Best Combo ever(not a PA thread)
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Mansako
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PostPosted: Tue Apr 19, 2005 7:14 pm    Post subject: Best Combo ever(not a PA thread) Reply with quote

What's your best combos? im not talking like Sword,Wide Sword,Long Sword =Lifeswd. Im talking bout like using certain chips to help you
Ex:AreaGrab S,2 Swords S something like that or even using Style's Souls etc>
My top 2 are
IN BN3:Using a Heat element Style and LavaStage
In Bn4:Wood Soul and elemt leaf from way far back on your panels.
another fav is Holy Panel and Dream Aura lol whats your fav
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Shonshiwo15
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PostPosted: Tue Apr 19, 2005 7:23 pm    Post subject: Reply with quote

Guts soul+Panl thingy(gives you like 20+attack for first three panls)+Bass=OMG ultimate DELETION. (my friend was like WOAH what what that?!)*its such a deep and dirty trick*
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PostPosted: Tue Apr 19, 2005 8:03 pm    Post subject: Reply with quote

in 2nd game, ice stage, anti eletric, +30 electric*3= instant kill against that frog
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protoboy05
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PostPosted: Tue Apr 19, 2005 8:20 pm    Post subject: Reply with quote

Using Guts Soul and a Navi Chip.
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PostPosted: Tue Apr 19, 2005 8:50 pm    Post subject: Reply with quote

In BN2, IceStage + ElecBall + whatever can get a lotta damage. 999x2=1989. Pretty nice.

Or the best combo in BN2. VarSword + Prism. Triple Slash Wave the prism. Each wave is multiplied by 5. 160x5=800x3=2400 It's pretty killer. One of my favorites, but it's harder to use on some navis...

And of course the Holy Fury/Holy Hell combo in BN4. Wicked hard to pull off fully, but it's a "dream" combo... Slam down two Area Steals, slap on a Sanctuary... next turn, lose an extra collumn with DoublePoint, then unleash the fury with HolyDream +30+10+10. 160 damage per shot... 16 shots... so thats... 2560? something like that. If, and it's a big if, you can pull that off in Full Synchro, it's 5120 or something like that. The only problem is it only hits one target.... Oy...
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PostPosted: Tue Apr 19, 2005 9:12 pm    Post subject: Reply with quote

Yep. Called it Final Judgement, if I recall correctly from browsing Gfaq's boards...

There was never so much potential in a navi other than SnakeMan. Easy four-digit damage.
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Nare
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PostPosted: Tue Apr 19, 2005 9:20 pm    Post subject: Reply with quote

In BN3 I liked to use something like FlameManV4 +atk10+navi20+fire30
As for BN4, I like the so called "silver bullet" (dublpnt+suprvulcan+30+10+10) or the also mentioned "Holy Fury".
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PostPosted: Tue Apr 19, 2005 9:43 pm    Post subject: Reply with quote

I'd like to share an "if only" combo for EXE4, meaning it doesn't actually work, but would be powerful if it did XD

The idea was simple. Just two chips, on of which is always in * code.

Double Point + Grab Revenge

I mean, the idea is obvious, isn't it? XD Using the Double Point to not only increase Grab Revenge's attack strength, but also to remove your own panels allowing the chip to work (or do more damage if you already lost a column). This combo doesn't work simply because Grab Revenge has no attack value displayed. A chip with no shows value for damage will not gain any bonuses from chips like Color Point or Attack+10. If the combo did work:

(50 + 60) * 3 = 330 damage. From two chips, I'd say that's fairly nice. Add some Attack+ type chips and it would have gotten better. Doubled if you has already lost a column, which is fairly commonplace.

Perhaps I'm not the first to think of it, but I laughed when the idea came to me.
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HeatShadow
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PostPosted: Tue Apr 19, 2005 9:51 pm    Post subject: Reply with quote

BlackBomb and HeatShot, for whichever games have both chips. Plant the bomb, then follow up with the HeatShot to set it off. Simple.

I also enjoy using AreaGrab in combination with Pawn in BN3. AreaGrab steals a collum, then 2 Pawns in the newly stolen collum make sure they won't get the area back anytime soon, plus it limits them to only 2 panels, unless they're willing to take 90 damage repeatedly.

Then there's always 2 AreaGrabs followed by a DarkManV4 with Navi+40 and 3 Attack+30s. Instant death.

EDIT: Whoops, sorry about that. Make that Attack+30 and 2 Attack+20s. I keep forgetting that Attack+30 is different in BNs 2 and 3. :grr: Also, I use V4 because I'm assuming people already have something else set as their Giga chip.
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Last edited by HeatShadow on Wed Apr 20, 2005 11:30 am; edited 2 times in total
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Himochi Kouen
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PostPosted: Tue Apr 19, 2005 11:06 pm    Post subject: Reply with quote

'cept that you can only use one Atk+30.

However you could fix that with two Navi+20 instead. ...and DarkmanV5. o_O
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PostPosted: Wed Apr 20, 2005 10:39 am    Post subject: Reply with quote

My best BN 3 one was simple, Bubbleman, navi +40, Aqua +30*4
Use with Bubbleman V4 and I think it did 12 hits so 20+40+120=180 *12=2160 damage use with Lavastage=4320 damage. Use on Fire enemy=8640 damage, use Navi recycle=17280 damage=ABSOLUTE DESTRUCTION!!!!
Also, if you use Flashman, or Plantman before, they will be stunned so there is no chance of failure
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Sasuke.EXE V2
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PostPosted: Wed Apr 20, 2005 12:54 pm    Post subject: Reply with quote

2 Doublepoints, SuperVulcan, Attack +10, Metal Soul's charge attack
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Blaze
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PostPosted: Wed Apr 20, 2005 1:15 pm    Post subject: Reply with quote

full synchro is effecting in PAs, right? Oo"
if so, than Mugen Vulcan 3 + full synchro = double point if effective. if not than attack +30.
now, the mugan vulcan 3 dues 24 hits of 20 damege, so, if used with double point:
[(20+60)*24]*2
thats a total of 3840 damege =]
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memnarch6
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PostPosted: Wed Apr 20, 2005 3:07 pm    Post subject: Reply with quote

Battle Network 3:
GrassStage. AreaGrab. AreaGrab. AreaGrab. (keep going if they aren't panel locked to a single space). Open Custom window. Pull out Meteors, Atk+30, Fire+40, Fire+40, Fire+40. 190X29+380=5890.

If they were in WoodStyle, you know...they won't be around. Their ashes got burned into ashes.
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PostPosted: Wed Apr 20, 2005 11:28 pm    Post subject: Reply with quote

BN2: Using the PA Gater with lots of atk+30
Kills off any Navi with S-rank if u get the PA quickly! :]
That's why im currently building a Gateman folder Laughing
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PostPosted: Wed Apr 20, 2005 11:43 pm    Post subject: Reply with quote

One of my other favorites from EXE4:
First turn: Any counter-able attack for Full Synchro + Double Point + Area Steal x3
Second turn: Ryuuseigun (Meteors in English, I think) + Attack+30 + as many Attack+ chips as you can tack on.

For purposes of my calculations, I'll just assume you tack on 2 additional Attack+10 chips:
(40+60+30+10+10)*2*10 = 3000 = More than enough to delete any Navi.
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Valtz
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PostPosted: Thu Apr 21, 2005 7:44 am    Post subject: Reply with quote

My combo is pretty simple and i'm sure any idiot would have through of it by now.

Ok this is for 4.5
Blackbomb+Having Fireman as your navi and having him use firearm=TEH PAIN.

Again simple but effective. Put as many Blackbombs as you can in Firemans folder kids.
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DrkXFuZion
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PostPosted: Sat Apr 23, 2005 10:02 am    Post subject: Reply with quote

Sasuke.EXE V2 wrote:
2 Doublepoints, SuperVulcan, Attack +10, Metal Soul's charge attack


Nopez....Double Point is a Mega Class Chip, you can only use one...unless you're thinking about Color Point...

My favorite comboes....bleah...I wish I could say they're original but there are a ton of other players out there who recognize or have already discovered these combos as well...

All of these are for EXE4 or 5 btw..

Here's a good combo with Wood Soul

(turn before, use 2 Area Steals to lock your opponent to the back column and use Deathmatch2 to break all unoccupied panels to effectively hold both you and your opponent still and create 16 holes on the field at most.

Use the following chips:
-Common Snake M
-Metalman SP M
-Atk + 30 *
-Atk + 10 *
-Atk + 10 *

Double Point won't work here as you won't have any panels to sacrifice.

Common Snake deals 20, Metalman SP at the max will at 300, and your Atk + chips add 50 total. 16 snakes, each dealing 370 dmg...5920 total damage easy...

and now...here's a good combo with Ryuiseigun. (even though a similar one is already posted)

Previous turn, use two Area Steals* and make sure you use Woody Powder* to turn the opponent's only remaining column to completely grass. Make sure you are also in Full Synchro

Use the following chips:
-Ryuiseigun R
-Atk + 30 *
-Atk + 10 *
-Atk + 10 *
-Atk + 10 *

That will give us {[40 + (60 for the Atk +'s)] x 2 for Full Synchro} x 2 for Grass Panels.

that's 400 dmg per meteor. That means with 30 meteors, the attack will do a total of 12000 damage over 3 panels. That means if you opponent stands on one panel, he'll take 4000 dmg easily. Nice.

Once again, Double Point is useless here unless you'd rather distrubute 600 dmg meteors over 6 panels...30 meteors in all...a total of 18000....3000 to any one single panel...

Another combo I like that is a bit simpler but weak compared to others...

-Full synchro

Area Steal (the turn before)
Double Point
Neo Variable Sword
Atk + 30
Atk + 10
Atk + 10

And now for my favorites...the SP navi combos...w00tz...they're all pretty much the same in terms of what chips to use...

Full Synchro or Aqua Soul
-Lay two StoneCubes, Toppuus, or any other field obstacles in the previous turn

(next turn)
-Double Point
-Coldman SP (upgraded to the max)
-Atk + 30
-Navi + 20
-Navi + 20

Another one...

Pretty much all navi chips use the same Double Point, NaviSP, Atk +30, Navi + 20, Navi + 20 arrangement so I won't list the chips. Full Synchro is also obvious. I'll just go into a few details on each one and state whether any other things are required or if there are any alternatives to Full Synchro....Coldman SP is a good example since it requires Stone Cubes and could possibly be done with Aqua Soul

-Topman SP

This will only work if your opponent is in his center panel or front column center row... VERY nice though...with the way this chip multihits. You can pull off an easy 2940. This also works with Metal Soul of course.

-Roll SP

Nothing much you have to do here...it's good because it deals decent damage and you heal as well...1260 HP healed....nice!

-Windman SP

It can deal a lot of damage if you have sandrings in strategic areas. The highest listed damage ever pulled off by anyone using this combo is 4200 but you probably won't make that. Still, it'll do a lot nonetheless.

-Searchman SP

Simple enough. Just practice aiming in a few practice battles and get the chip breaking combo down to make the most use of this chip. There's a potential 2050 dmg from this chip.

-Blues SP

Ack, this is really only good for virus busting...that's the only reason why I listed here. Otherwise it should be waaaaay off the list as many of the other chips I did not include in this list could potentially do more damage....like say Numberman SP. With the combo I listed above, you can get a max of 740 per enemy.

-Burnerman SP

Not exactly the best SP navi combo but it's a hella lot better than Fireman SP. Make sure your opponent is on the center row and you used Woody Powder the turn before to create grass panels. And of course, your opponent should be standing on em. 2000 dmg in all.

-Sparkman SP

A hella lot better than Thunderman SP. Make sure you have Ice Panels before using the attack. Don't have to worry about aiming here. Max damage is 2640 dmg...NICE!

-Videoman SP

This is also a nice one. Your opponent will have to be on the center row of course to receive the full 2520 dmg. Videoman will basically use Wind Cutter twice and if your opponent isnt in the center row, he'll only be struck by one Wind Cutter.

That's all I have for now...and my calculator is dying either way...
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Elementalman.EXE
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PostPosted: Sat Apr 23, 2005 11:26 am    Post subject: Reply with quote

In BN3, Guardian had an Elec Element attack. So against Bubbleman. Guardian, IceStage,Then a Panel Recovery for your side,, when Bubb's lanches that dashing fish. Pop the buble in the back row and then quickly put the Statue down

200X2X2=800 Dmg
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Hikari Angel
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PostPosted: Sat Apr 23, 2005 11:37 am    Post subject: Reply with quote

exe3: lavastage + heat style + blackbomb
exe3: woodstyle +grass stage + undershirt (Immortal Rockman!!!!)
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