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NetOperator Wibby Wings of Dreams
Age: 36 Joined: 19 Dec 2005 Posts: 772 Location: Hikari Labs � Dimensional Area
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Posted: Fri Dec 01, 2006 12:01 pm Post subject: |
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Midnight wrote: | I think they were referring to the wish that they want both the buster ups and the added benefits of the NC, but seriously, the NC alone and the elimination of the PowerUP system forces players into far deeper strategic decisions that make each player truly unique. |
that's exactly what i meant Midnight! maybe the game creators forsaw future competitions and tournaments and wanted there to be variety? _________________ Avatar by Tabby (of my NetNavi, GuincoolMind.EXE) : : :
HP / Twitter / hikari OS / SciLab |
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TheWebbuilder I support Rhythm x Blues!
Joined: 16 Mar 2005 Posts: 1124 Location: I don't know... But I hear laughing.
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Posted: Fri Dec 01, 2006 4:29 pm Post subject: |
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Well, I'd have to go with the good ol' Navi Customizer; for the already stated reasons. I'm a very nonconventional player; so much so that my siblings can't stand to watch me play because my style's so wonked (of course, they also don't want to battle, so it works in my favor ), but the Navi Customizer lets me be nonconventional; as opposed to forcing me to be like everyone else with the PowerUP system.
That and finding the shops selling PowerUPs in that mass of look-a-like internet zones was a pain...
Plus in BN6 (my favorite game to date) you basically get to have it all with the Navi Customizer's overhang ability. Maxed out Buster, extra chips and Super Armor or Float Shoes to boot. _________________
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Lord S Paradox
Joined: 07 Oct 2006 Posts: 36 Location: Wandering aimlessly from place to place.
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Posted: Sat Dec 02, 2006 1:19 pm Post subject: |
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I like to use my buster. Flat out. That's why I liked using ElecGuts so much. When it comes down to it, I tend to use my buster more than my chips, unless I'm trying to get a certain style or using a certain soul unison. I very much liked the PowerUP system in BN1... until I had to fight a navi. *insert painfull busting lvl time here*
The PowerUP system was alright for battling viruses, but not so hot when fighting navis. With the NaviCust, one of my favorite programs is BustPack, which gives +3 to all buster stats, and leaves enough room left over (in most cases) for some other goodie programs, like Custom +1/+2. There is certainly a lot more flexability with the NaviCust, and you can still be an uber buster wielder. If you're worried about your buster and the NaviCust, don't be.
That's just one example of the possible strategies that the NaviCust is capable of. It can use a similar PowerUP system and several other strategies for anyone else! A very tricky thing to master, yes, but when compared to the PowerUP system, the NaviCust holds its own quite well.
And that's my two cents. If Hubstyle Master still likes the PowerUP system, then that's cool. You seem to fight viruses more often than navis in the first game anyway. |
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Hubstyle Master Net Savior
Age: 32 Joined: 14 Aug 2006 Posts: 175
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Posted: Sun Dec 03, 2006 7:53 pm Post subject: |
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I guess PowerUPs would actually be my favorite when it comes to the buster. I like the Navi Customizer for a lot of reasons, but the buster isn't one of them, and I too use my buster a lot. The Navi Cust. is good for different reasons than the PowerUPs are. So I guess I would want the Navi Cust. for Strategies and field changes, and have the PowerUPs for my Buster.
But you've got some pretty good points on everything. I think that the Navi Customizer and PowerUPs are good for different reasons. |
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Aries the Fire Phoenix Queen Of Randomness
Age: 32 Joined: 27 Nov 2005 Posts: 154 Location: Playing SSBB
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Posted: Tue Dec 05, 2006 6:29 pm Post subject: |
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True. Powerups are great to use, but the Navicust is just as good. I enjoy using them both in certain situations, even with viruses, which can be a whole lot stonger than those wimpy mettaurs. :eyes: Powerups and Navicust work well together, so I'd just use both because one supports the other. ( for example, busterpack increases all your buster stats by 3, putting it at 4, and used with one other attack/speed/charge +1 puts it at 5, so using busterup would put it at 6)
Just my opinion... don't brick me please... >_< _________________
Okay, lets stop abusing sonic now people. XD
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Fortex Net Battler
Age: 35 Joined: 18 Aug 2006 Posts: 97 Location: With Dark Rockman.EXE
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Posted: Mon Dec 11, 2006 9:38 am Post subject: |
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I prefer Navi Customizer actually, since my Rockman can be more flexible to achieve a good condition of battle. And, it can call special circumstances, for example, if you want Fire Virus come out, install the Oil Body, if you want chips from virus busting, install the Collect.
I was helped to achieve a number variety of chips by Navi Customizer. But by Power UPs, you have to bust at 10 level to achieve the chips of the virus that you just bust.
A little troublesome for a lazy person like me _________________ Your last word will become the word that will always be remembered by anybody |
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Phantomman.EXE Net Savior
Joined: 22 Apr 2005 Posts: 106
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Posted: Mon Dec 11, 2006 9:35 pm Post subject: |
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NetOperator Wibby wrote: | Phantomman.EXE wrote: | I really just used my buster when I ran out of chips and/or was waiting for the custom screen to come up, or just to polish an enemy/player off because they had a ridiculously low amount of HP left |
powerups would be very helpful in that case, now that i think about it. if we could have both powerups and the NaviCust, that would be pretty cool. |
Until you have Reflect/Kawarimi Magic, in which case you aren't completely screwed while you wait for the custom screen or run out of chips, although I could see them working together somehow... |
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Gabe Shadow Net Battler
Age: 37 Joined: 15 Mar 2005 Posts: 73 Location: California
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Posted: Fri Dec 15, 2006 5:04 am Post subject: |
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I prefered the PowerUps when it came to upgrading my Buster. The problem with the Navi Customizer is that although it gave strategic elements to the game, it just outright alienated newbies to the series. As it stands, IMHO, the Navi Customizers are reduced to "My way or the highway" gameplay. On top of this, the constant grindings are just outright tedious as each sequel pops up (i.e. "Start over with the crappiest stats, and build up stats REPEATEDLY every single sequel.) , which is one reason why I outright avoided getting Rockman EXE 6, since I felt that 5 was just the final straw for me, no thanks to the unreasonable difficulty _________________ KOTOR 2 is the Enter The Matrix of all Star Wars Games. That is: Rushed badly, heavily glitched. Blame it on LucasArts |
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NotJim :3c
Joined: 13 Jun 2005 Posts: 973
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Posted: Fri Dec 15, 2006 6:03 am Post subject: |
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Gabe Shadow wrote: | The problem with the Navi Customizer is that although it gave strategic elements to the game, it just outright alienated newbies to the series. |
How, precisely?
Quote: | ..since I felt that 5 was just the final straw for me, no thanks to the unreasonable difficulty |
How was it unreasonably difficult? I highly doubt many people thought that. _________________
Avatar and banner by Spork-Queen.EXE. |
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Gabe Shadow Net Battler
Age: 37 Joined: 15 Mar 2005 Posts: 73 Location: California
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Posted: Fri Dec 15, 2006 6:14 am Post subject: |
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Let's see, "fight new viruses that would take at least literally five minutes to fight while you have a measly chance of killing them since you're just new at the beginning of the game and have a crappy buster/crappy starter chip," the "newbies that bought the recently releases instead of buying the first few games just for the sake of getting familiar with the battle system.
Quote: | How was it unreasonably difficult? I highly doubt many people thought that. |
Okay, a bit melodramatic on my part, but I just started losing interest since EXE 3 and 4. The fun factor was just rock bottom. I actually had more fun with other video games over the later releases of EXE. I often have to rely on LUCK just to win half of my battles no thanks to a bad library of chips which I am stuck with most of the time. If finding the stores were already a big enough hassle, getting the money is just freaking tedious, especially playing through four previous games (Yes, I *HAVE* beaten the four games already, but never bothered 100% it since the side-challenges are either time consuming, too repetitive, or too difficult for me to do.), DOING THE SAME THING REPEATEDLY. Things don't help matters if the same characters you play as are powerful in the previous game only to start out weak again is just for the sake of "new game feel." Out of all the time spent on doing the very menial tasks in the series, I could just as well play another game like the Matrix Online instead. At least I'd have some more freedom to do whatever crap I wanted to suit my gameplay style. _________________ KOTOR 2 is the Enter The Matrix of all Star Wars Games. That is: Rushed badly, heavily glitched. Blame it on LucasArts |
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subaru banned onoes :<
Joined: 12 Dec 2006 Posts: 7
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Posted: Fri Dec 15, 2006 7:12 pm Post subject: |
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the navi customizer is way better. with it every player is differant. plus you can change your ablities whenever you want making it easier to beat bosses |
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HeatShadow Hydralisk Specialist
Age: 37 Joined: 16 Mar 2005 Posts: 864 Location: Hidden within shadows....or under the table.
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Posted: Fri Dec 15, 2006 10:21 pm Post subject: |
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@Gabe Shadow, because quoting your entire post would take up too much space:
You have a few valid points, but you also seem to forget that the BN games are RPGs; RPGs are about character growth, and starting the character off as strong as they were in the last game would make things too easy, and would often give players acess to unlockable abilities they probably didn't earn in the previous game of the series. Also, Capcom includes an almost identical combat tutorial in all of the BN games, meaning no matter which game you start with, you're learning how to fight the same way each time. That way, newbies SHOULDN'T have a hard time learning how to play. Hey, you can't be successful every time.
First off, I agree with you that difficulty in BN5 was, at times, flat-out ridiculous. In previous BN games, you could earn progressively stronger chips as the game went on, allowing you to prepare yourself for the challenges ahead. BN 4 and 5, well, didn't do that. You had to beat the FINAL BOSS before getting anything beyond basic-level chips from battles. Nebula Grey had to be one of the hardest final bosses in the series purely because you have to fight him with sticks and harsh language. Not fun, not fun at all.
I also agree with you in that earning money has been tedious, and throughout the entire series as well. BN 2 was the exception, as there was one area of the Net where you could find large stockpiles of cash, which you could then use to purchase the needed chips and enhancements to get stronger. I've never understood why Capcom never gave you an option to SELL unwanted chips for a bit of extra cash, but hey, that's just me.
And finally, Matrix Online is an MMO, whereas Battle Network is a single-player game. It's pretty much like comparing apples and oranges. If you don't like RPGs, well, just say so. No need to take out your displeasure on a single game.
Oh yes, and before I forget, BN 6 does a great deal to make up for 4 and 5's blunders. Give it a try before you pass final judgement. _________________ Stuck In The Middle With You; a Metroid and Halo crossover
Devil May Cry: Renegades |
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Sithking Zero Net Battler
Joined: 15 Dec 2006 Posts: 78 Location: Chicago, Illinois (or near enough to it)
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Posted: Fri Dec 15, 2006 11:38 pm Post subject: |
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I believe that there are instances where both systems have their ups and downs. For example, I think that the upgrade system was better for the buster, as it is much harder to organize the customizer then to upgrade permanently.
However, the customizer has it's advantages as well- FastBarrier and Undersht, for one, have saved my life many, many times from certain death by horrible monsters.
Also, the buster's strength is especially important in the last game, what with the navi crosses and their charge attacks being dependant on your buster strength.
So really? I don't know which I prefer. |
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Gabe Shadow Net Battler
Age: 37 Joined: 15 Mar 2005 Posts: 73 Location: California
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Posted: Sat Dec 16, 2006 5:56 pm Post subject: |
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HeatShadow wrote: | @Gabe Shadow, because quoting your entire post would take up too much space:
You have a few valid points, but you also seem to forget that the BN games are RPGs; RPGs are about character growth, and starting the character off as strong as they were in the last game would make things too easy, and would often give players acess to unlockable abilities they probably didn't earn in the previous game of the series |
The "rebuild your character after each sequel" really doesn't make sense if you're playing as the same character for the entire series (Understandable for the other series like Original, X, and Dash, but no explanation was given whatsoever for EXE). It would be understandable if I were playing as anyone other than Netto and Rockman. At least give us an OPTION to do the data transfer if we're playing as Netto and Rockman the entire series..
Quote: | Also, Capcom includes an almost identical combat tutorial in all of the BN games, meaning no matter which game you start with, you're learning how to fight the same way each time. That way, newbies SHOULDN'T have a hard time learning how to play. Hey, you can't be successful every time.
First off, I agree with you that difficulty in BN5 was, at times, flat-out ridiculous. In previous BN games, you could earn progressively stronger chips as the game went on, allowing you to prepare yourself for the challenges ahead. BN 4 and 5, well, didn't do that. You had to beat the FINAL BOSS before getting anything beyond basic-level chips from battles. Nebula Grey had to be one of the hardest final bosses in the series purely because you have to fight him with sticks and harsh language. Not fun, not fun at all.
I also agree with you in that earning money has been tedious, and throughout the entire series as well. BN 2 was the exception, as there was one area of the Net where you could find large stockpiles of cash, which you could then use to purchase the needed chips and enhancements to get stronger. I've never understood why Capcom never gave you an option to SELL unwanted chips for a bit of extra cash, but hey, that's just me.
And finally, Matrix Online is an MMO, whereas Battle Network is a single-player game. It's pretty much like comparing apples and oranges. If you don't like RPGs, well, just say so. No need to take out your displeasure on a single game.
Oh yes, and before I forget, BN 6 does a great deal to make up for 4 and 5's blunders. Give it a try before you pass final judgement. |
I like RPGs, but not when it's ridiculously hard for the sake of "let's make it challenging in the cheapest way possible" type. Going slightly off topic, but I wanted to say this. Apparently, Capcom started caring less about making quality games and cared too much about money and the popularity of the franchise, which is one reason why I outright stopped buying the Rockman games. The last thing I actually want is a KOTOR II with a Rockman gameAt least with Matrix Online, I could have some fun with the game and not worry about "playing the wrong way." _________________ KOTOR 2 is the Enter The Matrix of all Star Wars Games. That is: Rushed badly, heavily glitched. Blame it on LucasArts |
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HeatShadow Hydralisk Specialist
Age: 37 Joined: 16 Mar 2005 Posts: 864 Location: Hidden within shadows....or under the table.
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Posted: Sat Dec 16, 2006 10:03 pm Post subject: |
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Sure, we can wish that Capcom had included a data transfer option, but we live in an imperfect world. There are many, many sequel games out there, RPGs and otherwise, and I have only ONCE encountered a sequel that gave you a data transfer option; Golden Sun and Golden Sun 2 let you transfer all of the stats of the first game's characters over to the second game. This, however, is because you don't regain control of those characters until the second half of the game.
The other Megaman series don't offer any explanation as to why you don't have the last game's powers either. Only the Zero series does that, and it's only an explanation.
The fact of the matter is that these are not direct sequels in that you start one game where the last one ended. Each game is designed to start off easy and end hard, and your character is designed to start off weak and end the game strong. If you started every game as strong as you were ever going to get, the games would get boring and people wouldn't play them.
And Capcom never intentionally made BN games to be cheap. Sure, a few of them are harder than is neccesary, but those were certain design choices the creators made that didn't work out the way they had intended.
I do believe we have gotten far enough off topic. If you want to continue this, feel free to PM me. Otherwise, stick to the subject of PowerUps vs the NaviCustomizer please, we don't want the thread to get locked. _________________ Stuck In The Middle With You; a Metroid and Halo crossover
Devil May Cry: Renegades |
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Gabe Shadow Net Battler
Age: 37 Joined: 15 Mar 2005 Posts: 73 Location: California
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Posted: Sun Dec 17, 2006 1:09 am Post subject: |
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HeatShadow wrote: | Sure, we can wish that Capcom had included a data transfer option, but we live in an imperfect world. There are many, many sequel games out there, RPGs and otherwise, and I have only ONCE encountered a sequel that gave you a data transfer option; Golden Sun and Golden Sun 2 let you transfer all of the stats of the first game's characters over to the second game. This, however, is because you don't regain control of those characters until the second half of the game.
The other Megaman series don't offer any explanation as to why you don't have the last game's powers either. Only the Zero series does that, and it's only an explanation.
The fact of the matter is that these are not direct sequels in that you start one game where the last one ended. Each game is designed to start off easy and end hard, and your character is designed to start off weak and end the game strong. If you started every game as strong as you were ever going to get, the games would get boring and people wouldn't play them. |
I'd agree it would have been too cheap, I just lost interest since EXE 3, and 4 and 5 just made matters worse for me. It's just my opinion, and it's not like it's the end of the world here. Good argument though.
Quote: | And Capcom never intentionally made BN games to be cheap. Sure, a few of them are harder than is neccesary, but those were certain design choices the creators made that didn't work out the way they had intended. I do believe we have gotten far enough off topic. If you want to continue this, feel free to PM me. Otherwise, stick to the subject of PowerUps vs the NaviCustomizer please, we don't want the thread to get locked. |
I wouldn't say "never intentionally." Case in point would be the viruses either mid-game or in the new territory, but that's for another subject. You did say earlier that the final boss fights would be "sticks and harsh language," which is pretty much my experience with the later games.
Yeah, I did not expect to have some sort of debate coming out of this topic, so I'll take this as my cue to leave to avoid locking this down. Well, it was fun talking about this while it lasted. Peace out. _________________ KOTOR 2 is the Enter The Matrix of all Star Wars Games. That is: Rushed badly, heavily glitched. Blame it on LucasArts |
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Roll Soul Rolling Cutter
Age: 40 Joined: 09 Apr 2005 Posts: 584 Location: A Roll Soul chip stuck in someone's PET
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Posted: Sun Dec 17, 2006 2:08 am Post subject: |
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Personally, I prefer the Navi Customizer over the PowerUp system. One person could say that finding programs for the Cust was difficult, or being able to buy them. For me, finding the programs was easy; it was finding the PowerUps that was hard. That, and with my fighting style-- going for the Charge, and then everything else --it just left me hanging because the PowerUps, I found, were spaced too few and far between.
The Customizer, on the other hand, lets me get to my preferred level of play rather quickly. As has already been mentioned, I love a quick Charge; in every BN game I've played through so far, my buster has been charged almost as soon as I start holding down the button. After Charge, the next most important thing to me is my HP amount; the Customizer lets you increase it beyond what the HP Pluses give you, whereas PowerUps didn't do that, to...my recollection anyway. This, plus the other programs you could put in and the sheer scope of ones you had, always rates the NaviCust higher than the PowerUps system in my book.
Not to mention that I can be such a pathetic player at BN that Undershirt has saved my butt on more than one occasion XD _________________
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NetOperator Wibby Wings of Dreams
Age: 36 Joined: 19 Dec 2005 Posts: 772 Location: Hikari Labs � Dimensional Area
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Posted: Sun Dec 17, 2006 11:48 am Post subject: |
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Undershirt is definitely a default NCP that always stays in the memory map. Because i am an impatient person, i've always used Fastgauge also. Oh yeah...
:stonecube: 300th POST! :stonecube: _________________ Avatar by Tabby (of my NetNavi, GuincoolMind.EXE) : : :
HP / Twitter / hikari OS / SciLab |
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Hubstyle Master Net Savior
Age: 32 Joined: 14 Aug 2006 Posts: 175
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Posted: Sun Dec 17, 2006 2:42 pm Post subject: |
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Roll Soul wrote: | Personally, I prefer the Navi Customizer over the PowerUp system. One person could say that finding programs for the Cust was difficult, or being able to buy them. For me, finding the programs was easy; it was finding the PowerUps that was hard. |
lol. You've just reminded me of a downside of PowerUps. Until you get one in the chargeside, you can't do cahrgeshots. BN3 was my first Battle Network game, so I went all the way up through QuickMan's scenario thinking... There is no charge shot! Until I got a powerUp in there, I was pretty pissed off.
Roll Soul wrote: | One person could say that finding programs for the Cust was difficult, or being able to buy them. For me, finding the programs was easy; |
In BN3, I was looking for Bugstop unntil I finally got a gameshark and got one. I was looking for certain programs, but I coudn't find them. Some programs are easier to find than others. The better they are, it's probably harder to find them... And I've never even heard of Kawarmi Magic. Unless it's that one that is like the Antidamage chip.
And, just wondering, but... what's the highest you can get the buster with just the Navi Customizer? |
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kram_elbog Cross Fusion!
Joined: 08 Jul 2005 Posts: 1043 Location: Somewhere
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Posted: Sun Dec 17, 2006 3:37 pm Post subject: |
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Both the Navi Cust and power ups were good. I prefer the Navi cust because it is more flexible.
The Power ups where scattered, making them harder to get, plus they could only raise three different things. The Navi Cust parts were relatively easy to find, and they could do so many things. Protect you with Undershirt, keep you from flinching(Super Armor). Stand on missing panels, not be affected by poison or lava panels, and stuff like that. SO those are my reasons for prefering the Navi Cust. _________________ I didn't lose my mind, I sold it on eBay!
Kamen Rider Rockman(AU, Ryuusei Spoilers)
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