar 2005 Posts: 831 Location: jigramunt
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Posted: Sat Nov 26, 2005 3:29 am Post subject: |
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Plantman wrote: | The flames of the jetpack have no movement, and smething powerful enough to push a robot through space HAS to have a flame that moves. Flames aren't static, they are flowing constantly. | Flames can't be lit in space, either.
The animations made me sort of lol, despite the fact that they're poorly done.
Core wrote: | The stars should be stationary and flickering to show starlight | I suppose he intended them to be cartooney like this, and if you've ever watched any, you'll notice that most shows do the same thing. |
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ProtoSword.EXE Banned, obviously
Joined: 07 Oct 2005 Posts: 160 Location: Liberating the net
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Posted: Sun Nov 27, 2005 2:15 pm Post subject: |
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I use Fireworks 8, so sometimes when I make animated gifs, the layer, frames, etc. are flattened, so that's probably the problem! Here, I made more new sprites!
Protoman takes one last glimpse of the Earth from the moon! I wonder where he's going? Is he going to Mars to help Megaman? We'll find out soon! Oh, if you look closely, you can see the stars shining while Protoman looks at the Earth!
Since SpaceMegaman is in Mars, he starts his journey while running in the surface, while mountains passing!
Meanwhile, while Megaman starts his mission in Mars, Protoman is riding an asteroid(just like Megaman was. -_-; )while blasting the asteroids he keeps running into! Maybe he is heading to Mars to help Megaman! Pretty cool, huh?
Now that Megaman has done all he had to do, he now sets a bomb under the asteroid he came from and the explosion sends Megaman and the asteroid flying! But still Megaman, next time, use a rocket!
While Megaman is heading home(look how fast he's going! )He thinks about his journey to Mars and how it all ended. I don't know what he was doing(probably just checking out the planet), but I think he has alot to say back at Earth!
Looks like Megaman made it back to Earth! Looks like he has alot of explaining to do from his journey to Mars!
And if you were wondering about Protoman, well, let's just say he was too late to help Megaman. Poor Protoman.
This is probably my last set of SpaceMegaman animations, well, for Megaman's journey to Mars, that is. I'll probably make more with Megaman going to a different planet! Thank you all for seeing series 1 of the SpaceMegaman aniamtions! :D
___________________________________________________________
I've been working my butt off for these new animations! Series 2 of the SpaceMegaman animations!
Series 2
Now it looks like Megaman is starting a new journey in deep space! Good thing he's going with a rocket this time! I wonder where he's going this time? But for all we now is that he's heading to the outer solar system!
Megaman is traveling in space with his new rocket(looks like Auto is driving it)But he is going far away from home! I wonder how far he is already...?
This is like one of those parts in games when you have to like protect the character from enemies or other stuff while they're doing there thing. From the look of all the asteroids, I'd say they've getting past the Asteroid Belt! While Auto is operating the rocket, Megaman blasts all the asteroids heading there way! Looks like Megaman is doing a good job on it as well!
I know this is the second sprite, but I'm making it like they've made it past the asteroid belt and now they're continuing they're journey at the Outer Solar System! Now I wonder which planet he's going to? Jupiter? Let's find out!
Megaman's just as surprised as you are! After a long, perilous, and asteroid blasting journey, they've made it to the planet Saturn(Excuse me if it doesn't look like it ) Who knows what kind of awesome and cool things they'll find there?! I'm so glad they've made it!!!!! ALL RIGHT, MEGAMAN!!!!!! YOU'VE FINALLY MADE IT TO SATURN!!!!!!!!! :D
I hope you guys enjoyed this new sprites! I've been working my butt off for 2 hours working on these! So enjoy!
Here's so you can enjoy the little ride in the stars while you wait for me to make new animations! Hope you enjoy it! |
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Snare Net Battler
Joined: 16 Mar 2005 Posts: 75
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Posted: Sun Nov 27, 2005 2:40 pm Post subject: |
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But saturns gravitational pull would crush megaman and his rocket! Plus, the planet it made of gas!
Anyway, the sprites aren't as bad but they're still a little gaudy, and now there seems to be a blur to them. Also, the animations could use a little more frames. :/ |
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