MMBN Improvement "Just say it!" Thread!
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Hatsuya Kanzaki
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PostPosted: Fri Mar 18, 2005 4:21 am    Post subject: Reply with quote

I imagine this one...

Maybe if MMBN in the consoles may be the 2nd Placer in World's longest RPGs! It might even span up to 3 discs!
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BluesKirby
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PostPosted: Fri Mar 18, 2005 6:52 am    Post subject: Reply with quote

Me:Har har har very funny...A MMORPG sounds good.And I agree with that no-using-existing-navi thing.After all,if it's OK with it,expect LOADS of Fortes out there... >_< and NO cross-fuison please,it would make the MMORPG a LOT harder to make and It would ruin it...*sweatdrops*
As for fusions with other games...that's possible.Remember that so-called "Fusion" with Duel Masters?(Imagine RockmanEXE played out in the duel masters card game style...lol!)


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blazequest
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PostPosted: Fri Mar 18, 2005 11:46 am    Post subject: Reply with quote

I would like the personnal opinions of of everyone here.

What would all of you think if they made a MMBN game in traditional RPG style? Let's say, final fantasy 7 style?
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PostPosted: Fri Mar 18, 2005 5:20 pm    Post subject: Reply with quote

Eeew....

I love Rockman.EXE for what it is now (well, maybe before EXE4). I don't think it would be as good because right now it's more unique than a traditional RPG.
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Hatsuya Kanzaki
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PostPosted: Sat Mar 19, 2005 4:48 am    Post subject: Reply with quote

Nope! Stay with the MMBN Battle System but then...

What if instead of using 8-character limit on chips and stuff like this?
BstrSwrd X-> Buster Sword [X]
(Time to be upgraded, Rockman EXE! Move to 256-bit PET!)

Give it a four-player special but they must get this one (let's say this:)PET Connect key item! So that one should play MegaMan, others should play as Roll, Gutsman, Blues and others and this might be useful if your team of pals want to "tank" a weaker level netnavi on the game or even Roll should start healin' while other gauges are still fillin' up! (applicable only on GC, PSOne, PS2, Dreamcast)

MMORPG Debut:

Make use of Ragnarok Online item system with the weight system

Weight -> Kb

I think most chips might be now considered as weapons, not usual BN-usage chips...
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Zodiac
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PostPosted: Sat Mar 19, 2005 10:36 am    Post subject: Reply with quote

Yeah, MMBN should be on the GBA/DS with the system that it has, but that wouldn't work for bigger systems. MMNT was OK, but I think the story really would lend itself to an RPG on one of the big systems. For one thing, Program Advances would look AWSOME in an RPG style. "Zeta Sword!" (big, nasty lance of light streaks out and utterly annihilates enemy) "Giga Cannon!" (BLAM! and there are ashes left behind). For another, Mega gets help from other navis all the time anyway. So, have them actually work together. I'd probably stop using Gutsman at first opportunity, just like I did with Massimo in MMX: Command Mission, but to have the possibility of working with the Dream Team (Mega, Proto, Search) even if that's only for specific points in the game. After all, you'd kick too much butt if you went around with just the three of them. Wait, that wouldn't be so bad.
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auron444
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PostPosted: Sun Mar 20, 2005 10:02 am    Post subject: Reply with quote

But what fusion would the have?
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blazequest
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PostPosted: Sun Mar 20, 2005 2:05 pm    Post subject: Reply with quote

The navis would be counterbalaced. Mega, Proto and Search are good navis, but they wouldn't be unstoppable in the games. And they would have weaknesses. Like...

Megaman: Element: None
Strength: None
Weakness: None
Special Attack: Charge Shot
Special Ability: Soul Unison

Protoman: Element: Sword
Strength: Power, Speed
Weakness: Range, Defense
Special Attack: Wide Sword, Sonic Boom
Special Ability: Sword Mastery

Searchman: Element: Targeting
Strength: Range
Weakness: Speed
Special Attack: Scope Gun, Satelite Ray
Special Ability: Search Ability, Chip Shuffle

This would be the traditional, well balanced, 3 man team. It would go on like that. But there are flaws to the RPG system. Like the appeal of BN is fighting in real time, which would not exist in RPG form. Of if it did, it would be like in Mario Superstar Saga, which would create control problems.

But you could play as all the main Navis. Megaman, Protoman, Searchman, Gutsman, Roll, Iceman, Forte (Bonus Character), heck maybe even Glyde. Megaman Battle Network: Team of Megaman!!!
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ForteXXGS
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PostPosted: Mon Mar 21, 2005 11:08 pm    Post subject: Reply with quote

i would make it so you can be alot of characters, and each one with a different storyline. Not like 4.5 though, you actually control the navi in battle too.
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blazequest
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PostPosted: Mon Mar 21, 2005 11:17 pm    Post subject: Reply with quote

They'd never be able to fit something like that on a GBA cart. Maybe on a platform. Or we could go back to the mmorpg idea.

I would love to see BN on the platform. With the ability to choose your character. You get tired of playing and netto after a while. Maybe I want to play as Enzan.
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ElecGuts
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PostPosted: Tue Mar 22, 2005 7:32 am    Post subject: Reply with quote

Well, maybe not on a GBA cart, but maybe it could fit on a DS Card, I mean, we know next to nothing of .EXE DS
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Zodiac
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PostPosted: Tue Mar 22, 2005 9:20 am    Post subject: Reply with quote

How about a MMBN wih something like in Yu-Gi-Oh: Falsebound Kingdom, in which you go throught the game with an alternate character. Like, you have the choice to go throught the game with either Lan or Chaud, then go through the one you didn't pick the first time. Possibly have a third character or so unlocked when you go through with the other two.
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blazequest
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PostPosted: Tue Mar 22, 2005 4:00 pm    Post subject: Reply with quote

ElecGuts wrote:
Well, maybe not on a GBA cart, but maybe it could fit on a DS Card, I mean, we know next to nothing of .EXE DS


Oh my god! You're right. That sounds promising. The're already planning of bringing GBA classics to to the DS, so it stands to reason that they'll bring Rockman EXE. That's gonna be awesome.
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Hatsuya Kanzaki
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PostPosted: Sat Mar 26, 2005 5:05 am    Post subject: Reply with quote

Laughing Putting MMBN to PSOne, PS2, DC and GC might be good!

Why not have 4-players there during battles! Just like what Namco did to Tales of Destiny having 2-4 players play in battle...and one more thing, this one adds now the Party system in MMBN! For example:

P1: MegaMan (user-controlled)
P2: GutsMan (can be set into AI mode/user-controlled)
P3: Roll
P4: SearchMan

Having MMBN battle system in PSOne and to PS2, these might be the controls if Capcom will do it...

Square: default weapon

Triangle: defend (reduces damage by one-half)

Circle: if custom gauge is full, press this to change chips!

X: use the battle chip equipped!

L1: if the swap gauge is full, press this to swap NetNavis! (useful if MegaMan is weak, try swapping it for Medi!)

L2: if two NetNavis have filled up their fusion gauge meter, press this and initiate soul unisons during battles!

R1-R2: swap battlechips placed in it!

Select: use this to retreat!
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blazequest
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PostPosted: Sat Mar 26, 2005 1:54 pm    Post subject: Reply with quote

What about the slot in menu? Wouldn't four players, one after another, bringing up the menu slow down the action? You could make it so that all the characters slot in at the same time, but then that would create the "Liberate mission" syndrome, where you lose chips you haven't used. For example:

"Why did you hit the custom button?!? I was going to use my longsword!!!"
"But I needed chips now! I was gonna get hit!"
"Now my chip is wasted!!!"

I still think that it might work if there were a four player cooperative where two players played navis and the other two play operators. The operators slot in chips while the navis fight in real time. No pausing for the custom menu. And the chip will only be usable for a short time or it will dissapear. I know it would be cool to have four navis playing, but I just think we should consider gameplay fluidity.
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PostPosted: Sat Mar 26, 2005 11:11 pm    Post subject: Reply with quote

blazequest wrote:
I still think that it might work if there were a four player cooperative where two players played navis and the other two play operators. The operators slot in chips while the navis fight in real time. No pausing for the custom menu. And the chip will only be usable for a short time or it will dissapear. I know it would be cool to have four navis playing, but I just think we should consider gameplay fluidity.


That might not work as well as you think because the Op. player could see an opening and slot in the chip, but the Navi player might be like "WTF?" because they don't see the opening for example the opponent might be charging and going up to the navi the Op. player could see a chance for a Longsword, but the Navi player could think screw this and move away(in the game of course)

The way I see it have it like most 3D fighting games and also assign 3 chips to the X,Y,B buttons(as a BN game would most come out on a Gamecube, GBA or DS, two of which have those buttons) before the battle starts(3 becasue of the limit of buttons). I tihnk that would be a pretty good system.
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Toto
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PostPosted: Mon Mar 28, 2005 3:28 pm    Post subject: Reply with quote

I would tell Capcom to make the others as fun as 3 was. MMBN4 was a huge disappointment. Not only was the game less enjoyable, but the music was much worse than any of the other versions.

I really like the MMORPG idea too. Perhaps the DS's online ability will make Capcom lean in the direction of an MMORPG.
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blazequest
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PostPosted: Mon Mar 28, 2005 8:06 pm    Post subject: Reply with quote

Bug-Boy wrote:
That might not work as well as you think because the Op. player could see an opening and slot in the chip, but the Navi player might be like "WTF?" because they don't see the opening for example the opponent might be charging and going up to the navi the Op. player could see a chance for a Longsword, but the Navi player could think screw this and move away(in the game of course)

The way I see it have it like most 3D fighting games and also assign 3 chips to the X,Y,B buttons(as a BN game would most come out on a Gamecube, GBA or DS, two of which have those buttons) before the battle starts(3 becasue of the limit of buttons). I tihnk that would be a pretty good system.


I was thinking that the Op and navi players would be in contact with each other, so that they can co-ordinate their strategy. But you do have a point. It's something to take into consideration.

The fighting game sounds like a good idea. But chips don't normally last an entire fight, so it loses points in realism. However it does add a whole level of customization that fighting games don't normally have.

Toto wrote:
I would tell Capcom to make the others as fun as 3 was. MMBN4 was a huge disappointment. Not only was the game less enjoyable, but the music was much worse than any of the other versions.

I really like the MMORPG idea too. Perhaps the DS's online ability will make Capcom lean in the direction of an MMORPG.


I agree, alot of the music was dissapointing. The music before a tournament match was horrible. But I found the music during a tournament netbattle was okay.

And as for the MMORPG, we can only hope. The entire EXE universe is a giant MMORPG, isn't it?
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BluesKirby
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PostPosted: Tue Mar 29, 2005 4:41 am    Post subject: Reply with quote

Me:Since some people say CAPCOM wouldn't notice this topic,but why don't WE do it instead of urging Capcom to do it?
As long as someone knows how to make MMORPGs,then it may work.
(but there would be trouble with the custom navis,time for the stylus!Or someone could make one for the DS)


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blazequest
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PostPosted: Tue Mar 29, 2005 7:26 pm    Post subject: Reply with quote

I can't speak for everyone, but my computer literacy is very low. I just learned how to upload an avatar! Now I know there are a lot of gaming wizards out there who know what it takes to make a game like this, but they are either hard to find, or their skills are not up to the level required to produce the kind of game we're talking about. I mean, an MMORPG is an ambitious claim because it's a really freaking big project! So please understand if I don't think just anyone can make one.
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