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Unknown Neo
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PostPosted: Sun Oct 15, 2006 1:28 pm    Post subject: Reply with quote

Also there's a good question that lan and friends (the people you might who aren't evil with navis) just don't attack the villian head on. Instead of going through everything. Also what happens to all the chips and upgrades you get between games.
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ComicX6
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PostPosted: Sun Oct 15, 2006 4:32 pm    Post subject: Reply with quote

EXE6 poked fun at that. A poem from the Poem NCP was about how Lan can never find his old chips, and Lan comments that he really doesn't know where they go!
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Phantomman.EXE
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PostPosted: Sun Oct 15, 2006 6:37 pm    Post subject: Reply with quote

Lord S Paradox wrote:
Unknown Neo wrote:
Hubstyle Master wrote:
In all of the Battle Networks, Lan just barges in like right before the final boss is ready, and then The Bad Guy just sicks it on MegaMan. Why doesn't Wily, Kid Gospel, or Regal just take the little kid, cuff him, and lock him in a cell whil they take over the world? They get beat in Net Battles, but Regal is like way stronger than Lan/Netto. They could rule the world without Lan beating them, and WIN.

That's breaking the villian code. Just like if you have the hero captured, you have to tell them your plan before you kill them.


Actually, Regal was on a different platform from Lan in both BN4 and BN5, and I don't think that there was a ladder or walkway connecting the two (in BN4, Regal actually destroyed the walkway so no one could interfere with him, which was a double-edged sword since he was stranded there).

As for Wily, well, he's a old codger fueled by revenge. Sure, the guy knows how to get around, but so does Lan. If push came to shove, I think Lan might have been able to hold his own. Unless Wily started beating on him with that cane. o_O That just put a hilarious image in my head. Hah, ha hah!

And wasn't Kid Gospel, you know, a kid? I don't think I need to say more.

But still, Wily beating up Lan with his cane.... Laughing
Now that would have been some nice comic relief. ; )


Oh, I remembered another one. After I saw that cartoon "The Juggernaut Bitch", the pimp cane line made me think of Wily at the end of BN5 XD
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Shadowbass
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PostPosted: Wed Oct 18, 2006 1:58 am    Post subject: Reply with quote

MMBN 1: -Discovering that a charged buster can take off 80 hitpoints.
-Learning that the "great" Protoman can be beaten by simply standing in one spot and firing super shots.
-Fireman's ghost data and getting his chip.
-How many Anubises and Hero Swords I got from the chip trader.
-The fact that after playing through like five times, I never once noticed "Load Chaud". I just glazed over it.
-That there was no battle after the Life Virus.
-That the Undernet looked exactly like the Net.
- Megaman being Hub.

MMBN 2: -Guts Style's 10 hitpoint buster.
-The nerfed charge shot.
-The new folder restrictions.
-Heatstyle's 100 hitpoint super shot.
-Aquastyle's lightning fast charge times.
-Getting the V3 chips for Pharoman, Napalmman, and Planetman from the chip trader without fighting them. Until this point, I'd never gotten a Navi chip from the trader unless I'd won it normally.
-Quickman V3's attack power.
-Knightman really letting himself go.
-Lan's, uh, extended vocabulary.
-The version upgrades for the Navi's being more than just an HP boost.

MMBN 3: -Only one Style Change.
-Mamoru being in charge of the Undernet.
-Flameman's design.
-Everyone forgetting about the existence of the City Netbattlers.
-"Japanman".
-The Customizer replacing the PowerUps.
-Bubbleman's difficulty. For a coward, he's tough.

MMBN 4: -Fireman and Roll losing to neutral navi's. That's just not right.
-Lan and Raoul speaking each other's lines.
-Duo not being destroyed. Last I checked, genocidal computers are a bad thing.
-Multiple playthroughs to get everything.

MMBN 5: -Protoman's charge shot being a lame WideSword instead of that Sonic Boom or whatever it's called.
-Numberman actually knowing how to fight.
-Chaos Shadowsoul's charge attacks.
-Getting Lord of Chaos X from the Number Trader.

MMBN 6: -The Cross System being what I thought the Soul Unison should have been.
-The school's staff consisting of [spoil:c9edd9dd40]a pyromanic/terrorist, an assassin, and a couple traitors.[/spoil:c9edd9dd40]
-Beating Blastman V3 without taking any hits. That hasn't happened since the first game.
-Gregar's mobility.
-Killerman's name change.
-Meeting Bass so early on.
-How strong the chips are.
-[spoil:c9edd9dd40]Mentioning Land and Mayl's marriage. Didn't think they'd bother in this type of game.[/spoil:c9edd9dd40]
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Hubstyle Master
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PostPosted: Sun Oct 22, 2006 6:52 pm    Post subject: Reply with quote

Yeah! BN6 was so screwed up when it came to Bass. Even before the JudgeMan incident, I beat Bass and got his chip, and as soon as I had access to the undernet, I seeked out Bass and got his other chip, even before I beat Gregar!
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Phantomman.EXE
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PostPosted: Mon Oct 30, 2006 2:45 pm    Post subject: Reply with quote

Speaking of Forte:

BN 2-3

Forte, at the end of 2, mentions how pissed he is at Wily for making clones of him, yet while he's wasting away in Alpha, he gladly accepts the help of Gospel, who was basically one of said clones... just bigger... and more destroy everything-ey. Given that he still maimed Cossack, I'd think he'd be slightly less responsive to something he's less emotionally attached to.
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ComicX6
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PostPosted: Wed Nov 01, 2006 2:45 pm    Post subject: Reply with quote

But if you remember correctly, Alpha had absorbed his memories. Bass does not recognize Megaman when you fight his GS form, and he didn't know who Cossack was, he just wondered who 'that man' was, and why he was invading his mind.

Bass's old personality is mostly gone post EXE3. Now he only seeks to fight strong opponets, like before, but that is now his only purpose.
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Phantomman.EXE
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PostPosted: Wed Nov 01, 2006 7:43 pm    Post subject: Reply with quote

ComicX6 wrote:
But if you remember correctly, Alpha had absorbed his memories. Bass does not recognize Megaman when you fight his GS form, and he didn't know who Cossack was, he just wondered who 'that man' was, and why he was invading his mind.

Bass's old personality is mostly gone post EXE3. Now he only seeks to fight strong opponets, like before, but that is now his only purpose.


o_o? I 'dun remember Proto absorbing his memories but... meh, I suppose I should've payed closer attention...
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Midnight
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PostPosted: Wed Nov 01, 2006 7:56 pm    Post subject: Reply with quote

That did happen.

Recall from back to right before you battled Alpha in the computer world. Your precursor battle was to fight Forte, and once you defeated him, he was weakened and absorbed by Alpha. Wily intended for the both of you to mutually destroy each other, but the plan was thwarted and Alpha consumed Wily as well. And then came Herr-bulbous One.

Since Alpha was some sort of ameboid computer organism, it is presumable to think that he absorbed the memories of whom he engulfed.
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Phantomman.EXE
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PostPosted: Thu Nov 02, 2006 10:00 pm    Post subject: Reply with quote

Midnight wrote:
That did happen.

Recall from back to right before you battled Alpha in the computer world. Your precursor battle was to fight Forte, and once you defeated him, he was weakened and absorbed by Alpha. Wily intended for the both of you to mutually destroy each other, but the plan was thwarted and Alpha consumed Wily as well. And then came Herr-bulbous One.

Since Alpha was some sort of ameboid computer organism, it is presumable to think that he absorbed the memories of whom he engulfed.


o_O? Then... how come all of Wily's memories weren't absorbed? That's what I don't get...
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Nenji
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PostPosted: Thu Nov 02, 2006 10:08 pm    Post subject: Reply with quote

I would imagine that even in Pulse Transmission humans have a different data construct and configuration to Navis and other net elements. I simply suspect that Alpha was trying to figure out how to absorb him.
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Phantomman.EXE
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PostPosted: Thu Nov 02, 2006 10:12 pm    Post subject: Reply with quote

Well, I suppose that makes about as much sense as anything else...
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Lord S Paradox




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PostPosted: Fri Nov 03, 2006 5:27 pm    Post subject: Reply with quote

But didn't Wily, in BN5, try to perform a good deed by stopping Regal at the last minute? Of course, I have yet to play BN6 which Wily may or may not have been the villain in, but he did seem to make a turn-around in BN5.

I leave my comment open to interpretation, since Wily may just have just been trying to prevent someone else from doing his job. I could go on debating myself about this, so I'll just stop here.
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Hubstyle Master
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PostPosted: Fri Nov 03, 2006 5:46 pm    Post subject: Reply with quote

In BN5, Team ProtoMan, if Wily didn't apear, what actually DID happen? I've only played Team Colonel and Wily comes in just as everything explodes. BN5 Team Colonel is like the thing leading onto BN6, and Team ProtoMan seemed like a filler game (kinda like BN4).

Oh, and that reminds me of another one for BN5:

When Wily came in at the end of the game, he looked like freaken Willy Wonka with a gray suit and a different hair dew. It looks like wily went on weightwatchers too, cause he looks like he's under 120 pounds!

And in BN6, [spoil:14f5a728f7]Wily was the villan, and without Team Colonel, nothing would make sense because Colonel is in both versions BN6, and Lan acts as if he knows Colonel from previous encouters.[/spoil:14f5a728f7] Like I said, nothing would make sense w/o Team Colonel.
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Guardman.EXE
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PostPosted: Fri Nov 03, 2006 6:59 pm    Post subject: Reply with quote

I actually got 6 before 5...So I was confused as to who Colonel was...Though I figured that Colonel would be somewhere in Team Protoman...(I wanted Protoman version though the store only had a used Colonel so I made due)
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Fragman.EXE
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PostPosted: Sun Nov 05, 2006 10:15 pm    Post subject: Reply with quote

BN1
-How easy the bosses were compared to viruses
-The Undernet looks just like the regular internet!
-Not many stuff to raid and unlock...

BN2
-Planetman's plan to rebuild the World 3. o_o
-Seeing Shun for the first time on the plane. I wondered about him.

BN3
-Shun appears again!
-Seeing Sunayama, Saiko and Inukai unexpectedly.
-Serenade's 10-second Flashman record.

BN4: Blue Moon
-The almighty Blues losing to a generic Navi! o_o
-Getting the FootBomb scenario again and again and again.
-Duo's desperation attack (FACE BEAM!)

BN5: Blues
-The almighty Blues being so wimpy with 300HP at the start.
-Searchman's scenario. Not just the 100 dummy fight, but also the duplicate Rockman and Searchman.
-Getting so many blasts from the past with BN2 bosses and viruses coming back.

BN6: Greiga
-The door to Green Area 2. So vague, yet so... correct? o.o
-The ownage-ness of Killerman's chip.
-Mistaking the Cross System for Soul Unison System. I played this before BN 4 and 5.
-[spoil:8b58904122]Having to beat Juuka Rock with a Link Navi[/spoil:8b58904122]
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Phantomman.EXE
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PostPosted: Mon Nov 06, 2006 8:09 am    Post subject: Reply with quote

Lord S Paradox wrote:
But didn't Wily, in BN5, try to perform a good deed by stopping Regal at the last minute? Of course, I have yet to play BN6 which Wily may or may not have been the villain in, but he did seem to make a turn-around in BN5.

I leave my comment open to interpretation, since Wily may just have just been trying to prevent someone else from doing his job. I could go on debating myself about this, so I'll just stop here.


You mean why DID he, right? 'cause he did <<;

anyway, judging by how the text from that scene went, he was apparently doing it as a favor for Barrel, or something like that

And I don't think Wily was trying stop someone from "doing his job". After he knocks Regal out, he even comments something like "I didn't raise you right"
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QuickMan
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PostPosted: Wed Nov 22, 2006 3:58 pm    Post subject: Reply with quote

another 'WTF' moment i had just receently in exe5blues.... getting 3 darkchips in the bugfrag trader in nebulaarea6 and in a row, dark drillarm, dark recovery and dark lance
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Hubstyle Master
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PostPosted: Sun Nov 26, 2006 10:36 pm    Post subject: Reply with quote

Some more I just thought of:

BN2:
-AirMan's scenario (With Yai's accusations)
- How much damage Darkness gave out. Sweet, but cheap
-Yumland?
-SnakeMan's design

BN5:
- There was pretty much no point to the game. Every crisis was you getting another team member for liberation missions, it was never the bad guys who attacked (except in the end).
- ToadMan's chargeshot

BN6:
- WHAT?! THIS is the last game?!?!!?
- 1-3's plot consistency, and then 4-6's plot scattered all over the place
- So let me get this straight... you're going to make Copybots so that Navis can go into the real world, and you act surprised when evil Navis try to take it over?
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Shakai
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PostPosted: Mon Nov 27, 2006 12:55 am    Post subject: Reply with quote

Hubstyle Master wrote:
In BN5, Team ProtoMan, if Wily didn't apear, what actually DID happen? I've only played Team Colonel and Wily comes in just as everything explodes. BN5 Team Colonel is like the thing leading onto BN6, and Team ProtoMan seemed like a filler game (kinda like BN4).

Oh, and that reminds me of another one for BN5:

When Wily came in at the end of the game, he looked like freaken Willy Wonka with a gray suit and a different hair dew. It looks like wily went on weightwatchers too, cause he looks like he's under 120 pounds!

And in BN6, [spoil:208cce69ac]Wily was the villan, and without Team Colonel, nothing would make sense because Colonel is in both versions BN6, and Lan acts as if he knows Colonel from previous encouters.[/spoil:208cce69ac] Like I said, nothing would make sense w/o Team Colonel.


Because ToC was a better game. *bricked big time*

Well...YES IT IS :<

Another WTF.

They expect regular people to go to the undernet to get a 'moon stone' in BN6 for a CONTEST. WHAT THE HELL?! THE UNDAH NET IS SCARY! :<
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