Copying Rockman's style
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JunkmanSP
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PostPosted: Mon Oct 17, 2005 12:03 pm    Post subject: Copying Rockman's style Reply with quote

Ok... is anyone else kinda bugged by this? It seems a little boring to me.

It started in EXE 4(Sort of) but now it's in ever single game.

Why does everyone have a buster? It detracts from them having a fighting style, especially navis like Blues who are supposed to only use their signature weapons(IE a sword)

This concept basically ruined 4.5, because you weren't operating other navis, you were just operating Rockman in ??? soul since they all just had a buster and one single attack(Some navis, when it came right down to it... had TWO busters and a shield, did Plant ever use a shield? what about Number Man and Aqua Man?)

Is it so bad to have a navi not shoot a buster as his "B button" attack? I don't think so. In EXE 5 you can change Rockman's buster into a sword using E-reader cards(ironically, BLUES' card), why couldn't Blues have that ability(weakened of course)? even when using the codesthatdonotcheatfromthesharkofgames in EXE 5 (Team of Blues) you can have Tomahawkman throw an unending ammount of tomahawks at the enemy at 5 dmg a pop.. why was this cut?

Yeah this is a rant, but it bugs me, dang it!
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DanSidney
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PostPosted: Mon Oct 17, 2005 12:08 pm    Post subject: Reply with quote

Because the buster is quick. You can weakly hit anything everywhere, while the charge shot is the signature attack of the Navi, which requires some time for charging. Otherwise, how would you beat an enemy on the backrow with Blues when, say, hypotetical case, you ran out of chips? Stare him to death?
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PostPosted: Mon Oct 17, 2005 12:52 pm    Post subject: Reply with quote

Agreed. Although each navi is distinguished from one another by some sort of signature attack, as cited above, each navi needs to have versatility, and by that I refer to the ability to attack enemies both close-up and a few rows or columns away. This is especially true for EXE5, since the team navis are playable. It would be rather unfair for, say, Blues to have a sword as his buster, for if you ran out of chips during a turn, what chance have you to delete a virus that refuses to budge out of the back rank? By adding the buster functionality, you have a chance, albeit practically infinitesimal, to delete such enemies without the use of chips without having to go to the Custom Screen for a new selection of chips. Unless every navi had some sort of missile attack for a default signature move, it cannot be standardized among all of the navis.

Indeed, I hardly use the busters for Liberation Missions, as they are so slow and weak as to be practically useless. However, it would be a lot more interesting to see the return of such mechanisms as EXE1's Buster**** chips, like BusterGuard, sword, bomb, etc. Perhaps Capcom R&D would have thought of it to be too powerful?
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DD
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PostPosted: Mon Oct 17, 2005 1:00 pm    Post subject: Reply with quote

Granted everyone having a buster was kinda lame and took away from the Navi's signature moves, but like it was said, what if Blues only had a sword? What about enemies in the middle and back rows? You'd have to area steal to hit them with a simple buster attack.

The signature moves being a charged shot didn't bother me one bit, they did it to balance the Navis, I mean how fair would Shadowman be if he had a rapid fire Kawarimi or Muramasa Blade? Same with Colonel and Screen Divide, an attack that can hit multiple enemies.
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PostPosted: Mon Oct 17, 2005 1:22 pm    Post subject: Reply with quote

If that was in it, the game would be uber easy and wouldn't be even worth it
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JunkmanSP
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PostPosted: Mon Oct 17, 2005 1:59 pm    Post subject: Reply with quote

DD wrote:
Granted everyone having a buster was kinda lame and took away from the Navi's signature moves, but like it was said, what if Blues only had a sword? What about enemies in the middle and back rows? You'd have to area steal to hit them with a simple buster attack.

The signature moves being a charged shot didn't bother me one bit, they did it to balance the Navis, I mean how fair would Shadowman be if he had a rapid fire Kawarimi or Muramasa Blade? Same with Colonel and Screen Divide, an attack that can hit multiple enemies.


What if enemies were in the back? Blues has reflect, Sonic Boom, fighter sword, enemies in the back wouldn't be a problem if they chose the right charge attack for him.


Why would it have to be a rapid fire? A rapid fire muramasa would suck since you'd have to put yourself at risk to use it. Muramasa is a chip anyway, Shadow could just start off with it or what ever, he's the only one with such a potentially godmodding move, that we play as anyway.

And it would be very fair if they had these attacks while using them as a playable character, other navis(and some viruses) have equally strong attacks anyway, and who said they'd be strong enough to really cause some"Magneto, Psylocke, and Cabel in Marvel vs. Capcom" style annoyance? Having those attacks wouldn't be much different than having a folder you know is strong enough to beat so n' so in an easy way(Cough "emporor acid rain" vs ???SP)

I did like the "Unique Chip" thing though, Maybe having a few more times to use it wouldn't hurt, though

I guess it goes with the battle system for the main character to need a buster, maybe they should change it to something less boring... If we had a BCGP or 4.5-like system, noone would need a buster but Rockman, because the enemies and navis aren't moving the same way as they normally would(us controling them)
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PostPosted: Mon Oct 17, 2005 3:00 pm    Post subject: Reply with quote

Right, shield and Sonic Boom. What would you do if the virus kept shooting in a row that isn't the same he is? And unlimited SonicBoom? Basically a weak unlimited wideshot with no charge? No way, the buster system is alright as is. It gives more the feel of operating better, the navi needs to store some energy before using his attack, if he could use his attacks all the time, like said already, it'd be far too easy.
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PostPosted: Mon Oct 17, 2005 4:48 pm    Post subject: Reply with quote

They gave the navi's a special, a buster, and a shield to make a simplified battle engine for 4.5.

I seriously doubt they would want to make it so the battle system was complex and you had the navi's using their weapons all the time. Sure it didn't make sense as for navi's in other games but it justifies it in 4.5. Sure Plant doesn't use a shield but he does have Leaf Shield in EXE 3, the leafs that protected him. All Navis can defend some how, arm guards, kicking the attacks, doging. They used a shield to represent Defense it is just a general SIMPLISTIC Battle engine for EXE 4.5 Using the Rockman fighting style as the base. Sure it seems stupid but otherwise it would of costed more and would of probably wound up on the game cube instead of the GBA, they made comprimises so it could still fit the EXE playing style using more than Rockman.

SUre EXE made little sense with all navi's having a buster but if you think about it all custom navis are built off of a base in design, so at one point all designs had a basic buster. Some use them some dont. But that is their choice. Everyone has their battle preference, Dekao and Guts like physical close combat attacks so they don't use their busters. Glyde uses his glyde cannon because it is efficient, and the buster wouldn't be to helpful in protecting Yaito, even though he prefers not to fight when he has little change he needs something stronger than a basic buster shot.
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PostPosted: Mon Oct 17, 2005 6:41 pm    Post subject: Reply with quote

well thats like asking sorta why Rock had the Shotgun battle chip in exe 1 and 2, maybe the navis got built in shotgun chips that were weakened
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PostPosted: Mon Oct 17, 2005 7:53 pm    Post subject: Reply with quote

I thought all navis had a standard buster as a basic weapon then they can uses something different as a main attack. Like megaman has a buster as a standard attack and maybe a sword as a secondary attack.
Protoman has a sword and sheild as a standard attack and might have a buster if all else fails he just never has to use it.
Colonel has his sword as a standard weapon and his colonel cannon as the secondary attack.
Seems simple to me.
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PostPosted: Mon Oct 17, 2005 7:55 pm    Post subject: Reply with quote

WindSoul DID however, change the buster rule thing. The normal uncharged shot became AirShot. However, it is a soul so that's probably the reason...I'm thinking only certain navis shuold have normal buster attacks. For example, Forte doesn't need just a single buster shot, Shooting Buster could be his standard attack.
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PostPosted: Mon Oct 17, 2005 8:14 pm    Post subject: Reply with quote

I'm DEFINITELY with Junkman on this one; I really hated having a buster as the default weapon for every single playable navi in any EXE game that offered it. While EXE5 eased the pain a bit by giving you a navi's signature(-ish) attack as their charged attack, it made it so I had to charge up for each attack, and also made some navis rather unsuited for battle. Not only that, but why didn't all of the team navis have the same attributes as their soul? And why wasn't their "buster" affected by buster upgrades? While I realize that it would be a bit strange context-wise, but as it is, the busters on those navis are utterly worthless.

If Capcom is going to go to the trouble of making other navis playable, the least they could do is make them work atleast somewhat like they would even if you weren't in control of them. I don't imagine it would be difficult to work out balance issues for navis with their signature moves as their uncharged attack.

The main reason why it bothers me so much isn't because it makes other navis play unlike they normally would; it's because it makes Rock seem bland. What's so special about having a buster if everyone's got one?
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PostPosted: Mon Oct 17, 2005 9:12 pm    Post subject: Reply with quote

I counter Junkman's question with my own, how come is Netto the ONLY person (Excluding Normal Navis in 4) who seems to use Battle Chips? Everyone else just repeats their signature attacks over and over. With the Solo Navis, fair enough but with WWW/Gospel Navis which had Ops, why couldn't they also use Battle Chips?
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PostPosted: Mon Oct 17, 2005 9:21 pm    Post subject: Reply with quote

That is a good question. I mean in EXE the navi's signature attacks were battle chips. That was evident in the N1 grand pre, Miyuki used Skull chips for Skull mans attacks. same for like all the other navis. However later in exe, in axcess, stream and obviously beast the Special attack chips magically vanished.
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PostPosted: Tue Oct 18, 2005 1:45 am    Post subject: Reply with quote

kram_elbog wrote:
That is a good question. I mean in EXE the navi's signature attacks were battle chips. That was evident in the N1 grand pre, Miyuki used Skull chips for Skull mans attacks. same for like all the other navis. However later in exe, in axcess, stream and obviously beast the Special attack chips magically vanished.


Uh. This... isn't about the anime, you know? It's about the games.
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PostPosted: Tue Oct 18, 2005 9:14 am    Post subject: Reply with quote

DanSidney wrote:
kram_elbog wrote:
That is a good question. I mean in EXE the navi's signature attacks were battle chips. That was evident in the N1 grand pre, Miyuki used Skull chips for Skull mans attacks. same for like all the other navis. However later in exe, in axcess, stream and obviously beast the Special attack chips magically vanished.


Uh. This... isn't about the anime, you know? It's about the games.


Yes, but he is using this as an example. In the games no one every uses chips except for area steal, and once in a while someone summons a virus.
Why? THe game developers are lazy.
EDIT: Know that I think about it the DS navis and DS rockman use lots of chips, but they are all solo so there goes that theory! -_-;
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PostPosted: Tue Oct 18, 2005 9:41 am    Post subject: Reply with quote

Yeah, but the DS Navis aren't TECHNICALLY Navis, as opposed to an expression of the Darkness in their Heart.
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PostPosted: Tue Oct 18, 2005 7:04 pm    Post subject: Reply with quote

HiKaizer wrote:
I counter Junkman's question with my own, how come is Netto the ONLY person (Excluding Normal Navis in 4) who seems to use Battle Chips? Everyone else just repeats their signature attacks over and over. With the Solo Navis, fair enough but with WWW/Gospel Navis which had Ops, why couldn't they also use Battle Chips?


My guess is that it would make the game far too complicated for it to fit in the cartridge. Don't kill me for saying this.
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PostPosted: Tue Oct 18, 2005 7:09 pm    Post subject: Reply with quote

HiKaizer wrote:
Yeah, but the DS Navis aren't TECHNICALLY Navis, as opposed to an expression of the Darkness in their Heart.


Well, technically, they did use chips. Such as Blues with Delta Ray Edge and Zero with the Z-Saber. Colonel with Rockcube. So, yeah, some of them do use chips.
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JunkmanSP
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PostPosted: Tue Oct 18, 2005 7:48 pm    Post subject: Reply with quote

HiKaizer wrote:
I counter Junkman's question with my own, how come is Netto the ONLY person (Excluding Normal Navis in 4) who seems to use Battle Chips? Everyone else just repeats their signature attacks over and over. With the Solo Navis, fair enough but with WWW/Gospel Navis which had Ops, why couldn't they also use Battle Chips?
Some navi attacks are actually chips, this is implied in EXE 1(They said Blues and other official navis can carry their own chip data) and EXE 3(One of the BBS say that Metal Man likes using heavy breaking chips) They probably don't throw chips at us because their body shape wouldn't allow an animation like that, or simply because they're already AI controled and not moving in the same way as you. Could you imagine Videoman using a sword? .... XD... no... Stoneman... Stoneman needs a sword animation now. Smile
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Last edited by JunkmanSP on Wed Oct 19, 2005 11:15 am; edited 1 time in total
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