Mega rock.exe's sprites **Beast Spoilers!**
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Fragman.EXE
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PostPosted: Sun Apr 08, 2007 8:29 am    Post subject: Reply with quote

Hmm, the Sol Cross Rock mugshot looks a little... squashed, maybe you could redo the other side of the helmet so that it looks less of a front view.
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mega rock.exe
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PostPosted: Tue Apr 24, 2007 9:52 pm    Post subject: Reply with quote

Here's my attempt at trying to unmaske ChargeCross's charge attack.



How can it get better? I made the left (his right) arm myself and copied the other arm.
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mega rock.exe
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PostPosted: Fri Apr 27, 2007 6:46 pm    Post subject: Reply with quote

Rate this new sprite. BCM EXE6 styled, and as accurate to the official art as possible.

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Heliumbunny
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PostPosted: Sat Apr 28, 2007 9:49 am    Post subject: Reply with quote

8/10 Very accurate! excellent sprites. :D
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mega rock.exe
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PostPosted: Thu May 24, 2007 9:36 pm    Post subject: Reply with quote

New chip: Number Tembou. Based off the anime.

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Unknown Neo
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PostPosted: Sat May 26, 2007 6:02 pm    Post subject: Reply with quote

That's interesting. But what would it do? Act like a sword or a fan?
And uh... what does tembou mean?
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mega rock.exe
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PostPosted: Sun May 27, 2007 11:36 am    Post subject: Reply with quote

Megaman throws it in a line. It reduces attack power. I'm attempting to submit it to the EXE7 project.
I think Tembou means some sort of stick. I watched a subbed Beast episode and Numberman used it.
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Unknown Neo
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PostPosted: Sun May 27, 2007 11:57 am    Post subject: Reply with quote

That might work. But how well would it work on a boss? That might be an important part there.
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mega rock.exe
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PostPosted: Fri Jun 22, 2007 8:24 pm    Post subject: Reply with quote

Okay, here's a new sprite. Remember those beta emotion windows from BN4? Well I took the time to remake them. Everything is scratch except the center emotion window.

I even added Protoman. Compare it with the one on your edit button.
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Unknown Neo
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PostPosted: Sun Jun 24, 2007 6:26 pm    Post subject: Reply with quote

Those are very nicely done. I don't remember what you were talking about but This is a pretty long topic with posts from a while ago so that might be why. And, nice remake.
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mega rock.exe
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PostPosted: Sun Jun 24, 2007 8:49 pm    Post subject: Reply with quote

Well if you look at some of the old BN4 screenshots, you'll see these sprites used, while not in the final game. Therefore, I had to make the box and expand the emotion window to fit it.
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Folf Samurai
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PostPosted: Tue Jun 26, 2007 1:14 am    Post subject: Reply with quote

I am going to have to play battle network 4 again to see exactly what you men, but I have some idea of what you are referring to. In any case, the sprite work does look fairly good.

I can see a few things as being a little off. From what I remember in the anime, manga and games, it is also like a skin tight fabric so it wouldn't extend down as far as it does in the icon window you have there. His lower face would instead be the same size and shape as what his uncovered face appears as. The second thing that is off is the dividing line on Blues' face mask looks a bit to straight. Should angle down toward the right for the nose then down slightly at another angle to the left. For the DarkRock, or evil Rock face, the helmet looks a bit to flat where the more rectangular part is and the the curve looks like it is stretched out to far. Helmets can be hard to make and draw because they pose some problems... almost as much as hands. ^@__@^()

Other then those things, the others look good.
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mega rock.exe
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PostPosted: Tue Jun 26, 2007 8:52 pm    Post subject: Reply with quote

Okay. Thanks for the advice. I'll try to fix those mistakes.\
But here's another sprite I had made a couple of days ago.

Egg virus I created.

Information
http://www.exe-undersq.com/newforum/index.php?showtopic=3995&st=50#
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Last edited by mega rock.exe on Wed Jun 27, 2007 3:42 pm; edited 1 time in total
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Unknown Neo
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PostPosted: Wed Jun 27, 2007 2:16 pm    Post subject: Reply with quote

That might be annoying. We might have to use some of those break chips to get through this one. Or maybe that number stick thing you made earlier. That might help.
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mega rock.exe
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PostPosted: Thu Jun 28, 2007 8:46 pm    Post subject: Reply with quote

I've updated these sprites, probably for the better.



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Unknown Neo
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PostPosted: Fri Jun 29, 2007 3:26 pm    Post subject: Reply with quote

I see what you did there. Different colored shells. Nice work on those and the mugs. But I repeat what I said, they'd be annoying to fight I bet.
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mega rock.exe
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PostPosted: Sun Jul 08, 2007 12:28 pm    Post subject: Reply with quote


Chip for my virus. Scratch made, I guess.
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Unknown Neo
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PostPosted: Sun Jul 08, 2007 1:54 pm    Post subject: Reply with quote

So if that's a chip then what would it do? Anything useful enough since that has to be an annoying virus. Would it be useful to keep in your pack? I know there area l couple of useless chips from the games. And I'm sure there's some useless cards from starforce.
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mega rock.exe
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PostPosted: Mon Jul 09, 2007 9:22 pm    Post subject: Reply with quote

Well I don't have a name for it yet, but here's the effect.

Time freeze. Summons an egg behind you. It has 1 HP and 10 seconds to hatch. Sunny areas help it hatch 2 seconds faster and GunSol makes it hatch instantly. If it breaks, it's gone. If it makes it through the time, it will hatch, and give you 200 HP recovery and slow HP restoration for the whole battle. Higher versions cut hatch time 1 second and recover 50 HP more.
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Unknown Neo
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PostPosted: Tue Jul 10, 2007 5:16 pm    Post subject: Reply with quote

That's interesting. I'm sure people will try to get similar codes for that and the sun gun. It could lead to some good combos.
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