Yu-Gi-Oh! Deck Rater!
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Ganondorf8
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PostPosted: Thu Nov 03, 2005 10:02 am    Post subject: Reply with quote

The Judgement of Spellcasters structure deck is seen as the best of the six decks that have been released in this series thus far, for the deck has a lot of potential cards that can make the Spellcaster deck into a Tier 1 if played correctly. What has really gotten people excited, is that this structure deck includes Mystic Box, Nightmare Steel Cage, and Dimension Magic (these are the English names used in the anime), Japan only promo cards. The last one is one that Spellcaster players have been wanting over here for quite some time. We'll have to wait and see how Konami will get around this one.

DjangoSP: Fusion Weapon can be very helpful by giving fusion monsters a much needed boost. Yet, it is vulnerable to Spell/Trap removal so be sure to have it protected.
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Enzan Chaud
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PostPosted: Thu Nov 03, 2005 7:49 pm    Post subject: Reply with quote

Here's the spoiler for Judgement of Spellcasters:

Quote:
SD6-JP001
Black Executioner
Dark/Spellcaster/7/2500/2100
This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing
a [Dark Magician] on your field. When this card is face-up on the Field, for each Normal
Magic activate by any player, opponent receive 1000 damage.
Ultra Rare

SD6-JP002
Magical Beast - Cerberus
Light/Spellcaster/4/1400/1400
Whenever a Magic card is activated, put a Magic counter on this card. For each Magic Counter
on this card, increase this card's attack strength by 500. When this card battles, remove
all Magic Counters on this card at the end of battle phase.

SD6-JP003
Dark Magician
Dark/Spellcaster/7/2500/2100
Normal Monster

SD6-JP004
Gemini Elf
Earth/Spellcaster/4/1900/900
Normal Monster

SD6-JP005
Magician of Faith
Light/Spellcaster/1/300/400
Flip: Choose a Magic card from your Graveyard and put it into your hand.
(Notes: There are two copies of this card in the deck)

SD6-JP006
Skilled Dark Magician
Dark/Spellcaster/4/1900/1700
Whenever you or your opponent activate a Magic card, put a Magic counter onto this card
(to the maximum of 3). You may sacrifice this card when there're 3 Magic counters on
this card, and special summon a [Dark Magician] from your hand, deck, or Graveyard.
(Notes: There are two copies of this card in the deck)

SD6-JP007
Apprentice Magician
Dark/Spellcaster/2/400/800
When this card is successfully Summon, Flip Summon, or Special Summon, put a Magic
counter onto a face-up card on the field that Magic counter can be put on. When this
card is destroy as a result of battle, you can choose a Spellcaster sub-type monsters
with Level 2 or less and set it onto your field.
(Notes: There are two copies of this card in the deck)

SD6-JP008
Chaos Magician
Light/Spellcaster/6/2400/1900
Negate all effect of effect monster cards that target this card.

SD6-JP009
Breaker the Magical Warrior
Dark/Spellcaster/4/1600/1000
When this card is successfully summon, put a Magic counter onto this card (to the maximum
of 1). For each Magic counter on this card, increase this card's attack strength by 300.
Also, remove a Magic counter on this card to destroy a Magic/Trap card on the field.

SD6-JP010
Royal Magical Library
Light/Spellcaster/4/0/2000
Whenever you or your opponent activates a Magic card, put a Magic Counter onto this card
(to maximum of 3). Remove 3 Magic Counters on this card, draw a card from your deck.

SD6-JP011
Tsukuyomi
Dark/Spellcaster - Spirit/4/1100/1400
This card cannot be Special Summon. Return this card to its owner's hand during the
End Phase of the turn this is Summoned or Flipped. When this card is successfully
Summoned or Flipped, choose a face-up monster on the field and change it to face-down
defense mode.

SD6-JP012
Chaos Sorcerer
Dark/Spellcaster/6/2300/2000
This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from
your Graveyard from the game to special summon this card. During your turn, you may
choose to remove a face-up monster on the field from the game. If you use this effect,
this card cannot attack that turn.

SD6-JP013
White Magician - Pikeru
Light/Spellcaster/2/1200/0
At your Standby Phase, add lifepoints equal to number of monsters on your field * 400.

SD6-JP014
Blast Magician
Fire/Spellcaster/4/1400/1700
Whenever a Magic Counter is activate, put a Magic counter onto this card. Remove any
number of Magic counters on this card, destroy a face-up monster on the field with attack
strength lower than number of Magic counters removed * 700.

SD6-JP015
Black Magician - Kuran
Dark/Spellcaster/2/1200/0
During your standby phase, do damage to your opponent equal to the number of monsters on opponent's
field * 300.

SD6-JP016
Magician of Chaining Attack
Dark/Spellcaster/4/1600/1200
When this card is face-up on your field, when you activate a Normal Magic card, do 400
damages to opponent.

SD6-JP017
Magic Blast
Magic - Normal
This card can only be activate if there's a Spellcaster sub-type monster on your field.
For each Spellcaster sub-type monster on your field, do 200 damages to opponent. When
this card is in your Graveyard, you may put this card into your hand instead of drawing
a card from your deck during your draw phase.

SD6-JP018
Mystical Space Typhoon
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.

SD6-JP019
Nobleman of Crossout
Magic - Normal
Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect
monster, each player verify their opponent's deck, and remove all monsters with the same
name as the removed monster from game. Each player shuffle their deck afterward.

SD6-JP020
Premature Burial
Magic - Equipment
Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field
in attack mode, and equip this card to it. When this card is destroy, destroy the equipped
monster.

SD6-JP021
Swords of Revealing Light
Magic - Normal
All monsters on opponent's field would change to face-up position. After this card is
activate, this card would stay on the field for 3 turns (counting opponent's turn). When
this card is on the field, monsters on opponent field cannot declare attack.

SD6-JP022
Mage Power
Magic - Equipment
For each cards in your Magic/Trap zone, increase the attack and defense strength of the
equipped monster by 500.

SD6-JP023
Heavy Storm
Magic - Normal
Destroy all Magic and Trap cards on the field.

SD6-JP024
Diffusion Wave-Motion
Magic - Normal
Pay 1000 Life Points. Choose a Spellcaster sub-type monster on your field with
level 7 or higher. During this turn, only the chosen Monster is allowed to attack,
and it can attack each of your opponent's monsters once. The effects of effect monsters
destroyed in attack by this way are not activated.

SD6-JP025
Reload
Magic - Quickplay
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.

SD6-JP026
Dark Magic Attack
Magic - Normal
This card can only be activated when [Dark Magician] is face-up on the field. Destroy
all opponent's Magic and Trap cards on the field.

SD6-JP027
Spell Absorption
Magic - Continuous
Whenever a Magic card is played, you gain 500 lifepoints.

SD6-JP028
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.

SD6-JP029
Dimensional Magic
Magic - Quickplay
This card can only be activate when there's a face-up Spellcaster sub-type on your field.
Sacrifice a monster on your field, special summon a Spellcaster sub-type monster from
your hand. Afterward, you can destroy a monster on the field.
(Notes: There are two copies of this card in the deck)

SD6-JP030
Magic Box of Death
Magic - Normal
Destory one monster on opponent's field, gave the control of one of your monster to
your opponent.

SD6-JP031
Nightmare Steel Cage
Magic - Normal
All Monster cannot attack for next 2 turns (counting opponent's turn). After
2 turns, this card is destroyed.

SD6-JP032
Call of the Haunted
Trap - Continuous
Choose a monster in your Graveyard, and special summon it in attack mode. When this card
leaves the field, destroy that monster. When that monster is destroy, destroy this card.

SD6-JP033
Spell Shield Type-8
Trap - Counter
Choose 1 of the following effects and activate it.
- Negate and destroy a Magic card that chooses 1 Monster on the field as its target.
- Discard 1 Magic card from your hand, negate and destroy the activation and effect
of a Magic card and destroy it.

SD6-JP034
Pitch-Black Power Stone
Trap - Continuous
After activation, put 3 Magic counters onto this card. Once during your turn, you may
move a Magic counter on this card to "another card that Magic counter can be put onto".
When there're no Magic counters on this card, destroy this card.

SD6-JP035
Divine Wrath
Trap - Counter
Discard one card from your hand, negate an effect activation of an effect monster and
destroy that monster.

SD6-JP036
Magic Cylinder
Trap - Normal
Negate the attack of an opponent's monster, do damages to opponent's lifepoints equal to
the atack strength of that monster.


I'd actually trade out Nightmare Steel Cage for Swords of Revealing Light. I'd also find a way to put in Silent Magician Lv4, Lv8, and up the number of cards in this deck to atleast 42... And put in 2 yes... 2 Magician Circles... Put in Injection Fairy Lily, put in another Gemini Elf, take out Royal Magical Library... along with a number of other stuff...


now you know why I love this Deck so much :3
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sandman exe
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PostPosted: Sun Nov 20, 2005 8:19 pm    Post subject: reply Reply with quote

lets see I got these in my deck

http://img.photobucket.com/albums/v222/sandman_tony/scan.jpg

Check out the effects

some that are hard to read (dark line- all monsters on opp side get bottomless trap hole effect, dark protect- +5000 def pts to 3 or less of your monsters, dark field- +800 life pts per turn on your side and -800 life pts per turn on your opp's side)
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Yami Jay




Joined: 06 Nov 2005
Posts: 39
Location: Canada

PostPosted: Tue Nov 22, 2005 2:50 pm    Post subject: Reply with quote

I usually play in traditional tournaments... Except last weekend when it was a sealed deck tournament. But anyway, may I ask for an update of the forbidden and limited list? Might help some of us to update or deck...

Just to let people know, my deck is a Light and Dark deck. Guess which monster is my signature card. -_^
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Wind
Tenkuu Sheisha



Joined: 16 Mar 2005
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PostPosted: Tue Nov 22, 2005 5:36 pm    Post subject: Reply with quote

got to be one of the chaos monster.
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Enzan Chaud
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Age: 36
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PostPosted: Tue Nov 22, 2005 11:27 pm    Post subject: Reply with quote

Sandman... I get the idea that you have only a little idea how to actually play yugioh... and all those cards would terribly unbalance the meta-game.

and... that this isn't an art center... When the thing says "Deck Rater" it means post your ACTUAL, REAL Yugioh deck.... and have others help you with it or discuss the cards.

And Yami Jay... this might sound farfetched... but could it be Chaos Sorcerer?
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Ganondorf8
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PostPosted: Wed Nov 23, 2005 10:17 am    Post subject: Reply with quote

I'm guessing that your signature card Yami Jay is Chaos Sorcerer seeing that this is the only Chaos Monster that is legal in both traditional and advanced. The Judgment of Spellcasters deck looks better every time that I see it and since I have a Spellcaster deck in the works, this structure deck will prove to be very useful to me. By the way here is a link to the forbidden and limited lists that is located on Upperdeck's official Yu-Gi-Oh website.

http://www.upperdeckentertainment.com/yugioh/en/forb_advanced.aspx
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Dark-MagicianMan EXE




Joined: 30 Aug 2005
Posts: 28

PostPosted: Wed Nov 23, 2005 11:32 am    Post subject: Reply with quote

bls is fianlly banned

and incase some of ya are wondering why monster reborn and Raigeki (guy who posted 2nd 3rd on this topic)

monster reborn is too powerful it lets you bring a monster back from either graveyard

raigeki is too powerful its lets you destroy all monsters on you opp side without a cost of life points or making you discard or somin
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Yami Jay




Joined: 06 Nov 2005
Posts: 39
Location: Canada

PostPosted: Thu Nov 24, 2005 3:57 pm    Post subject: Reply with quote

Since I ONLY PLAY in traditional tourmanents, I'm allowed to play another monster... Which is my signature card. XP

[spoil:bca7a2c224]Black Luster Soldier - Envoy of the Beginning[/spoil:bca7a2c224]

And beside, I love playing YGO that I play every weekend ^___^
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Wind
Tenkuu Sheisha



Joined: 16 Mar 2005
Posts: 702
Location: Den liner

PostPosted: Thu Nov 24, 2005 4:53 pm    Post subject: Reply with quote

i have not touched my deck for soo long. today i am supposedly getting that warrior structure perhaps i can find something useful there to boost up its effectiveness just a bit.


also i was right when i said one of the chaos. but were all wrong.

one of used to say chaos sorcerer. and on the back of my mind i was thinking Chaos emperor. hehe

also can anyone answer me this question...
Is the warrior deck worth getting?
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Ganondorf8
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PostPosted: Fri Nov 25, 2005 5:20 pm    Post subject: Reply with quote

To think that it was actually that card Yami Jay. Well, at least I was in the right area, just looked at the wrong monster. To answer your question Wind, Warrior's Triumph is one of the best Structure Decks to have been released. If you run Warriors, the deck will provide most of the cards needed to run a deck along those lines and you can always improve on it by using cards from other sets. If you don't run Warriors, then not to worry for there are still cards that can be used, namely Lightning Vortex, D.D Warrior Lady and Royal Decree among other things.
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Enzan Chaud
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PostPosted: Sat Dec 03, 2005 3:57 am    Post subject: Reply with quote

Well... it's official... the Warrior structure is the entity of army gang-up, beat downs... One funny scenario I pulled off... I summon Armed Samurai Ben Kei... I equip him with Fusion Sword Marumasa Blade... summon Celtic Gaurdian, us Noblemen of Crossout on his face down monster, and preceeded to beat him down a bit. Well... he Snatch Steals it and equips it With butterfly dagger... well... I take quite a bit of damage... my whole hope was in the next card... BAM... it's a Snatch Steal. I use it on Ben Kai and that's a total of ownage...

Ben Kai can be a great asset but a really big weakness too since Snatch Steal mught see more play against Warrior Armory Decks...


Quote:
Warriors Triumph (mkII)

-Monsters-(20)
Freed the Matchless General
Gearfreid the Swordmaster
Gilford the Legend
Swift Gaia the Fierce Knight
Gearfreid the Iron Night (x2)
Amazoness Chain Master
D.D. Warrior Lady
Ninja Grandmaster Sasuke
Mystic Swordsman LV2
Mystic Swordsman LV4
Command Knight
Armed Samurai Ben Kei
Amazoness Swords Woman
Marauding Captain (X2)
Goblin Attack Force
Exiled Force
Obnoxious Celtic Gaurd (x2)

-Magic-(16)
Fusion Sword Marumasa Blade (x3)
Release Restraint
Lightning Vortex
The Warrior Returning Alive
Giant Trunade
Card Destruction
Nobleman of Crossout
Cost Down
Reinforcement of the Army (x2)
Heavy Storm
Swords of Concealing Light
The A. Forces
Snatch Steal

-Trap-(4)
Royal Decree
Magic Jammer
Ring of Destruction
Call of the Haunted

Total:40

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sandman exe
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PostPosted: Mon Dec 05, 2005 8:18 pm    Post subject: Reply with quote

Enzan Chaud wrote:
Sandman... I get the idea that you have only a little idea how to actually play yugioh... and all those cards would terribly unbalance the meta-game.

and... that this isn't an art center... When the thing says "Deck Rater" it means post your ACTUAL, REAL Yugioh deck.... and have others help you with it or discuss the cards.

And Yami Jay... this might sound farfetched... but could it be Chaos Sorcerer?


I did one of those things that they call "a joke" I donno if you heard of them before. Of corse I know how to play yu gi oh. also I posted my decks up ages ago in this topic.
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Ganondorf8
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PostPosted: Fri Dec 09, 2005 12:09 pm    Post subject: Reply with quote

Enzan Chaud wrote:
Well... it's official... the Warrior structure is the entity of army gang-up, beat downs... One funny scenario I pulled off... I summon Armed Samurai Ben Kei... I equip him with Fusion Sword Marumasa Blade... summon Celtic Gaurdian, us Noblemen of Crossout on his face down monster, and preceeded to beat him down a bit. Well... he Snatch Steals it and equips it With butterfly dagger... well... I take quite a bit of damage... my whole hope was in the next card... BAM... it's a Snatch Steal. I use it on Ben Kai and that's a total of ownage...

Ben Kai can be a great asset but a really big weakness too since Snatch Steal mught see more play against Warrior Armory Decks...


Warrior's Triumph revolves around the idea of using the Warrior's ability to swarm the field with Marauding Captain and brining out another Warrior at the same time, and using Reinforcements of the Army to move key Warriors up straight away. Yet the deck does have a sense of beatdown involved and does rely on equip cards due to Gilford the Legend and Gearfried the Swordmaster being in the deck. Ben Kai works well with these equip cards, yet if your opponent gains control of it through the use of Snatch Steal, Creature Swap, or Enemy Controller in some cases, then it can either be turned against you or tributed for something else that's just as nasty.
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Samuraiman.EXE
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PostPosted: Sat Jan 28, 2006 12:59 pm    Post subject: Reply with quote

Monster Cards:
Effect:
D.D. Warior Lady
Blindly Loyal Goblin(x2)
Marauding Captain (x2)
Obnoxious Celtic Guard
Gearfried the Iron Knight(x2)
Mataza the Zapper
Gilford the Legend (Soon to possibly be replaced by gilford the lightning)
Mystic Swordsman Lvl 2
Mystic Swordsman Lvl 4
Dark Scorpion Burglars
Exiled Force
Sword Hunter
Command Knight
Ninja Grandmaster Sasuke
Gearfried the Swordmaster
Exarion Universe

Spell Cards:
Equip:
Wicked-Breaking Flamberge-Baou
Lightning Blade
Fusion Sword Murasame Blade
Fairy Meteor Crush

Normal:
Nobleman of Crossout
Soul Exchange
Release Restraint
Lightning Vortex
The Warrior Returning Alive
Reinforcement of the Army(x2)
Giant Trunade
Riryoku

Quick Play:
Mystical Space Typhoon

Continuous:
Swords of Concealing Light

Trap Cards:
Normal:
Magic Cylinder
Sakuretsu Armor
Torrential Tribute
Blast With Chain

Counter:
Magic Drain

Continuous:
Call of the Haunted
Royal Decree

Suggestions?
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Ganondorf8
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PostPosted: Sat Jan 28, 2006 7:13 pm    Post subject: Reply with quote

I've looked at your deck Samuraiman.EXE and I think I might be able to help you out. I run a Warrior deck myself and it handles itself rather nicely against other decks. With the Trap Cards, I would remove Blast With Chain and place Royal Decree in the Sidedeck assuming that you have one on hand to go with the deck. I'd also remove Magic Drain as I find that people tend to counter it rather easily. Add in another Sakurestu Armour and maybe even a Bottomless Trap Hole.

Now, with Spell Cards, you don't want to use Equip Cards as these get destroyed too easily what with the Spell/Trap removal that is seen in most decks so remove those. Also, remove Soul Exchange as it doesn't fit with the deck's purpose and Sidedeck both Giant Trunade and Riryoku. Swords of Revealing Light works better than Swords of Concealing Light and include Dark Hole, Snatch Steal, Premature Burial, one or two Smashing Grounds, and other Spell Cards that will help the deck out.

With the Monsters, I would add in a D.D Survivor or two in order to combat against D.D Assailant as he is seen in many decks. I also suggest to add in an Assailant if you are able to get one as he is difficult to find. Take out both Blindly Loyal Goblins and Sword Hunter as these aren't needed. The same thing with Dark Scorpion Burglars and Exarion Universe. Add in Exiled Force and Blade Knight as these work really well, and maybe add a second Command Knight. For Tribute monsters, use Freed the Matchless General or Silent Swordsman Lv. 5 as these two are considered to be the best Warrior tribute monsters. You could also try Mobius the Frost Monarch as well.

As for the Gearfried the Iron Knight and his support cards, I would take those out personally as it can be difficult to set everything up to all of the monster removal that exists out there. These are just a few suggestions that you may want to consider.
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Samuraiman.EXE
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PostPosted: Sat Jan 28, 2006 8:34 pm    Post subject: Reply with quote

Oh well....unfortunately, I don't have alot of those cards, but there's a kid at my school whose really good at deck making. I'll just ask him to work with what I have.
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Enzan Chaud
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PostPosted: Sun Jan 29, 2006 10:15 am    Post subject: Reply with quote

Enzan Chaud wrote:

You have too many trap cards for this warrior deck, you would be better off switching them for equip spell cards. Plus some of the one you have are kind of meh. You want to have 3 Fusion Sword Marumasa Blades. Why? because they aren't destroyed by the effects of other cards. What does this mean? it means no Frost Monarch, no Heavy Storm, no mystical Space Typhoon. They can only be destroyed, of course if the monster equipped with it dies or something. Hammer Shot is not good in this deck either, as it destroys a face up monster on the feild with the HIGHEST attack and it could be yours. You might also want to put in the other Reinforcement of the Army. The whole point of the deck is to speed up your ability to summon a big army as fast as possible. You also want to keep a warrior returning alive, as it does help to reinforce your army. This deck actually falls to Spell Canceller so you might want to bring a trap hole, I don't, but it's your call.


anyways, I'm just putting this up here, and I'm gunna work with what small changes you have made. If you can get three Fusion Sword Marumasa blades to replace your equip spell cards, then you have got it made.

Actually, Swords of Concealing light can help, actually. but you'd need more Mystic Swordsman cards, or alot of luck. But seeing as it's fairly easy to get almost any warrior out, it's your call.
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Samuraiman.EXE
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PostPosted: Sun Jan 29, 2006 2:59 pm    Post subject: Reply with quote

About the Mystic Swordsman, I have this wierd luck where i always draw at least one of em quickly. And also, Ninja Grandmaster Sasuke has the same effect at 1800 atrack.
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Mr_Chou




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Posts: 3

PostPosted: Sun Jan 29, 2006 8:33 pm    Post subject: Reply with quote

Sasuke destroys face-up defense monsters not face-down so wouldn't work with Concealing Lights.

I think Mystic Swordsman is better since you can't summon a monster in face-up defense.
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