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Hubstyle Master Net Savior
Age: 32 Joined: 14 Aug 2006 Posts: 175
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Posted: Tue Nov 28, 2006 10:53 pm Post subject: Navi Customizer or PowerUPs? |
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I pesonally think that PowerUPS are better because it's easier to increase the attacks, charge, and speed of your buster, and the Navi Customizer only had a couple worthwhile abilities, like Undersht (It's better than waiting for the battlechip to come up.)
And the HP=100-500's were good on the Navi Customizer were okay (especially with the modtools, but they had to get rid of that!)
What do you think is better?
Last edited by Hubstyle Master on Wed Nov 29, 2006 8:43 pm; edited 1 time in total |
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PlaguedOne a.k.a. Pyo
Age: 42 Joined: 14 Mar 2005 Posts: 1227 Location: The Eye of Terror
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Posted: Tue Nov 28, 2006 11:15 pm Post subject: |
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The Navi Customizer is significantly flexible. The power up system, well.... isn't. At all. Each of the stats maxes out at 5, so once you collect them all, every player is the same. The customizer lets people do more than just boost their buster stats. _________________ (\ ºvº\ (\
Squad Canadian Corn Pops (Ohayocon 2006)
Team Canadian Health Care (Otakon 2007)
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Hubstyle Master Net Savior
Age: 32 Joined: 14 Aug 2006 Posts: 175
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Posted: Tue Nov 28, 2006 11:27 pm Post subject: |
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Yeah, but it's easier to increase your attack power with the PowerUPS. I like the Navi Customizer, but some of the abilities you can do without. I agree with you that when you max out all of the PowerUPS, every player is the same and every player is the same, but you can be a whole lot more powerful with the PowerUP system.
And also, Don't you just hate it when you have to go back and adjust your Navi Customizer every single time you want to pass on a small platform (like with Press) or when you find a program that gives you a bunch of bugs no matter what you do? The Navi Cust. has limited abilities, and you can be stronger with the PowerUPS. |
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Shakai Shounen yo shinwa ni nare
Age: 34 Joined: 16 Feb 2006 Posts: 1309 Location: Scramble Crossing, Shibuya
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Posted: Wed Nov 29, 2006 1:01 am Post subject: |
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Untrue. Bugstop fixes most of your angsts. _________________ The time is come. Bid farewell to your bloodstained past.
Forsake the darkness you once embraced, or the light will find no hold.
Vanquish the dark knight! You and he are one no more! |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Wed Nov 29, 2006 7:15 am Post subject: Re: Navi Customizer or PowerUPS? |
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Hubstyle Master wrote: | I pesonally think that PowerUPS are better because it's easier to increase the attacks, charge, and speed of your buster, |
And since when has the buster been the sole cause of a player's victory? The core of many strategies lie in the folder--the chips. Chips are inherently more powerful--why would they be created in the first place? I would rather have even one additional chip to hand size than a buster that does 5 damage per round.
As Pyo has said, the NC system is far superior because it affords more flexibility to the controller--to be able to choose for himself his strategy that he likes and the strategies that he can exploit.
Hubstyle Master wrote: | Yeah, but it's easier to increase your attack power with the PowerUPS. I like the Navi Customizer, but some of the abilities you can do without. I agree with you that when you max out all of the PowerUPS, every player is the same and every player is the same, but you can be a whole lot more powerful with the PowerUP system. |
I'd like to know what these "abilities" you speak of are. Every program that has been created serves some purpose, no matter whether in regular play or in a PvP matchup. (Okay, Humor and its ilk are exceptions, but no rather serious player uses it...) Yes, it is easier to increase the power of the buster, but to many players, busters don't cut it. The buster is likely designed to be a secondary weapon, to supplement the actions of the chips, since they are usually one-shot deals.
Perhaps you can be more "powerful" with the PowerUP system by the numbers alone, but if every player has collected every PowerUp and applied it, all you have is a sea of players with "powerful" busters. Their absolute power may be great, but their relative power to other players is null because every player has the same buster. What sort of variety is that?
Edit: Thank you Sai, for bringing up that point. Say I have 8 chips in hand, and you have 5 because you decide to max out the Buster. I trade one chip in my hand for one chip in your hand, and we do this as long as we can. It doesn't matter, for I still have three more chips than you. Who knows what they could be? It could be a Dreamsword. It could be a GigaCannon3. It could be BigNoise. All of those combinations deal damage FAR more efficiently and would require hundreds of buster rounds in order to deal the same amount, not to mention the added effects on the PAs.
Edit^2: Sorry, spelling error. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3
Last edited by Midnight on Wed Nov 29, 2006 7:30 am; edited 2 times in total |
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Sai-kun Official Forum TF2 Addict
Age: 33 Joined: 15 Mar 2005 Posts: 987 Location: neoGAF
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Posted: Wed Nov 29, 2006 7:23 am Post subject: |
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I'm pretty sure most victories rely upon the pwnage of the enemy via chip folder. Thus, think of a situation like this:
You, with PowerUPs, max'D out on everything.
Me, with that Part that gives you 10 chips in the custom window.
Say we both have 500 health.
Now obviously, this part depends on who's folder is better, but assume mine is. :)
You are promptly dead, trying to shoot me with your pea shooter :( And I don't like peas!
...I just realized that's a really bad example...but...I think you get the point.
SUmmary: Since when does a pea shooter take down enemies like Forte and Nebula Grey?
P.S. I am 100% serious about defeating my foes with Humor, Mid. :< _________________ all i ever wanted was the world |
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NetOperator Wibby Wings of Dreams
Age: 36 Joined: 19 Dec 2005 Posts: 772 Location: Hikari Labs � Dimensional Area
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Posted: Wed Nov 29, 2006 12:45 pm Post subject: |
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Sai-kun wrote: | I'm pretty sure most victories rely upon the pwnage of the enemy via chip folder. Thus, think of a situation like this:
You, with PowerUPs, max'D out on everything.
Me, with that Part that gives you 10 chips in the custom window.
Say we both have 500 health.
Now obviously, this part depends on who's folder is better, but assume mine is.
You are promptly dead, trying to shoot me with your pea shooter And I don't like peas!
...I just realized that's a really bad example...but...I think you get the point.
SUmmary: Since when does a pea shooter take down enemies like Forte and Nebula Grey?
P.S. I am 100% serious about defeating my foes with Humor, Mid. :< |
haha, the pea shooter thing was funny! i personally like the NaviCust better. in MMBN2, if you had GutsStyle, your buster was powered up like crazy! i think that's the power HubStyle Master was talking about. _________________ Avatar by Tabby (of my NetNavi, GuincoolMind.EXE) : : :
HP / Twitter / hikari OS / SciLab |
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Seruko
Joined: 25 Nov 2006 Posts: 34 Location: France
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Posted: Wed Nov 29, 2006 1:47 pm Post subject: |
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NaviCust at 100%
PowerUps are simple, but lets only 3 possibilities, it's quite boring, just upgrades the buster, with the NaviCust, it's near unlimited, multiple combos, restrictions, a great number of parts, it upgrades buster, movement, terrain, folder characteristics etc ... It's really strategic and can help building a strategy parallel to the Folder (Even with the multiples broken combos) |
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HeatShadow Hydralisk Specialist
Age: 37 Joined: 16 Mar 2005 Posts: 864 Location: Hidden within shadows....or under the table.
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Posted: Wed Nov 29, 2006 8:13 pm Post subject: |
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I honestly wish we could use both. The NaviCust was fun for tinkering around with your various abilities, but there were many times when I wished I didn't have to leave my Speed at one from beginning to end, or having to completely neglect my buster in favor of more technical abilities. Maybe limiting PowerUps to level 3, or making the NaviCust a bit bigger to accomidate a few extra small stat boosts, but...eh, I don't know.
Another thing that always got me steaming was the fact that you had to use so many NaviCust parts to upgrade your Style's charged shot in BN3. Getting more NaviCust parts was no real incentive to upgrade your Style, especially since your charged shot stayed exactly the same.
The NaviCust, however, is entirely appropriate for player vs player Netbattles. If Capcom ever makes a BN MMORPG (big if, I know) what abilities and enhancements players decide to put in their NaviCust would be a way for them to distinguish themselves from other battlers. _________________ Stuck In The Middle With You; a Metroid and Halo crossover
Devil May Cry: Renegades |
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Hubstyle Master Net Savior
Age: 32 Joined: 14 Aug 2006 Posts: 175
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Posted: Wed Nov 29, 2006 8:41 pm Post subject: Re: Navi Customizer or PowerUPS? |
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Midnight wrote: | And since when has the buster been the sole cause of a player's victory? The core of many strategies lie in the folder--the chips. Chips are inherently more powerful--why would they be created in the first place? I would rather have even one additional chip to hand size than a buster that does 5 damage per round.
Hubstyle Master wrote: | Yeah, but it's easier to increase your attack power with the PowerUPS. I like the Navi Customizer, but some of the abilities you can do without. I agree with you that when you max out all of the PowerUPS, every player is the same and every player is the same, but you can be a whole lot more powerful with the PowerUP system. |
I'd like to know what these "abilities" you speak of are. |
I don't think that the Buster is the only thing that makes you win, but it's a big part of it, along with your battlechips and strategies. But it often comes in handy. It's a pretty fast attack and HeatStyle in BN2 can take a total of 100 HP. I don't always rely on chips. It's both combine together. The main reason I like PowerUPs better is because if you have a bunch of programs that you want, and you can't fit 'em all in there.
And the abilities you can do without is stuff like SuperArmor. I mean, it helps, but I could probably win without it. Yes, every program does serve it's purpose, but somet things you don't really need. As HeatShadow said, it'd be great to have both of them, because they both have there strengths and weaknesses. |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Wed Nov 29, 2006 8:55 pm Post subject: |
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SuperArmor. Without it you flinch, and that can be deadly at the wrong time. It could very well cancel an entire strategy (one that depends on a sole chip or PA to win. Even if it doesn't get that bad, it can and will likely counter chips, and that is a nuisance at best, and a disaster at worst. If playing against a human, SuperArmor is something I'd put at priority.
And the buster is well-nigh useless in many games. Maybe not in EXE3, as HeatGround could seriously mess up an opponent's strategy, but for the other games, it's hardly game-shifting. Other excpetions include RollSoul in EXE4 and ToadSoul in EXE5, but the rest are not very nice. I wouldn't want a single 50 damage shot anyway. Who has the time to charge in an actual PvP matchup--the action moves along far too quickly. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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Shakai Shounen yo shinwa ni nare
Age: 34 Joined: 16 Feb 2006 Posts: 1309 Location: Scramble Crossing, Shibuya
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Posted: Wed Nov 29, 2006 9:20 pm Post subject: |
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@ the whole buster thing.
Elec Guts in BN3 is godly if you have the maxed out buster and SaitoBatch.
You can deal a total of 120 damage in one maneuver! (Stun with Elec Ring for 20 dmg, machine gun for 100 dmg)
But that's not quite possible with Power ups only.
Well wait...yes it is...but it's easier in BN3. Just as well, the Saito Batch thing allows you to float and stuff. You can't do that in Guts Style in BN2. _________________ The time is come. Bid farewell to your bloodstained past.
Forsake the darkness you once embraced, or the light will find no hold.
Vanquish the dark knight! You and he are one no more! |
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Hubstyle Master Net Savior
Age: 32 Joined: 14 Aug 2006 Posts: 175
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Posted: Wed Nov 29, 2006 9:23 pm Post subject: |
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You've got a point Midnight. The SuperArmor is an okay program, but in BN3, if you have the wrong style, you can't use it unless you find the correct Modcode for it. And they could have just kept the GutsStyle Ability from BN2 where they don't ever flinch, and since I usually play with Hubstyle on BN2, it didn't really matter. But rthe styles you get are completely random, so the programs you can use depend on what style you have. BN4-6 has different rules, but some of the programs like BugStop are hard to find (I just Gamesharked my game, so thats how I got that program). And I like a different variety of programs, but I can't fit them all in there. |
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Fragman.EXE Net Agent
Age: 32 Joined: 05 Nov 2006 Posts: 230 Location: On the net.
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Posted: Wed Nov 29, 2006 11:03 pm Post subject: |
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Navicust. Bugstop fixes everything, you can abuse certain bugs, along with a lot of abilities, like SuperArmour, Custom+, HP+, etc. Not only that, you can use it to set certain conditions for Netbattles. |
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PlaguedOne a.k.a. Pyo
Age: 42 Joined: 14 Mar 2005 Posts: 1227 Location: The Eye of Terror
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Posted: Thu Nov 30, 2006 2:20 am Post subject: |
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Hubstyle Master wrote: | But rthe styles you get are completely random, so the programs you can use depend on what style you have. |
That's not true. Only the element is random. The style itself can be determined and controlled. Various actions gain points towards the different styles. To get a style you want, just do the things that gain you points for that style. For example, firing your buster gains points towards Guts Style. Firing a charged shot (not the elemental kind, though) earns even more. The gain from firing your buster is increased further if the custom bar is full. Even if you don't know the exact system, one can assume these kinds of things pretty easily. Style changed are based on your actions in battle.
Hubstyle Master wrote: | And I like a different variety of programs, but I can't fit them all in there. |
So you'd rather be told what to do than have the options to try out different combinations? _________________ (\ ºvº\ (\
Squad Canadian Corn Pops (Ohayocon 2006)
Team Canadian Health Care (Otakon 2007)
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Nenji Nenjiro ja ne!
Age: 37 Joined: 03 Oct 2005 Posts: 1535 Location: South...of the North Pole!
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Posted: Thu Nov 30, 2006 6:27 am Post subject: |
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Customiser is definately far superior. It allows players who like to focus around the Buster to do so, while allowing those who want to focus around chips and support to also do that as well. It also gives you many more useful abilities than just Armour and PowerUPs did.
There's a reason why PowerUPs were discontinued in favour of the Customiser. _________________
Previously known as "HiKaizer" |
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Phantomman.EXE Net Savior
Joined: 22 Apr 2005 Posts: 106
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Posted: Thu Nov 30, 2006 9:08 pm Post subject: |
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Quite. I was a tad sore about the loss of PowerUps, but I too, prefer the Navicust. Remember all those one-shot chips with fun little effects? With the Navicust, some of those chips have come back to us... in re-usable form! :D :cough:Kawarimimagic:cough: AND at (basically) any time we want! And on another note, with enough copies of a program, the Navicust can allow you to make an aspect of your buster more powerful than you could have with PowerUps alone. Then again, I really just used my buster when I ran out of chips and/or was waiting for the custom screen to come up, or just to polish an enemy/player off because they had a ridiculously low amount of HP left |
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NetOperator Wibby Wings of Dreams
Age: 36 Joined: 19 Dec 2005 Posts: 772 Location: Hikari Labs � Dimensional Area
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Posted: Thu Nov 30, 2006 10:10 pm Post subject: |
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Phantomman.EXE wrote: | I really just used my buster when I ran out of chips and/or was waiting for the custom screen to come up, or just to polish an enemy/player off because they had a ridiculously low amount of HP left |
powerups would be very helpful in that case, now that i think about it. if we could have both powerups and the NaviCust, that would be pretty cool. _________________ Avatar by Tabby (of my NetNavi, GuincoolMind.EXE) : : :
HP / Twitter / hikari OS / SciLab |
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PlaguedOne a.k.a. Pyo
Age: 42 Joined: 14 Mar 2005 Posts: 1227 Location: The Eye of Terror
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Posted: Thu Nov 30, 2006 10:37 pm Post subject: |
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The Navi Customizer already lets you increase your buster's stats... so uh... yeah. _________________ (\ ºvº\ (\
Squad Canadian Corn Pops (Ohayocon 2006)
Team Canadian Health Care (Otakon 2007)
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Fri Dec 01, 2006 9:45 am Post subject: |
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I think they were referring to the wish that they want both the buster ups and the added benefits of the NC, but seriously, the NC alone and the elimination of the PowerUP system forces players into far deeper strategic decisions that make each player truly unique. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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