Post folder and chip combos here! *EXE6 Spoilers*
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DD
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PostPosted: Thu Dec 01, 2005 9:48 am    Post subject: Reply with quote

Why no normal Killerman? He's good enough to warrant as many spots as he can take. Also, why no White Capsules or Invisible? Also wouldn't hurt to try and get Judgeman * as well, he's pretty much a slightly weaker Killerman you use in the front row. I'd also say get 1 more Long Sword * and 2 Sword and Wide Sword *.
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Suraa.Exe
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PostPosted: Thu Dec 01, 2005 11:13 am    Post subject: Reply with quote

I can see your point about the killermen, I only have one because I am trying to make this a folder of Just PA's and * chips, but I will give that a try and see how it goes. But why Judgemen, as you said yourslef that they are weaker killerman. Also adding sword and widesword * wouldnt allow the PA, you can only have 1 * chip per PA.
Thanks for the advice though!
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DD
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PostPosted: Thu Dec 01, 2005 12:12 pm    Post subject: Reply with quote

Judgeman, Killerman and the White Capsules are a substitute of sorts for Blinder since we don't have them anymore. And you can form Dream Sword with the * coded swords, that rule only applied to PAs that used the same chip (Giga Cannon, Mugen Vulcan, etc.). Trust me, I've been using an * coded Dream Sword for quite some time. I wasn't recommending Judgemen, just Judgeman * so you don't code clash so you know.
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NotJim
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PostPosted: Thu Dec 01, 2005 9:52 pm    Post subject: Reply with quote

As well, Invisibles should be in every folder, as per usual. Met Reflect 3s IMO are a lot better in this game: it deals 200 instant, non-flinching damage, and cancels out one attack.

Bodyguard comes in * code now as well. Place a paralysing capsule under it, and the results are tremendous.
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DD
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PostPosted: Fri Dec 02, 2005 12:45 am    Post subject: Reply with quote

Alright, my first serious folder for EXE 6.

Immortal's Saber

Aura Head 3 H x3
Flash Bomb 3 H x3
Sword H/* x2
Wide Sword H/* x2
Long Sword H/* x2
Machine Sword H x3
Invisible * x3
Barrier 100 H x2
White Capsule * x3
Attack +30 *
Double Point *
Killerman *
Judgeman *
Hakushaku H/*
Hakushaku EX H
Hakushaku SP H

Recomended: Full Synchro

Rundown: Barrier 100 powers up the Aura Head chips and serves as protection. Killerman, Judgeman and the Flash Bombs work with Machine Swords to let you rush in and hit them as well as to pierce Invisible. Dream Sword should be an obvious inclusion along with Invisible and White Capsule. Attack +30 and Double Point are to power up the amazing multi-hitting Hakushaku chips.
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NotJim
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PostPosted: Fri Dec 02, 2005 1:29 am    Post subject: Reply with quote

I know I said this before, but is there ANY way you can place AreaSteal *s in there? Because if you're Wind/Fuijin Racketed to the back row, some of those attacks aren't going to hit for awhile.
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Suraa.Exe
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PostPosted: Fri Dec 02, 2005 8:50 am    Post subject: Reply with quote

DD wrote:
Judgeman, Killerman and the White Capsules are a substitute of sorts for Blinder since we don't have them anymore. And you can form Dream Sword with the * coded swords, that rule only applied to PAs that used the same chip (Giga Cannon, Mugen Vulcan, etc.). Trust me, I've been using an * coded Dream Sword for quite some time. I wasn't recommending Judgemen, just Judgeman * so you don't code clash so you know.

*Feels stupid* OK that makes alot more sense, I will give that a try. But I have a couple questions, the first being I you have any tips on getting sword etc in * codes. Also I feel really dumb asking this but where is Invis* I had never gotten one yet and I had assumed they werent in this game. :stonecube: Also the whitecapsule antidmg sound great, will add that for sure.
Thanks for all the feedback!
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DD
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PostPosted: Fri Dec 02, 2005 8:57 am    Post subject: Reply with quote

Sword * is gotten in Aquarium 1, Wide Sword * and Invisible * are gotten in Aquarium 2 & Long Sword * is in Underground 2. White Capsule you can get from the 3-chip trader in Asuta Land and Kawarimi * is in the In-Battle GMDs in the Underground.
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Suraa.Exe
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PostPosted: Fri Dec 02, 2005 9:26 am    Post subject: Reply with quote

Thanks so much, my folder will now own the world Laughing
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NotJim
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PostPosted: Fri Dec 02, 2005 10:47 pm    Post subject: Reply with quote

Actually, I found Invisible *s REALLY common in Askuta's 3-piece chip trader.
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DD
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PostPosted: Sun Dec 11, 2005 3:47 pm    Post subject: Reply with quote

Alright, between S-Ranking SP Navis in under 10-seconds, I decided to build a folder for all those Aqua element lovers.

Submergence

Train Arrow 1 A x3
Ice Seed A/* x3 [Tag 2]
Aqua Sword A x3
Aqua Needle 3 A x3
Panel Steal * x3 [Tag 1]
Full Custom *
Invisible * x3
Kawarimi * x3
White Capsule * x3
Aquaman A/* x2
Aquaman EX A
Aquaman SP A
Diveman *

Ice Seed makes all of your aqua based attacks freeze the opponent instead of causing flinching, Panel Steals help the seed hit and also put you in closer for a charged up Aqua Sword. Slap a White Capsule onto Aqua Needle 3 and you have a deadly multi-hitting stunning attack. Aquaman's chips all fit the theme and hit 3 times each. Diveman is there for a wide spread attack. Invisible and Kawarimi are of course standard defense. Also, pretty much everything in here takes advantage of Aqua Cross's 5% HP healing.
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NotJim
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PostPosted: Tue Dec 13, 2005 5:13 am    Post subject: Reply with quote

Perhaps place in the Bodyguard components in? That's what I've been doing lately, and between stopping LifeSwords in their tracks and using the Killerman/Judgeman chip against them, I'd say they warrant a slot. What to take out, I have NO idea. >_>
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DD
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PostPosted: Tue Dec 13, 2005 6:50 am    Post subject: Reply with quote

Yeah, Body Guard is a good idea, save for the fact I seriously don't know what to switch out for Navi Scout and Shirahadori XD I also posted this up at EXE UnderSquare only for it to be bashed by one of the members such a lovely community over there. >_>
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NotJim
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PostPosted: Tue Dec 13, 2005 7:01 am    Post subject: Reply with quote

DD wrote:
Yeah, Body Guard is a good idea, save for the fact I seriously don't know what to switch out for Navi Scout and Shirahadori XD I also posted this up at EXE UnderSquare only for it to be bashed by one of the members such a lovely community over there. >_>


Aquaman out, perhaps?
And I saw your posting at TUS as well. >_> Yuck.
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PostPosted: Tue Dec 13, 2005 7:03 am    Post subject: Reply with quote

If anything came out it'd prolly be Diveman and something else, considering Aquaman's basic V1 chip does more damage than it.
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NotJim
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PostPosted: Tue Dec 13, 2005 7:16 am    Post subject: Reply with quote

Aqua Sword? It's hard for it to hit, considering you need to get up and close for it to do so.
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PostPosted: Tue Dec 13, 2005 7:20 am    Post subject: Reply with quote

While that may be true, I've been using Aqua Beast whenever the swords come up, makes stealing a null point, plus I have a decent amount of chips to Aqua Spiral with.
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NotJim
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PostPosted: Tue Dec 13, 2005 7:30 am    Post subject: Reply with quote

Kawarimi Magic? Train Arrow 1? Look, I honestly don't know. >.>
Anything in there remotely not useful in any stage?
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PostPosted: Wed Dec 14, 2005 10:30 pm    Post subject: Reply with quote

Another folder from my slightly deranged little mind. I managed to beat Elecman SP in 5.14 seconds with this folder.

Elemental Boiler

Elec Pulse 2 E x3
Sword * x2
Wide Sword * x2
Long Sword * x2
Little Boiler 2 E x4 [Tag 1]
Area Steal * x3 [Tag 2]
Full Custom * [Preset]
Invisible * x3
Kawarimi * x2
White Capsule * x3
Elementman E
Elementman EX E
Elementman SP E
Killerman *
Judgeman *

The basics of the folder, toss a Little Boiler and hammer away at the opponent and it at the same time. Little Boiler 2 is a fun little chip that absorbs all the abuse you deal to it and returns it to all 8 panels around it + 140 damage. With a White Capsuled Dream Sword you can deal 940 damage to the opponent without Full Synchro by using Little Boiler 2. Elementman is best used with his wood element attack, it's non flinching, turns the entire field to grass and can be sent onto the row and lucky hit both the opponent and Little Boiler 2 for a boost of 100/120/240 depending on which you use. Invisible and Kawarimi, as always, are standard defense. Killerman, Judgeman and Elec Pulse 2 pierce Invisible (The first two also stun the opponent to help prevent just standing under the boiler). Do not use Killerman to power up the boiler, it doesn't work, the boiler gets destroyed.
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Suraa.Exe
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PostPosted: Fri Dec 16, 2005 8:53 am    Post subject: Reply with quote

Very interesting folder idea, I like it! One thing you could do is try to increase the defense and * Navi chips, as those are always good. To make space I would suggest removing the dreamsword series, I have found those tend to slow down folders more than they help. Also the killer * is not really helping since you can't hit the boilrs with it.
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